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Project Llama: Making A Cappella Arranging Easier, Jason Lu 2015 California Polytechnic State University - San Luis Obispo

Project Llama: Making A Cappella Arranging Easier, Jason Lu

Liberal Arts and Engineering Studies

This project was intended to improve the current state of a cappella arranging. It explains the problems with current tools and explores other options.


Automated Solar-Powered Chicken Coop Door, Brenna Yagade 2015 California Polytechnic State University - San Luis Obispo

Automated Solar-Powered Chicken Coop Door, Brenna Yagade

Computer Engineering

The purpose of this project was to plan, design, and build an automated, low power system to open and close a chicken-coop door, which is powered through a solar panel.


Nutty Adventures, Tony Hsu, Mandy Chan 2015 California Polytechnic State University - San Luis Obispo

Nutty Adventures, Tony Hsu, Mandy Chan

Computer Engineering

Nutty Adventures is an Android game. The goal is to gather acorns for day-to-day survival, upgrades, and hoarding. Ultimately, the player must have enough acorns by the time Winter comes to fulfill the squirrel’s quest: providing enough acorns for his squirrel kingdom during the barren Winter season. Throughout the days, the player has to keep track of time and monsters, which might influence player decisions.


Using Mobile Cameras To Measure Dye Concentration In Bio-Chemistry Experiments, Jackie Fong, Andrew Lau, Anna Katrina Velasquez 2015 California Polytechnic State University - San Luis Obispo

Using Mobile Cameras To Measure Dye Concentration In Bio-Chemistry Experiments, Jackie Fong, Andrew Lau, Anna Katrina Velasquez

Computer Engineering

Many cutting edge chemistry experiments for high ­throughput assays require measuring colored outputs from specially prepared samples. Absorbance from these samples is usually measured with a specialized piece of equipment that adds to the expense, time, and complexity of obtaining experimental results. To make these experiments more accessible, we looked at developing software to allow cell phones or consumer ­grade USB cameras to measure these experiments and quantify the intensity of the output.

What we have compiled thus far is research regarding several different color spaces and attempted analysis on the many channels of color spaces such as RGB, HSV, …


Slaps Music Sharing App, Maximillian L. Parelius 2015 California Polytechnic State University - San Luis Obispo

Slaps Music Sharing App, Maximillian L. Parelius

Computer Engineering

Slaps is a fun way to share new songs with friends. Users can simply select songs from their personal library of music, select a short sample of the song to share, and then select which friends to share it with. If a user loves a song that he/she receives, they can link directly to iTunes through the app to download the full song.


Ascendance: A Platformer For Computers, Philip Scott Beauchamp, Joseph Grant Plaster 2015 California Polytechnic State University - San Luis Obispo

Ascendance: A Platformer For Computers, Philip Scott Beauchamp, Joseph Grant Plaster

Computer Science and Software Engineering

Ascendance is a 2.5D platformer adventure game for computers, developed in the Unity development environment over two quarters to apply computer graphics and software engineering principles to the programming and iterative development of a game. Players encounter enemies which they must defeat or avoid while they explore the level for the required objects that lead them to victory. Testing of Ascendance required several iterations of play testing and surveys by various testers with and without gaming backgrounds, and was followed by rapid refinement of game mechanics and aesthetics. The result is a fully functional demo that features a sophisticated start …


Configuration-Driven Table Library, Torrin Smith 2015 California Polytechnic State University - San Luis Obispo

Configuration-Driven Table Library, Torrin Smith

Computer Science and Software Engineering

No abstract provided.


The Ground Is Lava!, Aaron Jacobs 2015 California Polytechnic State University - San Luis Obispo

The Ground Is Lava!, Aaron Jacobs

Computer Science and Software Engineering

The Ground Is Lava! is a three dimensional video game written in C++ that uses OpenGL as its graphics API. The game is competitive, with two to four players controlling characters from a first-person perspective. The project implements multiple graphics technologies in order to achieve a consistent, pleasing visual style, including shadow mapping, sky rendering, and procedural animation. The engine built to power the game was developed in a flexible manner, allowing the code to be reused for future projects.


Visualizing Population Density Based On Wifi Router Location And Network Usage, Tyler Deitz 2015 California Polytechnic State University - San Luis Obispo

Visualizing Population Density Based On Wifi Router Location And Network Usage, Tyler Deitz

Liberal Arts and Engineering Studies

This research paper introduces a prototype of a feature for Robert E. Kennedy’s maps web application. The feature visualizes population density based off wifi router location and network usage within the building. The significance of the feature is noted by documenting the library’s transition into a hub for student life and campus culture, which increases the space’s occupancy and visitor retention for a longer time. The feature is based off a Voronoi diagram map distribution which strongly affects its technical and visual implementation. The end product is user tested by Cal Poly students and received a 93.5% satisfaction rate.


Antics: A Cross-Platform Mobile Game, Gerren D. Willis 2015 California State University - San Bernardino

Antics: A Cross-Platform Mobile Game, Gerren D. Willis

Electronic Theses, Projects, and Dissertations

Recent technologies have made it increasingly easier for independent developers to build and deploy gaming applications for mobile devices. The focus of this master's project is to investigate one such set of technologies, which include Adobe AIR, Starling and Feathers, that allow games to be written in ActionScript and run on both Android and iOS devices. For this purpose, I chose to use these technologies to design and implement the game ANTics proposed by Whim Independent Studios, a start up game studio in San Bernardino. ANTics is written in ActionScript and runs on Adobe AIR. It can be deployed on …


Image Segmentation Using Fuzzy-Spatial Taxon Cut, Lauren Barghout 2015 U.C. Berkeley

Image Segmentation Using Fuzzy-Spatial Taxon Cut, Lauren Barghout

MODVIS Workshop

Images convey multiple meanings that depend on the context in which the viewer perceptually organizes the scene. This presents a problem for automated image segmentation, because it adds uncertainty to the process of selecting which objects to include or not include within a segment. I’ll discuss the implementation of a fuzzy-logic-natural-vision-processing engine that solves this problem by assuming the scene architecture prior to processing. The scene architecture, a standardized natural-scene-perception-taxonomy comprised of a hierarchy of nested spatial-taxons. Spatial-taxons are regions (pixel-sets) that are figure-like, in that they are perceived as having a contour, are either `thing-like', or a `group of …


A Balanced Secondary Structure Predictor, Md Nasrul Islam 2015 University of New Orleans

A Balanced Secondary Structure Predictor, Md Nasrul Islam

LSU New Orleans Theses and Dissertations

Secondary structure (SS) refers to the local spatial organization of the polypeptide backbone atoms of a protein. Accurate prediction of SS is a vital clue to resolve the 3D structure of protein. SS has three different components- helix (H), beta (E) and coil (C). Most SS predictors are imbalanced as their accuracy in predicting helix and coil are high, however significantly low in the beta. The objective of this thesis is to develop a balanced SS predictor which achieves good accuracies in all three SS components. We proposed a novel approach to solve this problem by combining a genetic algorithm …


Two Correspondence Problems Easier Than One, Aaron Michaux, Zygmunt Pizlo 2015 Purdue University

Two Correspondence Problems Easier Than One, Aaron Michaux, Zygmunt Pizlo

MODVIS Workshop

Computer vision research rarely makes use of symmetry in stereo reconstruction despite its established importance in perceptual psychology. Such stereo reconstructions produce visually satisfying figures with precisely located points and lines, even when input images have low or moderate resolution. However, because few invariants exist, there are no known general approaches to solving symmetry correspondence on real images. The problem is significantly easier when combined with the binocular correspondence problem, because each correspondence problem provides strong non-overlapping constraints on the solution space. We demonstrate a system that leverages these constraints to produce accurate stereo models from pairs of binocular images …


Experimental Boss Design And Testing, Joseph P. Mistretta 2015 East Tennessee State University

Experimental Boss Design And Testing, Joseph P. Mistretta

Undergraduate Honors Theses

Over the years, gaming has developed rapidly from simple pixel-based experiences to fully blown three-dimensional worlds. As developing technologies improve, so does the complexity and flexibility of what can be created. Encounters, along with all aspects of any gaming experience, have evolved along with the technologies that create them. These intense combat instances, often times referred to as “bosses”, represent a chance for the developer to challenge player skill, cooperation, and coordination. In addition to being major challenges, encounters also allow players to feel a sense of progression as they learn and adapt to mechanics incorporated within an encounter’s design. …


Novel Bioinformatic Approaches For Analyzing Next-Generation Sequencing Data, Yan Peng 2015 University of Southern Mississippi

Novel Bioinformatic Approaches For Analyzing Next-Generation Sequencing Data, Yan Peng

Dissertations

In general, DNA reconstruction is deemed as the key of molecular biology since it makes people realize how genotype affects phenotypes. The DNA sequencing technology emerged exactly towards this and has greatly promoted molecular biology’s development. The traditional method, "Sanger," is effective but extremely expensive on a cost-per-base basis. This shortcoming of Sanger method leads to the rapid development of next-generation sequencing technologies. The NGS technologies are widely used by virtue of their low-cost, high-throughput, and fast nature. However, they still face major drawbacks such as huge amounts of data as well as relatively short read length compared with traditional …


Robust And Real-Time Stereo Matching On Parallel Graphics Hardware Using Gradient-Based Disparity Refinement, Jedrzej Kowalczuk 2015 University of Nebraska-Lincoln

Robust And Real-Time Stereo Matching On Parallel Graphics Hardware Using Gradient-Based Disparity Refinement, Jedrzej Kowalczuk

Department of Electrical and Computer Engineering: Dissertations, Theses, and Student Research

Computer vision attempts to provide camera-equipped machines with visual perception, i.e., the capability to comprehend their surroundings through the analysis and understanding of images. The ability to perceive depth is a vital component of visual perception that enables machines to interpret the three-dimensional structure of their surroundings and allows them to navigate through the environment. In computer vision, depth perception is achieved via stereo matching, a process that identifies correspondences between pixels in images acquired using a pair of horizontally offset cameras. It is possible to calculate depths from correspondences or, more specifically, the positional offsets (disparities) between pixels in …


Authentication Protocols Based On Advanced Encryption Standard (Aes), Michael Smith, Brandon Barker, Liljana Babinkostova 2015 Boise State University

Authentication Protocols Based On Advanced Encryption Standard (Aes), Michael Smith, Brandon Barker, Liljana Babinkostova

College of Arts and Sciences Presentations

For the last three decades, hash functions have been an essential element of the cryptography used for securing computers and electronic communications. The SmartDongle is a flash drive produced by MicroWorks and is meant to secure data and assure authorized use of software. In this project, we investigate the security of certain cryptographic techniques used in the current implementation of the SmartDongle’s authentication protocol. In particular, we analyze how the use of Merkle-Damgard hash functions based on a simplified version of the Advanced Encryption Standard (AES) can affect the SmartDongle's security. Our study involves extensive computational experimentation and analysis that …


A Study Of Microwave Curing Of Underfill Using Open And Closed Microwave Ovens, Aditya Thakare 2015 Portland State University

A Study Of Microwave Curing Of Underfill Using Open And Closed Microwave Ovens, Aditya Thakare

Dissertations and Theses

As the demand for microprocessors is increasing with more and more consumers using integrated circuits in their daily life, the demand on the industry is increasing to ramp up production.

In order to speed up the manufacturing processes, new and novel approaches are trying to change certain aspects of it. Microwaves have been tried as an alternative to conventional ovens in the curing of the polymers used as underfills and encapsulants in integrated circuits packages. Microwaves however being electromagnetic waves have non uniform energy distribution in different settings, causing burning or incomplete cure of polymers.

In this study, we compare …


Cloud Enabled Attack Vectors, Ryan Jasper 2015 Computer Information Technology

Cloud Enabled Attack Vectors, Ryan Jasper

Purdue Polytechnic Directed Projects

The purpose of this directed project and related research was to demonstrate and catalog a new attack vector that utilizes cloud managed infrastructure. Cloud computing is a recent trend that is creating significant hype in the IT sector. Being that cloud computing is a new theme in the computing world, there are many security concerns that remain unknown and unexplored. The product of this directed project provides a documented taxonomy of the new attack vector and how to mitigate risk from this kind of attack.

The new attack vector creates efficiencies throughout the lifecycle of an attack and greatly reduces …


Disc Golf Locator, Christian Wallenfelsz, Shane Gamble, Noah Sanor, Brandon Linhart 2015 University of Akron Main Campus

Disc Golf Locator, Christian Wallenfelsz, Shane Gamble, Noah Sanor, Brandon Linhart

Electrical and Computer Engineering Faculty Research

Disc golf is a game similar to traditional golf where players throw small plastic discs into chain-link nets. Disc golf courses cover several acres containing lakes, small wooded areas, large bushes, and grassy fields. It is not uncommon to accidentally throw a golf disc into the woods or bushes, so it is the goal of this project to create a device to locate the disc and make suggestions for the player to improve performance. A small device will be attached the disc which will track its location and flight characteristics. The device will contain a GPS receiver, an inertial measurement …


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