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Articles 91 - 120 of 135

Full-Text Articles in Graphics and Human Computer Interfaces

Utilizing A Modular Approach To Gamification To Improve Nutrition And Fitness In Children, Chad Richards Aug 2013

Utilizing A Modular Approach To Gamification To Improve Nutrition And Fitness In Children, Chad Richards

Graduate Theses and Dissertations

Obesity is a worldwide epidemic that affects adults and children, impacts over 30% of the population in several states of the U.S., damages national economies, and is a factor in four out of the six of the leading causes of death, including diabetes and heart disease. Obesity is preventable: solution approaches include better education, more exercise, better nutrition, and changing eating habits. Still, it is difficult for many people to remain interested enough to educate themselves and to learn new behaviors to change their eating and exercise habits.

Gamification is a relatively new research area that involves using video game …


Gamification Of Education Using Computer Games, Fiona Fui-Hoon Nah, Venkata Telaprolu, Shashank Rallapalli, Pavani R. Venkata Jul 2013

Gamification Of Education Using Computer Games, Fiona Fui-Hoon Nah, Venkata Telaprolu, Shashank Rallapalli, Pavani R. Venkata

Research Collection School Of Computing and Information Systems

We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement.


Finding Evidence Of Metacognition In An Eportfolio Community: Beyond Text, Across New Media, Kathryn Wozniak, Jose Zagal Jun 2013

Finding Evidence Of Metacognition In An Eportfolio Community: Beyond Text, Across New Media, Kathryn Wozniak, Jose Zagal

School of Continuing and Professional Studies Faculty and Staff Works

Finding evidence of how metacognition is demonstrated in educational ePortfolios is often limited to written artifact analysis and ignores new media such as images, video, links, and navigation schema. This study seeks to begin to fill this gap through a qualitative content analysis of 30 learners’ ePortfolios developed in a networked ePortfolio community. We found evidence of learners’ metacognition in their choices, integration, and organization of new media content in the ePortfolio. We propose that intentional analysis of learners’ choices and arrangement of new media can help educators and researchers find additional evidence of metacognition beyond text within digital learning …


The Use Of Visual-Based Simulated Environments In Teacher Preparation, Sharon Judge, Jonna Bobzien, Ann Maydosz, Sabra Gear, Petros Katsioloudis Apr 2013

The Use Of Visual-Based Simulated Environments In Teacher Preparation, Sharon Judge, Jonna Bobzien, Ann Maydosz, Sabra Gear, Petros Katsioloudis

Communication Disorders & Special Education Faculty Publications

While virtual technology for training in the simulation field has a long history in medicine, aviation, and the military, the application of similar emerging and innovative technologies in teacher preparation and education has been limited. TLE TeachLive™ (Teaching Learning Environment, Teaching in a Virtual Environment) [TLE] is an inventive mixed-reality environment (the blending of real and synthetic content) where prospective teachers can interact with a group of virtual students. The purpose of the virtual teaching environment of TLE is to strengthen teacher recruitment, preparation, and retention in education by allowing teachers to improve their skills with virtual students, providing a …


Game Design And Homemade Powerpoint Games: An Examination Of The Justifications And A Review Of The Research, Jason Paul Siko, Michael Barbour Feb 2013

Game Design And Homemade Powerpoint Games: An Examination Of The Justifications And A Review Of The Research, Jason Paul Siko, Michael Barbour

Education Faculty Publications

Research on educational games often focuses on the benefits that playing games has on student achievement. however, there is a growing body of research examining the benefits of having students design games rather than play them. Problems with game design as an instructional tool include the additional instruction on the programming language itself as well as the potential costs associated with new software. One way to mitigate these problems is to use Microsoft PowerPoint as game design software. While not intended for this purpose, MS PowerPoint is ubiquitous in schools and requires little additional instruction before students can design games. …


A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney Oct 2012

A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney

Journal Articles

It is widely acknowledged that digital games can provide an engaging, motivating and “fun” experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which integrates and balances theories from two fields of practice: pedagogy and game design (Kiili, 2005; Seeney & Routledge, 2009). Additionally, with the advent of sophisticated, immersive technologies, and increasing interest in the opportunities for constructivist learning offered by these technologies, concepts of fidelity and its impact on student learning and engagement, have emerged …


Understanding Engagement In Educational Computer Games, Fiona Fui-Hoon Nah, Yunjie Zhou, Adeline Boey, Hanji Li Oct 2012

Understanding Engagement In Educational Computer Games, Fiona Fui-Hoon Nah, Yunjie Zhou, Adeline Boey, Hanji Li

Research Collection School Of Computing and Information Systems

This paper presents an empirical study to understand engagement in educational computer games. Engagement is defined as an experience that occupies an individual’s attention and captures one’s interest. The nature of engagement is viewed as comprising conditions, actions, and outcomes of engagement. The data collection method includes in-depth interviews with 12 educational computer game players who have experienced engagement in playing these games. We used the Grounded Theory (GT) approach to develop an understanding of user engagement in the computer game-based learning context.


Visual Learning Styles Among Digital Natives, Eric Palmer Jan 2011

Visual Learning Styles Among Digital Natives, Eric Palmer

Department of Computer Graphics Technology Degree Theses

This study explored the concept of digital nativity and its educational implications, including application of the learning styles hypothesis. The concept of digital natives, first put forth by Marc Prensky, introduced the notion that individuals raised in a technological environment have developed in such a way as to utilize information differently than the non-native generations before them. This study examined the possibility that these differences may include an increased efficiency in the utilization of narrative imagery versus textual information. The potential benefit of utilizing narrative imagery as an instructional tool is discussed. An experimental test application was developed for the …


3-D Virtual World Education: An Empirical Comparison With Face-To-Face Classroom, Xiaofeng Chen, Keng Siau, Fiona Fui-Hoon Nah Dec 2010

3-D Virtual World Education: An Empirical Comparison With Face-To-Face Classroom, Xiaofeng Chen, Keng Siau, Fiona Fui-Hoon Nah

Research Collection School Of Computing and Information Systems

3-D virtual worlds are increasing in popularity as a means of pedagogical delivery in higher education. In this research, we assess the relative effectiveness of a 3-D virtual world learning environment, Second Life, and traditional face-to-face learning environment. We also assess the efficacy of instructional strategies in these two learning environments and their effects on interactivity, perceived learning, and satisfaction. Our findings suggest that there is an interaction effect of learning environment and instructional strategy. Pair-wise comparisons indicate that when interactive instructional strategy is used, there is no significant difference for perceived learning and satisfaction between 3-D virtual world and …


Software Internationalization: A Framework Validated Against Industry Requirements For Computer Science And Software Engineering Programs, John Huân Vũ Mar 2010

Software Internationalization: A Framework Validated Against Industry Requirements For Computer Science And Software Engineering Programs, John Huân Vũ

Master's Theses

View John Huân Vũ's thesis presentation at http://youtu.be/y3bzNmkTr-c.

In 2001, the ACM and IEEE Computing Curriculum stated that it was necessary to address "the need to develop implementation models that are international in scope and could be practiced in universities around the world." With increasing connectivity through the internet, the move towards a global economy and growing use of technology places software internationalization as a more important concern for developers. However, there has been a "clear shortage in terms of numbers of trained persons applying for entry-level positions" in this area. Eric Brechner, Director of Microsoft Development Training, suggested …


What A User Wants: Redesigning A Library's Web Site Based On A Card-Sort Analysis, Laura Pope Robbins, Lisa Esposito, Christ Kretz, Michael Aloi Oct 2008

What A User Wants: Redesigning A Library's Web Site Based On A Card-Sort Analysis, Laura Pope Robbins, Lisa Esposito, Christ Kretz, Michael Aloi

Publications

Web site usability concerns anyone with a web site to maintain. Libraries, however, are often the biggest offenders in terms of usability. In our efforts to provide users with everything they need to do research, we often overwhelm them with sites that are confusing in structure, difficult to navigate, and weighed down with jargon. Dowling College Library recently completed a redesign of its web site based upon the concept of usability. For smaller libraries in particular, this can be a challenge. The web site is often maintained by one or two people and finding the time and resources to conduct …


An Exploratory Overview Of Teaching Computer Game Development, Mario Guimaraes, Meg C. Murray Oct 2008

An Exploratory Overview Of Teaching Computer Game Development, Mario Guimaraes, Meg C. Murray

Faculty Articles

The computer game industry has exploded reaching sales of several billion dollars a year and, consequently, a majority of college students are familiar with the gaming environment. In fact, videogame development has been cited as one way to motivate students to explore the world of Computer Science. However, most videogames are extremely complex computer programs created by a team of developers including programmers and graphic artists and represent thousands of hours of work. Fortunately there are software tools available that provide a way for simple computer games to be created fairly easily using a building block approach. This paper discusses …


A New Design For The Hudson Community School District's Website, Shannon Michelle Horn Jan 2008

A New Design For The Hudson Community School District's Website, Shannon Michelle Horn

Honors Program Theses

Technology is increasingly becoming a bigger and more important part of our daily lives. Especially in such institutions as the public education system, the Internet is becoming more widely used as a source of information and a means of communication between the district and parents, students, the community, and even teachers. The Internet, and all forms of technology, is increasingly becoming the primary way people access information, especially in education. As more and more schools are depending on the Internet to promote their schools, they are in tum becoming dependent on how outsiders view their website as a first impression …


Why Are Those Computers Sitting Over There Gathering Dust, Bradford Ralph Austin Jan 2005

Why Are Those Computers Sitting Over There Gathering Dust, Bradford Ralph Austin

Theses Digitization Project

The purpose of this project was to create electronic books (E-books) for kindergartens to read during their center time. The E-books are intended for kindergarten teachers to use to help their students learn to read while utilizing the technology resources in their classroom. These E-books are teacher created so the cost is minimal and they can be copied and distributed to each student without worrying about copyright laws. Teachers can customize them to fit the current thematic unit they are teaching and once created, they can be used repeadedly without being damaged like paper books.


The Effect Of Interactivity And Instructional Exposure On Learning Effectiveness And Knowledge Retention: A Comparative Study Of Two U.S. Air Force Computer-Based Training (Cbt) Courses For Network User Licensing, Matthew J. Imperial Mar 2003

The Effect Of Interactivity And Instructional Exposure On Learning Effectiveness And Knowledge Retention: A Comparative Study Of Two U.S. Air Force Computer-Based Training (Cbt) Courses For Network User Licensing, Matthew J. Imperial

Theses and Dissertations

The United States Air Force (USAF) currently employs the use of computer-based training (CET) across a host of requirements. One such requirement is in the Information Assurance (IA) arena and involves the training/licensing of over one-million computer network end-users. USAF use of CETs has been shown to possess a potential for substantial fiscal savings. However, studies investigating the learning outcomes of learning effectiveness (initial learning) and knowledge retention (sustained learning) associated with USAF CETs are lacking.


Creating A User Friendly Website For The Boys & Girls Clubs Of Black Hawk County, Kimberly M. Carter Jan 2002

Creating A User Friendly Website For The Boys & Girls Clubs Of Black Hawk County, Kimberly M. Carter

Graduate Research Papers

Website design can be overwhelming for many viewers. Many times viewers discontinue using sites, because it.is not easy to navigate through the site. In creating the website for the Boys & Girls Clubs of Black Hawk County, user-friendliness was the focal point of the project. The Chief Professional Officer along with the staff at the Boys & Girls Clubs assisted with the development of a website by providing information that was to be included on the site. To ensure a professional look the designer relied on the four basic principles of design: contrast, repetition, alignment, and proximity. The design simplicity …


Web-Based Counselling System, Supramaniam Suvarna Jan 2002

Web-Based Counselling System, Supramaniam Suvarna

Student Works (2000-2009)

Web counselling has brought us in a new virtual world of communication and solving problems together. Computer counseling has already evolved before the web has taken its roots. Initially it was more on programs which counsels and acts like educators. When the web evolved, online counselling was introduced where there were many mediums fro communication and counselling available. More people, who know the web, started experimenting on this medium for communication and counselling. Now, since most people who log on the web were there for communication like e-mail, chat and forum rather than finding information, e-mail servers like hotmail and …


Lecturing Materials Generating Tools (Lmagtool): Tools To Support Notes Generating Task, Yong Sein Law Jan 2002

Lecturing Materials Generating Tools (Lmagtool): Tools To Support Notes Generating Task, Yong Sein Law

Student Works (2000-2009)

Education is always a concern of everyone, especially educator like teachers, lecturers and tutors. To ensure their students learn more efficiently, they need a set of good teaching materials. Learning Material Generating Tool (LMaGTool) is a tool that provides various features to help them produce better teaching materials in shorter time. This tool is designed to operate under Microsoft Office applications environment, which is their familiar environment. Teaching programming language is more efficient with materials generated by LMaGTool. Codes can be displayed highlighted, and focused block-by-block, line-byline or word-by-word. A code simulator will help student to understand the code execution …


Interactive Multimedia Learning Arithmetic And Iq, Kesavan Raja Gopal Jan 2002

Interactive Multimedia Learning Arithmetic And Iq, Kesavan Raja Gopal

Student Works (2000-2009)

One of the most rapidly changing and exiting areas of education today is the development of computer based learning materials, especially interactive multimedia program that run on personal computer. These new technologies offer children, student and other people access to materials as never before Through the condensed storage capabilities of computer, multimedia can deliver large amount of information in the ways that make it manageable, approachable and useful. And by making it possible to access illustration and photographs, sound and video, as well as large amount of text, interactive multimedia program present learning arithmetic and IQ test to children in …


Sistem Multimedia Bedtime Stories, Mohd Zain Nittihirawati Jan 2002

Sistem Multimedia Bedtime Stories, Mohd Zain Nittihirawati

Student Works (2000-2009)

Sistem multimedia bedtime stories merupakan satu sistem interaktif yang dibangunkan untuk menarik minat kanak-kanak untuk membaca sambil berhibur. Sistem ini dibangunkan untuk menghasilkan satu pendekatan yang lebih praktikal dalam memupuk semangat membaca di kalangan kanak-kanak melalui kombinasi elemen-elemen multimedia yang digunakan. Selain itu, kekurangan pakej ini khususnya dalam pembacaan cerita di pasaran merupakan antara faktor sistem ini dibangunkan. Sistem ini diharap dapat memenuhi kekurangan yang terdapat dalam sistem yang sedia ada dan meningkatkan lagi semangat kanak-kanak untuk membaca dalam persekitaran yang lebih interaktif.


Siri Indeks Al-Quran Surah Al-Ikhlaas, Mohd. Zain Ammar Jan 2002

Siri Indeks Al-Quran Surah Al-Ikhlaas, Mohd. Zain Ammar

Student Works (2000-2009)

Kemajuan teknologi kini yang semakin berkembang pesat mula mendapat perhatian oleh masyarakat terutama dalam penggunaan komputer. Kini ia telah menjadi satu keperluan dalam membantu menyelesaikan masalah-masalah yang kompleks dan juga keperluannya dalam bidang pendidikan sebagai alat tambahan dalam membantu proses pembelajaran. Pakej perisian Siri lndeks AI-Quran merupakan satu aplikasi yang dibangunkan untuk menyebarkan maklumat tentang kitab suci AI-Quran dengan memberi fokus terhadap pencarian makna kalimat-kalimat AI-Quran secara elektronik. Ia mempunyai ciri-ciri sebuah aplikasi e-pembelajaran dengan memuatkan elemen-elemen multimedia seperti teks, audio, grafik dan animasi. lni dapat membantu proses pembelajaran menjadi lebih berkesan dan menarik. Pencarian maklumat dan pembelajaran secara tradisional …


Pakej Pembelajaran Selangkah Ke Dunia Abjad (Seda), Mohamed Kasah Liana Jan 2002

Pakej Pembelajaran Selangkah Ke Dunia Abjad (Seda), Mohamed Kasah Liana

Student Works (2000-2009)

Perkembangan teknologi komputer kini dilihat begitu pesat sekali hinggakan tiada tanda-tanda yang ia akan reda atau berhenti untuk seketika. Berbagai gambaran diberi mengenai rekabentuk dan keupayaan komputer pada masa hadapan. Malaysia tidak ketinggalan dalam menikmati arus pembangunan yang berasaskan komputer ini. Berikutan perkembangan ini maka timbullah idea untuk membangunkan suatu sistem pembelajaran berpakej yang menerapkan pelbagai unsur multimediaa berinteraktif. Pakej yang diberi nama "Pakej SEDA" memberikan pengenalan asas abjad-abjad untuk kanak-kanak usia 3 hinggalah 6 tahun, malah sesuai juga digunakan untuk kanak-kanak berusia kurang daripada lingkungan umur diatas. Alternatif kepada guru-guru di sekolah dalam mempelbagaikan kaedah mengajar kerana peranannya yang …


Interactive Mathematics Learning System (Smartmath), Regina Tay Regina Tay Jan 2002

Interactive Mathematics Learning System (Smartmath), Regina Tay Regina Tay

Student Works (2000-2009)

Interactive Mathematics Learning System (Smartmath) is a Web-based Multimedia Learning-teaching system for lower primary school level. Primary school students, teachers, and parents are the target users of this system. It can be used as a teaching tool or as a self-learning program. The strength of Smartmath is that it provides lessons to educate users about basic mathematics operations according to users age group. Lessons are provided for children aged 7 and 8 which can also be used by preschool children. There are interactive quizzes that test the student's understanding after each lesson. Games based on mathematic operations and numbers are …


Sistem Belajar Dan Menulis Jawi, Md. Salim Salhafiza Jan 2002

Sistem Belajar Dan Menulis Jawi, Md. Salim Salhafiza

Student Works (2000-2009)

Sistem Belajar Mengeja dan Menulis Jawi ini adalah sebuah sistem multimedia pembelajaran Jawi bagi kanak-kanak di dalam lingkungan umur 7 tahun hingga 9 tahun. Tujuan utama ia dibangunkan adalah untuk menyediakan alternatif kepada kanak-kanak untuk mempelajari jawi dalam persekitaran yang menggembirakan. Ini diharapkan dapat menarik minat kanak-kanak mempelajari Jawi serta seterusnya mengurangkan bilangan kanak-kanak yang ‘buta Jawi’. Sistem ini akana memudahkan kanak-kanak mempelajari cara-cara mengeja dan menulis Jawi menggunakan pendekatan kaedah grafik dan audio serta animasi menarik. Sistem ini akan dibangunkan menggunakan model GUIDE dengan pendekatan Interaksi Komputer Manusia (Human Computer Interaction). Perisian utama yang digunakan membangunkan sistem adalah Macromedia …


A Study Of The Influences Of Computer Interfaces And Training Approaches On End User Training Outcomes, Raj Gururajan Jan 2002

A Study Of The Influences Of Computer Interfaces And Training Approaches On End User Training Outcomes, Raj Gururajan

Theses: Doctorates and Masters

Effective and efficient training is a key factor in determining the success of end user computing (EUC) in organisations. This study examines the influences of two application interfaces, namely icons and menus, on training outcomes. The training outcomes are measured in terms of effectiveness, efficiency and perceived ease of use. Effectiveness includes the keystrokes used to accomplish tasks, the accuracy of correct keystrokes, backtracks and errors committed. Efficiency includes the time taken to accomplish the given tasks. Perceived ease of use rates the ease of the training environment including training materials, operating system, application software and associated resources provided to …


Multimedia Tools For The Creation Of Online Learning Materials : A Critique, Victor Augustine Udosen Dec 2001

Multimedia Tools For The Creation Of Online Learning Materials : A Critique, Victor Augustine Udosen

World Maritime University Dissertations

No abstract provided.


Pakej Pembelajaran Pintar 3b Bermultimedia, Sharif Intan Sharinah Feb 2001

Pakej Pembelajaran Pintar 3b Bermultimedia, Sharif Intan Sharinah

Student Works (2000-2009)

Pembangunan perisian melalui web atau CD semakin mendapat perhatian dewasa ini khususnya di kalangan pembangun sistem di mana penggunaan ke atasnya juga mendapat sambutan yang menggalakkan khususnya di kalangan pelajar samada pada peringkat tinggi, pertengahan ataupun rendah. Projek yang dibangunkan ini dikenali dengan Pakej Pembelajaran Pintar Bahasa Inggeris, Bahasa Melayu dan Bahasa Arab Bermultimedia berasaskan web. Ia dibangunkan khususnya bagi kegunaan pelajar-pelajar sekolah rendah bagi memudahkan sesi pembelajaran dari segi pengetahuan dalam pelbagai bahasa pertuturan. Pakej ini dibangunkan adalah bertujuan untuk mcmahirkan serta memberi peluang kepada pengguna untuk lebih mudah mempelajari 3 jenis bahasa pertuturan dalam masa yang singkat. Dari …


Computer Aided Learning Chinese Iiioms ( Calci), Chai Yam Yee Jan 2001

Computer Aided Learning Chinese Iiioms ( Calci), Chai Yam Yee

Student Works (2000-2009)

Computer aided learning have been implemented by lots of institutions and universities nowadays, due to the fast growing of information technology and the trend of moving towards paperless environment. Computer aided learning of Chinese idioms, is a package developed to assist students in the Chinese idioms study. This package is limited to Chinese idioms in 4 characters only. The package will provides the entire syllabus of Chinese idioms learned at primary and secondary school. It also contains idioms story, exercises and quizzes. The development of this package is assisted by multimedia tool to make it a more attractive, efficient and …


Tackling The Deficit - It Solutions For Art Appreciation - Needs Study And Provision Project At Primary School Level., Séan Ó Hargáin Jan 2001

Tackling The Deficit - It Solutions For Art Appreciation - Needs Study And Provision Project At Primary School Level., Séan Ó Hargáin

Theses

This project looks at the changing environment in terms of the approach to the Visual Arts curriculum at Primary School level. It aims to provide an innovative solution to the art appreciation area, which is being given equal status with the art creation area, which traditionally has been the main focus of the curriculum.

The Project includes a review of the curricular climate, both at home and abroad. In this context it focusses particularly on the role of Information Technology in addressing access problems from those living remote from major population, and therefore major artistic centres.

Primary Research included involved …


Using Computers In The Administration Of Primary Schools, Donncha Ó Fiannachta Jan 2001

Using Computers In The Administration Of Primary Schools, Donncha Ó Fiannachta

Theses

This project investigates the use of computers in the administration of primary schools. A survey has been undertaken to determine current usage and future needs of schools such as training requirements.

It contains an overview of international thinking in this area and looks at aspects such as the legal issues involved in the keeping of electronic data on individuals in schools. Reference is made to the Freedom of Information Act, Data Protection Act and the Education Act.

The author has determined the type of data that is most commonly needed by primary schools in Ireland. Some of this information must …