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Articles 511 - 530 of 530
Full-Text Articles in Other Computer Sciences
Learning Two-Input Linear And Nonlinear Analog Functions With A Simple Chemical System, Peter Banda, Christof Teuscher
Learning Two-Input Linear And Nonlinear Analog Functions With A Simple Chemical System, Peter Banda, Christof Teuscher
Computer Science Faculty Publications and Presentations
The current biochemical information processing systems behave in a predetermined manner because all features are defined during the design phase. To make such unconventional computing systems reusable and programmable for biomedical applications, adaptation, learning, and self-modification baaed on external stimuli would be highly desirable. However, so far, it haa been too challenging to implement these in real or simulated chemistries. In this paper we extend the chemical perceptron, a model previously proposed by the authors, to function as an analog instead of a binary system. The new analog asymmetric signal perceptron learns through feedback and supports MichaelisMenten kinetics. The results …
Misheard Me Oronyminator: Using Oronyms To Validate The Correctness Of Frequency Dictionaries, Jennifer G. Hughes
Misheard Me Oronyminator: Using Oronyms To Validate The Correctness Of Frequency Dictionaries, Jennifer G. Hughes
Master's Theses
In the field of speech recognition, an algorithm must learn to tell the difference between "a nice rock" and "a gneiss rock". These identical-sounding phrases are called oronyms. Word frequency dictionaries are often used by speech recognition systems to help resolve phonetic sequences with more than one possible orthographic phrase interpretation, by looking up which oronym of the root phonetic sequence contains the most-common words.
Our paper demonstrates a technique used to validate word frequency dictionary values. We chose to use frequency values from the UNISYN dictionary, which tallies each word on a per-occurance basis, using a proprietary text corpus, …
Csc Senior Project: Nlpstats, Michael Mease
Csc Senior Project: Nlpstats, Michael Mease
Computer Science and Software Engineering
Natural Language Processing has recently increased in popularity. The field of authorship analysis, specifically, uses various characteristics of text quantified by markers. NLPStats serves as a tool designed to streamline marker extraction based on user needs. A flexible query system allows for custom marker requests, adjustment of result formatting, and preprocessing options. Furthermore, an efficiently designed structure ensures that users retrieve information quickly. As a whole, NLPStats enables anyone, regardless of NLP experience, to extract important information about the text of a document.
Object Detection And Recognition In Natural Settings, George William Dittmar
Object Detection And Recognition In Natural Settings, George William Dittmar
Dissertations and Theses
Much research as of late has focused on biologically inspired vision models that are based on our understanding of how the visual cortex processes information. One prominent example of such a system is HMAX [17]. HMAX attempts to simulate the biological process for object recognition in cortex based on the model proposed by Hubel & Wiesel [10]. This thesis investigates the ability of an HMAX-like system (GLIMPSE [20]) to perform object-detection in cluttered natural scenes. I evaluate these results using the StreetScenes database from MIT [1, 8]. This thesis addresses three questions: (1) Can the GLIMPSE-based object detection system replicate …
Functional Reactive Musical Performers, Justin M. Phillips
Functional Reactive Musical Performers, Justin M. Phillips
Master's Theses
Computers have been assisting in recording, sound synthesis and other fields of music production for quite some time. The actual performance of music continues to be an area in which human players are chosen over computer performers. Musical performance is an area in which personalization is more important than consistency. Human players play with each other, reacting to phrases and ideas created by the players that they are playing with. Computer performers lack the ability to react to the changes in the performance that humans perceive naturally, giving the human players an advantage over the computer performers.
This thesis creates …
A Comparative Study Of Filter-Based Feature Ranking Techniques, Huanjing Wang, Taghi M. Khoshgoftaar, Kehan Gao
A Comparative Study Of Filter-Based Feature Ranking Techniques, Huanjing Wang, Taghi M. Khoshgoftaar, Kehan Gao
Computer Science Faculty Publications
One factor that affects the success of machine learning is the presence of irrelevant or redundant information in the training data set. Filter-based feature ranking techniques (rankers) rank the features according to their relevance to the target attribute and we choose the most relevant features to build classification models subsequently. In order to evaluate the effectiveness of different feature ranking techniques, a commonly used method is to assess the classification performance of models built with the respective selected feature subsets in terms of a given performance metric (e.g., classification accuracy or misclassification rate). Since a given performance metric usually can …
A Comparative Study Of Threshold-Based Feature Selection Techniques, Huanjing Wang, Taghi M. Khoshgoftaar, Jason Van Hulse
A Comparative Study Of Threshold-Based Feature Selection Techniques, Huanjing Wang, Taghi M. Khoshgoftaar, Jason Van Hulse
Computer Science Faculty Publications
Abstract Given high-dimensional software measurement data, researchers and practitioners often use feature (metric) selection techniques to improve the performance of software quality classification models. This paper presents our newly proposed threshold-based feature selection techniques, comparing the performance of these techniques by building classification models using five commonly used classifiers. In order to evaluate the effectiveness of different feature selection techniques, the models are evaluated using eight different performance metrics separately since a given performance metric usually captures only one aspect of the classification performance. All experiments are conducted on three Eclipse data sets with different levels of class imbalance. The …
Mining Data From Multiple Software Development Projects, Huanjing Wang, Taghi M. Khoshgoftaar, Kehan Gao, Naeem Seliya
Mining Data From Multiple Software Development Projects, Huanjing Wang, Taghi M. Khoshgoftaar, Kehan Gao, Naeem Seliya
Computer Science Faculty Publications
A large system often goes through multiple software project development cycles, in part due to changes in operation and development environments. For example, rapid turnover of the development team between releases can influence software quality, making it important to mine software project data over multiple system releases when building defect predictors. Data collection of software attributes are often conducted independent of the quality improvement goals, leading to the availability of a large number of attributes for analysis. Given the problems associated with variations in development process, data collection, and quality goals from one release to another emphasizes the importance of …
High-Dimensional Software Engineering Data And Feature Selection, Huanjing Wang, Taghi M. Khoshgoftaar, Kehan Gao
High-Dimensional Software Engineering Data And Feature Selection, Huanjing Wang, Taghi M. Khoshgoftaar, Kehan Gao
Computer Science Faculty Publications
Software metrics collected during project development play a critical role in software quality assurance. A software practitioner is very keen on learning which software metrics to focus on for software quality prediction. While a concise set of software metrics is often desired, a typical project collects a very large number of metrics. Minimal attention has been devoted to finding the minimum set of software metrics that have the same predictive capability as a larger set of metrics – we strive to answer that question in this paper. We present a comprehensive comparison between seven commonly-used filter-based feature ranking techniques (FRT) …
Dragon Age: Origins - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp
Dragon Age: Origins - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp
Moving AI Lab: 2D Maps and Benchmark Problems
Maps extracted from Dragon Age: Origins with help and explicit permission from BioWare Corp. for use and distribution as benchmark problems.
Contains 156 maps and benchmark problem sets.
An Empirical Investigation Of Filter Attribute Selection Techniques For Software Quality Classification, Kehan Gao, Taghi M. Khoshgoftaar, Huanjing Wang
An Empirical Investigation Of Filter Attribute Selection Techniques For Software Quality Classification, Kehan Gao, Taghi M. Khoshgoftaar, Huanjing Wang
Computer Science Faculty Publications
Attribute selection is an important activity in data preprocessing for software quality modeling and other data mining problems. The software quality models have been used to improve the fault detection process. Finding faulty components in a software system during early stages of software development process can lead to a more reliable final product and can reduce development and maintenance costs. It has been shown in some studies that prediction accuracy of the models improves when irrelevant and redundant features are removed from the original data set. In this study, we investigated four filter attribute selection techniques, Automatic Hybrid Search (AHS), …
Language Modeling Approaches To Information Retrieval, Protima Banerjee, Hyoil Han
Language Modeling Approaches To Information Retrieval, Protima Banerjee, Hyoil Han
Computer Sciences and Electrical Engineering Faculty Research
This article surveys recent research in the area of language modeling (sometimes called statistical language modeling) approaches to information retrieval. Language modeling is a formal probabilistic retrieval framework with roots in speech recognition and natural language processing. The underlying assumption of language modeling is that human language generation is a random process; the goal is to model that process via a generative statistical model.
In this article, we discuss current research in the application of language modeling to information retrieval, the role of semantics in the language modeling framework, cluster-based language models, use of language modeling for XML retrieval and …
Maze Maps & Benchmark Problems, Nathan R. Sturtevant
Maze Maps & Benchmark Problems, Nathan R. Sturtevant
Moving AI Lab: 2D Maps and Benchmark Problems
Contains 60 maps of size 512x512 and benchmark problem sets. These maps are algorithm-generated mazes with corridor widths of 1, 2, 4, 8, 16, or 32. There are 10 maps and problem sets for each corridor size.
Room Maps & Benchmark Problems, Nathan R. Sturtevant
Room Maps & Benchmark Problems, Nathan R. Sturtevant
Moving AI Lab: 2D Maps and Benchmark Problems
Contains 40 maps of size 512x512 and problem sets. Maps are divided into rooms of size 8x8, 16x16, 32x32, and 64x64. There are 10 maps and problem sets for each room size. Maps with differing room sizes are not scaled: thickness of walls and passages differs.
Random Obstacle Maps & Benchmark Problems, Nathan R. Sturtevant
Random Obstacle Maps & Benchmark Problems, Nathan R. Sturtevant
Moving AI Lab: 2D Maps and Benchmark Problems
Contains 70 maps of size 512x512 and benchmark problem sets. These maps are algorithm-generated by blocking grid cells. Maps contain 10%, 15%, 20%, 25%, 30%, 35%, or 40% blocked cells. There are 10 maps and problem sets for each percentage.
Warcraft Iii - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.
Warcraft Iii - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.
Moving AI Lab: 2D Maps and Benchmark Problems
Maps extracted from Warcraft III from Blizzard Corp. for use and distribution as benchmark problems.
Contains 36 maps and benchmark problem sets, scaled to 512x512 and converted to a simple grid-based format.
Baldur's Gate Ii - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp
Baldur's Gate Ii - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp
Moving AI Lab: 2D Maps and Benchmark Problems
Maps extracted by Yngvi Björnsson from Baldur's Gate II with explicit permission from BioWare Corp. for use and distribution as benchmark problems.
Contains 75 maps and benchmark problem sets scaled to 512 x 512 and 120 original scale maps.
Analisa Perkataan: Rumi Dan Jawi, Mohamad Emilinda
Analisa Perkataan: Rumi Dan Jawi, Mohamad Emilinda
Student Works (2000-2009)
Rumi dan Jawi adalah suatu projek yang cuba dibangunkan bagi memenuhi keperluan suatu perisian bantu yang dapat menukarkan perkataan bertulisan Jawi kepada Rumi dan sebaliknya. Selain daripada berfungsi sebagai alat penukaran perkataan, sistem ini juga bertindak sebagai alat yang akan mendedahkan kepada pengguna mengenai morfologi bahasa. Di mana dalam kajian morfologi ini, akan dititikberatkan kepada bahagian imbuhan sahaja. Pengguna akan dapat memasukkan sebarang perkataan yang berimbuhan samada dalam bahasa Jawi atau Rumi dan kemudian proses penukaran perkataan akan dilakukan. Projek ini dilihat sebagai suatu keperluan kerana sebelum ini telah ada usaha pembangunan alat penukaran Rumi-Jawi dan alat penukaran Jawi-Rumi sebagai …
Tools For Jawi Character Recognition, Hassan Nur Hassinah
Tools For Jawi Character Recognition, Hassan Nur Hassinah
Student Works (2000-2009)
Huruf jawi terdiri daripada 36 huruf. Ia merupakan huruf-huruf yang kebanyakannya lahir daripada huruf arab.Tulisannya adalah unik kerana mempunyai aksara yang bersambung dalam sesuatu perkataan. lni menyebabkan pengecaman terhadap tulisan jawi tangan menjadi lebih kompleks apabila aksara perlu dipecahkan. Selain itu, perwakilan bagi sesuatu aksara jawi mempunyai bentuk yang berlainan bergantung kepada kedudukannya dalam perkataan. Perisian alatan teknikal iaitu MATLAB digunakan untuk membina atatan yang terdiri daripada pemprosesan imej, pensegmenan, dan pengecaman aksara jawi. Input adatah satu perkataan jawi yang diimbas. lmej dalam bentuk digitaJ akan melalui pemprosesan imej untuk tujuan pengurangan kebisingan dan peningkatan kualiti. lmej seterusnya dipecabkan kepada …
Starcraft - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.
Starcraft - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.
Moving AI Lab: 2D Maps and Benchmark Problems
Maps extracted from Starcraft from Blizzard Corp. for use and distribution as benchmark problems.
Contains 75 maps and benchmark problem sets, converted to standard format by Dave Churchill and post-processed to remove all but the largest connected component.