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Customer Tracking Through An Affordable Consumer Device Array, Daniel Nishi 2015 California Polytechnic State University - San Luis Obispo

Customer Tracking Through An Affordable Consumer Device Array, Daniel Nishi

Computer Science and Software Engineering

Commercial person tracking systems that use wifi packet analysis is currently very costly. In order to reduce the barrier of entry and allow small businesses to reap the benefits of indoor trilateration systems and monitor consumer traffic patterns, I am building out a system that will run on low-cost hardware and be deployable without a monthly service fee. By using consumer hardware, we are able to collect and analyze wifi management packets from smartphone sources and use it to extract actionable business information.


Greenplace: A User Driven Marketplace For Perishable Goods, Nicolas Higuera 2015 California Polytechnic State University - San Luis Obispo

Greenplace: A User Driven Marketplace For Perishable Goods, Nicolas Higuera

Computer Science and Software Engineering

As the world population grows, food vendors need to be increasingly efficient in the distribution of their products. Products with short shelf-lives need to be distributed as quickly as possible in order to maximize potency. Existing technologies allowing the sale of goods from peer to peer lack key features to optimize usage for perishable goods. GreenPlace provides some of the essential features necessary to distributing perishable goods and managing those orders in an effective manner.


The Struggle Of The Rubiniumite Wars, Timothy Mendez, Evan Peterson, Darren Huang, Kyle Lozier 2015 California Polytechnic State University - San Luis Obispo

The Struggle Of The Rubiniumite Wars, Timothy Mendez, Evan Peterson, Darren Huang, Kyle Lozier

Computer Science and Software Engineering

The Struggle of the Rubiniumite Warsis a browser-based, one- to two-player, simultaneous turn-based strategy game set amongst the stars. It uses WebGL and Three.js for 3D graphics in the browser, Node.js for game engine and artificial intelligence design on the backend, and Socket.io for networking using websockets. The development group’s inspiration, motivation, and reflections are discussed. Additionally, details on the development of the game engine, database integration with Parse, user registration with Nodemailer, graphics with Three.js and HTML/CSS, and audio with HTML5.


X264 Video Encoding Frontend, Alvin Lam 2015 California Polytechnic State University San Luis Obispo

X264 Video Encoding Frontend, Alvin Lam

Computer Science and Software Engineering

x264 is a free video codec for encoding video streams into the H.264/MPEG-4 AVC format. It has become the new standard for video encoding, providing higher quality with a higher compression than that of XviD. x264 provides a command line interface as well as an API and is used in popular applications such as HandBrake and FFmpeg. Advanced Audio Coding (AAC) is a very popular audio coding standard for lossy digital audio compression. AAC provides a higher sound quality than MP3 at similar bitrates. This senior project describes the design and implementation of a x264 video encoding frontend that uses …


The Lecturescribe Platform, Kevin Backers, Kevin Feutz, Erik Owen 2015 California Polytechnic State University - San Luis Obispo

The Lecturescribe Platform, Kevin Backers, Kevin Feutz, Erik Owen

Computer Science and Software Engineering

The LectureScribe platform is a free classroom transcription service that is deployed as a website. The platform allows professors to talk into a microphone, and deaf or hard of hearing students have the ability to see what the professor is saying in real time on their personal device. LectureScribe was created by three Cal Poly Software Engineering students. This document details the platform itself, as well as the developers’ process of creating this software system over the span of two academic quarters.


G Boots: A Real-Time 3d Puzzle Video Game Graphics Senior Project, Zachary Glazer 2015 California Polytechnic State University - San Luis Obispo

G Boots: A Real-Time 3d Puzzle Video Game Graphics Senior Project, Zachary Glazer

Computer Science and Software Engineering

G Boots is a real-time 3D puzzle video game. It uses OpenGL, using GLSL for shaders, in order to implement cross platform support of advanced rendering and shading techniques. A level editing system was implemented so that anyone can make or edit levels that can then be played in the game. At the end of two quarters of development by a single developer, one polished proof of concept level was created using the level editing system in order to show the feasibility of the project.


'Fo Fighter: 2d Real-Time Game, Cary Dobeck 2015 California Polytechnic State University - San Luis Obispo

'Fo Fighter: 2d Real-Time Game, Cary Dobeck

Computer Engineering

‘FO Fighter is a 2D real-time game for Android and iOS mobile devices. The game utilizes the motion sensors and touch screens built within these devices to give the player a great amount of control over their character’s position and firing direction. This control allows for a reactive environment set in outer space, where gravity is determined by the device’s orientation, while the player must dodge, fight and destroy multiple enemy fighters on each planet in the solar system. ‘FO Fighter has been tested throughout its development cycle on numerous devices on both the Android and iOS platforms, with testers …


Seizure Tracker, Zachary Reardon 2015 California Polytechnic State University - San Luis Obispo

Seizure Tracker, Zachary Reardon

Computer Engineering

The goal of this project is to make a Module that enables anyone watching a person with disabilities to record any seizure that this person has under their care. Then when the Doctor/parent receives their patient/kid they are able to download all the seizures that their patient/kid had while they were away. The Doctor/parent then has the exact time, the duration of the seizure, and the type of seizure for all the seizures that have occurred while they were away from their patient/kid. From this data it is possible that the Doctor may see some sort of patterns that enables …


Wau: Location-Based Photo-Sharing And Friend-Finding Android Application, Tam P. Nguyen 2015 California Polytechnic State University - San Luis Obispo

Wau: Location-Based Photo-Sharing And Friend-Finding Android Application, Tam P. Nguyen

Computer Engineering

Wau (Where are u?) is a location-based photo-sharing and friend-finding Android application. The basic concept of my app is to help people avoid the hassle of having to call/text their friends in order to know where they are. The ability to simply tap on a name and visually see their location in reference to your own would be a huge convenience. Another neat feature is that it allows users to take and upload pictures wherever they are, and the only way for anyone to see the picture is to be within the same vicinity that it was taken. I imagine …


Toward The Systematization Of Active Authentication Research, Daniel Fleming Gerrity 2015 California Polytechnic State University, San Luis Obispo

Toward The Systematization Of Active Authentication Research, Daniel Fleming Gerrity

Master's Theses

Authentication is the vital link between your real self and your digital self. As our digital selves become ever more powerful, the price of failing authentication grows. The most common authentication protocols are static data and employed only once at login. This allows for authentication to be spoofed just once to gain access to an entire user session. Behaviometric protocols continuously consume a user’s behavior as a token of authentication and can be applied throughout a session, thereby eliminating a fixed token to spoof. Research into these protocols as viable forms of authentication is relatively recent and is being conducted …


Visualizing Population Density Based On Wifi Router Location And Network Usage, Tyler Deitz 2015 California Polytechnic State University - San Luis Obispo

Visualizing Population Density Based On Wifi Router Location And Network Usage, Tyler Deitz

Liberal Arts and Engineering Studies

This research paper introduces a prototype of a feature for Robert E. Kennedy’s maps web application. The feature visualizes population density based off wifi router location and network usage within the building. The significance of the feature is noted by documenting the library’s transition into a hub for student life and campus culture, which increases the space’s occupancy and visitor retention for a longer time. The feature is based off a Voronoi diagram map distribution which strongly affects its technical and visual implementation. The end product is user tested by Cal Poly students and received a 93.5% satisfaction rate.


Project Llama: Making A Cappella Arranging Easier, Jason Lu 2015 California Polytechnic State University - San Luis Obispo

Project Llama: Making A Cappella Arranging Easier, Jason Lu

Liberal Arts and Engineering Studies

This project was intended to improve the current state of a cappella arranging. It explains the problems with current tools and explores other options.


Automated Solar-Powered Chicken Coop Door, Brenna Yagade 2015 California Polytechnic State University - San Luis Obispo

Automated Solar-Powered Chicken Coop Door, Brenna Yagade

Computer Engineering

The purpose of this project was to plan, design, and build an automated, low power system to open and close a chicken-coop door, which is powered through a solar panel.


Nutty Adventures, Tony Hsu, Mandy Chan 2015 California Polytechnic State University - San Luis Obispo

Nutty Adventures, Tony Hsu, Mandy Chan

Computer Engineering

Nutty Adventures is an Android game. The goal is to gather acorns for day-to-day survival, upgrades, and hoarding. Ultimately, the player must have enough acorns by the time Winter comes to fulfill the squirrel’s quest: providing enough acorns for his squirrel kingdom during the barren Winter season. Throughout the days, the player has to keep track of time and monsters, which might influence player decisions.


Using Mobile Cameras To Measure Dye Concentration In Bio-Chemistry Experiments, Jackie Fong, Andrew Lau, Anna Katrina Velasquez 2015 California Polytechnic State University - San Luis Obispo

Using Mobile Cameras To Measure Dye Concentration In Bio-Chemistry Experiments, Jackie Fong, Andrew Lau, Anna Katrina Velasquez

Computer Engineering

Many cutting edge chemistry experiments for high ­throughput assays require measuring colored outputs from specially prepared samples. Absorbance from these samples is usually measured with a specialized piece of equipment that adds to the expense, time, and complexity of obtaining experimental results. To make these experiments more accessible, we looked at developing software to allow cell phones or consumer ­grade USB cameras to measure these experiments and quantify the intensity of the output.

What we have compiled thus far is research regarding several different color spaces and attempted analysis on the many channels of color spaces such as RGB, HSV, …


Slaps Music Sharing App, Maximillian L. Parelius 2015 California Polytechnic State University - San Luis Obispo

Slaps Music Sharing App, Maximillian L. Parelius

Computer Engineering

Slaps is a fun way to share new songs with friends. Users can simply select songs from their personal library of music, select a short sample of the song to share, and then select which friends to share it with. If a user loves a song that he/she receives, they can link directly to iTunes through the app to download the full song.


Ascendance: A Platformer For Computers, Philip Scott Beauchamp, Joseph Grant Plaster 2015 California Polytechnic State University - San Luis Obispo

Ascendance: A Platformer For Computers, Philip Scott Beauchamp, Joseph Grant Plaster

Computer Science and Software Engineering

Ascendance is a 2.5D platformer adventure game for computers, developed in the Unity development environment over two quarters to apply computer graphics and software engineering principles to the programming and iterative development of a game. Players encounter enemies which they must defeat or avoid while they explore the level for the required objects that lead them to victory. Testing of Ascendance required several iterations of play testing and surveys by various testers with and without gaming backgrounds, and was followed by rapid refinement of game mechanics and aesthetics. The result is a fully functional demo that features a sophisticated start …


Configuration-Driven Table Library, Torrin Smith 2015 California Polytechnic State University - San Luis Obispo

Configuration-Driven Table Library, Torrin Smith

Computer Science and Software Engineering

No abstract provided.


The Ground Is Lava!, Aaron Jacobs 2015 California Polytechnic State University - San Luis Obispo

The Ground Is Lava!, Aaron Jacobs

Computer Science and Software Engineering

The Ground Is Lava! is a three dimensional video game written in C++ that uses OpenGL as its graphics API. The game is competitive, with two to four players controlling characters from a first-person perspective. The project implements multiple graphics technologies in order to achieve a consistent, pleasing visual style, including shadow mapping, sky rendering, and procedural animation. The engine built to power the game was developed in a flexible manner, allowing the code to be reused for future projects.


Antics: A Cross-Platform Mobile Game, Gerren D. Willis 2015 California State University - San Bernardino

Antics: A Cross-Platform Mobile Game, Gerren D. Willis

Electronic Theses, Projects, and Dissertations

Recent technologies have made it increasingly easier for independent developers to build and deploy gaming applications for mobile devices. The focus of this master's project is to investigate one such set of technologies, which include Adobe AIR, Starling and Feathers, that allow games to be written in ActionScript and run on both Android and iOS devices. For this purpose, I chose to use these technologies to design and implement the game ANTics proposed by Whim Independent Studios, a start up game studio in San Bernardino. ANTics is written in ActionScript and runs on Adobe AIR. It can be deployed on …


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