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Articles 121 - 133 of 133

Full-Text Articles in Theory and Algorithms

Program Transformations For Information Personalization, Saverio Perugini Jan 2004

Program Transformations For Information Personalization, Saverio Perugini

Computer Science Faculty Publications

Personalization constitutes the mechanisms and technologies necessary to customize information access to the end-user. It can be defined as the automatic adjustment of information content, structure, and presentation. The central thesis of this dissertation is that modeling interaction explicitly in a representation, and studying how partial information can be harnessed in it by program transformations to direct the flow of the interaction, can provide insight into, reveal opportunities for, and define a model for personalized interaction. To evaluate this thesis, a formal modeling methodology is developed for personalizing interactions with information systems, especially hierarchical hypermedia, based on program transformations. The …


Automatically Generating Interfaces For Personalized Interaction With Digital Libraries, Saverio Perugini, Naren Ramakrishnan, Edward A. Fox Jan 2004

Automatically Generating Interfaces For Personalized Interaction With Digital Libraries, Saverio Perugini, Naren Ramakrishnan, Edward A. Fox

Computer Science Faculty Publications

We present an approach to automatically generate interfaces supporting personalized interaction with digital libraries; these interfaces augment the user-DL dialog by empowering the user to (optionally) supply out-of-turn information during an interaction, flatten or restructure the dialog, and inquire about dialog options. Interfaces generated using this approach for CITIDEL are described.


A Robust Dissolve Detector By Support Vector Machine, Chong-Wah Ngo Nov 2003

A Robust Dissolve Detector By Support Vector Machine, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

In this paper, we propose a novel approach for the robust detection and classification of dissolve sequences in videos. Our approach is based on the multi-resolution representation of temporal slices extracted from 3D image volume. At the low-resolution (LR) scale, the problem of dissolve detection is reduced as cut transition detection. At the highresolution (HR) space, Gabor wavelet features are computed for regions that surround the cuts located at LR scale. The computed features are then input to support vector machines for pattern classification. Encouraging results have been obtained through experiments.


Synchronization Of Lecture Videos And Electronic Slides By Video Text Analysis, Feng Wang, Chong-Wah Ngo, Ting-Chuen Pong Nov 2003

Synchronization Of Lecture Videos And Electronic Slides By Video Text Analysis, Feng Wang, Chong-Wah Ngo, Ting-Chuen Pong

Research Collection School Of Computing and Information Systems

An essential goal of structuring lecture videos captured in live presentation is to provide a synchronized view of video clips and electronic slides. This paper presents an automatic approach to match video clips and slides based on the analysis of text embedded in lecture videos. We describe a method to reconstruct high-resolution video texts from multiple keyframes for robust OCRrecognition. A two-stage matching algorithm based on the title and content similarity measures between video clips and slides is also proposed.


The Staging Transformation Approach To Mixing Initiative, Robert Capra, Michael Narayan, Saverio Perugini, Naren Ramakrishnan, Manuel A. Pérez-Quiñones Jan 2003

The Staging Transformation Approach To Mixing Initiative, Robert Capra, Michael Narayan, Saverio Perugini, Naren Ramakrishnan, Manuel A. Pérez-Quiñones

Computer Science Faculty Publications

Mixed-initiative interaction is an important facet of many conversational interfaces, flexible planning architectures, intelligent tutoring systems, and interactive information retrieval systems. Software systems for mixed-initiative interaction must enable us to both operationalize the mixing of initiative (i.e., support the creation of practical dialogs) and to reason in real-time about how a flexible mode of interaction can be supported (e.g., from a meta-dialog standpoint). In this paper, we present the staging transformation approach to mixing initiative, where a dialog script captures the structure of the dialog and dialog control processes are realized through generous use of program transformation techniques (e.g., partial …


Personalizing Interactions With Information Systems, Saverio Perugini, Naren Ramakrishnan Jan 2003

Personalizing Interactions With Information Systems, Saverio Perugini, Naren Ramakrishnan

Computer Science Faculty Publications

Personalization constitutes the mechanisms and technologies necessary to customize information access to the end-user. It can be defined as the automatic adjustment of information content, structure, and presentation tailored to the individual. In this chapter, we study personalization from the viewpoint of personalizing interaction. The survey covers mechanisms for information-finding on the web, advanced information retrieval systems, dialog-based applications, and mobile access paradigms. Specific emphasis is placed on studying how users interact with an information system and how the system can encourage and foster interaction. This helps bring out the role of the personalization system as a facilitator which reconciles …


The Partial Evaluation Approach To Information Personalization, Naren Ramakrishnan, Saverio Perugini Jan 2001

The Partial Evaluation Approach To Information Personalization, Naren Ramakrishnan, Saverio Perugini

Computer Science Faculty Publications

Information personalization refers to the automatic adjustment of information content, structure, and presentation tailored to an individual user. By reducing information overload and customizing information access, personalization systems have emerged as an important segment of the Internet economy. This paper presents a systematic modeling methodology— PIPE (‘Personalization is Partial Evaluation’) — for personalization. Personalization systems are designed and implemented in PIPE by modeling an information-seeking interaction in a programmatic representation. The representation supports the description of information-seeking activities as partial information and their subsequent realization by partial evaluation, a technique for specializing programs. We describe the modeling methodology at a …


Motion-Based Video Representation For Scene Change Detection, Chong-Wah Ngo, Ting-Chuen Pong, Hong-Jiang Zhang, Roland T. Chin Sep 2000

Motion-Based Video Representation For Scene Change Detection, Chong-Wah Ngo, Ting-Chuen Pong, Hong-Jiang Zhang, Roland T. Chin

Research Collection School Of Computing and Information Systems

We present a new ly developed scheme for automatical ly partitioning videos into scenes. A scene is general ly referred to as a group of shots taken place in the same site. In this paper, we first propose a motion annotation algorithm based on the analysis of spatiotemporal image volumes. The algorithm characterizes the motions within shots by extracting and analyzing the motion trajectories encoded in the temporal slices of image volumes. A motion-based keyframe computing and selection strategy is thus proposed to compactly represent the content of shots. With these techniques, we further present a scene change detection algorithm …


Personalizing The Gams Cross-Index, Saverio Perugini, Priya Lakshminarayanan, Naren Ramakrishnan Jan 2000

Personalizing The Gams Cross-Index, Saverio Perugini, Priya Lakshminarayanan, Naren Ramakrishnan

Computer Science Faculty Publications

The NIST Guide to Available Mathematical Software (GAMS) system at http://gams.nist .gov serves as the gateway to thousands of scientific codes and modules for numerical computation. We describe the PIPE personalization facility for GAMS, whereby content from the cross-index is specialized for a user desiring software recommendations for a specific problem instance. The key idea is to (i) mine structure, and (ii) exploit it in a programmatic manner to generate personalized web pages. Our approach supports both content-based and collaborative personalization and enables information integration from multiple (and complementary) web resources. We present case studies for the domain of linear, …


A 2d Dwt Architecture Suitable For The Embedded Zerotree Wavelet Algorithm, James Martinez Jan 1999

A 2d Dwt Architecture Suitable For The Embedded Zerotree Wavelet Algorithm, James Martinez

Theses : Honours

Digital Imaging has had an enormous impact on industrial applications such as the Internet and video-phone systems. However, demand for industrial applications is growing enormously. In particular, internet application users are, growing at a near exponential rate. The sharp increase in applications using digital images has caused much emphasis on the fields of image coding, storage, processing and communications. New techniques are continuously developed with the main aim of increasing efficiency. Image coding is in particular a field of great commercial interest. A digital image requires a large amount of data to be created. This large amount of data causes …


Neural Generalized Predictive Control For Real-Time Control, Donald I. Soloway Jul 1996

Neural Generalized Predictive Control For Real-Time Control, Donald I. Soloway

Electrical & Computer Engineering Theses & Dissertations

In this thesis a computationally efficient Generalized Predictive Control (GPC) algorithm is presented and implemented. The algorithm is more efficient than others because the number of iterations needed for convergence is significantly lower with Newton-Raphson. The main additional cost with Newton-Raphson algorithm is the calculation of the Hessian. This overhead is not a problem because of the reduced number of iterations, making the algorithm suitable for real-time control. For nonlinear control applications, a neural network is used as a dynamical system predictor leading to a Neural Generalized Predictive Control (NGPC) algorithm which is presented in detail in this thesis. An …


The Quest For The Gnarl, Rudy Rucker May 1996

The Quest For The Gnarl, Rudy Rucker

SWITCH

The article describes some of the author’s own image-generating computer programs that he describes as “gnarly”. He began writing a simple spirograph program based off simple sine wave function called Spiro. Later transitioned into writing with C and better programs using more nonlinear feedback. Where Spiro is based on a simple sine wave function, Vine uses a nested sine function: the sine of the sine. The need for a more complicated computational approach lead to iteration and parallelism. Julgnarl uses Iteration and Calife uses parallelism. Calife shows one-dimensional cellular automata: spaces in which virtual computers are lined up like beads …


Gnarly Rantings About The Hacker And The Ants, Rudy Rucker May 1996

Gnarly Rantings About The Hacker And The Ants, Rudy Rucker

SWITCH

The article is an excerpt from Rucker’s book “The Happy Mutant”. It begins with his reflection of his career with GoMotion. He discusses the relation that he saw between design and cyberspace. Later he discusses his experience with a game a colleague found on the net: a virtual world where player is an ant. He talks about the struggles he goes through in this virtual world because of game difficulty and poor visuals. He ties it all in with how the Silicon Valley works in a similar way, and is filled with hackers and programers all needing each other to …