Open Access. Powered by Scholars. Published by Universities.®
- Institution
-
- Chapman University (9)
- University of Nebraska - Lincoln (7)
- Loyola University Chicago (5)
- Nova Southeastern University (5)
- Purdue University (4)
-
- University of Denver (4)
- California Polytechnic State University, San Luis Obispo (3)
- Old Dominion University (3)
- Rochester Institute of Technology (3)
- Clemson University (2)
- Dakota State University (2)
- Embry-Riddle Aeronautical University (2)
- James Madison University (2)
- Kennesaw State University (2)
- Louisiana State University (2)
- Southwestern Oklahoma State University (2)
- Technological University Dublin (2)
- University of Nevada, Las Vegas (2)
- University of South Florida (2)
- Western Kentucky University (2)
- Bemidji State University (1)
- Bowling Green State University (1)
- Bryn Mawr College (1)
- Butler University (1)
- California State University, San Bernardino (1)
- City University of New York (CUNY) (1)
- Claremont Colleges (1)
- Gallaudet University (1)
- Gettysburg College (1)
- Michigan Technological University (1)
- Keyword
-
- Education (7)
- Educational technology (7)
- Computer science education (5)
- Programming (5)
- Computer Science Education (4)
-
- Higher education (4)
- CS1 (3)
- Collaboration (3)
- Computer Science (3)
- Information technology (3)
- Instructional design (3)
- Motivation (3)
- Technology (3)
- Virtual reality (3)
- Computational Thinking (2)
- Computer (2)
- Computer science (2)
- Cybersecurity (2)
- Daniel Felix Ritchie School of Engineering and Computer Science (2)
- Digital literacy (2)
- Gamification (2)
- Gender (2)
- Higher Education (2)
- Literacy (2)
- Online education (2)
- Pedagogy (2)
- Project-based learning (2)
- STEM education (2)
- Sense of belonging (2)
- Simulation (2)
- Publication Year
- Publication
-
- CCAC Theses and Dissertations (5)
- Computer Science: Faculty Publications and Other Works (5)
- Master's Theses (4)
- Presentations and other scholarship (3)
- All Dissertations (2)
-
- DU Undergraduate Research Journal Archive (2)
- Department of Teaching, Learning, and Teacher Education: Faculty Publications (2)
- Education Faculty Articles and Research (2)
- Electronic Theses and Dissertations (2)
- Honors Program: Senior Projects (Public) (2)
- Masters Theses & Doctoral Dissertations (2)
- Mathematics, Physics, and Computer Science Faculty Articles and Research (2)
- Senior Honors Projects, 2020-current (2)
- Student Research (2)
- USF Tampa Graduate Theses and Dissertations (2)
- WKU Administration Documents (2)
- African Conference on Information Systems and Technology (1)
- Articles (1)
- Biology, Chemistry, and Environmental Sciences Faculty Articles and Research (1)
- CIRT News (1)
- Center for Academic Technology (CAT) - Scholarship and Professional Work (1)
- Center for Coastal and Ocean Mapping (1)
- Center for Educational Partnerships Publications (1)
- Charleston Library Conference (1)
- Collection Development Reports and Documents (1)
- Computational and Data Sciences Theses (1)
- Computer Science ETDs (1)
- Computer Science Faculty Publications (1)
- Computer Science Faculty Research and Scholarship (1)
- Conference papers (1)
- Publication Type
- File Type
Articles 1 - 30 of 96
Full-Text Articles in Other Computer Sciences
Parent Cultural Wealth: How Beliefs, Curriculum Familiarity, And Community Awareness Facilitate Home-Based Cs Conversations, Nicol Howard, Leiny Y. Garcia, Jean Ryoo, Julie Flapan, Michelle Choi, Paula Nazario, Wei Wei
Parent Cultural Wealth: How Beliefs, Curriculum Familiarity, And Community Awareness Facilitate Home-Based Cs Conversations, Nicol Howard, Leiny Y. Garcia, Jean Ryoo, Julie Flapan, Michelle Choi, Paula Nazario, Wei Wei
Mathematics, Physics, and Computer Science Faculty Articles and Research
Parents are critical influences on children's computer science (CS) pathways, yet families’ involvement remains understudied. Guided by parental involvement and community cultural wealth frameworks, this work-in-progress examined survey data from 53 parents representing families historically underrepresented in computing within California (71% women; 54% Hispanic/Latin/x/e). Findings revealed that CS school curriculum familiarity and awareness of CS community events significantly predicted parent-child CS conversations, while parent CS confidence and attitudes did not, suggesting that curriculum transparency and community connections can promote equitable involvement. Future work will integrate qualitative interviews to examine how families draw upon their cultural wealth.
A Symbolic Model Of Proof Acquisition In Act-R, Beckett Morris, Kerstin Haring
A Symbolic Model Of Proof Acquisition In Act-R, Beckett Morris, Kerstin Haring
DU Undergraduate Research Journal Archive
Learning to construct mathematical proofs—formal arguments demonstrating the truth of a mathematical statement using logical deductions and previously established facts—is one of the most challenging skills in STEM education. This research aims to build the foundations for a symbolic cognitive model, using the ACT-R cognitive architecture and implementing in Python with the pyactr package, to explore how different proof strategies can be thought through with only symbols and rules. The model observes simple proofs, and its abilities are assessed based on its generalization capabilities, efficiency, and error patterns. By developing and analyzing such a model, this research provides new insights …
Client Feedback Effects On Enjoyment, Motivation And Self-Efficacy In A Project-Based Learning Course, Krista Stacey, David M. Bourrie
Client Feedback Effects On Enjoyment, Motivation And Self-Efficacy In A Project-Based Learning Course, Krista Stacey, David M. Bourrie
University Faculty and Staff Publications
This paper reports a mixed-methods evaluation of how feedback/project source (faculty-led versus client-led) shapes student outcomes in a two-course undergraduate game and simulation development sequence (N = 29 across two academic years). Quantitative measures (enjoyment, intrinsic motivation, self-efficacy) were collected with a six-point Likert survey and analyzed, but due to small sample sizes were not used to empirically evaluate the constructs. Instead, qualitative data comprised of de-identified focus-group transcripts and open-ended survey responses were analyzed with a keyword-assisted codebook and manual validation. Year 1 (faculty feedback) exhibited more consistent post-course gains, especially in self-efficacy, while Year 2 (client feedback) produced …
Foreword, Pedagogical Innovations In Computer Science Education, Helen Crompton
Foreword, Pedagogical Innovations In Computer Science Education, Helen Crompton
STEMPS Faculty Publications
[Introduction] Computer science education sits at a defining moment. Across schools and universities worldwide, computing is no longer a niche discipline reserved for a select few. It is a foundational literacy that shapes how learners understand the world, participate in society, and imagine their futures. At the same time, the rapid pace of technological change, particularly in artificial intelligence, data systems, and intelligent tools, has placed unprecedented pressure on educators to rethink not only what we teach, but why and how we teach it. This book arrives precisely when such reflection is most needed.
Revolutionizing Digital Privacy Education For Older Adults: Enhanced Interventions And Ai-Assisted Learning Strategies, Heba Aly
All Dissertations
As older adults increasingly engage with digital platforms, they face unique privacy risks stemming from limited digital literacy, reduced trust in AI technologies, and constrained access—especially in rural or underserved communities. While digital tools offer benefits like social connection and information access, current privacy education efforts often neglect the needs of older adults. This dissertation addresses this gap by developing, testing, and refining digital privacy education interventions tailored for older adults, with a focus on trust, personalization, and AI-assisted learning.
Study 1 evaluates multiple instructional modalities across age groups, revealing older adults prefer structured videos and interactive tutorials, while younger …
Optical Character Recognition For Early Handwriting Legibility Assessment, Franceli L. Cibrian, Kayla Anderson, Yingying 'Yuki' Chen, Lauren Min, Lizbeth Escobedo
Optical Character Recognition For Early Handwriting Legibility Assessment, Franceli L. Cibrian, Kayla Anderson, Yingying 'Yuki' Chen, Lauren Min, Lizbeth Escobedo
Engineering Faculty Articles and Research
Monitoring children’s handwriting, such as avoiding writing assignments, displaying uneven letter formation, or showing slow writing speed, can help identify developmental and academic issues early. Poor handwriting affects up to 34% of children, leading to academic and self-esteem challenges. Handwriting assessments, typically conducted by teachers, are often delayed due to workload and could be subjective and inconsistent. This paper explores the potential of Optical Character Recognition (OCR) technology to augment and ease handwriting assessments. Based on an evaluation of 10 OCR algorithms using 33 handwriting samples assessed by two experts, the research indicates that Pen to Print and Google are …
Supporting Novice Programmers With Scaffolded And Open-Ended Generative Ai Interfaces: Insights From A Design-Based Research Study, Justin Olmanson, Azadeh Hassani, Gretchen K. Larsen
Supporting Novice Programmers With Scaffolded And Open-Ended Generative Ai Interfaces: Insights From A Design-Based Research Study, Justin Olmanson, Azadeh Hassani, Gretchen K. Larsen
Department of Teaching, Learning, and Teacher Education: Faculty Publications
In this study, we explore student experiences in coding and learning programming with scaffolded and unscaffolded generative AI interfaces. Specifically, we supported higher education students in using ChatGPT, an open ended interface for interacting with generative AI; and Giuseppe, a specialized interface with an OpenAI backend service that offers personalized supports specifically for helping students overcome early-stage challenges in learning to code, and working on education technology prototyping projects. This study contributes to the field by offering design insights for scaffolding initial learning interactions between generative AI interfaces and novice programmers. Our findings suggest that those new to coding welcome …
Learning Educational Technology Prototyping With Generative Ai, Justin Olmanson, Azadeh Hassani, Gretchen K. Larsen
Learning Educational Technology Prototyping With Generative Ai, Justin Olmanson, Azadeh Hassani, Gretchen K. Larsen
Department of Teaching, Learning, and Teacher Education: Faculty Publications
In this study, we use ethnographic methods, grounded theory, and an iterative analytical approach to explore participant experiences and strategies for engaging generative AI in support of both learning how to prototype educational technologies and learning to code. We examine how ChatGPT and Giuseppe (a scaffolded co-coding interface of our own design) influence students’ approaches to prototyping and programming. This study contributes to the field by: identifying specific challenges and affordances of generative AI in prototyping and educational technology development contexts; and offering insights into how educators, students, and learning technology developers can integrate generative AI in formative educational technology …
Exploring The Pedagogical Impact Of Software Development Live Streams: Informal Learning Opportunities For Software And Game Developers, Ella Kokinda
All Dissertations
Live streaming is an increasingly popular medium for throwing back the curtain on software development where streamers and viewers share their knowledge and experiences. Popular platforms like Twitch and YouTube enable developers to stream live coding sessions where people around the world can engage in real-time collaboration, feedback, knowledge sharing, and skill development. This work investigates the pedagogical implications and learning opportunities present in software and game development live streaming while focusing on the role of streaming as a learning environment and collaborative community. We begin by exploring summer camps as an informal learning opportunity for STEM education, highlighting the …
Exploring Educational Affordances Of Interactive Murals, Alyshia Bustos
Exploring Educational Affordances Of Interactive Murals, Alyshia Bustos
Computer Science ETDs
Interactive murals are a new technology that blend traditional mural painting and embedded electronics. My work contrasts traditional STEAM projects by introducing youth to programming, building electronics, and interaction design principles within the context of designing and constructing interactive murals. Accordingly my dissertation addresses the following: 1) How can we integrate traditional mural practices and ubiquitous computing in an interactive mural, 2) How do interactive murals support youth in learning how to program and build electronics, and 3) How can we design learning activities that support youth as interaction designers?
To address my research questions, I first conducted technical tests …
Understanding Automation From A Computer Science Perspective, Matthew Donsig
Understanding Automation From A Computer Science Perspective, Matthew Donsig
Honors Program: Senior Projects (Public)
This thesis looks into automation and analyzes its benefits and problems. It begins with an explanation of a capstone project, automating the UNL State Museum’s reservation system. Problems of automation are presented in unsuccessful attempts and some pitfalls of automation. Next this thesis turns to an examination of artificial intelligence in automation. Along with that, we look at bias in automation and how people can bias automated tools or be biased by them. Turning successful examples of automation and then automation in manufacturing shows its benefits. Automation creates new jobs or changes work as much as it eliminates positions. At …
Addressing Equity Issues In Elementary Computer Science Education: Knowns, Unknowns, And Implications For Future Work, Mike Karlin, Yin-Chan Janet Liao, Swati Mehta, Afreen Iqbal, Mahya Minaiy, Minhye Son, Jessica Pandya
Addressing Equity Issues In Elementary Computer Science Education: Knowns, Unknowns, And Implications For Future Work, Mike Karlin, Yin-Chan Janet Liao, Swati Mehta, Afreen Iqbal, Mahya Minaiy, Minhye Son, Jessica Pandya
Journal of Computer Science Integration
In 2016, a national coalition of stakeholders released the K-12 computer science (CS) framework. In the time since, there has been an increased push at the local, state, and national level to integrate CS knowledge and skills into K-12 education. Despite this push, significant equity issues exist within the field. While growing research has been done on CS equity issues at the high school level, we know these equity gaps often begin to emerge in elementary school where less is known. Therefore, we conducted a systematic literature review to better understand and explore the elementary CS equity research landscape from …
Raising Awareness About Hydrographic Careers Through Sea-Going Opportunities, Juliet Kinney, Rochelle Wigley, Sara Cardigos, Fahima Bellabad, Larissa Marques Freguette
Raising Awareness About Hydrographic Careers Through Sea-Going Opportunities, Juliet Kinney, Rochelle Wigley, Sara Cardigos, Fahima Bellabad, Larissa Marques Freguette
Center for Coastal and Ocean Mapping
There is a worldwide shortage of hydrographic personnel (van Wegen, 2021, Hydro International 2008). Calls for action to address this issue include the IHO’s Hydrography at Sea opportunities, while intiatiative such as Seabed 2030 are bringing broader attention to the field and helping to catalyze new discussions and partnerships in hydrography (IHO, 2024). The global sea floor mapping community needs to develop a broader workforce pipeline. We would like to highlight the importance of providing time at sea and leadership opportunities in developing a robust workforce. We start with an overview of a selection of current exchange and training programs …
In Memoriam - Nora Sabelli: Master Orchestrator Of Grant Programs And Mentor For Advancing The Interdisciplinary Learning Sciences Field, Eric Hamilton, Jeremy Roschelle, Roy Pea, Barbara Means, Louis Gomez, Kim Gomez, Nancy Butler Songer
In Memoriam - Nora Sabelli: Master Orchestrator Of Grant Programs And Mentor For Advancing The Interdisciplinary Learning Sciences Field, Eric Hamilton, Jeremy Roschelle, Roy Pea, Barbara Means, Louis Gomez, Kim Gomez, Nancy Butler Songer
Education Division Scholarship
On Friday, September 6, 2024, the learning sciences field lost a giant in Dr. Nora Sabelli, 87 years old, a personal mentor to many researchers and an inspiration to so many learning scientists and STEM leaders. Nora’s first professional career was as a computational chemist, and later she became a passionate leader in research for improving STEM education. Nora’s time as a senior program officer at the National Science Foundation’s (NSF) Education and Human Resources (EHR) directorate was legendary; she was a force of nature who reshaped funding priorities for stronger science and a stronger connection of science to education …
Computing In The Commonwealth: Specialized Education In Computer Science And Information Technology For High School Students In Virginia – An Environmental Scan, Amy Corning, Jonathan D. Becker, Jon Graham, James Carrigan, Keisha Tennessee
Computing In The Commonwealth: Specialized Education In Computer Science And Information Technology For High School Students In Virginia – An Environmental Scan, Amy Corning, Jonathan D. Becker, Jon Graham, James Carrigan, Keisha Tennessee
ICRE Publications
Over the past two decades, Virginia has invested substantially in STEM education, in part through specialized programs focused on computer science and information technology (CS/IT). This study represents the first effort to identify Virginia’s specialized secondary CS/IT programs and examine them collectively. Findings from the statewide environmental scan indicate that the programs are delivered through a wide variety of institutional structures, including Governor’s STEM Academies, Governor’s Schools, specialty centers, and academies, but most often through Career and Technical Education (CTE) centers. Programs tend to be concentrated in metropolitan areas, and some rural divisions may not be served. The programs provide …
Computer Science For Middle School (Cs4ms), Melani Loney, Lisa Steffian, Tancy J. Vandecar-Burdin
Computer Science For Middle School (Cs4ms), Melani Loney, Lisa Steffian, Tancy J. Vandecar-Burdin
Center for Educational Partnerships Publications
This session will discuss the project Computer Science for Middle School and the associated findings. This Virginia Department of Education funded project provides computer science Professional Development opportunities for in-service teachers, located in Southeastern Virginia, who instruct students in middle school grades 6- 8. Participating teachers learn to integrate computer science standards into core and elective content through online, asynchronous microcredentials and in-person Summer Workshops. The presentation will include project findings and next steps including teacher efficacy for implementing the computer science standards before and after completing the microcredentials and their students’ attitudes about computer science.
Personalized Physics Learning Through Ai: Insights From Problem Generation, Chatbot Dialogues, And Intelligent Tutoring Systems, Atharva Dange
Personalized Physics Learning Through Ai: Insights From Problem Generation, Chatbot Dialogues, And Intelligent Tutoring Systems, Atharva Dange
Physics Dissertations - Archive
Artificial intelligence (AI) is poised to transform science education, yet questions remain on how best to integrate these technologies into teaching and learning. This dissertation investigates the use of AI-driven tools in university physics courses through three complementary studies. In the first study, a generative language model (ChatGPT) was used to create novel physics homework problems aligned with course objectives. Analysis showed that, after expert vetting, AI-generated questions can foster higher-order problem-solving and reduce student reliance on solution memorization, though careful instructor oversight is required to ensure accuracy. The second study embedded an AI chatbot as a learning aid in …
Integrating Authentication Schemes In Augmented And Virtual Reality Classrooms, Naheem Noah
Integrating Authentication Schemes In Augmented And Virtual Reality Classrooms, Naheem Noah
Electronic Theses and Dissertations
Augmented Reality and Virtual Reality (AR/VR) technologies are revolutionizing educational experiences, but their widespread adoption hinges on addressing critical security and usability challenges, particularly in the domain of user authentication. This research presents an investigation into the security landscape of AR/VR and explores a graphical authentication scheme called “Things” that enhances both security and usability in immersive learning environments. Through a systematic evaluation of popular AR/VR devices and applications, potential vulnerabilities and limitations were identified, such as high usage of pin/passwords which are susceptible to shoulder-surfing attacks, lack of multi-factor authentication, and unclear data-sharing practices. A review of existing knowledge-based …
Building A Data Pipeline And Machine Learning Model For Insurance Data, Connor Weyers
Building A Data Pipeline And Machine Learning Model For Insurance Data, Connor Weyers
Honors Program: Senior Projects (Public)
Insurance telematics is an emerging and exciting field. It combines the advancements in GPS tracking, computational analytics, data processing, and machine learning into a useful tool to help insurance companies make the best product for their consumers. This is why National Indemnity looked to implement a telematics portion to their business processes of underwriting insurance policies and sponsored a School of Computing Senior Design project. In this report, we will first review existing solutions that been used to solve problems and subproblems similar to that we are given in this project. We then propose designs for the data pipeline and …
Virtual Pair Programming And Online Oral Exams: Effects On Social Interaction, Performance, And Academic Integrity In A Remote Computer Programming Course, M. V. Lubarda, A. M. Phan, C. Schurgers, N. Delson, M. Ghazinejad, S. Baghdadchi, M. Minnes, Minju Kim, C. Pilegard, J. Relaford-Doyle, C. L. Sandoval, H. Qi
Virtual Pair Programming And Online Oral Exams: Effects On Social Interaction, Performance, And Academic Integrity In A Remote Computer Programming Course, M. V. Lubarda, A. M. Phan, C. Schurgers, N. Delson, M. Ghazinejad, S. Baghdadchi, M. Minnes, Minju Kim, C. Pilegard, J. Relaford-Doyle, C. L. Sandoval, H. Qi
Psychology Faculty Articles and Research
Background and context
Pair programming and oral exams were deployed in tandem in a remote undergraduate computer programming course to promote social interaction and enhance learning.
Objectives
We investigate their impact on social interactions, sense of connection, academic performance, and academic integrity within a virtual learning environment, and explore the dynamics of student collaboration in the context of voluntary pair programming.
Method
Students’ coding activities, pairing preferences, and performance were survey responses were recorded and analyized.
Findings
First and second year students were more likely to participate in virtual pair programming than their more senior classmates. Willingness to pair program …
Graph-Based Learning, Jason Gronn
Graph-Based Learning, Jason Gronn
Honors Projects
An educational approach to teaching students based on prerequisite knowledge they may or may not have is presented. This approach represents educational content in the form of a graph, where edges link each topic to the prerequisites of that topic. A proof-of-concept website is created based on this approach, where qualitative results are observed and a number of conclusions are drawn. Some of the findings are that, while it can prevent users from being confused by lacked prior knowledge, the users may instead be confused by the presentation of the graph structure. The work finds that the approach is workable, …
Factors Influencing The Perceptions Of Human-Computer Interaction Curriculum Developers In Higher Education Institutions During Curriculum Design And Delivery, Cynthia Augustine, Salah Kabanda
Factors Influencing The Perceptions Of Human-Computer Interaction Curriculum Developers In Higher Education Institutions During Curriculum Design And Delivery, Cynthia Augustine, Salah Kabanda
The African Journal of Information Systems
Computer science (CS) and information systems students seeking to work as software developers upon graduating are often required to create software that has a sound user experience (UX) and meets the needs of its users. This includes addressing unique user, context, and infrastructural requirements. This study sought to identify the factors that influence the perceptions of human-computer interaction (HCI) curriculum developers in higher education institutions (HEIs) in developing economies of Africa when it comes to curriculum design and delivery. A qualitative enquiry was conducted and consisted of fourteen interviews with HCI curriculum developers and UX practitioners in four African countries. …
An Analysis And Ontology Of Teaching Methods In Cybersecurity Education, Sarah Buckley
An Analysis And Ontology Of Teaching Methods In Cybersecurity Education, Sarah Buckley
LSU Master's Theses
The growing cybersecurity workforce gap underscores the urgent need to address deficiencies in cybersecurity education: the current education system is not producing competent cybersecurity professionals, and current efforts are not informing the non-technical general public of basic cybersecurity practices. We argue that this gap is compounded by a fundamental disconnect between cybersecurity education literature and established education theory. Our research addresses this issue by examining the alignment of cybersecurity education literature concerning educational methods and tools with education literature.
In our research, we endeavor to bridge this gap by critically analyzing the alignment of cybersecurity education literature with education theory. …
Digitizing Delphi: Educating Audiences Through Virtual Reconstruction, Kate Koury
Digitizing Delphi: Educating Audiences Through Virtual Reconstruction, Kate Koury
The Journal of Purdue Undergraduate Research
Implementing a 3D model into a virtual space allows the general public to engage critically with archaeological processes. There are many unseen decisions that go into reconstructing an ancient temple. Analysis of available materials and techniques, predictions of how objects were used, decisions of what sources to reference, puzzle piecing broken remains together, and even educated guesses used to fill gaps in information often go unobserved by the public. This work will educate users about those choices by allowing the side-by-side comparison of conflicting theories on the reconstruction of the Tholos at Delphi, which is an ideal site because of …
Analyzing Motivation And Sense Of Belonging Belonging In Cs1 Review Sessions, Cory Longenecker
Analyzing Motivation And Sense Of Belonging Belonging In Cs1 Review Sessions, Cory Longenecker
Senior Honors Projects, 2020-current
The Computer Science Department at James Madison University has a Teaching Assistant program which aims to help students succeed in early-level Computer Science courses. Part of this program is a review session, the Fourth Hour, which provides students extra help on the concepts taught each week in class. Historically, attendance at this review session has been low. Because of this, the study aimed to increase attendance by motivating students through interventions, primarily offering quiz retakes to students who attended. Additionally, this study looked at the reported sense of belonging for participants who attended.
We made three conclusions from survey data …
Du Undergraduate Showcase: Research, Scholarship, And Creative Works, Caitlyn Aldersea, Justin Bravo, Sam Allen, Anna Block, Connor Block, Emma Buechler, Maria De Los Angeles Bustillos, Arianna Carlson, William Christensen, Olivia Kachulis, Noah Craver, Kate Dillon, Muskan Fatima, Angel Fernandes, Emma Finch, Colleen Cassidy, Amy Fishman, Andrea Francis, Stacia Fritz, Simran Gill, Emma Gries, Rylie Hansen, Shannon Powers, Jacqueline Martinez, Zachary Harker, Ashley Hasty, Mykaela Tanino-Springsteen, Kathleen Hopps, Adelaide Kerenick, Colin Kleckner, Ci Koehring, Elijah Kruger, Braden Krumholz, Maddie Leake, Lyneé Alves, Seraphina Loukas, Yatzari Lozano Vazquez, Haley Maki, Emily Martinez, Sierra Mckinney, Audrey Mitchell, Kipling Newman, Audrey Ng, Megan Lucyshyn, Andrew Nguyen, Stevie Ostman, Casandra Pearson, Alexandra Penney, Julia Gielczynski, Tyler Ball, Anna Rini, Christina Rorres, Simon Ruland, Helayna Schafer, Emma Sellers, Sarah Schuller, Claire Shaver, Kevin Summers, Isabella Shaw, Madison Sinar, Claudia Pena, Apshara Siwakoti, Carter Sorensen, Madi Sousa, Anna Sparling, Alexandra Revier, Brandon Thierry, Dylan Tyree, Maggie Williams, Lauren Wols
Du Undergraduate Showcase: Research, Scholarship, And Creative Works, Caitlyn Aldersea, Justin Bravo, Sam Allen, Anna Block, Connor Block, Emma Buechler, Maria De Los Angeles Bustillos, Arianna Carlson, William Christensen, Olivia Kachulis, Noah Craver, Kate Dillon, Muskan Fatima, Angel Fernandes, Emma Finch, Colleen Cassidy, Amy Fishman, Andrea Francis, Stacia Fritz, Simran Gill, Emma Gries, Rylie Hansen, Shannon Powers, Jacqueline Martinez, Zachary Harker, Ashley Hasty, Mykaela Tanino-Springsteen, Kathleen Hopps, Adelaide Kerenick, Colin Kleckner, Ci Koehring, Elijah Kruger, Braden Krumholz, Maddie Leake, Lyneé Alves, Seraphina Loukas, Yatzari Lozano Vazquez, Haley Maki, Emily Martinez, Sierra Mckinney, Audrey Mitchell, Kipling Newman, Audrey Ng, Megan Lucyshyn, Andrew Nguyen, Stevie Ostman, Casandra Pearson, Alexandra Penney, Julia Gielczynski, Tyler Ball, Anna Rini, Christina Rorres, Simon Ruland, Helayna Schafer, Emma Sellers, Sarah Schuller, Claire Shaver, Kevin Summers, Isabella Shaw, Madison Sinar, Claudia Pena, Apshara Siwakoti, Carter Sorensen, Madi Sousa, Anna Sparling, Alexandra Revier, Brandon Thierry, Dylan Tyree, Maggie Williams, Lauren Wols
DU Undergraduate Research Journal Archive
DU Undergraduate Showcase: Research, Scholarship, and Creative Works
College Teaching And Ai, Leo Irakliotis
College Teaching And Ai, Leo Irakliotis
Computer Science: Faculty Publications and Other Works
Artificial Intelligence will reshape the way we assess student learning in ways that no one has prepared us for.
Adapting An Online Learning Quality Assurance Framework In A Developing Country Setting: The Case Of A Hei In Malawi, Bennett Kankuzi, Menard Phiri, Robert Chanunkha, Jonathan Makuwira, Paul Makocho
Adapting An Online Learning Quality Assurance Framework In A Developing Country Setting: The Case Of A Hei In Malawi, Bennett Kankuzi, Menard Phiri, Robert Chanunkha, Jonathan Makuwira, Paul Makocho
African Conference on Information Systems and Technology
Covid-19 prompted many higher education institutions (HEIs), even in developing countries like Malawi, to abruptly shift from their traditional face-to-face mode of delivery to online learning. However, quality issues with online learning remain one of the greatest challenges to acceptance of online learning by many students and stakeholders. This paper presents an action research based study at the Malawi University of Science and Technology, in which an online learning quality assurance framework is adapted to a developed country setting. The adapted framework builds on the Online Learning Consortium (OLC) Quality Scorecard for the Administration of Online Programs. The contextualization and …
Finding Approximate Pythagorean Triples (And Applications To Lego Robot Building), Ronald I. Greenberg, Matthew Fahrenbacher, George K. Thiruvathukal
Finding Approximate Pythagorean Triples (And Applications To Lego Robot Building), Ronald I. Greenberg, Matthew Fahrenbacher, George K. Thiruvathukal
Computer Science: Faculty Publications and Other Works
This assignment combines programming and data analysis to determine good combinations of side lengths that approximately satisfy the Pythagorean Theorem for right triangles. This can be a standalone exercise using a wide variety of programming languages, but the results are useful for determining good ways to assemble LEGO pieces in robot construction, so the exercise can serve to integrate three different units of the Exploring Computer Science high school curriculum: "Programming", "Computing and Data Analysis", and "Robotics". Sample assignment handouts are provided for both Scratch and Java programmers. Ideas for several variants of the assignment are also provided.
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …