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2013

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Articles 331 - 360 of 821

Full-Text Articles in Art and Design

‘Designerly’ Analysis Of Participation Structures, Jacob Buur, Marie Rosa Beuthel, Agnese Caglio Jun 2013

‘Designerly’ Analysis Of Participation Structures, Jacob Buur, Marie Rosa Beuthel, Agnese Caglio

Nordes Conference Series

With the inclusion of not only users but stakeholders of many different kinds, design processes turn into complex collaborative challenges. Thus, improving design practices requires research into how people participate and contribute in social interaction. But research methods for understanding such activities tend to be highly analytical and hence difficult for design researchers to engage with, if results are meant to be actionable. Through a series of experiments we develop tangible support for a ‘designerly’ interaction analysis of one important aspect of collaborative design activities: the participatory structures.


The Role Of !Ction In Experiments Within Design, Art And Architecture, Eva Knutz, Thomas Markussen, Poul Rind Christensen Jun 2013

The Role Of !Ction In Experiments Within Design, Art And Architecture, Eva Knutz, Thomas Markussen, Poul Rind Christensen

Nordes Conference Series

This paper offers a typology for understanding design fiction as a new approach in design research. The typology allows design researchers to explain design fictions according to 5 criteria: (1) “What if scenarios” as the basic construal principle of design fiction; (2) the manifestation of critique; (3) design aims; (4) materializations and forms; and (5) the aesthetic of design fictions. The typology is premised on the idea that fiction may integrate with reality in many different ways in design experiments. The explanatory power of the typology is exemplified through the analyses of 6 case projects.


Digital Lace: Procedurally Created Design, Ellen Schofield Jun 2013

Digital Lace: Procedurally Created Design, Ellen Schofield

Nordes Conference Series

Digital Lace is a set of laser-cut paper panels that explores the intersection of intentional decisionmaking and computer-created randomness. The project uses a set of illustrated symbols, a computer program that randomly places the symbols and rearranges them based on a simple algorithm, and laser cut paper panels that are created from the computer-generated file. The final pieces exemplify the kind of modular design present in digital design while celebrating the materiality and tactile quality of traditional art.


Spherical Harmonics: Experiments In 3d Printed Ceramic Form, Jonathan Keep Jun 2013

Spherical Harmonics: Experiments In 3d Printed Ceramic Form, Jonathan Keep

Nordes Conference Series

This research is twofold – first it is about exploring the mathematical shape of Spherical Harmonics in computer code to extend the vocabulary of ceramic form. Secondly to develop techniques to 3D print these computers generated forms using DIY 3D ceramic printing techniques.


Lines & Models. Embodied Drawing Acts, Judith Marlen Dobler Jun 2013

Lines & Models. Embodied Drawing Acts, Judith Marlen Dobler

Nordes Conference Series

Lines & Models is a ongoing series of analogue, digital and hybrid drawing experiments. The project explores tacit approaches to sketching and drawing by experiments using the body as a drawing tool. In the research project, theory and practice are closely linked. The experiments serve as drawing artifacts and as material for reflections in design research. In this context, the project evolved into an investigation about the involvement of the body while drawing and sketching, and how the knowledge gained can be visualized.


Aesthetic Experimentations On Ceramic Materials, Priska Falin Jun 2013

Aesthetic Experimentations On Ceramic Materials, Priska Falin

Nordes Conference Series

Aesthetics like sound of ceramics is common in the context of making but not usually presence when perceiving an object. Most of the material aesthetics are knowledge of the maker and happens during the process of making. These aesthetics are potential material for artistic use. Focusing on the aesthetics of the ceramic materials I try to develop new solutions in the context of art. These experimentations are the beginning of a research where the goal is to bring out new artistic potentials from ceramic materials. The used raw materials are fluxes, feldspar, quartz, colemanite, cobalt oxide and copper oxide. To …


Intelligent Clothes For Everyday Fashion, Marie Olofsen Jun 2013

Intelligent Clothes For Everyday Fashion, Marie Olofsen

Nordes Conference Series

What are the reasons that wearables have not caught on and why do we hardly see these new aesthetic and functional expressions outside exhibitions, conferences, and stage performances? I propose that one reason is the aesthetic expression of wearables. Prototypes and commercially available wearables tend to be aesthetically and material wise quite far from the aesthetics and the material (fabric) of the clothes we normally wear. Many wearabes e.g. use LEDs as an aesthetic expression, which, however beautiful it might look, is quite far from what everyday clothes look and feel like, seeing that everyday clothes are mostly based on …


Built Drawings, D. Scott Jun 2013

Built Drawings, D. Scott

Nordes Conference Series

Digital fabrication technologies have the ability to confound ideas of control and indeterminacy. Apt to produce sterile and “perfect” forms, computergenerated constructs are finding their home within art and design communities-perhaps as mediator between concept and product. Although laser cutters are commonly employed to provide precision and controlled outcomes, I experiment with the indeterminate visual and structural potential in material layering and laser cut drawings on/in surfaces in order to better understand the potential of the tool and its tangential applications.


Abort N' Go: Designing For Women’S Right To An Autonomous Abortion, Cristine Sundbom Jun 2013

Abort N' Go: Designing For Women’S Right To An Autonomous Abortion, Cristine Sundbom

Nordes Conference Series

ABORT ‘n GO is a design project within the crossing boundaries of critical design and industrial design. The aim of this project was to investigate and problematise the contemporary discourse on abortion in Sweden by using design as a discussion tool. (Sundbom, 2009) The design concept, a home a abortion product, is based upon conducted in-depht interviews and a study by Anneli Kero. (2005) Keros study concludes that 67%, ie. the majority of women felt a relief after the abortion, but that they didn’t feel free to express positive feelings. (Kero, 2005) The abortion discourse in Sweden is problematic since …


Thinking Through Drawing: Sites Of Exchange, Belinda Mitchell, Trish Bould Jun 2013

Thinking Through Drawing: Sites Of Exchange, Belinda Mitchell, Trish Bould

Nordes Conference Series

Drawing is like note taking it creates an embodied dialogue between thought, hand and paper, it makes explicit the way we think and view the world from our disciplinary perspective and our human experience; it creates an active engagement between ourselves and the world. This work uses drawing as a site of exchange to document a conversation between a visual artist, a spatial interior designer, and archaeologist. The conversation was notated through diagrams, written notes, photography and drawing. The work opens up practice based methods through the to and fro of conversations to reimagine representations of interior space.


Bedtime Stories: Weaving Traditions Into Digital Technologies, Kristi Kuusk, Geert Langereis, Oscar Tomico Jun 2013

Bedtime Stories: Weaving Traditions Into Digital Technologies, Kristi Kuusk, Geert Langereis, Oscar Tomico

Nordes Conference Series

Bedtime Stories is a proposal for a long-lasting - environmentally, economically and societally sustainable smart textile service. It is a set of woven bed linen with images that can be recognized by a custom made fairy-tale application. This new way of story creation is an opportunity to share personal experiences and pass that wisdom through generations. Therefore contributing to a better quality of life. Bedtime Stories is part of a research-throughdesign project. It involves crafts (methods and values) in the environmental load of textiles and garments production, selling, wearing and disposing area. Multiple iterations of Bedtime Stories gives insight into …


Energy Babble, Tobie Kerridge, Liliana Ovale, Matthew Plummer-Fernandez, Alex Wilkie Jun 2013

Energy Babble, Tobie Kerridge, Liliana Ovale, Matthew Plummer-Fernandez, Alex Wilkie

Nordes Conference Series

Energy Babble is something like an internet radio appliance, designed for domestic and public spaces and dedicated to the topic of energy demand reduction. The devices are networked, drawing content from online sources and allowing responses using a built-in microphone.


An Architecturally Bricolaged Narrative Of Transit, Annelies De Smet Jun 2013

An Architecturally Bricolaged Narrative Of Transit, Annelies De Smet

Nordes Conference Series

Nordes2013-exhibition gives me the opportunity to present a part of my on-going PHD research. The research project ‘Wandering off in the urban: to move towards being moved’ is practice based, experimental and situated on the intersection of architecture and visual art. Through the production of multisensory impressions I wonder how we can set up a dialogue with that spatio-temporal entity, what we call ‘the environment’, that subjects us to an -all too often unnoticed- palimpsest of spheres. For Nordes2013- exhibition I will present part of an artistic/design communication-model that includes the communication of its reflections on: how to deal in …


Typinglot, Atif Akin Jun 2013

Typinglot, Atif Akin

Nordes Conference Series

TypingLot is an ongoing project about urban typography. Project consists of a collection of type photographs showcased online at http:// typinglot.com and a software which allows its users to typeset by using the letters in this collection. There are more than thousand type photographs in the collection taken in urban environments mostly in the New York and New Jersey area. New Orleans, San Francisco, Helsinki, Istanbul, Ankara and Izmir are some other cities happen to be presented with a small number of types in this collection. TypingLot enrolls amateur type design in a serious manner, thus acknowledging that society’s visual …


Vigour: Smart Textile Services To Support Rehabilitation, Martijn Ten Bhömer, Oscar Tomico, Caroline Hummels Jun 2013

Vigour: Smart Textile Services To Support Rehabilitation, Martijn Ten Bhömer, Oscar Tomico, Caroline Hummels

Nordes Conference Series

“Vigour” is a garment that shows the possibilities of smart textile services for geriatric rehabilitation exercises. It is the result of a collaborative design process between a design researcher, three therapists, an eldercare manager, a textile developer and an embedded systems designer. Vigour embodies the knowledge that was accumulated during the collaborative design process. We contribute to the theme of experimentation in design research by showing the value of experimentation in a participatory setting through the iterations leading to the final garment. Further, we will briefly describe three of the steps that lead to the final prototype.


Committee, Review Committee, Venue Copenhagen, Venue Malmö, Eva Brandt, Pelle Ehn, Troels Degn Johansson, Eva Brandt, Pelle Ehn, Troels Degn Johansson Jun 2013

Committee, Review Committee, Venue Copenhagen, Venue Malmö, Eva Brandt, Pelle Ehn, Troels Degn Johansson, Eva Brandt, Pelle Ehn, Troels Degn Johansson

Nordes Conference Series

General Chairs; Program Chairs; Exhibition Charis; Workshop Chairs; Doctoral Consortium Chairs; Review Committee; Venue Copenhagen; Venue Malmö


Discursive Structures Of Informal Critique In An Hci Design Studio, Colin Gray Jun 2013

Discursive Structures Of Informal Critique In An Hci Design Studio, Colin Gray

Nordes Conference Series

Critique has long been considered a benchmark of design education and practice, both as a way to elicit feedback about design artifacts in the process of production and as a high-stakes assessment tool in academia. In this study, I investigate a specific form of critique between peers that emerges organically in the design studio apart from coursework or guidance of a professor. Based on intensive interviews and observations, this informal peer critique appears to elicit the design judgment of the individual designer in explicit ways, encouraging peers to follow new paths in their design process, while also verbalizing oftenimplicit design …


Workshop: Playful Design For Alzheimer’S Disease, Hester Anderiesen, Laura Eggermont Jun 2013

Workshop: Playful Design For Alzheimer’S Disease, Hester Anderiesen, Laura Eggermont

Nordes Conference Series

This workshop aims to bridge the gap between game-, and product design and the theoretical knowledge of the field of neuropsychology. During the workshop we will design playful experiences to stimulate older persons with Alzheimer’s disease, in order to delay disease progression. Knowledge concerning the progressive course of neuropathology of the disease can substantially contribute to the design of suitable games, or playful products, for this user group. In view of the increasing population of older persons with Alzheimer’s disease, the design of relevant games or playful products by well-informed designers will benefit this group and is urgently needed.


An Experiment Of Refection On Design Game Qualities And Controversies, Mette Agger Eriksen, Maria Hellström Reimer, Eva Brandt, Kirsikka Vaajakallio Jun 2013

An Experiment Of Refection On Design Game Qualities And Controversies, Mette Agger Eriksen, Maria Hellström Reimer, Eva Brandt, Kirsikka Vaajakallio

Nordes Conference Series

How do various design games format and stage different collaborative inquiry, learning and reflection? At this hands-on workshop, we will collaboratively explore, relate and meta-reflect upon how different design (and learning) games can form part of experimental, co-design (research) processes and practice. Some shared playing of mainly analogue games brought by the workshop organizers and participants will provide the basis for engaging in a game-inspired experiment of collaboratively relating and reflecting upon qualities and controversies of different design games. This reflection experiment will be shaped around predefined and emerging topics.


Creative Communities, Creative Assets: Exploring Methods Of Mapping Community Assets, Catherine Greene, Gail Ramster, Katerina Alexiou, Theo Zamenopoulos, Giota Alevizou, Alan Outten, Cristina Gorzanelli Jun 2013

Creative Communities, Creative Assets: Exploring Methods Of Mapping Community Assets, Catherine Greene, Gail Ramster, Katerina Alexiou, Theo Zamenopoulos, Giota Alevizou, Alan Outten, Cristina Gorzanelli

Nordes Conference Series

Asset mapping, a method for unearthing and visually representing an individual’s or a community’s assets, has been used in the context of planning and creative industries. The goal of this workshop is to bring together stakeholders from diverse backgrounds and practices to discuss and generate outcomes that make use of different perspectives of asset mapping methodologies. At the core of activities, facilitators will demonstrate the ways in which asset mapping has been used with community groups within an area or neighbourhood in the Creative Citizens research project - a project which explores how different types of creativity and civic engagement …


Designing Value And Reframing Challenges, Andrea Augsten, Frederike Beha Jun 2013

Designing Value And Reframing Challenges, Andrea Augsten, Frederike Beha

Nordes Conference Series

Current global challenges need a new way to look at how we design products, services and solutions. One the one hand these global trends influence innovation but on the other hand the user and his individual needs have to be taken into account. This leads to the task of reframing requirements based on empathy, multidisciplinary teams and a learning culture in order to design sustainable products that create values for the users. Participants in this workshop will be guided through a process of designing a new product or service. Special focus will be placed on the experience of how to …


New Ways Of Networking: A Hands On Workshop Exploring The Workspace:Lab And Its Equipment, Christina Lundsgaard, Carolina Souzada Conceição, Johanna Eriksson Jun 2013

New Ways Of Networking: A Hands On Workshop Exploring The Workspace:Lab And Its Equipment, Christina Lundsgaard, Carolina Souzada Conceição, Johanna Eriksson

Nordes Conference Series

Are you interested in designing new ways of networking at the Nordes conference with fellow researchers? Do you want to explore and discuss the so called “workspacelab” as a platform for user involvement? This workshop invites participants to explore a particular version of the design:lab called the workspace:lab. With a focus on methods like probekits, design games and experience prototyping the participants will experience what it is like being part of the design:lab as “users” and they will be exposed to the different equipment and tools used in the “laboratory of change”. Though the main focus of the workshop is …


Fungutopia Workshop: Grow It Yourself Design, Laura Popplow Jun 2013

Fungutopia Workshop: Grow It Yourself Design, Laura Popplow

Nordes Conference Series

“FUNGUTOPIA is the design of a social and ecological utopia based on urban mushroom cultivation”. The Project FUNGUTOPIA is a design | research in process. The workshop will work with and about the material of fungal mycelium. We will learn how to cultivate oyster mushrooms with simple kitchen tools and let them grow in self-build forms. To understand how to work with the living material of fungi, we will discuss their properties and characteristics and the potential of mushrooms as building material, recyclers, food and medicine. Apart from the hands-on-approach the workshops goal is also to discuss questions about “design …


Method-Making As A Method Of Designing, Jung-Joo Lee Jun 2013

Method-Making As A Method Of Designing, Jung-Joo Lee

Nordes Conference Series

The design research community has recently been very active in developing new types of methods, often called innovative methods, through experimentation and action research projects. The stream of innovative methods incorporates visual and creative components that are closer to a designer’s genuine practices, aiming to support projection of users’ own felt-experiences and their creativity. Innovative methods are in principle designed and re-designed in each project, while conventional methods aim to be easily reproducible and portable across situations. In this paper, we illustrate what learning is going on in the making process of the methods, rather than data collected by the …


The Fat Factory: Chewing The Fat, Mike Thompson, Danielle Arets Jun 2013

The Fat Factory: Chewing The Fat, Mike Thompson, Danielle Arets

Nordes Conference Series

In 2005, the global adult biomass hit around 287 million metric tons, 15 million metric tonnes of which being caused by an overweight global population (a body mass of 25 or greater). As the worlds population continues to soar (the UN estimates the world population will reach 9.1 billion by 2050) there will be considerably more mouths to feed, and energy needed to sustain this rate of development. Paradoxically then, fat is both a waste of resources and a valuable resource in its own right. The Fat Factory is a Critical Design Research project investigating the full, untapped potential of …


Experimenting With Design: Playing With Data Derived From Unusual Locations, Laurene Vaughan, Andrew Morrison, Aisling Kelliher Jun 2013

Experimenting With Design: Playing With Data Derived From Unusual Locations, Laurene Vaughan, Andrew Morrison, Aisling Kelliher

Nordes Conference Series

The field of design research is in a rapid stage of its evolution. As it does so, the methods for undertaking research, and the contexts that these occur in are also evolving. Situated in the space between critical design and design fiction, participants in this workshop will explore new ways for experimenting within design research. The facilitators of the workshop come from three different aspects of design research, three markedly different locations and yet intersect in their interest in exploring and manifesting, new iterations of design research in practice. In this workshop, participants will explore methods for undertaking design experiments, …


Electronic Sketching: Using Idemobits As Tools For Synthesis In Design Research, Vanessa Carpenter, Mikkel Leth Olsen Jun 2013

Electronic Sketching: Using Idemobits As Tools For Synthesis In Design Research, Vanessa Carpenter, Mikkel Leth Olsen

Nordes Conference Series

Throughout the process of design research, synthesis is an important aspect for bringing together past and current knowledge to facilitate new ideas. In this workshop participants will be challenged to explicitly explore their ideas using IdemoBits. IdemoBits are a tangible tool to be used during the process of design research enabling the designer to explore ideas immediately using electronic materials. This is a very hands-on, active workshop where attendees are expected to participate, contribute, and play; exploring the IdemoBits as tools, and reflecting on the process of synthesis, in order to contribute to a model of ideation.


Fungutopia, Laura Popplow Jun 2013

Fungutopia, Laura Popplow

Nordes Conference Series

The Project FUNGUTOPIA is a design | research in process. It explores the living material of fungal mycelium to grow designs, in a way that is situated in a participatory community process. It is inspired by the concept of the three ecologies by Félix Guattari, what means that it tries to combine actions that address a mental, social and natural idea of ecology. The project is experimenting with modes of working with living, growing materials and the aesthetics they create. It tries to establish a practical understanding how design can change when we think in lifecycles of creation, use and …


Light Is History, Karthikeya Acharya, Jussi Mikkonen, Samir Bhowmik Jun 2013

Light Is History, Karthikeya Acharya, Jussi Mikkonen, Samir Bhowmik

Nordes Conference Series

Light is History is a collective energy consumption display artifact that was installed in a public square in Helsinki in November 2012. The lamps of the installation, made from old recycled electricity meters were designed to function as bright therapy lights. Sixteen participating families from in and around the Kallio neighbourhood published their daily energy use on a web portal. The difference in their daily energy reading was used to determine the brightness of individual lights that was assigned to each family on the light installation. Each of the lamps brightened if the corresponding family’s energy use was lesser than …


The Andro Chair, Designing The Unthinkable: Men’S Right To Women’S Experience In Gynaecology, Cristine Sundbom, Anne-Christine Hertz, Karin Ehrnberger, Emma Börjesson Jun 2013

The Andro Chair, Designing The Unthinkable: Men’S Right To Women’S Experience In Gynaecology, Cristine Sundbom, Anne-Christine Hertz, Karin Ehrnberger, Emma Börjesson

Nordes Conference Series

In this project we have explored how design may be used as a critical and creative tool for discussing how design is gendered in the contemporary gynaecology chair examination in Sweden. The aim of our design concept is to uncover the veiled gender norms in this problem area and discuss its consequenses for women. Our method to do so includes swopping the gender context (Ehrnberger, et al. 2012), which is used to make visible the accepted hidden norms in this specific case. By doing so we wanted to explore if the same situation would be accepted if applied to men. …