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Articles 31 - 60 of 149
Full-Text Articles in Cognition and Perception
Emotion In The Common Model Of Cognition, Othalia Larue, Robert West, Paul Rosenbloom, Christopher L. Dancy, Alexei V. Samsonovich, Dean Petters, Ion Juvina
Emotion In The Common Model Of Cognition, Othalia Larue, Robert West, Paul Rosenbloom, Christopher L. Dancy, Alexei V. Samsonovich, Dean Petters, Ion Juvina
Faculty Journal Articles
Emotions play an important role in human cognition and therefore need to be present in the Common Model of Cognition. In this paper, the emotion working group focuses on functional aspects of emotions and describes what we believe are the points of interactions with the Common Model of Cognition. The present paper should not be viewed as a consensus of the group but rather as a first attempt to extract common and divergent aspects of different models of emotions and how they relate to the Common Model of Cognition.
Feature Space Augmentation: Improving Prediction Accuracy Of Classical Problems In Cognitive Science And Computer Vison, Piyush Saxena
Feature Space Augmentation: Improving Prediction Accuracy Of Classical Problems In Cognitive Science And Computer Vison, Piyush Saxena
Dissertations (1934 -)
The prediction accuracy in many classical problems across multiple domains has seen a rise since computational tools such as multi-layer neural nets and complex machine learning algorithms have become widely accessible to the research community. In this research, we take a step back and examine the feature space in two problems from very different domains. We show that novel augmentation to the feature space yields higher performance. Emotion Recognition in Adults from a Control Group: The objective is to quantify the emotional state of an individual at any time using data collected by wearable sensors. We define emotional state as …
Large-Scale Discovery Of Visual Features For Object Recognition, Drew Linsley, Sven Eberhardt, Dan Shiebler, Thomas Serre
Large-Scale Discovery Of Visual Features For Object Recognition, Drew Linsley, Sven Eberhardt, Dan Shiebler, Thomas Serre
MODVIS Workshop
A central goal in vision science is to identify features that are important for object and scene recognition. Reverse correlation methods have been used to uncover features important for recognizing faces and other stimuli with low intra-class variability. However, these methods are less successful when applied to natural scenes with variability in their appearance.
To rectify this, we developed Clicktionary, a web-based game for identifying features for recognizing real-world objects. Pairs of participants play together in different roles to identify objects: A “teacher” reveals image regions diagnostic of the object’s category while a “student” tries to recognize the object. Aggregating …
Curiosity: Emergent Behavior Through Interacting Multi-Level Predictions, Douglas S. Blank, Lisa Meeden, James Marshall
Curiosity: Emergent Behavior Through Interacting Multi-Level Predictions, Douglas S. Blank, Lisa Meeden, James Marshall
Computer Science Faculty Research and Scholarship
Over the past 15 years our research group has been exploring models of developmental robotics and curiosity. Our research is based on the premise that intelligent behavior arises through emergent interactions between opposing forces in an open-ended, task-independent environment. In an initial experiment we constructed a recurrent neural network model where self-motivation was "an emergent property generated by the competing pressures that arise in attempting to balance predictability and novelty". The system first focused on its error, then learned to successfully predict its error, and finally became habituated to what caused the error. This process of focusing, learning, and habituating …
Rationality, Parapsychology, And Artificial Intelligence In Military And Intelligence Research By The United States Government In The Cold War, Guy M. Lomeo
Theses and Dissertations
A study analyzing the roles of rationality, parapsychology, and artificial intelligence in military and intelligence research by the United States Government in the Cold War. An examination of the methodology behind the decisions to pursue research in two fields that were initially considered irrational.
A Model For Attention-Driven Judgements In Type Theory With Records, Simon Dobnik, John D. Kelleher
A Model For Attention-Driven Judgements In Type Theory With Records, Simon Dobnik, John D. Kelleher
Conference papers
This paper makes three contributions to the discussion on the applicability of Type Theory with Records (TTR) to embodied dialogue agents. First, it highlights the problem of type assignment or judgements in practical implementations which is resource intensive. Second, it presents a judgement control mechanism, which consists of grouping of types into clusters or states by their thematic relations and selection of types following two mechanisms inspired by the Load Theory of selective attention and cognitive control (Lavie et al., 2004), that addresses this problem. Third, it presents a computational framework, based on Bayesian inference, that offers a basis for …
Visual Code: Breaking The Binary, Jacob Johannesen, Andrew Adriance
Visual Code: Breaking The Binary, Jacob Johannesen, Andrew Adriance
Liberal Arts and Engineering Studies
This project seeks to create an accessible programming language that is more visually based. Although some solutions exist, namely MIT’s Scratch, nothing has caught up to the mobile age. This proj- ect aims to reframe creating a game or app into the context of tell- ing a story, putting character creation first. By researching sto- ry-telling and how people learn, and by applying technical and user interface design knowledge, this project intends to deliver a soft- ware solution that opens introductory coding education to more people.
Focusing On Selection For Fixation, John K. Tsotsos, Calden Wloka, Yulia Kotseruba
Focusing On Selection For Fixation, John K. Tsotsos, Calden Wloka, Yulia Kotseruba
MODVIS Workshop
Building on our presentation at MODVIS 2015, we continue in our quest to discover a functional, computational, explanation of the relationship among visual attention, interpretation of visual stimuli, and eye movements, and how these produce visual behavior. Here, we focus on one component, how selection is accomplished for the next fixation. The popularity of saliency map models drives the inference that this is solved; we suggested otherwise at MODVIS 2015. Here, we provide additional empirical and theoretical arguments. We then develop arguments that a cluster of complementary, conspicuity representations drive selection, modulated by task goals and history, leading to a …
Describing Images Using A Multilayer Framework Based On Qualitative Spatial Models, Tao Wang, Hui Shi
Describing Images Using A Multilayer Framework Based On Qualitative Spatial Models, Tao Wang, Hui Shi
Baltic International Yearbook of Cognition, Logic and Communication
To date most research in image processing has been based on quantitative representations of image features using pixel values, however, humans often use abstract and semantic knowledge to describe and analyze images. To enhance cognitive adequacy and tractability, we here present a multilayer framework based on qualitative spatial models. The layout features of segmented images are defined by qualitative spatial models which we introduce, and represented as a set of qualitative spatial constraints. Assigned different semantic and context knowledge, the image segments and the qualitative spatial constraints are interpreted from different perspectives. Finally, the knowledge layer of the framework enables …
Cognitive Activity Support Tools: Design Of The Visual Interface, Paul Parsons
Cognitive Activity Support Tools: Design Of The Visual Interface, Paul Parsons
Paul Parsons
This dissertation is broadly concerned with interactive computational tools that support the performance of complex cognitive activities, examples of which are analytical reasoning, decision making, problem solving, sense making, forecasting, and learning. Examples of tools that support such activities are visualization-based tools in the areas of: education, information visualization, personal information management, statistics, and health informatics. Such tools enable access to information and data and, through interaction, enable a human-information discourse. In a more specific sense, this dissertation is concerned with the design of the visual interface of these tools. This dissertation presents a large and comprehensive theoretical framework to …
Two Correspondence Problems Easier Than One, Aaron Michaux, Zygmunt Pizlo
Two Correspondence Problems Easier Than One, Aaron Michaux, Zygmunt Pizlo
MODVIS Workshop
Computer vision research rarely makes use of symmetry in stereo reconstruction despite its established importance in perceptual psychology. Such stereo reconstructions produce visually satisfying figures with precisely located points and lines, even when input images have low or moderate resolution. However, because few invariants exist, there are no known general approaches to solving symmetry correspondence on real images. The problem is significantly easier when combined with the binocular correspondence problem, because each correspondence problem provides strong non-overlapping constraints on the solution space. We demonstrate a system that leverages these constraints to produce accurate stereo models from pairs of binocular images …
Formal Aspects Of Non-Rigid-Shape-From-Motion Perception, Vicky Froyen, Qasim Zaidi
Formal Aspects Of Non-Rigid-Shape-From-Motion Perception, Vicky Froyen, Qasim Zaidi
MODVIS Workshop
Our world is full of objects that deform over time, for example animals, trees and clouds. Yet, the human visual system seems to readily disentangle object motions from non-rigid deformations, in order to categorize objects, recognize the nature of actions such as running or jumping, and even to infer intentions. A large body of experimental work has been devoted to extracting rigid structure from motion, but there is little experimental work on the perception of non-rigid 3-D shapes from motion (e.g. Jain, 2011). Similarly, until recently, almost all formal work had concentrated on the rigid case. In the last fifteen …
Object Recognition And Visual Search With A Physiologically Grounded Model Of Visual Attention, Frederik Beuth, Fred H. Hamker
Object Recognition And Visual Search With A Physiologically Grounded Model Of Visual Attention, Frederik Beuth, Fred H. Hamker
MODVIS Workshop
Visual attention models can explain a rich set of physiological data (Reynolds & Heeger, 2009, Neuron), but can rarely link these findings to real-world tasks. Here, we would like to narrow this gap with a novel, physiologically grounded model of visual attention by demonstrating its objects recognition abilities in noisy scenes.
To base the model on physiological data, we used a recently developed microcircuit model of visual attention (Beuth & Hamker, in revision, Vision Res) which explains a large set of attention experiments, e.g. biased competition, modulation of contrast response functions, tuning curves, and surround suppression. Objects are represented by …
Design, Programming, And User-Experience, Kaila G. Manca
Design, Programming, And User-Experience, Kaila G. Manca
Honors Scholar Theses
This thesis is a culmination of my individualized major in Human-Computer Interaction. As such, it showcases my knowledge of design, computer engineering, user-experience research, and puts into practice my background in psychology, com- munications, and neuroscience.
I provided full-service design and development for a web application to be used by the Digital Media and Design Department and their students.This process involved several iterations of user-experience research, testing, concepting, branding and strategy, ideation, and design. It lead to two products.
The first product is full-scale development and optimization of the web appli- cation.The web application adheres to best practices. It was …
Potential Of Cognitive Computing And Cognitive Systems, Ahmed K. Noor
Potential Of Cognitive Computing And Cognitive Systems, Ahmed K. Noor
Computational Modeling & Simulation Engineering Faculty Publications
Cognitive computing and cognitive technologies are game changers for future engineering systems, as well as for engineering practice and training. They are major drivers for knowledge automation work, and the creation of cognitive products with higher levels of intelligence than current smart products. This paper gives a brief review of cognitive computing and some of the cognitive engineering systems activities. The potential of cognitive technologies is outlined, along with a brief description of future cognitive environments, incorporating cognitive assistants - specialized proactive intelligent software agents designed to follow and interact with humans and other cognitive assistants across the environments. The …
Judging Dread: A Quantitative Investigation Of Affect, Psychometric Dread And Risk Consequence, Melvyn Griffiths
Judging Dread: A Quantitative Investigation Of Affect, Psychometric Dread And Risk Consequence, Melvyn Griffiths
Theses: Doctorates and Masters
Risk is generally understood as a product of the likelihood and consequence of an event. However, the way in which estimations of consequences are formed is unclear due to the complexities of human perception. In particular, the influence of Affect, defined as positive or negative qualities subjectively assigned to stimuli, may skew risk consequence judgements. Thus a clearer understanding of the role of Affect in risk consequence estimations has significant implications for risk management, risk communication and policy formulation.
In the Psychometric tradition of risk perception, Affect has become almost synonymous with the concept of Dread, despite Dread being measured …
Touch-Screen Technology For The Dynamic Display Of 2d Spatial Information Without Vision: Promise And Progress, Roberta L. Klatzky, Nicholas A. Giudice, Christopher R. Bennett, Jack M. Loomis
Touch-Screen Technology For The Dynamic Display Of 2d Spatial Information Without Vision: Promise And Progress, Roberta L. Klatzky, Nicholas A. Giudice, Christopher R. Bennett, Jack M. Loomis
Spatial Information Science and Engineering Faculty Scholarship
Many developers wish to capitalize on touch-screen technology for developing aids for the blind, particularly by incorporating vibrotactile stimulation to convey patterns on their surfaces, which otherwise are featureless. Our belief is that they will need to take into account basic research on haptic perception in designing these graphics interfaces. We point out constraints and limitations in haptic processing that affect the use of these devices. We also suggest ways to use sound to augment basic information from touch, and we include evaluation data from users of a touch-screen device with vibrotactile and auditory feedback that we have been developing, …
Using Noninvasive Brain Measurement To Explore The Psychological Effects Of Computer Malfunctions On Users During Human-Computer Interactions, Leanne M. Hirshfield, Philip Bobko, Alex Barelka, Stuart H. Hirshfield, Mathew T. Farrington, Spencer Gulbronson, Diane Paverman
Using Noninvasive Brain Measurement To Explore The Psychological Effects Of Computer Malfunctions On Users During Human-Computer Interactions, Leanne M. Hirshfield, Philip Bobko, Alex Barelka, Stuart H. Hirshfield, Mathew T. Farrington, Spencer Gulbronson, Diane Paverman
Management Faculty Publications
In today’s technologically driven world, there is a need to better understand the ways that common computer malfunctions affect computer users. These malfunctions may have measurable influences on computer user’s cognitive, emotional, and behavioral responses. An experiment was conducted where participants conducted a series of web search tasks while wearing functional nearinfrared spectroscopy (fNIRS) and galvanic skin response sensors. Two computer malfunctions were introduced during the sessions which had the potential to influence correlates of user trust and suspicion. Surveys were given after each session to measure user’s perceived emotional state, cognitive load, and perceived trust. Results suggest that fNIRS …
Cognitive Activity Support Tools: Design Of The Visual Interface, Paul Parsons
Cognitive Activity Support Tools: Design Of The Visual Interface, Paul Parsons
Electronic Thesis and Dissertation Repository
This dissertation is broadly concerned with interactive computational tools that support the performance of complex cognitive activities, examples of which are analytical reasoning, decision making, problem solving, sense making, forecasting, and learning. Examples of tools that support such activities are visualization-based tools in the areas of: education, information visualization, personal information management, statistics, and health informatics. Such tools enable access to information and data and, through interaction, enable a human-information discourse. In a more specific sense, this dissertation is concerned with the design of the visual interface of these tools. This dissertation presents a large and comprehensive theoretical framework to …
Online Instruction Made Easy: Getting Started With The Guide On The Side, Erica Defrain
Online Instruction Made Easy: Getting Started With The Guide On The Side, Erica Defrain
UVM Libraries Conference Day
Come learn about a great new tool for easily creating effective and engaging online tutorials built around the theory of active learning. The Guide on the Side was created by librarians at the University of Arizona and released as an open source download in 2012. We hope to soon have it installed for all to use at the UVM Libraries!
Indoor Inertial Waypoint Navigation For The Blind, Timothy H. Riehle, Shane M. Anderson, Patrick A. Lichter, William E. Whalen, Nicholas A. Giudice
Indoor Inertial Waypoint Navigation For The Blind, Timothy H. Riehle, Shane M. Anderson, Patrick A. Lichter, William E. Whalen, Nicholas A. Giudice
Spatial Information Science and Engineering Faculty Scholarship
Indoor navigation technology is needed to support seamless mobility for the visually impaired. This paper describes the construction and evaluation of an inertial dead reckoning navigation system that provides real-time auditory guidance along mapped routes. Inertial dead reckoning is a navigation technique coupling step counting together with heading estimation to compute changes in position at each step. The research described here outlines the development and evaluation of a novel navigation system that utilizes information from the mapped route to limit the problematic error accumulation inherent in traditional dead reckoning approaches. The prototype system consists of a wireless inertial sensor unit, …
Brain Function Differences In Language Processing In Children And Adults With Autism, Diane L. Williams, Vladimir L. Cherkassky, Robert A. Mason, Timothy A. Keller, Nancy J. Minshew, Marcel Adam Just
Brain Function Differences In Language Processing In Children And Adults With Autism, Diane L. Williams, Vladimir L. Cherkassky, Robert A. Mason, Timothy A. Keller, Nancy J. Minshew, Marcel Adam Just
Marcel Adam Just
No abstract provided.
Mindscapes And Landscapes: Hayek And Simon On Cognitive Extension, Leslie Marsh
Mindscapes And Landscapes: Hayek And Simon On Cognitive Extension, Leslie Marsh
Leslie Marsh
Hayek’s and Simon’s social externalism runs on a shared presupposition: mind is constrained in its computational capacity to detect, harvest, and assimilate “data” generated by the infinitely fine-grained and perpetually dynamic characteristic of experience in complex social environments. For Hayek, mind and sociality are co-evolved spontaneous orders, allowing little or no prospect of comprehensive explanation, trapped in a hermeneutically sealed, i.e. inescapably context bound, eco-system. For Simon, it is the simplicity of mind that is the bottleneck, overwhelmed by the ambient complexity of the environmental. Since on Simon’s account complexity is unidirectional, Simon is far more ebullient about the prospects …
A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney
A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney
Articles
It is widely acknowledged that digital games can provide an engaging, motivating and “fun” experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which integrates and balances theories from two fields of practice: pedagogy and game design (Kiili, 2005; Seeney & Routledge, 2009). Additionally, with the advent of sophisticated, immersive technologies, and increasing interest in the opportunities for constructivist learning offered by these technologies, concepts of fidelity and its impact on student learning and engagement, have emerged …
Stigmergy 3.0: From Ants To Economies, Leslie Marsh, Margery Doyle
Stigmergy 3.0: From Ants To Economies, Leslie Marsh, Margery Doyle
Leslie Marsh
No abstract provided.
Distinctive Neural Processes During Learning In Autism, Sarah Schipul, Diane Williams, Timothy Keller, Nancy Minshew, Marcel Just
Distinctive Neural Processes During Learning In Autism, Sarah Schipul, Diane Williams, Timothy Keller, Nancy Minshew, Marcel Just
Marcel Adam Just
No abstract provided.
Brain Activation For Language Dual-Tasking: Listening To Two People Speak At The Same Time And A Change In Network Timing, Augusto Buchweitz, Timothy Keller, Ann Meyler, Marcel Just
Brain Activation For Language Dual-Tasking: Listening To Two People Speak At The Same Time And A Change In Network Timing, Augusto Buchweitz, Timothy Keller, Ann Meyler, Marcel Just
Marcel Adam Just
No abstract provided.
Autism As A Neural Systems Disorder: A Theory Of Frontal-Posterior Underconnectivity, Marcel Just, Timothy Keller, Vicente Malave, Rajesh Kana, Sashank Varma
Autism As A Neural Systems Disorder: A Theory Of Frontal-Posterior Underconnectivity, Marcel Just, Timothy Keller, Vicente Malave, Rajesh Kana, Sashank Varma
Marcel Adam Just
No abstract provided.
An Fmri Investigation Of Analogical Mapping In Metaphor Comprehension: The Influence Of Context And Individual Cognitive Capacities On Processing Demands., Chantel Prat, Robert Mason, Marcel Just
An Fmri Investigation Of Analogical Mapping In Metaphor Comprehension: The Influence Of Context And Individual Cognitive Capacities On Processing Demands., Chantel Prat, Robert Mason, Marcel Just
Marcel Adam Just
No abstract provided.
Exploring Commonalities Across Participants In The Neural Representation Of Objects, Svetlana V. Shinkareva, Vicente L. Malave, Marcel Adam Just, Tom M. Mitchell
Exploring Commonalities Across Participants In The Neural Representation Of Objects, Svetlana V. Shinkareva, Vicente L. Malave, Marcel Adam Just, Tom M. Mitchell
Marcel Adam Just
No abstract provided.