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Algebraic Geometry Commons

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Full-Text Articles in Algebraic Geometry

Certified Computation Of Julia Sets Via Numerical Methods, Hannah Kaufman Aug 2025

Certified Computation Of Julia Sets Via Numerical Methods, Hannah Kaufman

All Theses

The chaotic and fractal nature of Julia sets makes them difficult to graph. This research aims to provide graphical approximations of Julia sets with known and guaranteed levels of accuracy. We implement three methods to approximate Julia sets with c values chosen from the main cardioid of the Mandelbrot set. Each method utilizes different properties of these Julia sets. The exclusion method makes use of the fact that a Julia set of this type is topologically a circle. Attracting and repelling fixed points are used to find a region on the interior of the Julia set and a region on …


Identifying Trace Affine Linear Sets Using Homotopy Continuation, Julianne Mckay Aug 2022

Identifying Trace Affine Linear Sets Using Homotopy Continuation, Julianne Mckay

All Theses

We investigate how the coefficients of a sparse polynomial system influence the sum, or the trace, of its solutions. We discuss an extension of the classical trace test in numerical algebraic geometry to sparse polynomial systems. Two known methods for identifying a trace affine linear subset of the support of a sparse polynomial system use sparse resultants and polyhedral geometry, respectively. We introduce a new approach which provides more precise classifications of trace affine linear sets than was previously known. For this new approach, we developed software in Macaulay2.


Acceleration Skinning: Kinematics-Driven Cartoon Effects For Articulated Characters, Niranjan Kalyanasundaram Dec 2021

Acceleration Skinning: Kinematics-Driven Cartoon Effects For Articulated Characters, Niranjan Kalyanasundaram

All Theses

Secondary effects are key to adding fluidity and style to animation. This thesis introduces the idea of “Acceleration Skinning” following a recent well-received technique, Velocity Skinning, to automatically create secondary motion in character animation by modifying the standard pipeline for skeletal rig skinning. These effects, which animators may refer to as squash and stretch or drag, attempt to create an illusion of inertia. In this thesis, I extend the Velocity Skinning technique to include acceleration for creating a wider gamut of cartoon effects. I explore three new deformers that make use of this Acceleration Skinning framework: followthrough, centripetal stretch, and …