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- Chasu; noun classes and plant folk taxonomy (1)
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- Materials Education and Research in Art and Design: A New Role for Libraries (5)
- Purdue Writing Lab/Purdue OWL Research Reports (3)
- Faculty & Librarian Work (2)
- School of Information Studies - Faculty Scholarship (2)
- Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research (1)
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- SANE journal: Sequential Art Narrative in Education (1)
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Articles 1 - 21 of 21
Full-Text Articles in Cataloging and Metadata
Ethos: A Computational Framework For Material Culture Research, Chelsea L. Grafe
Ethos: A Computational Framework For Material Culture Research, Chelsea L. Grafe
Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research
Museum catalog records make large collections searchable, but they do not always preserve the reasoning behind the claims they contain. A record may present a quilt's identity as settled while leaving the reasoning behind that claim invisible, making it difficult for later researchers to check, question, or reuse. This project asks whether museum catalog data can be analyzed in a way that keeps each analytical claim connected to the evidence that supports it. To test this question, the project applies a material-first computational framework named Ethos. Ethos formalizes an object-centered inquiry sequence in which material dependencies establish where analysis begins …
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Journal of Humanities and Social Sciences
The current study investigates the relationship between noun classes and plant folk taxonomy in Chasu (G 22). The study focuses on two objectives: the first objective is to describe the plant folk taxonomy in Chasu and the second objective is to determine the relationship between noun classes and plant folk taxonomy in Chasu. Data were collected from rural villages in Same and Mwanga districts by using free listing, field interviews (jungle-walk-and-identify), and written texts containing Chasu plant names. The findings reveal that Chasu folk taxonomy reflects different ethnobotanical categories; including a unique beginner which is mmea/mimea ‘plant(s)’, and three life …
Reconceptualizing Metadata Management As A Design Discipline, Rebecca B. French
Reconceptualizing Metadata Management As A Design Discipline, Rebecca B. French
Faculty Scholarship
Libraries are increasingly exploring design approaches, but their utility has been overlooked in the area of metadata management. This article argues that metadata management should be considered a design discipline. Key elements of design epistemology and their relevance to cataloging and metadata work are explored through a case study of developing a workflow to update OCLC numbers in a library catalog. Conceptualizing metadata management through the lens of design provides a new view of the field that expands possibilities for education, advocacy, research, and practice.
Arts-Based Sustainability: From New York To Malawi, Martha B. Lerski
Arts-Based Sustainability: From New York To Malawi, Martha B. Lerski
Publications and Research
Recognizing that libraries serve multiple constituencies and subject areas, this chapter documents and advocates for development of transdisciplinary arts-based research (ABR) and culture-related projects linked to environmental challenges. Libraries contribute collections and spaces, as well as the research of library and information scientists. Libraries are currently among invisible contributors to sustainability planning and services. The chapter will link this invisibility to the value of what visual arts refer to as negative space elements in subjects ranging from traditional ecological knowledge to environmental science. Library collections, projects, and research contribute to education for sustainable development (ESD) as required to achieve the …
Beyond Rules And Tools: Imagining A Design Approach To Metadata Management Training, Rebecca B. French
Beyond Rules And Tools: Imagining A Design Approach To Metadata Management Training, Rebecca B. French
Libraries
Professional development offerings for cataloging and metadata practitioners primarily focus on "rules and tools" - the standards, guidelines, and software applications commonly used in the field. These areas of knowledge are important and foundational, but professionals also need competence in synthesizing this information to solve metadata problems. In this presentation, I will explore design epistemology as a way of understanding metadata management. I will apply design concepts and methods to reimagine metadata training and provide suggestions for on-the-job training approaches that support the development of these harder-to-teach skills.
Material Order: A Discovery Group And Shared Catalogue For Materials Collections, Mark Pompelia, Margot Mcilwain Nishimura
Material Order: A Discovery Group And Shared Catalogue For Materials Collections, Mark Pompelia, Margot Mcilwain Nishimura
Faculty & Librarian Work
Material Order is an academic consortium of material sample collections for art, architecture, and design disciplines. Founded by the Graduate School of Design at Harvard University and Fleet Library at Rhode Island School of Design and since comprising several more institutions in the US, it provides a community-based approach to management and open access utilizing and developing standards and best practices. Now in its twelfth year and reaching a level of maturation, Material Order offers research and pedagogical value to current and potential members and the larger design communities.
From Panels To Shelves: The Evolving Intersection Of Comics And Italian Libraries. History, Issues, Perspectives, Andrea Tosti
From Panels To Shelves: The Evolving Intersection Of Comics And Italian Libraries. History, Issues, Perspectives, Andrea Tosti
SANE journal: Sequential Art Narrative in Education
Despite comics' popularity and cultural significance in Italy, its integration into Italian libraries has been slow, problematic, and uneven. This is reflected in the scarcity of academic research on the topic, which demands further in-depth exploration.
In the context of Italian libraries, characterized by chronic underfunding and staffing shortages, comics might be perceived as a low priority. However, as essential cultural institutions, libraries must strive to reflect both the contemporary era and the evolving reading habits of their audience. Comics, in this regard, could prove to be – and in part already are – a critical resource, a 'booster' for …
Book Review: Palaces For The People: How Social Infrastructure Can Help Fight Inequality, Polarization, And The Decline Of Civic Life, Eric Klinenberg, Georgia Westbrook
Book Review: Palaces For The People: How Social Infrastructure Can Help Fight Inequality, Polarization, And The Decline Of Civic Life, Eric Klinenberg, Georgia Westbrook
School of Information Student Research Journal
No abstract provided.
Tactile Libraries: Material Collections In Art, Architecture And Design, Mark Pompelia, Fleet Library, Rebecca Cooper Coleman
Tactile Libraries: Material Collections In Art, Architecture And Design, Mark Pompelia, Fleet Library, Rebecca Cooper Coleman
Faculty & Librarian Work
Collections of material samples to support teaching and research in art, architecture, and design disciplines are increasingly created and administered through academic libraries. Providing a unique and valuable hands-on and immersive experience, materials collections offer broad appeal across multiple disciplines and respond to curricular trends that emphasize critical and design thinking skills for students as future practitioners. Institutional collections may have a broad scope or a particular focus such as innovation or sustainability, the built environment, or textiles. Acquisition strategies, organizational approaches, and curricular programming must be adapted to the immediate needs of a particular school, offering opportunities for art …
Empirical Evaluation Of Metadata For Video Games And Interactive Media, Rachel I. Clarke, Jin Ha Lee, Andrew Perti
Empirical Evaluation Of Metadata For Video Games And Interactive Media, Rachel I. Clarke, Jin Ha Lee, Andrew Perti
School of Information Studies - Faculty Scholarship
Despite increasing interest in and acknowledgment of the significance of video games, current descriptive practices are not sufficiently robust to support searching, browsing, and other access behaviors from diverse user groups. To address this issue, the Game Metadata Research Group at the University of Washington Information School, in collaboration with the Seattle Interactive Media Museum, worked to create a standardized metadata schema. This metadata schema was empirically evaluated using multiple approaches—collaborative review, schema testing, semi-structured user interview, and a large-scale survey. Reviewing and testing the schema revealed issues and challenges in sourcing the metadata for particular elements, determining the level …
Power To The People: A Comprehensive Look At Crowdsourcing Initiatives In Cultural Institutions, Danielle Pace
Power To The People: A Comprehensive Look At Crowdsourcing Initiatives In Cultural Institutions, Danielle Pace
Seton Hall University Dissertations and Theses (ETDs)
Today, crowdsourcing has become an integrative approach to completing projects using the help of the general populous. These projects aid museum staff by processing large quantities of data, which otherwise could not be completed due to time and/or staff restraints. Through crowdsourcing, cultural institutions have the ability to outsource these tasks to volunteers, who can complete them at much faster rates. Although staff members are needed to validate and supervise these projects, crowdsourcing remains a useful tool in increasing public interactions and project efficiency.
This thesis presents a thorough outline of what crowdsourcing is, how it is being utilized, and …
A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi
A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi
School of Information Studies - Faculty Scholarship
Video games are popular consumer products as well as research subjects, yet little exists about how players and other stakeholders find video games and what information they need to select, acquire, and play video games. With the aim of better understanding people’s game-related information needs and behaviors, we conducted 56 semi-structured interviews with users who find, play, purchase, collect, and recommend video games. Participants included casual and avid gamers, parents, collectors, industry professionals, librarians, and scholars. From this user data, we derive and discuss key design implications for video game information systems: designing for target user populations, enabling recommendations on …
Materials Education And Research In Art And Design: A New Role For Libraries (Survey Stats), Mark Pompelia
Materials Education And Research In Art And Design: A New Role For Libraries (Survey Stats), Mark Pompelia
Materials Education and Research in Art and Design: A New Role for Libraries
No abstract provided.
Materials Education And Research In Art And Design: A New Role For Libraries (Program Sheet), Mark Pompelia
Materials Education And Research In Art And Design: A New Role For Libraries (Program Sheet), Mark Pompelia
Materials Education and Research in Art and Design: A New Role for Libraries
No abstract provided.
Materials Education And Research In Art And Design: A New Role For Libraries (Program Booklet), Mark Pompelia
Materials Education And Research In Art And Design: A New Role For Libraries (Program Booklet), Mark Pompelia
Materials Education and Research in Art and Design: A New Role for Libraries
No abstract provided.
Materials Education And Research In Art And Design: A New Role For Libraries (Website), Mark Pompelia
Materials Education And Research In Art And Design: A New Role For Libraries (Website), Mark Pompelia
Materials Education and Research in Art and Design: A New Role for Libraries
No abstract provided.
Materials Collection Creation And Administration: A New Role For Libraries (White Paper), Mark Pompelia
Materials Collection Creation And Administration: A New Role For Libraries (White Paper), Mark Pompelia
Materials Education and Research in Art and Design: A New Role for Libraries
The Problem/Opportunity: To define, identify, and guide design-based materials collections in academic settings and foster community among those with existing collections and/or those considering creating and supporting one.
Contents and topics:
- What is a materials collection?
- Why have a materials collection?
- Acquisition strategies
- Organizational approaches
- Programming possibilities
- Symposium summary
- Resources
Preliminary Report To The Purdue Writing Lab: Assessing Usability Of The "New" Online Writing Lab (Owl) Design And Contents, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa
Preliminary Report To The Purdue Writing Lab: Assessing Usability Of The "New" Online Writing Lab (Owl) Design And Contents, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa
Purdue Writing Lab/Purdue OWL Research Reports
This report is submitted June 16, 2006 to the Purdue University Writing Lab, specifically to Linda Bergmann, Director; Tammy Conard-Salvo, Associate Director; and Karl Stolley, Lead Web Designer. Intended to inform the ongoing redesign of the Online Writing Lab (OWL), it is written to maintain the highest level of usability and user-centered design of a unique, globally-utilized information resource. This document is a preliminary report limited to initial findings from a five-step usability testing protocol conducted February 25 through March 3, 2006. This testing plan was submitted to Purdue’s Institutional Review Board’s Committee on the Use of Human Subjects (IRB) …
Owl Usability Report: Appendices, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa
Owl Usability Report: Appendices, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa
Purdue Writing Lab/Purdue OWL Research Reports
This document includes appendices to the OWL Usability Report and contains survey and testing instruments, testing scripts, and testing data. It also includes information about the Creative Commons licensing associated with the OWL Usability documents produced in 2006.
Purdue Online Writing Lab (Owl) Research Report, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa
Purdue Online Writing Lab (Owl) Research Report, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa
Purdue Writing Lab/Purdue OWL Research Reports
This report outlines the history of the Purdue Online Writing Lab (OWL) and details the OWL Usability Project through the summer of 2006. The paper also discusses test methodologies, describes test methods, provides participant demographics, and presents findings and recommendations of the tests. The purpose of this report is to provide researchers, administrators, and pedagogues interested in usability and Writing Labs access to information on the Purdue OWL Usability Project. We hope our findings—and this open source approach to our research—will contribute positively to the corpus on usability and Writing Lab studies.
Procedures For The Processing, Cataloging, And Classification Of A Non-Circulating Historical Art Print Collection, Linda Ray
Masters Theses & Specialist Projects
In order to establish specific procedures for processing, cataloging and classifying the art print collection at the Kentucky Library, Western Kentucky University, data were gathered from three sources. These were: (1) information on current procedures used in the Kentucky Library, obtained through an interview with Riley Handy, the Kentucky Librarian (2) a search of related literature and (3) a questionnaire survey of other institution having art print collections.
It was found that historically valuable art prints, which are used primarily as documentary resources, need to be carefully processed and stored so as to preserve and protect them from damaging effects …