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Articles 3331 - 3360 of 3525

Full-Text Articles in Art and Design

Peepholes As Means Of Engagement In Interaction Design, Christian Dindler, Peter Dalsgaard Aug 2009

Peepholes As Means Of Engagement In Interaction Design, Christian Dindler, Peter Dalsgaard

Nordes Conference Series

We present and discuss the concept of peepholes as a means for creating engaging interactions. By peepholes, we refer to aspects of interactive artifacts and environments that utilize the tension between what is hidden and what is revealed to foster engagement. As a foundation for discussing the qualities of peepholes, we outline a pragmatist perspective on engagement, emphasising the reciprocal relation between people, technology, and environment. We articulate peepholes as an example of a concrete means of engagement. Through a range of examples and two design cases, we explore peepholes as a means of engagement and discuss the pragmatist conception …


Design In The Expanded Field: Rethinking Contemporary Design, Malene Leerberg Aug 2009

Design In The Expanded Field: Rethinking Contemporary Design, Malene Leerberg

Nordes Conference Series

The article explores the contemporary condition of design, proposing a parallel reading between a diagnosis of modernist sculpture of the 1960s by art historian Rosalind Krauss and the state of present-day design. Two competing notions of design will be presented and discussed; a broad notion represented by Herbert Simon and the expanded notion of design, and a guarded notion represented by Bruce Archer. Using a structuralist mapping of the field of design, the objective is to rethink contemporary design and dislocate our attention from what design is to how design works.


Engaging Artifacts In Cultural Heritage, Marjo Mäenpää, Halina Gottlieb, Dagny Stuedahl Aug 2009

Engaging Artifacts In Cultural Heritage, Marjo Mäenpää, Halina Gottlieb, Dagny Stuedahl

Nordes Conference Series

Artefacts and objects have an important position in museums and cultural heritage institutions. Here artefacts are the authentic objects which audience could have an experience of historical phenomena or of art works. Digital media and communication technologies bring new perspectives into the field that involves new practices both among the audience and visitors and among the different departments of the institutions. Well-designed, inclusive artefacts could increase accessibility and participation in various ways in cultural heritage issues. The workshop will explore various ways of building engagement with cultural heritage issues and sites.


Designing For Engaging Experiences, David Browning, Mads Bødker, Marlyn Van Erp, Nicola Bidwell, Truna Turner Aug 2009

Designing For Engaging Experiences, David Browning, Mads Bødker, Marlyn Van Erp, Nicola Bidwell, Truna Turner

Nordes Conference Series

This full day workshop explores how insights from artefacts, created during data collecting and analysis, are translated into prototypes. It is particularly concerned with getting closer to people’s experience of shaping a design space. The workshop draws inspiration from data-products resulting from interactions in specific places with the intention of supporting both those who work with integrating understandings of such experiences into design and those interested in the way material provokes ideas and inspiration for design.


Facilitating Teamwork In The Design Process: Repertory Grid As An Approach To Exploratory Inquiry, Anne Louise Bang, Kirsten Nissen Aug 2009

Facilitating Teamwork In The Design Process: Repertory Grid As An Approach To Exploratory Inquiry, Anne Louise Bang, Kirsten Nissen

Nordes Conference Series

By approaching the Repertory Grid as an exploratory design game and drawing on insight in diagrammatic reasoning we argue that this approach is useful in supporting team work in the design process. In this article we draw on two courses inviting textile design students to contribute to the development of the Repertory Grid – originated in psychology as a one-to-one interview technique – into a tool for articulation and dialogue. Especially the concept of eliciting bipolar constructs using the triadic difference – asking how two elements are alike but different from a third one – proves to support in-depth investigations, …


Critical Artefact Methods: Using Provocative Conceptual Designs Within Participatory Human-Centred Design, Simon John Bowen, Peter Wright Aug 2009

Critical Artefact Methods: Using Provocative Conceptual Designs Within Participatory Human-Centred Design, Simon John Bowen, Peter Wright

Nordes Conference Series

In this workshop participants will have hands-on experience of ‘critical artefact methods’. Through practical experience of these design methods and discussion of their underlying methodology, we intend to generate debate about the use of ‘critical artefacts’ (the products of critical design and related practices) within human-centred and participatory design processes, and enable designers to explore how they could utilise similar techniques in their own practice.


Sharks With Arms: Exploring The Transformation From Natural Phenomenon To Innovation Object Via Applied Bionics, Harald Skulberg Aug 2009

Sharks With Arms: Exploring The Transformation From Natural Phenomenon To Innovation Object Via Applied Bionics, Harald Skulberg

Nordes Conference Series

Today, many researchers see nature as an immense resource of inspiration for creativity, enabling engineers and designers to transform knowledge gained from observations -combined with conceptual intentions – into innovation objects. The transfer of technology between natural life forms and synthetic constructs seem increasingly attractive. But what kind of methodology do designers and engineers rely on when transforming a natural phenomenon into an innovation object, using “bionic” principles? This design case investigates some of these design methods.


Hacking A Car: Re-Embodying The Design Classroom, Ilpo Koskinen Aug 2009

Hacking A Car: Re-Embodying The Design Classroom, Ilpo Koskinen

Nordes Conference Series

Traditionally, design has been an embodied practice. However, with recent changes, design has become an intellectualist discipline dependent on analytic and representational techniques borrowed from other fields of learning. This article describes a design class in which industrial design students created and prototyped a concept for an embedded system. In pedagogical terms, the class adamantly pushed the students to use their bodies to understand insights from user research, to develop and understand design concepts, and to construct functioning prototypes.


The Ambivalence Of Engaging Technology: Artifacts As Products And Processes, Cristiano Storni Aug 2009

The Ambivalence Of Engaging Technology: Artifacts As Products And Processes, Cristiano Storni

Nordes Conference Series

In this article, I will discuss several cases in order to explore how technological artifacts engage and are engaged in larger sociotechnical arrangements. I will show how they inscribe a certain relationship between users and designers and a certain level of engagement. At the same time, I intend to show how these relationship and levels of engagement are not intrinsic characters of artifacts per se but rather they are effects that are produced and reproduced within socio-technical assemblages. In this sense, different artifacts entangled within different socio-technical assemblages afford different levels of engagement and different instances of a user/designer relationship. …


What Video Styles Can Do For User Research, Daniela Blauhut, Jacob Buur Aug 2009

What Video Styles Can Do For User Research, Daniela Blauhut, Jacob Buur

Nordes Conference Series

Documentary video is regularly used to support user research in user-centred design, and many researchers are familiar with this medium. There is strong research evidence that video can contribute substantially to human-computer interaction and interaction design. But the question what role the video camera actually plays in studying people and establishing design collaboration still exists.


Engaging Design Materials, Formats And Framings In Specific, Situated Co-Designing: A Micro-Material Perspective, Mette Agger Eriksen Aug 2009

Engaging Design Materials, Formats And Framings In Specific, Situated Co-Designing: A Micro-Material Perspective, Mette Agger Eriksen

Nordes Conference Series

Engaging co-designers in specific situations of co- designing often also means engaging tangible working materials. However, it can be challenging, so rather than seeing it as applying design methods, the article propose applying what I call a micro-material perspective. The practical concept captures both paying attention to the physical design materials, the formats of their exploration and the framings of focus when understanding and planning such specific co-design situations. To exemplify applying the perspective, the article describes and discusses six specific examples of “co-design situations” clustered in three quite well- known types of co-design situations framed for; Exploring Current Use(r) …


Textopia: A Geo-Literary Browser, Anders Sundnes Løvlie Aug 2009

Textopia: A Geo-Literary Browser, Anders Sundnes Løvlie

Nordes Conference Series

As scholars in the humanities and media studies take an increasing interest in spatial theory, location-based technology provides the opportunity to experiment with spatial media in practice. The textopia project aims to approach theory through practice, providing a system for experiencing place-bound literature in situ: A geo- literary browser.


Artifactual Relations In Ucd, Mads Bødker Aug 2009

Artifactual Relations In Ucd, Mads Bødker

Nordes Conference Series

This explorative article presents theoretical and methodological implications of User Centered Design (UCD) from a perspective of socio material-relations and a theory of performative artifacts. The process of “asking users” is rarely treated as a design artifact that can be interrogated in and of itself. The article introduces a perspective on UCD as a “material-relational activity”. Thus, through the lens of a failed workshop, the article takes a closer look at the shaping properties artifacts, and how artifacts interact and produce results.


Capturing Movements In A 3d Interactive Dynamic System, Flemming Tvede Hansen Aug 2009

Capturing Movements In A 3d Interactive Dynamic System, Flemming Tvede Hansen

Nordes Conference Series

This article discuss 3d digital dynamic systems as an interactive design tool for 3d physical form as an approach to the design process useful for the ceramic artist and related fields. The article is about an experiment based on the cooperation between the programmer and designer Marcin Ignac, and the author of this article, a ceramic artist. The experiment explores interactive 3d digital drawing, which responds visually to the movement of the hand in a virtual 3d space using a wii remote as a device. The captured movement forms the basis for a 3D physical model produced by the use …


Designing Dynamic Interfaces For Mobile Devices, Jon Olav Eikenes, Jørn Knutsen Aug 2009

Designing Dynamic Interfaces For Mobile Devices, Jon Olav Eikenes, Jørn Knutsen

Nordes Conference Series

Are you compelled by the rapid development of mobile devices and their graphically sophisticated screens? This full day workshop will introduce participants to theoretical concepts and design techniques for sketching and prototyping screen-based interfaces that make use of visual movement. Participants will work hands-on in groups, exploring techniques for developing simple video prototypes. The workshop ends with a general discussion in which we address theoretical as well as practical issues.


Exploring Tools, Techniques And Technologies For A Performance-Oriented Integral Design Process, Defne Sunguroglu Hensel Aug 2009

Exploring Tools, Techniques And Technologies For A Performance-Oriented Integral Design Process, Defne Sunguroglu Hensel

Nordes Conference Series

Performance Oriented Integral Design Process focuses on complex hierarchical organisations and higher-level functionality in biological systems to extract analogies for design principles. In order to understand and explain biology's strategies for diversity, embedded complexity and functionality, scientists deploy advanced tools, techniques and technologies to model, simulate and analyze biological systems. The purpose of this article is to investigate specific tools, techniques and technologies that may provide potentials for both the generative and analytical aspects of the design process of material artefacts.


Design At Play: Immaterial Forms Of Consumption, Adriana Ionascu Aug 2009

Design At Play: Immaterial Forms Of Consumption, Adriana Ionascu

Nordes Conference Series

Objects serve mundane needs in many capacities in everyday life: “This is what gives them their ‘soul’...” (Baudrillard, J. 1986). The contexts in which objects are used give many insights on how people live. This article considers a theory of play to comment on user interaction with types of objects that cannot be ‘consumed’. It looks at a ‘problematic of use’, questioning the notion of production.


Are We The Tool?, Rosie Hornbuckle, Tracy Sutton, Clare Qualmann Aug 2009

Are We The Tool?, Rosie Hornbuckle, Tracy Sutton, Clare Qualmann

Nordes Conference Series

In sustainable design, the search for ‘the right tool’ is an obvious starting point, something to tell us – and those we serve – how to do it. Yet a tool, we have discovered, is what it is; useless without prior understanding of the system it is supposed to fix or the outcome it aims to achieve. An engagement with sustainability issues, debates and values are essential if tools are to be used and sustainable design to be attempted.


Identity Tool Kit, Henriette Maria Koblanck Aug 2009

Identity Tool Kit, Henriette Maria Koblanck

Nordes Conference Series

This is an explorative article detailing the development of a novel and comprehensive method to create a more inclusive and easily accessible design method applicable to a wide array of design projects, academic and professional. The purpose of this article is to introduce the “Identity Tool Kit” (ITK) - a method aimed at assisting designers and clients in the creation of visual platforms and identities in relation to product and service development. The formulation of the method began 10 years ago and it has been employed by approximately 600 university students within several disciplines and in numerous projects outside of …


Body, World And Affordance: Towards Engaging Technological Artefacts For Older Individuals, John Vines Aug 2009

Body, World And Affordance: Towards Engaging Technological Artefacts For Older Individuals, John Vines

Nordes Conference Series

This article addresses the problems older individuals have been observed to encounter when engaging with technological artefacts and how such difficulties may relate to the designers understanding of the normal cognitive ageing process of human beings. This article suggests that these problems may not be the result of limited cognitive abilities of certain older individuals but rather the manner in which designers understand the complex relationship between the mind and actions in the world. The article speculates that an alternative perspective on interactions as affordances that occur between the embodied individual and their ecology may benefit design methodologies deployed in …


A Philosophical Approach To Design: The Design Of Philosophy, Maria De Fatima Teixeira Pombo Aug 2009

A Philosophical Approach To Design: The Design Of Philosophy, Maria De Fatima Teixeira Pombo

Nordes Conference Series

This article is based on my interest of approaching Design from a philosophical perspective, namely from phenomenology and hermeneutics. Considering my contribution in the frame of an exploratory article, I mainly can arise questions and ‘intuitions’ rather than propose answers or solutions. Moreover, my research about this topic is a on going work and the way seems very long and very demanding. By developing such an approach to Design, I believe that it will be also possible to develop a new argument: that what I mean by the Design of Philosophy. Hopefully, this and other concepts will be clarified during …


Haptic Hedonism: Designing Pleasure For The Flesh, Ståle Stenslie Aug 2009

Haptic Hedonism: Designing Pleasure For The Flesh, Ståle Stenslie

Nordes Conference Series

Haptic hedonism is about producing sensual enjoyment through corporal stimulation. Haptic here referes to the sense of touch in all its forms, including proprioception and kinaesthesia, but in particular the cutaneous sensations of tactile pressure (mechanoreceptors) (Paterson 2007: ix). The context of art, design and technology frames this investigation on how corporal pleasures can become an integral part of interactive experiences. The focus on the design of haptic bodysuits relates to questions such as: How can corporal pleasure constitute the user experience? How can the sensations of the body be understood as an artistic and design specific ‘material’? And, can …


Heterogeneous Materials And Variable Behaviour: Potentials For The Design Disciplines, Michael Ulrich Hensel Aug 2009

Heterogeneous Materials And Variable Behaviour: Potentials For The Design Disciplines, Michael Ulrich Hensel

Nordes Conference Series

In the design and use of human-made artefacts materials play a central role with regards to appearance and functionality. The performative capacity of a design is actualised through materiality. However, while architecture is a material practice, highly specific materials with carefully defined characteristics and properties are often chosen late in the design process. Moreover, often a materials response to extrinsic stimuli is regarded as negative. All sorts of measures are taken to neutralise such responses. In contrast, however, there is a growing fascination with 'smart' materials that can respond in controlled ways to extrinsic stimuli. If the definition of smart …


“Made By” Vs. “Designed By”: Two Approaches In Sustainable Development Collaborations With Artisan Communities, Cynthia Lawson Aug 2009

“Made By” Vs. “Designed By”: Two Approaches In Sustainable Development Collaborations With Artisan Communities, Cynthia Lawson

Nordes Conference Series

Myriad organizations such as Aid to Artisans (Aid to Artisans 2009), individuals, and most recently, universities, have embarked on projects through which they hope to create a significant, and positive, impact on artisan communities in the areas of design, marketing, and business, with the principal goal for these communities to generate income via the sale of their artisan goods. This exploratory article discusses how the “Designed By” and “Made By” models can be used at different times, and with very different goals, and talks about the challenges and advantages of each.


Exploring Environmental Dimensions: On Sustainability As An Architectural Problem; Why It Is Not Enough To Discuss Space And Time Only, Maria Davidova Aug 2009

Exploring Environmental Dimensions: On Sustainability As An Architectural Problem; Why It Is Not Enough To Discuss Space And Time Only, Maria Davidova

Nordes Conference Series

My research aims to explore how architecture responds to environmental input. It claims that this to a large degree is done today by “add-on” technology, e.g. sound environment is modified with specialized dampening materials, and climatic issues are addressed with increasingly complex and energy consuming ventilation systems. The conceptual and/or artistic architectural expressions are often not approaching those aspects in direct consideration (except i.e. project "Morpho-Ecologies", Responsive or Performative Architectures). As a critique of this division of environmental criteria from the architectural overall performance the research seeks to demonstrate and systematize an integral approach where the environmental responses are met …


Entangled Matter: Thinking Differently About Materials In Design, Maja Van Der Velden, Tone Bratteteig, Sisse Finken Aug 2009

Entangled Matter: Thinking Differently About Materials In Design, Maja Van Der Velden, Tone Bratteteig, Sisse Finken

Nordes Conference Series

What role do materials play in the communication of information in a public space? In this article we look at a metro station in Oslo and focus on how and where messages, such as posters, graffiti, and commercial advertisements, are connected to the station’s surfaces. How to understand this relationship between materials, surfaces, and messages? In a discussion of representational and ecological perspectives on the properties of materials, we propose to understand the station as a zone of entanglement. This enables us to see how the realities of the station, including the properties of its materials, are constantly produced in …


Transport Design For Extreme Environment: Methodological Exploration (With Reference To Polar Regions), Svetlana Usenyuk Aug 2009

Transport Design For Extreme Environment: Methodological Exploration (With Reference To Polar Regions), Svetlana Usenyuk

Nordes Conference Series

Extreme environment or extreme case is an aggregate of circumstances which exceed the limits of the common and create serious difficulties for vital activities or render them impossible [12]. The key features of the extreme environment are the lack of alternatives, absolute maximum of tension, synergy in the cooperation of negative factors, etc. In this case, all antagonisms related to the ‘tangible world’ (‘world of artefacts’, i.e. material environment) become especially apparent. Moreover, the extreme conditions are a specific (and the most objective) filter which lets through only things irreproachable in the performance of their functions. Here is a typical …


Reinventing Modernity Through Tradition: Product Development In Traditional Craftsmanship, Albio Nascimento Aug 2009

Reinventing Modernity Through Tradition: Product Development In Traditional Craftsmanship, Albio Nascimento

Nordes Conference Series

In modern times, where life is permanently accelerating, people loose natural sense for matter as well as their inherent awareness of the environment. Looking back in the history of products, we now acknowledge that the designed did not replace the crafted in all its sensitive and semiotic dimensions. Craft stands for authenticity, skill and tradition – things we naturally rely on – at the same time it's built on human- to-human relations. On the contrary, the industrial lacks the social engagement, the cultural recognition and the “human touch”.


Creation Of Artifacts As A Vehicle For Design Research, Nithikul Nimkulrat Aug 2009

Creation Of Artifacts As A Vehicle For Design Research, Nithikul Nimkulrat

Nordes Conference Series

Although material artifacts, with their forms and meanings, have manifested the significance of craft design practice, their role and the role of their creative productions in design research have rarely been discussed. This article aims to uncover how the creation of artifacts can serve as a vehicle of design research. My doctoral research, which explores the relationship between a physical material and artistic expression in the creation of textile art and design, is given as the example. The research emphasizes the utilization of the researcher’s design artifacts and their productions as a vehicle of theoretical inquiry. The study offers the …


Staging Urban Atmospheres In Interaction Design, Peter Dalsgaard, Karen Johanne Kortbek Aug 2009

Staging Urban Atmospheres In Interaction Design, Peter Dalsgaard, Karen Johanne Kortbek

Nordes Conference Series

In this article, we address the concept of atmosphere from a designerly perspective and discuss challenges facing interaction designers who seek to stage atmospheres in urban settings. We outline previous academic works on atmosphere and the emergence of atmosphere as a subject-space encounter, primarily on the basis on Gernot Böhme’s notion of atmosphere. We then present the argument that, in the field of interaction design, it is worthwhile to expand an analytical and operational understanding of atmosphere to encompass technological, social and temporal concerns, as these are central to interaction design discourse. In order to explore this expanded notion of …