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Interdisciplinary Arts and Media Commons

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Animation

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Articles 31 - 43 of 43

Full-Text Articles in Interdisciplinary Arts and Media

Nirmal Raja Interview, Dalton Campbell Jun 2018

Nirmal Raja Interview, Dalton Campbell

Asian American Art Oral History Project

Artist Bio: Nirmal Raja is an interdisciplinary artist living and working in Milwaukee, WI. Born in India, she has lived and traveled in several countries. Raja received a Bachelor’s of Arts in English Literature in India, a Bachelor’s of Fine Arts in Painting at the Milwaukee Institute of Art & Design and a Master’s of Fine Arts at the University of Wisconsin, Milwaukee. Her work deals with concepts of displacement, cultural negotiation and memory. http://nirmalraja.com


The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott May 2018

The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott

Undergraduate Honors Theses

Through all of human history, artists and other creators have been able to access the extraordinary state of flow to achieve amazing feats. Whether it be for a divine purpose, or simply making someone’s day a little better, art has been used to lift the spirits and nourish humanity. In our attempt to cope with the world in which we live, we have found this great mental resource, that has allowed for achievements that not one person could not attain on their own. In my observation, I have seen this euphoric cycle of flow change the lives of so many …


“Lately, I’Ve Been Feeling Distraught” Self And Fear, Jelena Prljevic Jan 2018

“Lately, I’Ve Been Feeling Distraught” Self And Fear, Jelena Prljevic

MFA Statements

No abstract provided.


The Last Halloween, Aris Holmes Jan 2018

The Last Halloween, Aris Holmes

Williams Honors College, Honors Research Projects

An Exploration in the processes that make up an animation;

An exploration of the origins of Halloween.


Visions: Chaos In Naango, Katarina J. Klask, Hunter Gibson, Taylor Roseberry, Summer Shigetani, Mattie Coccia, Alena Siu, Caitlin Mihm, Gaston Dondero, Sophie Rudell May 2016

Visions: Chaos In Naango, Katarina J. Klask, Hunter Gibson, Taylor Roseberry, Summer Shigetani, Mattie Coccia, Alena Siu, Caitlin Mihm, Gaston Dondero, Sophie Rudell

Honors Thesis

Trailer: https://www.youtube.com/watch?v=kxjqjJNMSFQ

Website: http://www.visionsthegame.com

Development Blog: http://visionsthegame.tumblr.com

Facebook: https://www.facebook.com/visionsthegame/?fref=ts

Twitter: https://twitter.com/visionsthegame

Email: [email protected]


The Art Of The Silent Story, Caitlin J. Walker May 2016

The Art Of The Silent Story, Caitlin J. Walker

Undergraduate Honors Theses

I created a one minute 2D, hand-drawn, frame-by-frame animation with an original music score utilizing Toon Boom to demonstrate my ability to convey an interesting story without the use of any dialogue.I relied instead on pantomime, expressions, and context clues to communicate the story to the viewer.


Cute As A Button, Marta R. Finkelstein Jan 2015

Cute As A Button, Marta R. Finkelstein

Theses and Dissertations

Cute As A Button explores powerlessness, vulnerability, illness and addiction all wrapped up in tender buttons and a cute, cuddly creature. Using animation, sculpture, sound and an intimate space, I surround the viewer in a saccharine nightmare, one that references the dark underbelly of the cute and the sweet. The visual and aural elements are representative of the psychological and emotional states of powerlessness, which are overcome by the act of making and exploring a medium over which I can have complete control.


Building And Using A Character In 3d Space, Shasta Bailey May 2014

Building And Using A Character In 3d Space, Shasta Bailey

Undergraduate Honors Theses

The goal of this thesis was to take a character from concept to creation and animation. A variety of skills in 2D and 3D computer graphics were used in order to design and build the character for a 3D space. The character was taken from flat concept to 3D model, and then rigged with a skeleton in the 3D program Maya so that the character could be animated. The focus of the animation is a walk cycle.


Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield Apr 2012

Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield

Department of Computer Graphics Technology Degree Theses

The primary purpose of this study was to establish whether or not students and industry professionals share the same views about what students should be learning in animation education, what skills are necessary, and whether or not students graduating with a bachelor’s degree would be adequately prepared for an entry level position. To establish where misconceptions lie, surveys were issued to three groups: undergraduate students, post-graduate students, and industry professionals. These surveys were then analyzed using paired t-test for validation and question relevance, and ANOVA models to establish whether or not groups shared viewpoints. These data established significance within the …


Animation Project 2012, Linda Herritt Jan 2012

Animation Project 2012, Linda Herritt

Cornerstone 2 Reports : Community Outreach and Empowerment Through Service Learning and Volunteerism

No abstract provided.


Early Connections Between Film And Emerging Media As Evidenced In The Animated Worlds Of Adam Beckett, Pamela Turner Jan 2007

Early Connections Between Film And Emerging Media As Evidenced In The Animated Worlds Of Adam Beckett, Pamela Turner

Kinetic Imaging Publications and Presentations

Making a “film” today rarely involves a journey to the lab as images are more often recorded digitally and not on celluloid. Even video’s electromagnetic record is transformed to bits and bytes. There is no frame to splice. The visual material exists as a virtual reference only. As McLuhan points out, new media doesn’t replace the old, existing media, but changes it. Theorists often point to the photograph and its impact on the painting. A similar event was the emergence of video technology and its ensuing relationship with film, a relationship whose differences have become increasingly transparent.

Looking at the …


Persistence Of Vision: The Value Of Invention In Independent Art Animation, Pamela Turner Jan 2006

Persistence Of Vision: The Value Of Invention In Independent Art Animation, Pamela Turner

Kinetic Imaging Publications and Presentations

The focus of this investigation is in the realm of animation that straddles the ever-shrinking gulf between a screening and an exhibition, the theater and the art gallery. There is a subtle maturity and movement in the animation art world that not only continues but also extends the often-overlooked legacy of independent animation while engaging the conceptual dialogue of contemporary art. This tradition of an art aesthetic is passed from the early inventors who fashioned the necessary tools and images. The myriads of techniques and concepts evidenced throughout this history inform the current practitioner, just as digital technology and the …


Content And Meaning In Abstract Animation, Pamela Turner Jan 2003

Content And Meaning In Abstract Animation, Pamela Turner

Kinetic Imaging Publications and Presentations

Talking about the content and meaning of abstract animation, for the practitioner or enthusiast, is like discussing why one eats chocolate or why we stand at the edge of the ocean, experiencing the sensation of the sand being sucked out from under our feet by the pull of the receding wave. Or why listening to a beautiful adagio can create such a stirring response. These experiences stand for themselves and need no explanation.

For the uninitiated, or the viewer who has little to no encounter with abstract animation, however, these moving images can be initially disconcerting and hard to understand. …