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Articles 1 - 30 of 149
Full-Text Articles in Cognition and Perception
What You See Is Not What You Know: Studying Deception In Deepfake Video Manipulation, Cathryn Allen, Bryson R. Payne, Tamirat Abegaz, Chuck Robertson
What You See Is Not What You Know: Studying Deception In Deepfake Video Manipulation, Cathryn Allen, Bryson R. Payne, Tamirat Abegaz, Chuck Robertson
Journal of Cybersecurity Education, Research and Practice
Research indicates that deceitful videos tend to spread rapidly online and influence people’s opinions and ideas. Because of this, video misinformation via deepfake video manipulation poses a significant online threat. This study aims to discover what factors can influence viewers’ capability to distinguish deepfake videos from genuine video footage. This work focuses on exploring deepfake videos’ potential use for deception and misinformation by exploring people’s ability to determine whether videos are deepfakes in a survey consisting of deepfake videos and original unedited videos. The participants viewed a set of four videos and were asked to judge whether the videos shown …
All Hands On Deck: Choosing Virtual End Effector Representations To Improve Near Field Object Manipulation Interactions In Extended Reality, Roshan Venkatakrishnan
All Hands On Deck: Choosing Virtual End Effector Representations To Improve Near Field Object Manipulation Interactions In Extended Reality, Roshan Venkatakrishnan
All Dissertations
Extended reality, or "XR", is the adopted umbrella term that is heavily gaining traction to collectively describe Virtual reality (VR), Augmented reality (AR), and Mixed reality (MR) technologies. Together, these technologies extend the reality that we experience either by creating a fully immersive experience like in VR or by blending in the virtual and "real" worlds like in AR and MR.
The sustained success of XR in the workplace largely hinges on its ability to facilitate efficient user interactions. Similar to interacting with objects in the real world, users in XR typically interact with virtual integrants like objects, menus, windows, …
The Effects Of Primary And Secondary Task Workloads On Cybersickness In Immersive Virtual Active Exploration Experiences, Rohith Venkatakrishnan
The Effects Of Primary And Secondary Task Workloads On Cybersickness In Immersive Virtual Active Exploration Experiences, Rohith Venkatakrishnan
All Dissertations
Virtual reality (VR) technology promises to transform humanity. The technology enables users to explore and interact with computer-generated environments that can be simulated to approximate or deviate from reality. This creates an endless number of ways to propitiously apply the technology in our lives. It follows that large technological conglomerates are pushing for the widespread adoption of VR, financing the creation of the Metaverse - a hypothetical representation of the next iteration of the internet.
Even with VR technology's continuous growth, its widespread adoption remains long overdue. This can largely be attributed to an affliction called cybersickness, an analog to …
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Honors Projects
Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …
A Dynamical Model Of Binding In Visual Cortex During Incremental Grouping And Search, Daniel Schmid, Daniel A. Braun, Heiko Neumann
A Dynamical Model Of Binding In Visual Cortex During Incremental Grouping And Search, Daniel Schmid, Daniel A. Braun, Heiko Neumann
MODVIS Workshop
Binding of visual information is crucial for several perceptual tasks. To incrementally group an object, elements in a space-feature neighborhood need to be bound together starting from an attended location (Roelfsema, TICS, 2005). To perform visual search, candidate locations and cued features must be evaluated conjunctively to retrieve a target (Treisman&Gormican, Psychol Rev, 1988). Despite different requirements on binding, both tasks are solved by the same neural substrate. In a model of perceptual decision-making, we give a mechanistic explanation for how this can be achieved. The architecture consists of a visual cortex module and a higher-order thalamic module. While the …
Chatgpt As Metamorphosis Designer For The Future Of Artificial Intelligence (Ai): A Conceptual Investigation, Amarjit Kumar Singh (Library Assistant), Dr. Pankaj Mathur (Deputy Librarian)
Chatgpt As Metamorphosis Designer For The Future Of Artificial Intelligence (Ai): A Conceptual Investigation, Amarjit Kumar Singh (Library Assistant), Dr. Pankaj Mathur (Deputy Librarian)
Library Philosophy and Practice (e-journal)
Abstract
Purpose: The purpose of this research paper is to explore ChatGPT’s potential as an innovative designer tool for the future development of artificial intelligence. Specifically, this conceptual investigation aims to analyze ChatGPT’s capabilities as a tool for designing and developing near about human intelligent systems for futuristic used and developed in the field of Artificial Intelligence (AI). Also with the helps of this paper, researchers are analyzed the strengths and weaknesses of ChatGPT as a tool, and identify possible areas for improvement in its development and implementation. This investigation focused on the various features and functions of ChatGPT that …
Reference Frames In Human Sensory, Motor, And Cognitive Processing, Dongcheng He
Reference Frames In Human Sensory, Motor, And Cognitive Processing, Dongcheng He
Electronic Theses and Dissertations
Reference-frames, or coordinate systems, are used to express properties and relationships of objects in the environment. While the use of reference-frames is well understood in physical sciences, how the brain uses reference-frames remains a fundamental question. The goal of this dissertation is to reach a better understanding of reference-frames in human perceptual, motor, and cognitive processing. In the first project, we study reference-frames in perception and develop a model to explain the transition from egocentric (based on the observer) to exocentric (based outside the observer) reference-frames to account for the perception of relative motion. In a second project, we focus …
Artificial Intelligence And Contract Formation: Back To Contract As Bargain?, John Linarelli
Artificial Intelligence And Contract Formation: Back To Contract As Bargain?, John Linarelli
Book Chapters
Some say AI is advancing quickly. ChatGPT, Bard, Bing’s AI, LaMDA, and other recent advances are remarkable, but they are talkers not doers. Advances toward some kind of robust agency for AI is, however, coming. Humans and their law must prepare for it. This chapter addresses this preparation from the standpoint of contract law and contract practices. An AI agent that can participate as a contracting agent, in a philosophical or psychological sense, with humans in the formation of a con-tract will have to have the following properties: (1) AI will need the cognitive functions to act with intention and …
Boring But Demanding: Using Secondary Tasks To Counter The Driver Vigilance Decrement For Partially Automated Driving, Scott Mishler, Jing Chen
Boring But Demanding: Using Secondary Tasks To Counter The Driver Vigilance Decrement For Partially Automated Driving, Scott Mishler, Jing Chen
Psychology Faculty Publications
Objective
We investigated secondary–task–based countermeasures to the vigilance decrement during a simulated partially automated driving (PAD) task, with the goal of understanding the underlying mechanism of the vigilance decrement and maintaining driver vigilance in PAD.
Background
Partial driving automation requires a human driver to monitor the roadway, but humans are notoriously bad at monitoring tasks over long periods of time, demonstrating the vigilance decrement in such tasks. The overload explanations of the vigilance decrement predict the decrement to be worse with added secondary tasks due to increased task demands and depleted attentional resources, whereas the underload explanations predict the vigilance …
The Significance Of Sonic Branding To Strategically Stimulate Consumer Behavior: Content Analysis Of Four Interviews From Jeanna Isham’S “Sound In Marketing” Podcast, Ina Beilina
Student Theses and Dissertations
Purpose:
Sonic branding is not just about composing jingles like McDonald’s “I’m Lovin’ It.” Sonic branding is an industry that strategically designs a cohesive auditory component of a brand’s corporate identity. This paper examines the psychological impact of music and sound on consumer behavior reviewing studies from the past 40 years and investigates the significance of stimulating auditory perception by infusing sound in consumer experience in the modern 2020s.
Design/methodology/approach:
Qualitative content analysis of audio media was used to test two hypotheses. Four archival oral interview recordings from Jeanna Isham’s podcast “Sound in Marketing” featuring the sonic branding experts …
Understanding The Influence Of Perceptual Noise On Visual Flanker Effects Through Bayesian Model Fitting, Jordan Deakin, Dietmar Heinke
Understanding The Influence Of Perceptual Noise On Visual Flanker Effects Through Bayesian Model Fitting, Jordan Deakin, Dietmar Heinke
MODVIS Workshop
No abstract provided.
Emotion Recognition With Audio, Video, Eeg, And Emg: A Dataset And Baseline Approaches, Jin Chen, Tony Ro, Zhigang Zhu
Emotion Recognition With Audio, Video, Eeg, And Emg: A Dataset And Baseline Approaches, Jin Chen, Tony Ro, Zhigang Zhu
Publications and Research
This paper describes a new posed multimodal emotional dataset and compares human emotion classification based on four different modalities - audio, video, electromyography (EMG), and electroencephalography (EEG). The results are reported with several baseline approaches using various feature extraction techniques and machine-learning algorithms. First, we collected a dataset from 11 human subjects expressing six basic emotions and one neutral emotion. We then extracted features from each modality using principal component analysis, autoencoder, convolution network, and mel-frequency cepstral coefficient (MFCC), some unique to individual modalities. A number of baseline models have been applied to compare the classification performance in emotion recognition, …
Eye Movement And Pupil Measures: A Review, Bhanuka Mahanama, Yasith Jayawardana, Sundararaman Rengarajan, Gavindya Jayawardena, Leanne Chukoskie, Joseph Snider, Sampath Jayarathna
Eye Movement And Pupil Measures: A Review, Bhanuka Mahanama, Yasith Jayawardana, Sundararaman Rengarajan, Gavindya Jayawardena, Leanne Chukoskie, Joseph Snider, Sampath Jayarathna
Computer Science Faculty Publications
Our subjective visual experiences involve complex interaction between our eyes, our brain, and the surrounding world. It gives us the sense of sight, color, stereopsis, distance, pattern recognition, motor coordination, and more. The increasing ubiquity of gaze-aware technology brings with it the ability to track gaze and pupil measures with varying degrees of fidelity. With this in mind, a review that considers the various gaze measures becomes increasingly relevant, especially considering our ability to make sense of these signals given different spatio-temporal sampling capacities. In this paper, we selectively review prior work on eye movements and pupil measures. We first …
Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh
Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh
Journal of Aviation/Aerospace Education & Research
Virtual reality (VR)-based flight simulator provides pilots the enhanced reality from the first-person view. Mixed reality (MR) technology generates effective 3D graphics. The users who wear the MR headset can walk around the 3D graphics to see all its 360 degrees of vertical and horizontal aspects maintaining the consciousness of real space. A VR flight simulator and an MR application were connected to create the capability of both first-person view and third-person view for a comprehensive pilot training system. This system provided users the capability to monitor the aircraft progress along the planned path from the third-person view as well …
Uncovering Object Categories In Infant Views, Naiti S. Bhatt
Uncovering Object Categories In Infant Views, Naiti S. Bhatt
Scripps Senior Theses
While adults recognize objects in a near-instant, infants must learn how to categorize the objects in their visual environments. Recent work has shown that egocentric head-mounted camera videos contain rich data that illuminate the infant experience (Clerkin et al., 2017; Franchak et al., 2011; Yoshida & Smith, 2008). While past work has focused on the social information in view, in this work, we aim to characterize the objects in infants’ at-home visual environments by modifying modern computer vision models for the infant view. To do so, we collected manual annotations of objects that infants seemed to be interacting within a …
The Stained Glass Of Knowledge: On Understanding Novice Mental Models Of Computing, Briana Christina Bettin
The Stained Glass Of Knowledge: On Understanding Novice Mental Models Of Computing, Briana Christina Bettin
Dissertations, Master's Theses and Master's Reports
Learning to program can be a novel experience. The rigidity of programming can be at odds with beginning programmer's existing perceptions, and the concepts can feel entirely unfamiliar. These observations motivated this research, which explores two major questions: What factors influence how novices learn programming? and How can analogy by more appropriately leveraged in programming education?
This dissertation investigates the factors influencing novice programming through multiple methods. The CS1 classroom is observed as a "whole system", with consideration to the factors present in it that can influence the learning process. Learning's cognitive processes are elaborated to ground exploration into specifically …
A Machine Learning Approach To The Perception Of Phrase Boundaries In Music, Evan Matthew Petratos
A Machine Learning Approach To The Perception Of Phrase Boundaries In Music, Evan Matthew Petratos
Senior Projects Fall 2020
Segmentation is a well-studied area of research for speech, but the segmentation of music has typically been treated as a separate domain, even though the same acoustic cues that constitute information in speech (e.g., intensity, timbre, and rhythm) are present in music. This study aims to sew the gap in research of speech and music segmentation. Musicians can discern where musical phrases are segmented. In this study, these boundaries are predicted using an algorithmic, machine learning approach to audio processing of acoustic features. The acoustic features of musical sounds have localized patterns within sections of the music that create aurally …
Fast Decision-Making Under Time And Resource Constraints, Kyle Gabriel Lassak
Fast Decision-Making Under Time And Resource Constraints, Kyle Gabriel Lassak
Graduate Theses, Dissertations, and Problem Reports
Practical decision makers are inherently limited by computational and memory resources as well as the time available in which to make decisions. To cope with these limitations, humans actively seek methods which limit their resource demands by exploiting structure within the environment and exploiting a coupling between their sensing and actuation to form heuristics for fast decision-making. To date, such behavior has not been replicated in artificial agents. This research explores how heuristics may be incorporated into the decision-making process to quickly make high-quality decisions through the analysis of a prominent case study: the outfielder problem. In the outfielder problem, …
Is The Selective Tuning Model Of Visual Attention Still Relevant?, John K. Tsotsos
Is The Selective Tuning Model Of Visual Attention Still Relevant?, John K. Tsotsos
MODVIS Workshop
No abstract provided.
The Fluid Representations Of Networks Estimating Liquid Viscosity, Jan Jaap R. Van Assen, Shin'ya Nishida, Roland W. Fleming
The Fluid Representations Of Networks Estimating Liquid Viscosity, Jan Jaap R. Van Assen, Shin'ya Nishida, Roland W. Fleming
MODVIS Workshop
No abstract provided.
Recovering Depth From Stereo Without Using Any Oculomotor Information, Tadamasa Sawada
Recovering Depth From Stereo Without Using Any Oculomotor Information, Tadamasa Sawada
MODVIS Workshop
The human visual system uses binocular disparity to perceive depth within 3D scenes. It is commonly assumed that the visual system needs oculomotor information about the relative orientation of the two eyes to perceive depth on the basis of binocular disparity. The necessary oculomotor information can be obtained from an efference copy of the oculomotor signals, or from a 2D distribution of the vertical disparity, specifically, from the vertical component of binocular disparity. It is known that oculomotor information from the efference copy and from the vertical disparity distribution can affect the perception of depth based on binocular disparity. But, …
A Hybrid Cognitive Architecture With Primal Affect And Physiology, Christopher L. Dancy
A Hybrid Cognitive Architecture With Primal Affect And Physiology, Christopher L. Dancy
Faculty Journal Articles
Though computational cognitive architectures have been used to study several processes associated with human behavior, the study of integration of affect and emotion in these processes has been relatively sparse. Theory from affective science and affective neuroscience can be used to systematically integrate affect into cognitive architectures, particularly in areas where cognitive system behavior is known to be associated with physiological structure and behavior. I introduce a unified theory and model of human behavior that integrates physiology and primal affect with cognitive processes in a cognitive architecture. This new architecture gives a more tractable, mechanistic way to simulate affect-cognition interactions …
Discrete Information Object Analysis Of Primary Flight Display Clutter, Kenneth Ward
Discrete Information Object Analysis Of Primary Flight Display Clutter, Kenneth Ward
National Training Aircraft Symposium (NTAS)
Modern aircraft utilize digital display screens to provide critical flight and system status information to pilots. As computing power has increased, the number of data sources and information presented has also increased, with the goal of increasing situational awareness. However, the display can become cluttered with extraneous or irrelevant information, to the detriment of pilot cognitive workload. Pilot perceptions of clutter vary with flight experience, introducing unique considerations in the flight training environment, given the experience difference between instructors and students. Researchers have studied the problem, identifying both the number of visual objects and information density as predictors of perception …
Mind The Gap: Situated Spatial Language A Case-Study In Connecting Perception And Language, John D. Kelleher
Mind The Gap: Situated Spatial Language A Case-Study In Connecting Perception And Language, John D. Kelleher
Other
This abstract reviews the literature on computational models of spatial semantics and the potential of deep learning models as an useful approach to this challenge.
Self-Coaching With Ai: Developing Thinking Skills, Thinking Dispositions, And Well-Being, Olivier Malafronte, Isla Reddin, Roy Van Den Brink-Budgen
Self-Coaching With Ai: Developing Thinking Skills, Thinking Dispositions, And Well-Being, Olivier Malafronte, Isla Reddin, Roy Van Den Brink-Budgen
ICOT 18 - International Conference on Thinking - Cultivating Mindsets for Global Citizens
Being motivated by the need to address the challenges of our Volatile Uncertain Complex Ambiguous world, we strive to create tools to improve people’s lives and help them become more resilient, resourceful, self-confidant, and successful.
In a digital world, we must understand how to efficiently connect to digital systems. Connecting “with AI” doesn’t mean spending more time on digital devices, but spending time in a deliberate way with purpose and intentional learning outcomes.
As a society, we want to see graduates with emotional intelligence and reflective skills in order to address global economic and social issues. As for jobs …
Measuring Symmetry In Real-World Scenes Using Derivatives Of The Medial Axis Radius Function, Morteza Rezanejad, John D. Wilder, Kaleem Siddiqi, Sven Dickinson, Allan Jepson, Dirk B. Walther
Measuring Symmetry In Real-World Scenes Using Derivatives Of The Medial Axis Radius Function, Morteza Rezanejad, John D. Wilder, Kaleem Siddiqi, Sven Dickinson, Allan Jepson, Dirk B. Walther
MODVIS Workshop
Symmetry has been shown to be an important principle that guides the grouping of scene information. Previously, we have described a method for measuring the local, ribbon symmetry content of line-drawings of real-world scenes (Rezanejad, et al., MODVIS 2017), and we demonstrated that this information has important behavioral consequences (Wilder, et al., MODIVS 2017). Here, we describe a continuous, local version of the symmetry measure, that allows for both ribbon and taper symmetry to be captured. Our original method looked at the difference in the radius between successive maximal discs along a symmetric axis. The number of radii differences in …
Peer Attention Modeling With Head Pose Trajectory Tracking Using Temporal Thermal Maps, Corey Michael Johnson
Peer Attention Modeling With Head Pose Trajectory Tracking Using Temporal Thermal Maps, Corey Michael Johnson
Masters Theses
Human head pose trajectories can represent a wealth of implicit information such as areas of attention, body language, potential future actions, and more. This signal is of high value for use in Human-Robot teams due to the implicit information encoded within it. Although team-based tasks require both explicit and implicit communication among peers, large team sizes, noisy environments, distance, and mission urgency can inhibit the frequency and quality of explicit communication. The goal for this thesis is to improve the capabilities of Human-Robot teams by making use of implicit communication. In support of this goal, the following hypotheses are investigated: …
Developing A Cyberterrorism Policy: Incorporating Individual Values, Osama Bassam J. Rabie
Developing A Cyberterrorism Policy: Incorporating Individual Values, Osama Bassam J. Rabie
Theses and Dissertations
Preventing cyberterrorism is becoming a necessity for individuals, organizations, and governments. However, current policies focus on technical and managerial aspects without asking for experts and non-experts values and preferences for preventing cyberterrorism. This study employs value focused thinking and public value forum to bare strategic measures and alternatives for complex policy decisions for preventing cyberterrorism. The strategic measures and alternatives are per socio-technical process.
Emotion In The Common Model Of Cognition, Othalia Larue, Robert West, Paul Rosenbloom, Christopher L. Dancy, Alexei V. Samsonovich, Dean Petters, Ion Juvina
Emotion In The Common Model Of Cognition, Othalia Larue, Robert West, Paul Rosenbloom, Christopher L. Dancy, Alexei V. Samsonovich, Dean Petters, Ion Juvina
Faculty Journal Articles
Emotions play an important role in human cognition and therefore need to be present in the Common Model of Cognition. In this paper, the emotion working group focuses on functional aspects of emotions and describes what we believe are the points of interactions with the Common Model of Cognition. The present paper should not be viewed as a consensus of the group but rather as a first attempt to extract common and divergent aspects of different models of emotions and how they relate to the Common Model of Cognition.
Towards A Physio-Cognitive Model Of Slow-Breathing, Chris Dancy
Towards A Physio-Cognitive Model Of Slow-Breathing, Chris Dancy
Faculty Conference Papers and Presentations
How may controlled breathing be beneficial, or detrimental to behavior? Computational process models are useful to specify the potential mechanisms that lead to behavioral adaptation during different breathing exercises. We present a physio-cognitive model of slow breathing implemented within a hybrid cognitive architecture, ACT-R/Φ. Comparisons to data from an experiment indicate that the physiological mechanisms are operating in a manner that is consistent with actual human function. The presented computational model provides predictions of ways that controlled breathing interacts with mechanisms of arousal to mediate cognitive behavior. The increasing use of breathing techniques to counteract effects of stressors makes it …