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2006

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Articles 31 - 54 of 54

Full-Text Articles in Leisure Studies

The Effect Of Activities For Effective Processing In An Adventure Education Program On Participants' Personal Development, Eri Araki, Taito Okamura, Hiroshi Hamatani Jan 2006

The Effect Of Activities For Effective Processing In An Adventure Education Program On Participants' Personal Development, Eri Araki, Taito Okamura, Hiroshi Hamatani

Research in Outdoor Education

The purpose of this study was to determine the effect of preplanned activities for effective processing, such as framing, debriefing, and transferring, on participant's depth of reflection and personal development. Adventure education programs based on experiential learning methods had spread slowly in Japanese outdoor education. However, recent research concluded that adventure programs without constructed activities for processing affected personal growth and development. Sugerman (2000) describes that some participants are able to reflect spontaneously to understand the meaning of. the experience. Other participants are not able to reflect spontaneously about the experience and are unable to extract meaning from the experience. …


Let Safety Be Your Guide: A Risk Management Perspective On Challenge Course Programming And Instructor Training, Jon-Scott N. Godsey, Monica L. Godsey Jan 2006

Let Safety Be Your Guide: A Risk Management Perspective On Challenge Course Programming And Instructor Training, Jon-Scott N. Godsey, Monica L. Godsey

Research in Outdoor Education

The introduction of challenge courses to the public and private education sectors ushered in a new focus on construction and safety standards. The Association for Challenge Course Technologies (ACCT) currently pro.vides a series of standards related to challenge course construction techniques and appropriate materials and is paving the way for national standardization of challenge course practices and instructor training programs. While challenge course safety has improved significantly in the past forty years, there are still "antagonists who have claimed these programs lack safety and quality control", (p.65), resulting in a number of potential and actual accidents (Leemon & Erickson, 2000).


Development And Application Of A Camper Growth Index (Cgi-C), Karla A. Henderson, Christopher A. Thurber, Leslie Schueler Whitaker, Margery M. Scanlin, M. Deborah Bialeschki Jan 2006

Development And Application Of A Camper Growth Index (Cgi-C), Karla A. Henderson, Christopher A. Thurber, Leslie Schueler Whitaker, Margery M. Scanlin, M. Deborah Bialeschki

Research in Outdoor Education

Many people know about the value of organized camp experiences for youth, but few instruments measure camp experiences relative to positive youth development. Over the past century, most studies have found positive outcomes on a variety of dimensions, but these studies have used mainly convenience nonrandornized samples, different criteria, and a variety of instruments in their assessments. The purpose of this paper is to present evidence about the psychometric properties of a scale specifically designed to measure youth development outcomes through camp experiences.


Leadership Development Through An Outdoor Leadership Program Focusing On Emotional Intelligence, Aya Hayashi Jan 2006

Leadership Development Through An Outdoor Leadership Program Focusing On Emotional Intelligence, Aya Hayashi

Research in Outdoor Education

The purpose of this study was to identify how an outdoor leadership program experience impacts students' development of emotional intelligence and transformational leadership. Other critical information regarding development of emotional intelligence and leadership, such as the relationships between level of outdoor experience and development of emotional intelligence, and kinds of experiences that contribute to development of emotional intelligence were also investigated.


Factors Influencing Particpants' Trust In Outdoor Organizations And Outdoor Leaders, Karen Paisley, Jim Sibthorp, Wynn Shooter Jan 2006

Factors Influencing Particpants' Trust In Outdoor Organizations And Outdoor Leaders, Karen Paisley, Jim Sibthorp, Wynn Shooter

Research in Outdoor Education

Trust plays a critical role in the field of outdoor education. The building of trust among participants is a common goal of outdoor educators (Honchalk, 1982; Smith, Roland, Hanes, & Hoyt, 1992; Fox & Mick, 1996) and 1s believed to influence learning outcomes (Rotter, 1967). The absence of trust in one's leader may result in unrealized goals and lack of productivity (Kramer & Cook, 2004 ). The purpose of the current study was to explore, through action research, how trust is established between consumers and outdoor organizations and between participants in outdoor programs and their outdoor leaders. The identification of …


Predictors Of Autonomy Support At Diabetes Summer Camp: A Self-Determination Theory Approach, Ron Ramsing, Jim Sibthorp Jan 2006

Predictors Of Autonomy Support At Diabetes Summer Camp: A Self-Determination Theory Approach, Ron Ramsing, Jim Sibthorp

Research in Outdoor Education

Diabetes is considered to be one of the most psychologically and behaviorally demanding chronic illnesses facing adolescents (Cox & Gonder-Fredrick, 1992). To control the disease more effectively, adolescents must learn to undertake the management of their diabetes themselves (Mensing, et al., 2000; Ruggiero, et al., 1997). Self-determination theory (Ryan & Deci, 2000) was used as a foundation to explore the mechanisms, within a summer camp, that led to increased perceptions of autonomy support. Research shows autonomy support to be a critical prerequisite for increased autonomous behavior.

With over 350 specialty camps serving youth with diabetes (Diabetes Education and Camping Association, …


A Modified Outdoor Adventure Program Serving Individuals With Cognitive Disabilities Who Present Serious Accommodation Challenges, Leo H. Mcavoy, John Smith, John Rynders, Jeff Jacobs Jan 2006

A Modified Outdoor Adventure Program Serving Individuals With Cognitive Disabilities Who Present Serious Accommodation Challenges, Leo H. Mcavoy, John Smith, John Rynders, Jeff Jacobs

Research in Outdoor Education

When inclusive programming is to be offered in an outdoor adventure context, and attempts are made to welcome individuals who present disability issues that make accommodation unusually challenging, the obstacles to program success can begin to look insurmountable. Research indicates there are a number of benefits realized through participation in inclusive outdoor adventure programs (McAvoy, Schatz, Stutz, Schleien, & Lais, 1989; Anderson, Schleien, McAvoy, Lais, & Seligman, 1997; McAvoy, 2001). There has been a paucity of research focused on persons with cognitive disabilities in outdoor programs that typically go on camping excursions into wilderness or wilderness-like natural areas rather than …


Power Plays: Nerdy Boys And Influential Girls "Playing" In The Outdoors, Katherine J. Pinch Jan 2006

Power Plays: Nerdy Boys And Influential Girls "Playing" In The Outdoors, Katherine J. Pinch

Research in Outdoor Education

A major premise of this study is that gender is a system as well as a part of individual actions. Giddens (1999) described systems as "reproduced relations between actors or collectivities, organized as regular social practices" (p. 127). If one does not see gender as a category, but as a process that structures identity, behavior, and social norms, Giddens' definition of a system may easily be applied to gender. The study was begun with this understanding and a desire to look inside the gender system, as it operated within and through an outdoor adventure program for adolescents, and to explore …


Connectedness In The Wildernes Experience: Interpretation Of Sense Of Place During A National Outdoor Leadership School Instructor Course, Garrett Hutson Jan 2006

Connectedness In The Wildernes Experience: Interpretation Of Sense Of Place During A National Outdoor Leadership School Instructor Course, Garrett Hutson

Research in Outdoor Education

This study explored the concept of sense of place during a 30-day National Outdoor Leadership School (NOLS) extended wilderness experience in a mountain range in the western United States. Sense of place is not a fixed concept, but may be best understood as a moving force that touches people's emotions on a variety of levels through the bonds they form with places (Tuan, 1974). The term has been utilized in such fields as geography and architecture since the early 1970s (Williams & Stewart, 1998). Scholars of leisure, recreation, and outdoor education are increasingly utilizing this concept because it holistically captures …


Predictors Of Perceived Development On Courses From The National Outdoor Leadership School, Jim Sibthorp, Karen Paisley, John Gookin Jan 2006

Predictors Of Perceived Development On Courses From The National Outdoor Leadership School, Jim Sibthorp, Karen Paisley, John Gookin

Research in Outdoor Education

The purpose of this study was to examine some of the potential mechanistic variables related to participant growth and development on courses at the National Outdoor Leadership School (NOLS). The NOLS Outcome Instrument (NOI) was a retrospective pretest posttest created to measure perceived gains in six universal course outcomes targeted by NOLS courses: Communication Skills, Leadership, Expedition Behavior, Judgment in the Outdoors, Outdoor Skills, and Environmental Awareness. Participant level predictors included age, sex, previous expedition experience, and sense of personal empowerment. Course level predictors included were course length, challenge level of the course terrain, group's level of functioning, and the …


Developing Sustainable Access To Bouldering Areas, Dan Pronsolino, Marni Goldenberg Jan 2006

Developing Sustainable Access To Bouldering Areas, Dan Pronsolino, Marni Goldenberg

Research in Outdoor Education

Bouldering is a branch of rock climbing that has introduced unique impacts and concerns for land managers and local climbing organizations. The Access Fund, a climbing advocacy organization, is currently working on an initiative called The Boulder Project to educate boulderers on how to collaborate with land managers and maintain bouldering areas. There is currently a lack of research on the concerns of land management agencies regarding the behavior and impact of boulderers. The purpose of this study was to determine the best practices for minimal impact development and maintenance of bouldering areas according to land management agencies in the …


Rec Needs A New Rhythm Cuz Rap Is Where We're Livin', Brett Lashua, Karen Fox Jan 2006

Rec Needs A New Rhythm Cuz Rap Is Where We're Livin', Brett Lashua, Karen Fox

Aboriginal Policy Research Consortium International (APRCi)

This research presents an autoethnographic strategy for self-reflection by sharing stories consistent with Indigenous methodologies and establishing a frame for re-mixing leisure theory. As an autoethnographic study, we reflect on how we have been engaged, changed, and challenged to rethink understandings of leisure and ourselves as leisure scholar-practitioners as a result of listening to rap music, especially composed by Aboriginal young people. We pause on questions related to how Aboriginal young people challenge leisure theory and its relevance to their lives through their rap and hip hop performances.


Balancing Leisure And Work: Evidence From The Seasonal Home, Susan I. Stewart, Kenneth M. Johnson Jan 2006

Balancing Leisure And Work: Evidence From The Seasonal Home, Susan I. Stewart, Kenneth M. Johnson

Sociology

Seasonal homes are used during leisure time for many recreational activities, yet recent technological innovations have diminished the separation between the work place and the seasonal home. In a survey of Walworth County seasonal home owners, most who work full time report they seldom work during vacations and weekends from their seasonal home. Yet there is a distinct subgroup who do mix work into weekends and vacations for a variety of reasons. The most frequent reasons given by these people for working from the seasonal home were related to the expectations of coworkers and clients. Understanding more about the habits …


Race And Ethnicity In Leisure Behavior: Where Havewe Been And Where Dowe Need To Go?, Dan K. Hibbler Ph.D. Jan 2006

Race And Ethnicity In Leisure Behavior: Where Havewe Been And Where Dowe Need To Go?, Dan K. Hibbler Ph.D.

School of Continuing and Professional Studies Faculty and Staff Works

No abstract provided.


Hazing: What Ohio High School Teachers, Coaches And Administrators Need To Know, Corinne M. Daprano, Meghan Kenney, Peter J. Titlebaum, Michael Triola Jan 2006

Hazing: What Ohio High School Teachers, Coaches And Administrators Need To Know, Corinne M. Daprano, Meghan Kenney, Peter J. Titlebaum, Michael Triola

Health and Sport Science Faculty Publications

Once thought to be primarily an issue of concern for university fraternities and sororities, hazing has emerged as a disturbing trend with an increase in the number of incidents involving high school student athletes. High school coaches, athletic administrators, and teachers must understand that initiation rites of sport teams can sometimes spiral out of control with grave legal and financial consequences for student athletes and school officials. The purposes of this article are to:

  • Define hazing and review the history of anti-hazing legislation in the United States of America.
  • Describe hazing laws in the State of Ohio.
  • Review current research …


Constructing A New Game: J.K. Rowling’S Quidditch And Global Kid Culture, Terri Toles Patkin Jan 2006

Constructing A New Game: J.K. Rowling’S Quidditch And Global Kid Culture, Terri Toles Patkin

Reconstruction: Studies in Contemporary Culture

As part of her wildly popular Harry Potter fantasy series, author J.K. Rowling created a setting of magical characters to populate magical towns, perform magical jobs, purchase magical products -- and play a magical game called Quidditch. This fast-paced team sport played on broomsticks is both a participant and a spectator sport, and forms a nucleus of leisure activity and discourse in the Harry Potter books. From preschoolers to professionals, wizards in Rowling's world incorporate this virtual sport into their everyday lives. Rowling's development of Quidditch -– some have suggested that Rowling's intense dislike of school hockey practices sparked the …


You Need Love And Friendship For This Mission!: The Final Fantasy Series As Social Education For Japanese Youth, Ben Hourigan Jan 2006

You Need Love And Friendship For This Mission!: The Final Fantasy Series As Social Education For Japanese Youth, Ben Hourigan

Reconstruction: Studies in Contemporary Culture

From the mid to late 1990s, popular and academic discourse on video games, particularly in the United States, has focused on their supposed capacity to engender violent and otherwise anti-social behavior in youth. Much like ludologists' recent claims that video games are not a narrative medium, at least one reason for this is that commentators have too narrow an understanding of the diverse range of games that exist. In addition to this, game demonizers have demonstrated an inadequate understanding of the ways games are related to real life. In order to combat these misunderstandings, this chapter analyzes the role of …


The Everyday Life Of Playing Cards, Ruralism, And The Case Of Russian Peasantry, Anna N. Kushkova Jan 2006

The Everyday Life Of Playing Cards, Ruralism, And The Case Of Russian Peasantry, Anna N. Kushkova

Reconstruction: Studies in Contemporary Culture

This chapter addresses the issue of card playing in the Russian village of the second half of the nineteenth century. The author challenges a widely spread stereotype that Russian peasants did not play in any other way that merely for fun or for entertainment, but rather shows that this view is inconsistent with historical reality, which places card play at the center of daily social life. Social changes of village life after peasants' emancipation (1861) brought about systematic contacts of rural and urban population in many provinces of the country. As a result, a number of city habits and practices …


The Playing Card’S Progress: A Brief History Of Cards And Card Games, Joyce Goggin Jan 2006

The Playing Card’S Progress: A Brief History Of Cards And Card Games, Joyce Goggin

Reconstruction: Studies in Contemporary Culture

This article takes as its point of departure the fact that playing and tarot cards have generally been ignored as a topic for scholarly research, and suggests a number of reasons as to why this might be the case. While on the one hand cards are perceived as a trivial object, their long association with the occult and gambling further exacerbates the lack of serious interest taken in them. Moreover, because playing cards were imported into Europe from the East, they have been both directly and indirectly conceptualized as signifiers of oriental otherness and treated as a threat to the …


More Than Girlfriends, Geekettes, And Gladiatixes: Women, Feminism, And Fantasy Role-Playing Games, Rebecca Borah, Inez Schaechterle Jan 2006

More Than Girlfriends, Geekettes, And Gladiatixes: Women, Feminism, And Fantasy Role-Playing Games, Rebecca Borah, Inez Schaechterle

Reconstruction: Studies in Contemporary Culture

[First paragraph]

The only function women have in D&D is to serve cookies. Gary Gygax, the most well known of the creators of Dungeons & Dragons, claims he did not make this remark (Gel214th). That he did or not is perhaps, some thirty years after the introduction of the first fantasy role-playing game, of concern only to him. The problematic position of women players is a secure feature of the RPG zeitgeist. While few male gamers may openly challenge the assumption that women can or should play fantasy role games such as Dungeons & Dragons, the function of …


Geeks At Play: Doing Masculinity In An Online Gaming Site, Natasha Chen Christensen Jan 2006

Geeks At Play: Doing Masculinity In An Online Gaming Site, Natasha Chen Christensen

Reconstruction: Studies in Contemporary Culture

This paper uses data taken from chat logs within a first person shooter game, Quake Online, in order to explore the performance of gender online. Previous research has shown how physicality is given a position of importance in institutions where masculinity is developed and reproduced such as sports and war; cyberspace offers the opportunity of divorcing the performance of masculinity from the body. Researchers of gender in cyberspace are divided into two perspectives about the effect of the absence of a physical body on the performance of gender: One camp believes that without the constraints of the body, gender in …


Multi-Player Computer Gaming: Better Than Playing (Pc Games) With Yourself, Melanie Swalwell Jan 2006

Multi-Player Computer Gaming: Better Than Playing (Pc Games) With Yourself, Melanie Swalwell

Reconstruction: Studies in Contemporary Culture

Based on research conducted with a multiplayer gaming group, this article introduces and critically outlines the phenomenon of lanning, the practice where computer game players get together to play each other over a local area network or LAN. The author argues that lanning presents a significant challenge to a number of ingrained assumptions about computer gaming. Primary amongst these is that lanning entails players meeting, not just in the virtual world of a game, but also face to face, dealing a blow to theories that gamers are anti-social. The author argues that the sociality of this form of gameplay also …


Body Matters In Massively Multiplayer Online Role-Playing Games, C. Jason Smith Jan 2006

Body Matters In Massively Multiplayer Online Role-Playing Games, C. Jason Smith

Reconstruction: Studies in Contemporary Culture

The virtual body is already here. Though not as “seamless” as the virtual body envisioned in cyberpunk literature and made popular in films like The Lawnmower Man (1992), hundreds of thousands of people in over 114 countries (“Visitor Center”) daily log into massively multiplayer online role-playing games like Everquest, Ultima Online, Anarchy Online, and Earth and Beyond. These massively multi-player online role-playing games (MMORPGs or MMOs for short) [1] combine the extensive rule systems of traditional role-playing games (or RPGs) such as Advanced Dungeons & Dragons with computer graphic technology and online chat. In these computer …


Montana Travel Research: 2006, Norma P. Nickerson, Mellisa Bruns-Dubois, James Wilton Jan 2006

Montana Travel Research: 2006, Norma P. Nickerson, Mellisa Bruns-Dubois, James Wilton

Institute for Tourism and Recreation Research Publications

Outlook for 2006 and Review of 2005.