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2013

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Articles 121 - 150 of 821

Full-Text Articles in Art and Design

Pox And The City, Elizabeth S. Goins Sep 2013

Pox And The City, Elizabeth S. Goins

Journal of Interactive Humanities

Pox in the City is a prototype of a social history game that focuses on the medical profession circa 1800 in Edinburgh. The prototype was research, designed and developed on a small budget (about $17,000) and in a short time frame (20 weeks). The experimental design goal was to create a narrative driven educational game that was engaging and delivered some basic educational goals to be used in the high school and college level classrooms. To experiment with writing historic game narrative and to stay within budget, the design was built around a point and click adventure framework. Narrative was …


Press Start: Video Games In An Art Museum, Georgina Goodlander, Michael Mansfield Sep 2013

Press Start: Video Games In An Art Museum, Georgina Goodlander, Michael Mansfield

Journal of Interactive Humanities

Art museums can be complex, confounding, boring, exciting, absurd, and breathtaking. They can be sad, enlightening, hurtful, alive, dead, mainstream and avant-garde. They can, at once, be all of these things. Or they can be any one of these things separately. Museums can be more. Art museums might provide a place for contemplation, a place for social commentary, a place for political discourse, a place for lunch. They can identify us, deconstruct us, or illuminate our experiences for everyone. They can be an index for the health and vibrancy of our culture and our time. The Smithsonian American Art Museum …


Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard Sep 2013

Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard

Journal of Interactive Humanities

Most museum exhibitions favor vision, not hearing. When there is audio in exhibitions, it tends to take on a secondary role as a soundtrack or commentary. In some cases, however, audio should be the primary object of interest. Radio heritage is such a case. The traditional way of showcasing audio is through webaccessible archives or through listening kiosks in the exhibition. Neither one takes advantage of the unique affordances of the spatiality and physicality of an exhibition. We therefore propose an alternative way of exhibiting radio heritage in a listening exhibition where users move around and explore the physical gallery …


Modding The Humanities: Experiments In Historic Narratives, Elizabeth S. Goins, Christopher Egert, Andrew Phelps, Chandra Reedy, Joel Kincaid Sep 2013

Modding The Humanities: Experiments In Historic Narratives, Elizabeth S. Goins, Christopher Egert, Andrew Phelps, Chandra Reedy, Joel Kincaid

Journal of Interactive Humanities

While the ludology versus narratology debate raged within game studies circles [1], game designers continued building games and developing methods to improve player experience. Today however, while designers may have their personal preferences, there is no longer any doubt that both mechanics and story can have an important role to play in a game [2,3, 4, 5, 6, 7].


You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins Sep 2013

You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins

Journal of Interactive Humanities

This paper describes our experiences developing and piloting a course in educational games. We discuss the structure of the course, the topics we included in the course, as well as the final projects the students created for the course. Of particular interest to non-technical educators interested in exploring games in their courses is the fact that our course incorporated many critical thinking skills as part of the coursework. We felt that an important part of the student’s immersion in this material was not just the production of the game, but also a deeper understanding of the issues surrounding education and …


Counter-Design: Alternative Design And Research Methods, Joshua Singer Sep 2013

Counter-Design: Alternative Design And Research Methods, Joshua Singer

Learn X Design Conference Series

Art is critical in its ability to propose an alternative to an accepted reality, and produces a counter-consciousness; a “negation of the realistic-conformist mind” [Marcuse, 1979, p 9] Communication design, is a formalized practice embedded in and serving conventional cultural production and capital. An alternative counterdesign “…chooses instead to emphasize the need for a renewal of philosophical discourse and for social and political involvement as a way of bringing about structural changes in our society.” [Lang, 2005, p. 46.] For communication design to dismiss its conventional service to capital is in itself a critical negation. Additionally, communication design’s prescribed functions …


Music Iconography Used As Video Montage Guide – Conception, Development And Validation Of A Teaching Module In Communication Design, Jose Silva Sep 2013

Music Iconography Used As Video Montage Guide – Conception, Development And Validation Of A Teaching Module In Communication Design, Jose Silva

Learn X Design Conference Series

The article proposed describes the findings retrieved from the researched carried out in the PHD in Design. The experience, combining sound, video and drawing, had as purpose design a learning experiment on Video montage in the scope of Communication Design. The drawing was used as music translation and provided guidance in conducting different paces in the moving image sequence. The use of drawing enabled the creation of a graphical score used in video montage as well as an implicit method to record the experience. The work can be described as a border line research making contact with distinct areas such …


Design English Collaboration And Presentation: Developing International Designers At A Japanese University, Mark D. Sheehan, Jack Ryan, Yasuko Takayama, Ikuro Mine, Satoshi Kose Sep 2013

Design English Collaboration And Presentation: Developing International Designers At A Japanese University, Mark D. Sheehan, Jack Ryan, Yasuko Takayama, Ikuro Mine, Satoshi Kose

Learn X Design Conference Series

This study reports on a long-term project to improve the English presentation skills of students in the Faculty of Design at a Japanese university. The first two years of a collaborative effort to pair Industrial Design majors with advanced students in the Department of International Culture to collaborate on a product or product concept and present their work in English will be described. Recent measures to improve English education in Japan include the introduction of English study in elementary school, and adopting communicative-based learning in high schools. At the university level, content-based English education, or English for Specific Purposes (ESP), …


Faculty Biennial Exhibition At Merwin And Wakeley Galleries, Tia Patsavas Sep 2013

Faculty Biennial Exhibition At Merwin And Wakeley Galleries, Tia Patsavas

News and Events (Discontinued Series)

No abstract provided.


“Not Two Weeks In A Place Tidying-Up The Paper Drawer” – An Employability Agenda Case Study, Ian James Sharman, Zoe Patterson Sep 2013

“Not Two Weeks In A Place Tidying-Up The Paper Drawer” – An Employability Agenda Case Study, Ian James Sharman, Zoe Patterson

Learn X Design Conference Series

It seems improbable that a student might graduate from four years of fulltime education with an honours degree and, simultaneously, three years of work experience. Yet this is the premise of the Design Agency Project at Edinburgh College of Art, University of Edinburgh. It celebrates four years within the BA Graphic Design programme so 2012 provides a natural opportunity for reflection, marking the graduation of the first cohort introduced to the project at the commencement of their studies. Annually, the students of the programme’s senior year form several design agencies. They brand and advertise vacancies, for which students in junior …


Systems Oriented Design: The Emergence And Development Of A Designerly Approach To Address Complexity, Birger Sevaldson Sep 2013

Systems Oriented Design: The Emergence And Development Of A Designerly Approach To Address Complexity, Birger Sevaldson

Learn X Design Conference Series

Designers are especially well suited to cope with the complexity of the real world because of three reasons: they are trained to synthesise solutions from complex and fuzzy material and they are good at visualising which is an enormous advantage for thinking in complexity. Finally they are creative people trained to come up with new solutions. There already exists design practices geared towards dealing with complexity. But such practices need to be systematized and developed further. One way of doing this is to develop its relation to other practices of complexity found in systems thinking and systems practices. This paper …


Design Schools As Incubators Of Social Entrepreneurship, Daniela Selloni Sep 2013

Design Schools As Incubators Of Social Entrepreneurship, Daniela Selloni

Learn X Design Conference Series

This paper aims to reflect on the intersection of design education, research and social enterprise incubation within a design studio run as part of the Master in Product Service System Design at the Politecnico di Milano, School of Design. Entitled "Accidental Grocers", it aimed to explore the potentialities of Service Design applied to “Local Distribution Systems” to provide the city with local food. Students were requested to rethink the way we do food shopping and to propose services based on collaboration, making use of existing assets, and creating unusual connections between profit and not-for-profit, amateur and professional, market and society. …


Craft Education: Authentic Design Constraints, Embodied Thinking, And Craft Making, Pirita Seitamaa-Hakkarainen, Kaiju Kangas Sep 2013

Craft Education: Authentic Design Constraints, Embodied Thinking, And Craft Making, Pirita Seitamaa-Hakkarainen, Kaiju Kangas

Learn X Design Conference Series

Craft education, as a form of design learning, has a special significance in inspiring human creativity, particularly when conceptual and material aspects of the process reciprocally support one another. This article underlines the relevance of craft and design education; 1) the importance of dealing with various constraints and professional design knowledge, 2) the role of the embodied thinking in design and making activities, and 3) the ability to foster students’ awareness and competence in exploring, evaluating and improving their local environment and design culture. Two longitudinal elementary students’ design projects will be described as examples of integrative and thematic school …


Rock Paper Scissors: Reflective Practices For Design Process In The Landscape Architecture Novice, Jennifer Seevinck, Thomas Lenigas Sep 2013

Rock Paper Scissors: Reflective Practices For Design Process In The Landscape Architecture Novice, Jennifer Seevinck, Thomas Lenigas

Learn X Design Conference Series

We describe a pedagogical approach that addresses challenges in design education for novices. These include an inability to frame new problems and limitedto- no design capability or domain knowledge. Such challenges can reduce student engagement with design practice, cause derivative design solutions as well as the inappropriate simplification of design assignments and assessment criteria by educators. We argue that a curriculum that develops the student’s design process will enable them to deal with the uncertain and dynamic situations that characterise design. We describe how this may be achieved and explain our pedagogical approach in terms of methods from Reflective Practice …


Cultivating Creativity: Documenting The Journey, Grace Schlitt Sep 2013

Cultivating Creativity: Documenting The Journey, Grace Schlitt

Learn X Design Conference Series

As a Master’s of Education in Learning Sciences candidate at the University of Washington and a licensed architect, I co-taught the course Cultivating Creativity with Professor Iain Robertson, Winter Quarter 2012. This course is offered annually to a group of 15 Honors students at the University. Professor Robertson has taught this class for five years. Participating students were in ‘non-creative’ majors such as Biology, Chemistry, or Math. Two students were in Computer Science and Religious Studies. Most of the students arrived expecting to ‘learn’ how to be creative. Through exercises that Professor Robertson developed, the students gained confidence in their …


Wriston Art Center Galleries’ Newest Exhibition Opens Sept. 27, Lawrence University Sep 2013

Wriston Art Center Galleries’ Newest Exhibition Opens Sept. 27, Lawrence University

Press Releases

Washington, D.C.-based artist Stephanie J. Williams delivers the opening lecture in the Wriston Art Center Galleries’ latest exhibition Friday, Sept. 27 at 6 p.m in the Wriston auditorium. The new exhibition runs through Nov. 27. A reception follows Williams’ remarks. Both events are free and open to the public.

Williams explores themes of body topography, play, home and pose in her installation “Homegrown” in the Kohler Gallery. Her work focuses on reconfiguring the familiar into alien territory. Through changed context, disparate parts become exotic objects allowing the viewer to look at what is uncomfortable to see and have accessibility to …


Design For A City State: An Overview Of Design Education In Singapore, Peer M. Sathikh Sep 2013

Design For A City State: An Overview Of Design Education In Singapore, Peer M. Sathikh

Learn X Design Conference Series

Singapore, which started its modern life as a trading port under the British rule in 1819, became a sovereign nation in 1965, breaking away from the federation of Malaya just a few years after independence. Since 1965, the leaders of Singapore have transformed Singapore many times, starting from its trading roots, to being a manufacturing centre, to financial centre, to a service economy till its present state as R&D centre for science & technology. This paper presents an overview of the development of design education in Singapore, starting with vocational schools that taught design as a skills, through the polytechnic …


Enhancing Structured Reflective Practice To Complement The “Design Praxium” Vision, Fernando Rojas Sep 2013

Enhancing Structured Reflective Practice To Complement The “Design Praxium” Vision, Fernando Rojas

Learn X Design Conference Series

This paper suggests that an Enhanced Reflective Practice model, as part of a structured reflective practice discipline, supports the vision of an initiative known as “Design Praxium”. This initiative aims to fulfil: (i) a need for a new type of design practice; (ii) a deeper design educational experience; (iii) a new generation of designers that are able to shape new contexts through design. Design Education would benefit from the inclusion of practical ways to cultivate values that may develop hand in hand with design theory and technique. If mental training disciplines that aim to ultimately foster cooperative human qualities can …


Design School: Design Education In The Age Of Digital Capital, Paul A. Rodgers, Craig Bremner Sep 2013

Design School: Design Education In The Age Of Digital Capital, Paul A. Rodgers, Craig Bremner

Learn X Design Conference Series

Design, we are often reminded, has a direct social purpose that is capable of reaching all sectors of public life. National design organisations across the world proclaim that design acts reflect a nation’s social and cultural values; design shapes the everyday products people use, the buildings we live, work and play in, and the clothes we wear. Furthermore, design communicates those values to others. It is therefore an extremely powerful tool that can communicate and express a nation’s values to others and has a significant role in the social, cultural and economic wellbeing of its people (Newman and Swann, 1996). …


"It Could Have Been Me": The 1983 Death Of A Nyc Graffiti Artist, Erik Nielson Sep 2013

"It Could Have Been Me": The 1983 Death Of A Nyc Graffiti Artist, Erik Nielson

School of Professional and Continuing Studies Faculty Publications

"It could have been me. It could have been me."
These were the words uttered by painter Jean-Michel Basquiat, who was deeply shaken after he heard the story of a black graffiti artist who was beaten to death by New York City police. Seeing his own life reflected in the death of a fellow artist, Basquiat went on to create Defacement (The Death of Michael Stewart), not only to commemorate the young man's death, but also to challenge the state-sanctioned brutality that men of color could face for pursuing their art in public spaces.


Introducing High School Students To Design And Creative Thinking In A Teaching Lab Environment, Gretchen Caldwell Rinnert, Jillian Coorey Sep 2013

Introducing High School Students To Design And Creative Thinking In A Teaching Lab Environment, Gretchen Caldwell Rinnert, Jillian Coorey

Learn X Design Conference Series

Many students in the United States have limited exposure to design thinking, formal techniques or creative experimentation. For many, a design education begins in college, as one selects their major. Unfortunately, many high school art programs have been eliminated or dramatically reduced, resulting in students receiving less creative exposure and limiting their design preparation before college. Creative problem solving skills are in demand. Sir Ken Robinson, a recognized leader in the development of creativity and innovation, believes our schools are educating students out of their creativity. He argues that we train students to become good workers instead of creative problem …


Contextually Teaching Motion Design, Gretchen Caldwell Rinnert Sep 2013

Contextually Teaching Motion Design, Gretchen Caldwell Rinnert

Learn X Design Conference Series

Motion design (also called motion graphics) is an underdeveloped subject within design education. Often taught as part of a separate elective course, housed in a computer lab and taught by graduate students or adjunct faculty, this subject is often associated with long planning hours, tedious software exercises, and inadequate formal results. However, at Kent State University, we believe that motion design has significant value for the design student's education and deserves integration into design curriculum. Integration of motion into curriculum has exponential value: it teaches systems thinking, research skills, and information design. We are entering an exciting time in graphic …


Teaching Design Project In Sight Of Design Partnership: A New-Old Way To Teach Design, Flavia Nizia Ribeiro, Roberta Portas, Maria Apparecida Mamede-Neves, Izabel Oliveira, Rita Couto Sep 2013

Teaching Design Project In Sight Of Design Partnership: A New-Old Way To Teach Design, Flavia Nizia Ribeiro, Roberta Portas, Maria Apparecida Mamede-Neves, Izabel Oliveira, Rita Couto

Learn X Design Conference Series

This work intends to deepen the discussion on Design Partnership. To build this argument we propose a reflection that will be introduced by a bibliographic revision followed by a presentation of different Design concepts. In a second moment, we examine the concept of Design Partnership, and analyze how it occurred in the undergraduated Design programme. The Design Partnership experience is a model of teaching, used in the project disciplines also offered in the first year of the course, the student, a future designer, have to work with a partner in a defined context, and to work with a real problem. …


Redesign Of Traditional Chinese Umbrella, Lisha Ren, Fengyu Gao Sep 2013

Redesign Of Traditional Chinese Umbrella, Lisha Ren, Fengyu Gao

Learn X Design Conference Series

The project is about the redesign of Chinese traditional umbrella, discussing the possibilities of the traditional umbrella coming back to people's daily life. The designer studies the characters of traditional umbrella, including its features, manufacturing processes, technical skills, materials, costs, and differences from the modern umbrella. On the basis of the studies, the designer tries to combine the traditional elements with the modern life style, revitalizing and inheriting traditional culture at the same time. The whole process consists of the design of umbrella, its packing and propaganda materials. With establishing the artistic conception of the project, it is the project …


Learning By Watching: What We Can Learn From The Inuit’S Design Learning, Janne Beate Reitan Sep 2013

Learning By Watching: What We Can Learn From The Inuit’S Design Learning, Janne Beate Reitan

Learn X Design Conference Series

In this paper, I explore a single case of vernacular clothing design—the learning and practice of design for contemporary Iñupiaq-Inuit clothing made by the women of Kaktovik, North Alaska—and I hope to contribute to a better understanding of design practice and learning in general. Design research has many unexplored areas and one of these omissions is vernacular design—or ‘folk’ design. In my opinion, professional and academic design may well have something to learn from vernacular design, although this research is about vernacular learning, didactics about what, why and how to learn within the ‘making discipline’ of clothing design. The study …


Design Puzzles As A Learning Platform For Morphology Design Research, Pedro Reissig, Cristhian Castro Arenas Sep 2013

Design Puzzles As A Learning Platform For Morphology Design Research, Pedro Reissig, Cristhian Castro Arenas

Learn X Design Conference Series

Design Puzzles open up a new field of visual and manual learning material for research in design morphology. The way Design Puzzles are instrumental as educational tools involves using them as research systems (frame works) in which spatial / visual problems are posed, requiring formulations of hypothesis as strategies for developing solution paths. The concept can be applied to a wide range of products, (physical and digital), for different ages (K-12 through University) and contexts (open ended play and/or guided classroom situations). Problem identification and approach skills as well as creative thinking strategies are brought into play as spatial / …


Learning To See: Contribution To An Analysis Of The Teaching Of Free Hand Drawing By Kari Liv Brundin Torjussen At Oslo National College Of Art And Design, 1947-1990, Grete Refsum Sep 2013

Learning To See: Contribution To An Analysis Of The Teaching Of Free Hand Drawing By Kari Liv Brundin Torjussen At Oslo National College Of Art And Design, 1947-1990, Grete Refsum

Learn X Design Conference Series

The National College of Art and Design (Norwegian abbreviation: SHKS) in Norway was established in 1818, as a school for educating craftsmen and artists. Until late 20th century, free hand drawing was its foundational subject. Today, this is no longer the case, and the recurrent questions are: Which competences do design students need in free hand drawing, how should this subject be taught, and what should the education curriculum comprise? This paper aims at clarifying the tradition in which free hand drawing is embedded. Asking what the institutional teaching of free hand drawing actually was, reveals that little information is …


Potter, Julian Whitfield, 1889-1926 - Relating To (Sc 1114), Manuscripts & Folklife Archives Sep 2013

Potter, Julian Whitfield, 1889-1926 - Relating To (Sc 1114), Manuscripts & Folklife Archives

Manuscript Collection Finding Aids

Finding aid and scans (Click on "Additional Files" below) for Manuscripts Small Collection 1114. Three illuminated resolutions memorializing Bowling Green native Julian Whitfield Potter. The resolutions are from the New York financial institutions he was associated with at the time of his death. Includes other tributes to Potter.


Outreach Initiative For Education Of Future Industrial Designers, Claudia R. Rebola, Kevin Shankwiler Sep 2013

Outreach Initiative For Education Of Future Industrial Designers, Claudia R. Rebola, Kevin Shankwiler

Learn X Design Conference Series

This paper discusses a program undertaken to educate high school students about the Industrial Design profession. An innovative OutReach program model is presented where design professionals, academic (college-level) and high school students are brought together to conduct a real life experience project. Urbanism is a designated topic for the program model. Findings are also presented, supporting success of the initiative.


Educating Multidisciplinary Postgraduate Product Design Students: Challenges For A New Programme, Stephen D. Reay, Andrew Withell Sep 2013

Educating Multidisciplinary Postgraduate Product Design Students: Challenges For A New Programme, Stephen D. Reay, Andrew Withell

Learn X Design Conference Series

Design professionals are increasingly expected to work in interdisciplinary teams, often working together to solve more and more complex problems. This may contradict aspects of traditional design education where effort (and assessment) was focused on the skills of the creative individual. While expertise or skill in a specific discipline is still critical to perform as a designer, a greater awareness and understanding of other disciplines is required. These educational challenges are further compounded in a new Product Design programme at AUT University due to its relatively small number of students. However, developing a new programme presents an opportunity to support …