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Articles 181 - 191 of 191
Full-Text Articles in Theory and Algorithms
Staging Transformations For Multimodal Web Interaction Management, Michael Narayan, Christopher Williams, Saverio Perugini, Naren Ramakrishnan
Staging Transformations For Multimodal Web Interaction Management, Michael Narayan, Christopher Williams, Saverio Perugini, Naren Ramakrishnan
Computer Science Faculty Publications
Multimodal interfaces are becoming increasingly ubiquitous with the advent of mobile devices, accessibility considerations, and novel software technologies that combine diverse interaction media. In addition to improving access and delivery capabilities, such interfaces enable flexible and personalized dialogs with websites, much like a conversation between humans. In this paper, we present a software framework for multimodal web interaction management that supports mixed-initiative dialogs between users and websites. A mixed-initiative dialog is one where the user and the website take turns changing the flow of interaction. The framework supports the functional specification and realization of such dialogs using staging transformations – …
Program Transformations For Information Personalization, Saverio Perugini
Program Transformations For Information Personalization, Saverio Perugini
Computer Science Faculty Publications
Personalization constitutes the mechanisms and technologies necessary to customize information access to the end-user. It can be defined as the automatic adjustment of information content, structure, and presentation. The central thesis of this dissertation is that modeling interaction explicitly in a representation, and studying how partial information can be harnessed in it by program transformations to direct the flow of the interaction, can provide insight into, reveal opportunities for, and define a model for personalized interaction. To evaluate this thesis, a formal modeling methodology is developed for personalizing interactions with information systems, especially hierarchical hypermedia, based on program transformations. The …
Automatically Generating Interfaces For Personalized Interaction With Digital Libraries, Saverio Perugini, Naren Ramakrishnan, Edward A. Fox
Automatically Generating Interfaces For Personalized Interaction With Digital Libraries, Saverio Perugini, Naren Ramakrishnan, Edward A. Fox
Computer Science Faculty Publications
We present an approach to automatically generate interfaces supporting personalized interaction with digital libraries; these interfaces augment the user-DL dialog by empowering the user to (optionally) supply out-of-turn information during an interaction, flatten or restructure the dialog, and inquire about dialog options. Interfaces generated using this approach for CITIDEL are described.
The Staging Transformation Approach To Mixing Initiative, Robert Capra, Michael Narayan, Saverio Perugini, Naren Ramakrishnan, Manuel A. Pérez-Quiñones
The Staging Transformation Approach To Mixing Initiative, Robert Capra, Michael Narayan, Saverio Perugini, Naren Ramakrishnan, Manuel A. Pérez-Quiñones
Computer Science Faculty Publications
Mixed-initiative interaction is an important facet of many conversational interfaces, flexible planning architectures, intelligent tutoring systems, and interactive information retrieval systems. Software systems for mixed-initiative interaction must enable us to both operationalize the mixing of initiative (i.e., support the creation of practical dialogs) and to reason in real-time about how a flexible mode of interaction can be supported (e.g., from a meta-dialog standpoint). In this paper, we present the staging transformation approach to mixing initiative, where a dialog script captures the structure of the dialog and dialog control processes are realized through generous use of program transformation techniques (e.g., partial …
Personalizing Interactions With Information Systems, Saverio Perugini, Naren Ramakrishnan
Personalizing Interactions With Information Systems, Saverio Perugini, Naren Ramakrishnan
Computer Science Faculty Publications
Personalization constitutes the mechanisms and technologies necessary to customize information access to the end-user. It can be defined as the automatic adjustment of information content, structure, and presentation tailored to the individual. In this chapter, we study personalization from the viewpoint of personalizing interaction. The survey covers mechanisms for information-finding on the web, advanced information retrieval systems, dialog-based applications, and mobile access paradigms. Specific emphasis is placed on studying how users interact with an information system and how the system can encourage and foster interaction. This helps bring out the role of the personalization system as a facilitator which reconciles …
Warcraft Iii - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.
Warcraft Iii - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.
Moving AI Lab: 2D Maps and Benchmark Problems
Maps extracted from Warcraft III from Blizzard Corp. for use and distribution as benchmark problems.
Contains 36 maps and benchmark problem sets, scaled to 512x512 and converted to a simple grid-based format.
The Partial Evaluation Approach To Information Personalization, Naren Ramakrishnan, Saverio Perugini
The Partial Evaluation Approach To Information Personalization, Naren Ramakrishnan, Saverio Perugini
Computer Science Faculty Publications
Information personalization refers to the automatic adjustment of information content, structure, and presentation tailored to an individual user. By reducing information overload and customizing information access, personalization systems have emerged as an important segment of the Internet economy. This paper presents a systematic modeling methodology— PIPE (‘Personalization is Partial Evaluation’) — for personalization. Personalization systems are designed and implemented in PIPE by modeling an information-seeking interaction in a programmatic representation. The representation supports the description of information-seeking activities as partial information and their subsequent realization by partial evaluation, a technique for specializing programs. We describe the modeling methodology at a …
Baldur's Gate Ii - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp
Baldur's Gate Ii - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp
Moving AI Lab: 2D Maps and Benchmark Problems
Maps extracted by Yngvi Björnsson from Baldur's Gate II with explicit permission from BioWare Corp. for use and distribution as benchmark problems.
Contains 75 maps and benchmark problem sets scaled to 512 x 512 and 120 original scale maps.
Personalizing The Gams Cross-Index, Saverio Perugini, Priya Lakshminarayanan, Naren Ramakrishnan
Personalizing The Gams Cross-Index, Saverio Perugini, Priya Lakshminarayanan, Naren Ramakrishnan
Computer Science Faculty Publications
The NIST Guide to Available Mathematical Software (GAMS) system at http://gams.nist .gov serves as the gateway to thousands of scientific codes and modules for numerical computation. We describe the PIPE personalization facility for GAMS, whereby content from the cross-index is specialized for a user desiring software recommendations for a specific problem instance. The key idea is to (i) mine structure, and (ii) exploit it in a programmatic manner to generate personalized web pages. Our approach supports both content-based and collaborative personalization and enables information integration from multiple (and complementary) web resources. We present case studies for the domain of linear, …
Starcraft - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.
Starcraft - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.
Moving AI Lab: 2D Maps and Benchmark Problems
Maps extracted from Starcraft from Blizzard Corp. for use and distribution as benchmark problems.
Contains 75 maps and benchmark problem sets, converted to standard format by Dave Churchill and post-processed to remove all but the largest connected component.
The Quest For The Gnarl, Rudy Rucker
The Quest For The Gnarl, Rudy Rucker
SWITCH
The article describes some of the author’s own image-generating computer programs that he describes as “gnarly”. He began writing a simple spirograph program based off simple sine wave function called Spiro. Later transitioned into writing with C and better programs using more nonlinear feedback. Where Spiro is based on a simple sine wave function, Vine uses a nested sine function: the sine of the sine. The need for a more complicated computational approach lead to iteration and parallelism. Julgnarl uses Iteration and Calife uses parallelism. Calife shows one-dimensional cellular automata: spaces in which virtual computers are lined up like beads …