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Articles 61 - 90 of 98
Full-Text Articles in Other Computer Sciences
A Cluster Analysis Of Challenging Behaviors In Autism Spectrum Disorder, Elizabeth Stevens, Abigail Atchison, Laura Stevens, Esther Hong, Doreen Granpeesheh, Dennis Dixon, Erik J. Linstead
A Cluster Analysis Of Challenging Behaviors In Autism Spectrum Disorder, Elizabeth Stevens, Abigail Atchison, Laura Stevens, Esther Hong, Doreen Granpeesheh, Dennis Dixon, Erik J. Linstead
Mathematics, Physics, and Computer Science Faculty Articles and Research
We apply cluster analysis to a sample of 2,116 children with Autism Spectrum Disorder in order to identify patterns of challenging behaviors observed in home and centerbased clinical settings. The largest study of this type to date, and the first to employ machine learning, our results indicate that while the presence of multiple challenging behaviors is common, in most cases a dominant behavior emerges. Furthermore, the trend is also observed when we train our cluster models on the male and female samples separately. This work provides a basis for future studies to understand the relationship of challenging behavior profiles to …
Critical Digital Literacies Across Scales And Beneath The Screen, Noah Asher Golden
Critical Digital Literacies Across Scales And Beneath The Screen, Noah Asher Golden
Education Faculty Articles and Research
Digital technologies and education scholarship tend to focus on either individual creative design or analysis of the political economy. To better understand how ideologies travel across networks, critical digital literacies must focus on enactments beneath the screen, as the linguistic constructs known as software can enact interests across scales of activity to “disembed” local actions and meaning. Investigations of these mobilities and disembedding effects challenge popular notions of digital technologies as neutral, rendering overt the ways that algorithms can naturalize manifestations of power and social arrangements. Such a framework allows for descriptive analyses of the ways hegemonic discourses are enacted …
Using Tablet Technologies To Engage And Motivate Urban High School Students, Nicol R. Howard, Keith Howard
Using Tablet Technologies To Engage And Motivate Urban High School Students, Nicol R. Howard, Keith Howard
Education Faculty Articles and Research
In this two-year study, researchers examined the impact of using tablet technologies across content areas in an urban high school setting. Class observations provided notable examples of how student motivation and learning appeared to be enhanced by use of the iPads in conjunction with opportunities to collaborate and be creative in the context of their learning. Interviews from a set of teachers with a range of classroom teaching experience provided multiple perspectives of the program’s impact. The opportunity for teachers and students to have the flexibility to select the apps they believe achieve curricular and/or learning goals supports the shift …
Game Design & Development Curriculum: History & Future Directions, Elizabeth L. Lawley, Roger Altizer, Tracy Fullerton, Andrew Phelps, Constance Steinkuehler
Game Design & Development Curriculum: History & Future Directions, Elizabeth L. Lawley, Roger Altizer, Tracy Fullerton, Andrew Phelps, Constance Steinkuehler
Presentations and other scholarship
It has been nearly twenty years since the first undergraduate degree program in computer game development was established in 1998. Since that time, the number and size of programs in game design and development have grown at a rapid pace. While there were early efforts to establish curricular guidelines for the field, these face a number of challenges given the diverse range of academic homes for game-related programs. This panel will address the history of curricular development in the field, both in individual programs and across institutions. It will also explore the potential risks and rewards of developing curricular and/or …
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …
Cirt News - January 2017, Center For Instruction & Research Technology (Cirt)
Cirt News - January 2017, Center For Instruction & Research Technology (Cirt)
CIRT News
This issue contains the following articles:
Faculty Spotlight: Using 3D Printing to Create Custom Lab Tools
Director's Message: Key Issues in Teaching and Learning
Upcoming Events
Digital Thinking: Copyright Resources for Faculty
Best Practices Online: Implementing E-Journals into Your Course
Canvas News
New in CIRT: Fresh Faces & New Equipment
Blended Learning For Faculty Professional Development Incorporating Knowledge Management Principles, Julie E. Hewitt
Blended Learning For Faculty Professional Development Incorporating Knowledge Management Principles, Julie E. Hewitt
CCAC Theses and Dissertations
Adjunct faculty comprise a large percentage of part-time faculty for many colleges and universities today. Adjunct faculty are hired because they are experts in their content areas; however, this does not guarantee that they are skilled in effective classroom management. These instructors can become bewildered and frustrated because they lack the knowledge and skills that are needed to run an effective classroom.
While educational organizations have adopted blended learning environments as an effective delivery method for their students, this method has not gained much traction as a way to deliver instruction to their own employees. Thus, there are opportunities to …
An Empirical Study Of Authentication Methods To Secure E-Learning System Activities Against Impersonation Fraud, Shauna Beaudin
An Empirical Study Of Authentication Methods To Secure E-Learning System Activities Against Impersonation Fraud, Shauna Beaudin
CCAC Theses and Dissertations
Studies have revealed that securing Information Systems (IS) from intentional misuse is a concern among organizations today. The use of Web-based systems has grown dramatically across industries including e-commerce, e-banking, e-government, and e learning to name a few. Web-based systems provide e-services through a number of diverse activities. The demand for e-learning systems in both academic and non-academic organizations has increased the need to improve security against impersonation fraud. Although there are a number of studies focused on securing Web-based systems from Information Systems (IS) misuse, research has recognized the importance of identifying suitable levels of authenticating strength for various …
Effective Teaching Practices In Online Higher Education, Kim Mcmurtry
Effective Teaching Practices In Online Higher Education, Kim Mcmurtry
CCAC Theses and Dissertations
In the context of continuing growth in online higher education in the United States, students are struggling to succeed, as evidenced by lower course outcomes and lower retention rates in online courses in comparison with face-to-face courses. The problem identified for investigation is how university instructors can ensure that effective teaching and learning is happening in their online courses. The research questions were:
- What are the best practices of effective online teaching in higher education according to current research?
- How do exemplary online instructors enact teaching presence in higher education?
- What are the best practices of effective online teaching in …
Teaching Presence And Intellectual Climate In A Structured Online Learning Environment, Janice Marie Orcutt
Teaching Presence And Intellectual Climate In A Structured Online Learning Environment, Janice Marie Orcutt
CCAC Theses and Dissertations
Teaching presence and its implications for the intellectual climate of an online classroom cannot be fully understood unless explored from the perspective of the instructors who experience it. Framed in the theoretical perspective of the Community of Inquiry (CoI) model, this collective case study investigated the actions, intentions and perceptions of instructors with the intent of developing an in-depth understanding of the phenomenon of teaching presence as it was established in a structured online learning environment.
The experiences of selected successful instructors in this specific online context were explored to gain insight on how pedagogical choices influenced the establishment of …
The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli
The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli
Zea E-Books Collection
“The Digital Incunabula is Patrick Aievoli’s personal sonnet through media, interaction and communication design. He carefully crafts each evolutionary step into ripples that are supported by his own storied professional and academic experiences. It’s full of facts, terms and historical information which makes it perfect for anyone looking to flat out learn!” ● James Pannafino, Professor, Millersville University & Interaction Design
“This is a serious work that will find a broad community of readers. The depth and breadth of Aievoli’s experience in the publication industry give his voice and ideas credibility in the extreme. This book will inspire deep reflection.” …
Naturalists’ Perspectives On The Use Of Mobile Technology During A Nature Hike, Aubin Marishka Radzewicz St. Clair
Naturalists’ Perspectives On The Use Of Mobile Technology During A Nature Hike, Aubin Marishka Radzewicz St. Clair
Master's Theses
Naturalists act as our link between scientific knowledge and the public’s understanding of natural history and conservation efforts. In order for them to succeed, they need access to reference materials as well as up-to-date information (Mankin, Warner, & Anderson, 1999). Incorporating mobile technology (i.e. tablets) into naturalists’ endeavors in natural history and environmental education can be used as supportive and educational tools. My project investigated how newly trained naturalists used tablet technology while leading groups of children on nature hikes. I investigated naturalists’ views on the use of mobile technology as a tool during the hikes. My research was guided …
An Application Of The Autism Management Platform To Tracking Student Progress In The Special Education Environment, Ryan Thomas Burns
An Application Of The Autism Management Platform To Tracking Student Progress In The Special Education Environment, Ryan Thomas Burns
Computational and Data Sciences Theses
In the age of online courses and digital textbooks, several areas of academia, such as special education, are far behind in the technological revolution. Some teachers use long unstructured digital documents, while others maintain large physical files for students containing every piece of information or coursework they have ever received. Could these extremely unstructured approaches to data collection and aggregation be streamlined with a software platform built specifically for this purpose? Could this platform also be built to accommodate multiple integrations and practical new features? Most importantly, in terms of usability, would this software be enjoyable to use? The Autism …
Determinants Of Intention To Use New Technology: An Investigation Of Students In Higher Education, Yolanda Dupree
Determinants Of Intention To Use New Technology: An Investigation Of Students In Higher Education, Yolanda Dupree
CCAC Theses and Dissertations
The federal government continues to monitor the cost of paper texts as an essential component of postsecondary education expenses. The Higher Education Act (HEA), which was initially passed in 1965, was created to buttress the educational resources of colleges and universities. Along with addressing the benefits of financial aid in postsecondary and higher education, the act referenced the projected financial burdens of paper texts. The last 2008 reauthorization suggested that colleges and universities develop plans to reduce the costs of college. Congress is currently working to reauthorize the legislation. Based on this information, the problem identified in this study explored …
Improving The Efficacy Of Web-Based Educational Outreach In Ecology, Gregory R. Goldsmith, Andrew D. Fulton, Colin D. Witherill, Javier F. Espeleta
Improving The Efficacy Of Web-Based Educational Outreach In Ecology, Gregory R. Goldsmith, Andrew D. Fulton, Colin D. Witherill, Javier F. Espeleta
Biology, Chemistry, and Environmental Sciences Faculty Articles and Research
Scientists are increasingly engaging the web to provide formal and informal science education opportunities. Despite the prolific growth of web-based resources, systematic evaluation and assessment of their efficacy remains limited. We used clickstream analytics, a widely available method for tracking website visitors and their behavior, to evaluate 60,000 visits over three years to an educational website focused on ecology. Visits originating from search engine queries were a small proportion of the traffic, suggesting the need to actively promote websites to drive visitation. However, the number of visits referred to the website per social media post varied depending on the social …
Campus Paper Waste, Joshua E. Randall
Campus Paper Waste, Joshua E. Randall
Journal of Undergraduate Research at Minnesota State University, Mankato
The fall of 2004 at Minnesota State University, a new program called MavPrint was introduced. The user submits a document to be printed at a computer, the expense is deducted from their account, and then their document can be retrieved from any MavPrint station. In years past printing had been free, but seeing how according to Bryan Schneider, the director of Technical Services at Minnesota State University – Mankato, from the year 2003 to the year 2004 the printing costs for the University rose 200 percent, they felt it was time to make a change. MSU students printed out over …
Digital Scholarship: Applying Digital Tools To Undergraduate Student Research Papers, A Proposal For A Freshman Seminar. Part I: Definition Of Student Research Methodology, Charles W. Kann
Computer Science Faculty Publications
There are many digital tools that can be used for research and presentation in nearly every college discipline, including the social sciences and humanities. These tools hold the promise to radically change both the process and products of research. But in their application these tools have failed miserably to live up to their promise.
This paper is based on the hypothesis that one reason these tools do reach their potential is that there is no systemic way to include them in research process, resulting in the tools being seen as ways to improve the final research product. This results in …
Overcoming Roadblocks In Introducing Virtual World Technology To High Schools, Casey Dylan Bailey
Overcoming Roadblocks In Introducing Virtual World Technology To High Schools, Casey Dylan Bailey
Graduate Theses and Dissertations
The EAST (Environmental And Spatial Technology) Initiative is a non-profit educational organization that provides students in over two hundred schools in eight states with access to advanced computing technologies for the purpose of enabling students to develop technical skills early and to produce solutions to local community problems. Although many high-end technologies are available through EAST, they are desktop solutions that individual students use and there are none that enable students within a school or between schools to collaborate.
This thesis is a saga that documents the identification and removal of many roadblocks to introducing a 3D multi-user virtual simulation …
Introduction To Parallel Computation, Clinton Mckay
Introduction To Parallel Computation, Clinton Mckay
Graduate Student Theses, Dissertations, & Professional Papers
Introduction to Parallel Computing is a course designed to educate students on how to use the parallel libraries and tools provided by modern operating systems and massively parallel computer graphics hardware.
Using a series of lectures and hands-on exercises. Students will learn about parallel algorithms and concepts that will aid them in analyzing a problem and constructing a parallel solution, if possible, using the tools available to their disposal.
The course consists of lectures, projects, quizzes, and homework. The combination of these components will deliver the necessary domain knowledge to students, test them, and in the process train them to …
“You Know You’Re Going To Fail, Right?”: Learning From Design Flaws In Just Press Play At Rit, Elizabeth L. Lawley, Andrew Phelps
“You Know You’Re Going To Fail, Right?”: Learning From Design Flaws In Just Press Play At Rit, Elizabeth L. Lawley, Andrew Phelps
Presentations and other scholarship
Abstract: In the fall of 2010, faculty in the School of Interactive Games & Media at the Rochester Institute of Technology began the initial planning for an achievement system meant to recognize and reward student engagement in non-curricular activities—specifically activities that successful graduates of the program regularly cited as significant factors in their undergraduate experience. This paper describes the design process used to create the initial version of the Just Press Play system, the results of the implementation during the 2011-12 academic year, and the significant redesign of the system that took place based on assessment of the first year …
Broad Vision: The Art & Science Of Looking, Heather Barnett, John R. A. Smith
Broad Vision: The Art & Science Of Looking, Heather Barnett, John R. A. Smith
The Transdisciplinary STEAM+ Journal
Undergraduate students and academic staff from diverse disciplines in the arts and sciences investigated questions of mediated vision through a year-long interdisciplinary research project at the University of Westminster, London, United Kingdom. The Broad Vision project explored the perception and interpretation of microscopic worlds, and investigated the benefits and challenges of working across disciplinary divides in a university setting. This article describes the three-phase model for interdisciplinary learning and research developed through the project, providing a valuable case study for inquiry based art/science education.
Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley
Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley
USF Tampa Graduate Theses and Dissertations
This descriptive case study examined adolescents' and emerging adults' literate and social practices within the context of a role-play-game (RPG) forum, investigating the ways participants read and collaboratively composed within this space. As a researcher, I was interested in how this space functioned and how the interactions between members impacted their composing processes, with particular attention to the role of online spaces and popular culture in adolescents' motivation to engage in this forum. This study was guided by three research questions: (1) In what ways is Trelis Weyr, an RPG forum, organized as a virtual environment?; (2) In what ways, …
Teaching Introductory Programming Concepts: A Comparison Of Scratch And Arduino, Anne Beug
Teaching Introductory Programming Concepts: A Comparison Of Scratch And Arduino, Anne Beug
Master's Theses
Computing has become an integral part of modern America. The Bureau of Labor Statistics estimates that between 2008 and 2018, the United States will have 1.4 million job openings in computing fields [1]. Since the early 2000's (just after the "dot com bust"), the number of students enrolled in computing majors (Computer Science, Computer Engineering, etc.) dropped precipitously by over 50%, only starting to rise again in 2009 [2]. One way to rectify to this gap between demand and supply is to start training students in computational thinking during high school. While the Computer Science Advanced Placement AB test has …
Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield
Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield
Department of Computer Graphics Technology Degree Theses
The primary purpose of this study was to establish whether or not students and industry professionals share the same views about what students should be learning in animation education, what skills are necessary, and whether or not students graduating with a bachelor’s degree would be adequately prepared for an entry level position. To establish where misconceptions lie, surveys were issued to three groups: undergraduate students, post-graduate students, and industry professionals. These surveys were then analyzed using paired t-test for validation and question relevance, and ANOVA models to establish whether or not groups shared viewpoints. These data established significance within the …
Competencies Of Expert Web-Based Instruction Designers, Yonghui Chen
Competencies Of Expert Web-Based Instruction Designers, Yonghui Chen
Wayne State University Dissertations
Web-based instruction has been increasingly accepted in education, business and industry, military and government, healthcare and other sectors as a dominant means to deliver instruction beyond time and geographical constraints. However, the overall quality of WBI courses or programs remains a concern. The reasons for the ineffectiveness can be many, of which is the lack of sufficient competencies and skills in existing professionals. This study attempts to identify the domains, competencies, performance statement for instructional designers in WBI at the expert level. IBSTPI competency model has been used as the conceptual framework, utilizing mixed methods.
As a result, 91 performance …
Investigating The Role Of The Internet In Women And Minority Stem Participation: A Case Study Of Two Florida Engineering Programs, Arland Nguema Ndong
Investigating The Role Of The Internet In Women And Minority Stem Participation: A Case Study Of Two Florida Engineering Programs, Arland Nguema Ndong
USF Tampa Graduate Theses and Dissertations
Despite our awareness of the fascination modern humans have with the Internet, little is known about how and why colleges and universities create and maintain Websites. At the most general level, in this case study, I hypothesize that university Websites serve as communication and marketing tools in attracting students. At the most specific level, I postulate that civil engineering programs with Web pages depicting images of women and minorities would be more successful in recruiting and retaining women and students of color than civil engineering programs with Web pages displaying fewer or no images of women and minorities. The primary …
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal – the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative …
Supporting Introductory Test-Driven Labs With Webide, Thomas C. Dvornik
Supporting Introductory Test-Driven Labs With Webide, Thomas C. Dvornik
Master's Theses
WebIDE is a new web-based development environment for entry-level programmers with two primary goals: minimize tool barriers to writing computer programs and introduce software engineering best practices early in a student's educational career. Currently, WebIDE focuses on Test-Driven Learning (TDL) by using small iterative examples and introducing lock-step labs, which prevent the student from moving forward until they finish the current step. An initial set of labs and evaluators were created as examples of how to use WebIDE and were used in a pilot study in a CS0 course where students were split into two groups, one that used WebIDE …
Choosing Management Information Systems As A Major: Understanding The Smifactors For Mis, Thomas W. Ferratt, Stephen R. Hall, Jayesh Prasad, Donald E. Wynn
Choosing Management Information Systems As A Major: Understanding The Smifactors For Mis, Thomas W. Ferratt, Stephen R. Hall, Jayesh Prasad, Donald E. Wynn
MIS/OM/DS Faculty Publications
Given declining management information systems (MIS) enrollments at our university, we seek to understand our students‘ selection of a major. Prior studies have found that students choose a major based on a number of factors, with subject matter interest consistently being most important. We contribute to the literature by developing a deeper understanding of what is meant by subject matter interest, which we refer to as smiFactors, for MIS as a major and career. Based on a qualitative analysis of open-ended survey questions completed by undergraduate business students, we confirm a number of smiFactors for MIS gleaned from recent studies …
Software Internationalization: A Framework Validated Against Industry Requirements For Computer Science And Software Engineering Programs, John Huân Vũ
Master's Theses
View John Huân Vũ's thesis presentation at http://youtu.be/y3bzNmkTr-c.
In 2001, the ACM and IEEE Computing Curriculum stated that it was necessary to address "the need to develop implementation models that are international in scope and could be practiced in universities around the world." With increasing connectivity through the internet, the move towards a global economy and growing use of technology places software internationalization as a more important concern for developers. However, there has been a "clear shortage in terms of numbers of trained persons applying for entry-level positions" in this area. Eric Brechner, Director of Microsoft Development Training, suggested …