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Full-Text Articles in Systems Architecture

Pvw: Designing Virtual World Server Infrastructure, Francis Chang, C. Mic Bowman, Wu-Chi Feng Jan 2010

Pvw: Designing Virtual World Server Infrastructure, Francis Chang, C. Mic Bowman, Wu-Chi Feng

Computer Science Faculty Publications and Presentations

This paper presents a high level overview of PVW (Partitioned Virtual Worlds), a distributed system architecture for the management of virtual worlds. PVW is designed to support arbitrarily large and complex virtual worlds while accommodating dynamic and highly variable user population and content distribution density. The PVW approach enables the task of simulating and managing the virtual world to be distributed over many servers by spatially partitioning the environment into a hierarchical structure. This structure is useful both for balancing the simulation load across many nodes, as well as features such as geometric simplification and distribution of dynamic content.


Xpu: A Distributed Architecture For Metaverses, Francis Chang, C. Mic Bowman, Wu-Chi Feng Jan 2010

Xpu: A Distributed Architecture For Metaverses, Francis Chang, C. Mic Bowman, Wu-Chi Feng

Computer Science Faculty Publications and Presentations

A significant problem of designing 3D virtual worlds (such as metaverses) is developing a scalable architecture that can manage millions of simultaneous users in an interactive 3D environment. This paper presents XPU (Extremely Partitioned Universe), a hierarchical client-server architecture for developing highly scalable metaverses. This design addresses the problem of dynamically partitioning the world to manage network and computing resources.


A Study Of Dynamic Optimization Techniques: Lessons And Directions In Kernel Design, Calton Pu, Jonathan Walpole Jan 1993

A Study Of Dynamic Optimization Techniques: Lessons And Directions In Kernel Design, Calton Pu, Jonathan Walpole

Computer Science Faculty Publications and Presentations

The Synthesis kernel [21,22,23,27,28] showed that dynamic code generation, software feedback, and fine-grain modular kernel organization are useful implementation techniques for improving the performance of operating system kernels. In addition, and perhaps more importantly, we discovered that there are strong interactions between the techniques. Hence, a careful and systematic combination of the techniques can be very powerful even though each one by itself may have serious limitations. By identifying these interactions we illustrate the problems of applying each technique in isolation to existing kernels. We also highlight the important common under-pinnings of the Synthesis experience and present our ideas on …