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Full-Text Articles in Artificial Intelligence and Robotics

Interactive Illustration Technologies For Energy Stations Using Unity3d, Gaoqi He, Kailin Yang, Jin Yi, Chen Qi, Haijie Li, Zhigeng Pan Aug 2020

Interactive Illustration Technologies For Energy Stations Using Unity3d, Gaoqi He, Kailin Yang, Jin Yi, Chen Qi, Haijie Li, Zhigeng Pan

Journal of System Simulation

Abstract: This paper presents one web-based interactive illustration system for energy stations using Unity3D as render engine. Interaction, scene rendering and data-driven visual analysis are the key technologies for this study. One low-coupling logical framework of virtual illustration is designed for five view layers using state pattern. From the viewpoint of event response and trigger on-demand, one concise human-computer-interaction interface is carried out. High-quality visualization of energy station is realized using Unity3D, which includes dynamic texture, water animation in water pipe, modeling and bake. Json database is used as transfer hub for external data access. Thus the dynamic …


Virtual Needle Insertion And Haptic Interaction, Gao Zhan, Pan Fei, Jiehua Wang, Haiyan Pan, Zhengzheng Jiang Aug 2020

Virtual Needle Insertion And Haptic Interaction, Gao Zhan, Pan Fei, Jiehua Wang, Haiyan Pan, Zhengzheng Jiang

Journal of System Simulation

Abstract: Needle insertion or puncture has been widely practiced in clinical medicine. A VR based training system for needle insertion was implemented in this study. The mechanical model during insertion process was designed. Linear element model was applied to realize the simulation of soft tissue deformation. The friction and the stick-slip motion model between the puncture needle and the soft tissue were implemented to simulate the force interaction between needle and soft tissue. The haptic interaction of needle insertion was realized as well to enhance the user experience. The experiment results show that the simulation can reflect the process …


Research Of Virtual Reality Technology In The Treatment Of Anxiety Disorders And Autism, Cuijuan Liu, Liu Zhen, Tingting Liu, Lu Tao, Fang Hao, Liangping Liu Aug 2020

Research Of Virtual Reality Technology In The Treatment Of Anxiety Disorders And Autism, Cuijuan Liu, Liu Zhen, Tingting Liu, Lu Tao, Fang Hao, Liangping Liu

Journal of System Simulation

Abstract: The research of virtual reality technology in the adjuvant treatment of mental diseases has caused wide concern. Anxiety disorders and autism are two major mental diseases in today's society, which has been plagued by both adults and children. Conducting anxiety and autism's rehabilitation has important practical significance. The research of virtual reality technology application in anxiety disorders and autism was reviewed, emotion regulation in the adjuvant treatment of mental diseases was discussed, emotion agents and emotion models were summarized, a technical roadmap of emotion adjuvant treatment for mental diseases was proposed, the architecture of emotion agent was constructed, and …


Research On Simulation System Of 3d Orchid Flower Blossoming Process, Yanhuang Xu, Junfeng Yao, Baorong Yang, Qidi Wang, Yuzhen Sun Aug 2020

Research On Simulation System Of 3d Orchid Flower Blossoming Process, Yanhuang Xu, Junfeng Yao, Baorong Yang, Qidi Wang, Yuzhen Sun

Journal of System Simulation

Abstract: As the national flower of China, orchid has various kinds of types and shapes, and its bloom process has never been simulated before. A model library of orchid organs was established and a transformation algorithm with random-valued parameters was proposed based on the model library of orchid organs by studying botanical knowledge of orchids and taking orchids with different morphological characteristics as research subjects for virtual modeling. Different segmental transformations were respectively performed on each organ of orchids to simulate growth of the organs according to the growth law of orchids. Different examples for simulating different type of orchids …


Mathematical Model Of Maneuvering Motion And Virtual Simulation For Ultra Large Twin-Propeller Twin-Rudder Ship, Guo Chen, Yan Lifei, Haiqing Shen Aug 2020

Mathematical Model Of Maneuvering Motion And Virtual Simulation For Ultra Large Twin-Propeller Twin-Rudder Ship, Guo Chen, Yan Lifei, Haiqing Shen

Journal of System Simulation

Abstract: A three-degree freedom mathematical model of maneuvering motion for an ultra-large type container ship with twin-propeller twin-rudder is established, with turning circle test and zig-zig test simulation results to verify it. By abstracting the ship maneuvering process, the three-dimensional model of ship, helm, propeller and rudder are modeled according to virtual reality technology, and then the ship posture and the dynamic process of ship maneuvering are displayed by the virtual scene and the responsive three-dimensional model. A virtual simulation system for the maneuvering of ultra large twin-propeller twin-rudder ship is established by the MFC framework and the …


An Adaptable Vr Software Framework For Collaborative Multi-Modal Haptic And Immersive Visual Display, Guo Yuan, Qianqian Tong, Yukai Zheng, Ziqi Wang, Yuru Zhang, Dangxiao Wang Jul 2020

An Adaptable Vr Software Framework For Collaborative Multi-Modal Haptic And Immersive Visual Display, Guo Yuan, Qianqian Tong, Yukai Zheng, Ziqi Wang, Yuru Zhang, Dangxiao Wang

Journal of System Simulation

Abstract: The spatiotemporal consistency of multi-modal haptic and immersive visual feedback, as well as the integration of hardware devices in the existing VR software framework, restricts the rapid development of visuo-haptic fusion scenarios in different industries such as medical, business, and entertainment. In order to tackle this problem, an adaptable VR software framework combining multi-modal haptic and immersive visual display is proposed. To meet the different requirements of visual rendering, haptic rendering and hardware control, the double-layer and three-layer architectures are devised according to the different precision requirements of visuo-haptic fusion feedback. Experimental results show that the framework has the …


Application Research On Children's Indoor Fire Escape Education System Based On Virtual Reality Technology, Chunhua Hu, Xiaomei Chun, Shihong Chen Jul 2020

Application Research On Children's Indoor Fire Escape Education System Based On Virtual Reality Technology, Chunhua Hu, Xiaomei Chun, Shihong Chen

Journal of System Simulation

Abstract: It is significant to study children’s fire escape education in the virtual reality. The existing fire escape educations for children mostly adopt the ways of watching books and videos, lacking vitality and interactivity. According to the psychological characteristics of children, the models for virtual fire scene and the virtual character were built using the 3Ds Max. Based on Virtools platform, a game style of children's indoor fire escape education system was designed, with the integration of human-computer interaction, voice, smoke, and animation demo. Users experience the fire escape by auditory, visual and virtual behavior, with controlling virtual character to …


Research On Pedestrian Crossing Road Skills Assist Training System Based On Game Model, Meiliang Wang, Huagen Wan, Jianping Gu Jun 2020

Research On Pedestrian Crossing Road Skills Assist Training System Based On Game Model, Meiliang Wang, Huagen Wan, Jianping Gu

Journal of System Simulation

Abstract: With the rapid growth of number of family cars in China, there are more and more road accidents, so pedestrians will undoubtedly become the biggest victims in the accidents. Thus it is of great significance to develop a road training system that is able to improve the ability of the pedestrians to process the integrated information of the traffic flow, and reduce the risk of pedestrian in accidents when crossing the roads. Based on the key researches on dynamic virtual traffic scene, human-computer interaction and virtual objects collision detection, with the application of technology of virtual reality and 3 …


Development Trend Of Next Generation 3d Graphics Engines, Zhao Wei, Mao Ping, Fanyu Shen Jun 2020

Development Trend Of Next Generation 3d Graphics Engines, Zhao Wei, Mao Ping, Fanyu Shen

Journal of System Simulation

Abstract: The development, relationship and differences between game engine and virtual reality engine were introduced, a joint name of 3D graphics engine was proposed. The bottlenecks and shortages of scene management, geometry model creating, physics simulation, lighting, shading, etc. were analyzed by synthetically considering the advancements in computer hardware, softwares and simulation theories, etc.. The development demands and trends were researched, the Concept of adaptive multi-thread shading technology, advanced real-time dynamic deformation technology, integrated collision detection technology, independent of the collision process technology were proposed for the first time, and a brief features description of these concepts were give, it …


Application Of Virtual Reality In Plc Gas-Fired Boiler Training System, Dahu Wang, Chen Xia, Huizheng Gao Jun 2020

Application Of Virtual Reality In Plc Gas-Fired Boiler Training System, Dahu Wang, Chen Xia, Huizheng Gao

Journal of System Simulation

Abstract: In view of the problem that traditional training methods for PLC debugging can not show the running states of controlled objects in full angles, a PLC virtual simulation training platform is designed based on virtual reality technology. The system is composed of upper computer and lower computer connected by RS232 bus. The upper computer uses 3ds Max to model and render facilities, and uses Unity3D to construct the complete virtual scene. The lower computer designs PLC control board to control the virtual gas-fired boiler, which transmits data between PLC and virtual scene through the communication module. The test result …


Behavior Simulation Of Virtual Object Based On Physical Property, Yunbin Yang, Liangli He, Huaiyu Zhang, Lifan Wei Jun 2020

Behavior Simulation Of Virtual Object Based On Physical Property, Yunbin Yang, Liangli He, Huaiyu Zhang, Lifan Wei

Journal of System Simulation

Abstract: At present, because of the complexity and real-time requirement, the modeling and simulation method proposed in virtual assembly and maintenance based on physical property is difficult to apply. The development actuality of modeling and simulation method based on physical property is simply investigated. Product hierarchy information model and its implementation method are established, and fast modeling method based on physical property is presented. Behavior property description of virtual object using matrix is established and behavior property of virtual object is depicted in cases of grasp/placement, movement and drop. Behavior simulation method including force input method and force feedback method …


Virtual Ceramic Art Creation And Simulation Based On Osg, Zhao Zhi, Jianwen Song, Tiejun Li, Luo Yan, Wang Bo, Zhigeng Pan Jun 2020

Virtual Ceramic Art Creation And Simulation Based On Osg, Zhao Zhi, Jianwen Song, Tiejun Li, Luo Yan, Wang Bo, Zhigeng Pan

Journal of System Simulation

Abstract: It is so complicated that artist would keep away from multiple related software file format conversion with independent software systems, when artist creates works of ceramic art with CAD. Therefore, many people are still engaged in making ceramic art using traditional methods at present. With the continuous improvement of the quality of Chinese social life, people's demand for ceramic art is increasing and artist's works could not meet the needs of people. This paper study the key technology that enable non-professional people to experience the whole process of Casting, Glazing, Firing and Finishing with VR and to enjoy their …


Research On Techniques Of Shipboard Aviation Scene Simulation Based On Unigine, Yuanming Wang, Kuan Lu, Jia Qian, Guangqing Hu Jun 2020

Research On Techniques Of Shipboard Aviation Scene Simulation Based On Unigine, Yuanming Wang, Kuan Lu, Jia Qian, Guangqing Hu

Journal of System Simulation

Abstract: The main 3D modeling tools and scene simulation tools were introduced. Aiming at the application requirements of shipboard aviation scene simulation, the implementation framework of shipboard aviation scene simulation based on Unigine was provided. The key techniques of scene simulation, such as large scene management, visual program execution mechanism, multi-channel visual rendering and so on, were studied. The five channel scene simulation system for shipboard aviation was developed by applying these techniques, and the core functions were designed and implemented. The results show that the scheme can meet the requirements, and the simulation results with high immersion …


Key Technology Of Fully Immersive Virtual Experience Cabin, Baojiang Du, Zha Liang, Lin Ling Jun 2020

Key Technology Of Fully Immersive Virtual Experience Cabin, Baojiang Du, Zha Liang, Lin Ling

Journal of System Simulation

Abstract: The structure of simulated experience cabin for fire safety education was introduced and the design and implementation methods of a virtual fire escape system for fire safety education were proposed, and specifically the specific implementation and optimization of virtual fire scenario, the conjunction method of double virtual interactive platforms and the simplification of model and the method of communication between the virtual scenes and the PLC control hardware devices were discusses. Fire safety education oriented virtual fire escape skills training system was achieved, which was applied in the teaching and experience room for fire safety training. Application results show …


Design Of Virtual Training System For Horizontally Oriented Drill Based On Unity3d, Guojun Wen, Xia Yu, Yudan Wang, Zifei Hu, Wu Dan May 2020

Design Of Virtual Training System For Horizontally Oriented Drill Based On Unity3d, Guojun Wen, Xia Yu, Yudan Wang, Zifei Hu, Wu Dan

Journal of System Simulation

Abstract: Aiming at the equipment shortage, serious resource loss and hidden dangers in traditional horizontally oriented drilling rig training, a design scheme of the horizontally oriented drilling rig virtual training system based on the Unity3D is proposed. An experimental platform is built to verify the feasibility. The solidworks, 3dsMax model construction, Unity3D software virtual animation and scene development, Rodrigues rotation matrix 3D trajectory algorithm derivation, data acquisition (DAQ), system software and hardware communication and other technical content are used in the program. The experimental results show that the scheme is feasible, the system has the good operability and true immersion …


3d Shape Deformation Simulation Algorithm Based On Haptics, Binbin Qi, Xuefang Zhu, Lipeng Fan Dec 2019

3d Shape Deformation Simulation Algorithm Based On Haptics, Binbin Qi, Xuefang Zhu, Lipeng Fan

Journal of System Simulation

Abstract: Shape deformation is widely used in virtual reality, system simulation, computer animation and other graphics applications. Few people pay attention to introducing haptic interaction into 3D model deformation. We provide a haptic interactive framework by introducing haptic interaction into shape editing field. Based on the above haptic interactive framework, we propose a 3D model deformation simulation algorithm based on haptics. In order to realize the shape deformation, this algorithm needs to involve three parts: grid hierarchical structure, local mass-spring model and the dynamic shape deformation. Experimental results show that this algorithm has good stability and strong robustness, and the …


Rehabilitation Training System Of Vr-Based Speech Apraxia, Huanhuan Jiao, Zhigeng Pan, Shuchang Xu, Qingshu Yuan Dec 2019

Rehabilitation Training System Of Vr-Based Speech Apraxia, Huanhuan Jiao, Zhigeng Pan, Shuchang Xu, Qingshu Yuan

Journal of System Simulation

Abstract: Aiming at the problem that the enthusiasm of active training in patients with traditional speech apraxia rehabilitation is gradually weakened, a virtual reality-based rehabilitation training system for speech apraxia is designed. The system simulates the 26 monosyllabic pronunciation mouths shapes made by virtual human in Chinese and uses it for the learning module. It is proposed to identify 26 monosyllabic words by using the isolated word speech recognition algorithm, which improves the accuracy of speech recognition. The system includes a training module and a scene module for assisting the patient's pronunciation rehabilitation training. The evaluation results show that …


Osgearth Stereoscopic Vision Generation Method For Hmd-Based Virtual Reality, Liheng Tan, Ma Qiang, Bingchuan Jiang, Li Feng Dec 2019

Osgearth Stereoscopic Vision Generation Method For Hmd-Based Virtual Reality, Liheng Tan, Ma Qiang, Bingchuan Jiang, Li Feng

Journal of System Simulation

Abstract: The technology of immersive virtual reality based on helmet mounted display (HMD) has become a focus of study, however, its visual content is mainly produced through commercial game engines. OsgEarth is an open-source, state-of-the-art and widely used digital earth simulation system. Based on this, we studies the stereoscopic vision generation method for global virtual terrain environment, mainly focusing on: stereoscopic vision theory; construction of global high-precision virtual geographical environment; calculation of binocular view frustrum; system integration. The proposed method is verified under the hardware conditions of PC and HTC VIVE, which can generate stereo images of the global virtual …


Design And Realization Of Ship Virtual Fire Training System Based On Hmd, Zhang Bo, Sun Jun, Shang Lei, Hongji Xu, Yang Cheng Apr 2019

Design And Realization Of Ship Virtual Fire Training System Based On Hmd, Zhang Bo, Sun Jun, Shang Lei, Hongji Xu, Yang Cheng

Journal of System Simulation

Abstract: Aiming at the shortcomings of ship fire training in real environment and the advantages and application of virtual reality technology in education and training, the virtual fire training system of ship based on head mount display (HMD) is developed. The system is developed using the Unity 3D Virtual Reality Development Engine as a platform, using client / server mode, supporting multi-person cooperative operation, and running the terminal for HTC Vive virtual reality hardware. The system combines the fire diffuser mechanism, the water shooting hydrodynamic equation and the particle system; completes the model establishment and visualization process, and improves …


Application Of Virtual Reality In Rehabilitation Of Special Populations, Tingting Liu, Liu Zhen, Ping'an Qian, Rongrong Xuan, Wang Jin, Yanjie Chai Jan 2019

Application Of Virtual Reality In Rehabilitation Of Special Populations, Tingting Liu, Liu Zhen, Ping'an Qian, Rongrong Xuan, Wang Jin, Yanjie Chai

Journal of System Simulation

Abstract: With the continuous development of urbanization and the trend of population aging, the number of people who need physical and mental rehabilitation continues to increase. Using information technology to assist the rehabilitation process has the important practical significance. The existing studies about the application of virtual reality (VR) technology in the rehabilitation, psychological problems and children with autism for stroke are reviewed. A framework for the intelligent rehabilitation system is proposed. Virtual agent, the technology of somatosensory and voice recognition are advised to be used. Based on the proposed framework, a prototype rehabilitation game for autism and an upper …


Real-Time Collision Detection Of Coastline In Navigation Simulator, Qianfeng Jing, Helong Shen, Yin Yong, Xiuwen Liu Jan 2019

Real-Time Collision Detection Of Coastline In Navigation Simulator, Qianfeng Jing, Helong Shen, Yin Yong, Xiuwen Liu

Journal of System Simulation

Abstract: In order to develop real-time collision detection module of coastline in navigation simulator, a mesh preprocessing method for coastline data is applied. The principle of meshing is established and the coastline data is meshed based on the clipping algorithm. The mesh data is stored into an appropriate data structure. The collision detection algorithm and test program are developed based on Microsoft Foundation Classes (MFC). The ship contour points and the mesh expansion method are applied to avoid error in special cases which could also improve the accuracy of collision detection. The results show that the method reduces much time …


Development Of Interactive Simulation Of Dive And Underwater Operation Process Of Jiaolong, Xiaoxi Zhang, Yin Yong, Mincang Liang Jan 2019

Development Of Interactive Simulation Of Dive And Underwater Operation Process Of Jiaolong, Xiaoxi Zhang, Yin Yong, Mincang Liang

Journal of System Simulation

Abstract: In order to solve the problems of difficult implementation and high safety risk in the practical training of deep submarine work at present, the simulation system of dive and underwater operation process of jiaolong is designed based on the virtual reality technology, which is not limited by time and place. The 3D modeling technology is used to construct the 3D model of the key structures such as the jiaolong and the mother ship. A mathematical model of A frame motion is established to simulate the motion process. Human-computer interaction and roaming are achieved by using 3D interactive technology, …


Interactive Modelling On Smooth Weighted Distance Surface In Hmd Vr Environment, Xiaoqiang Zhu, Hongyi Pan, Xu Hao, Song Lei, Mengyao Zhu, Xiangyang Wang Jan 2019

Interactive Modelling On Smooth Weighted Distance Surface In Hmd Vr Environment, Xiaoqiang Zhu, Hongyi Pan, Xu Hao, Song Lei, Mengyao Zhu, Xiangyang Wang

Journal of System Simulation

Abstract: An interactive modelling scheme in immersive VR environment is proposed, in which the point, line and polygon skeletons are inputted by handles of HMD (Head-Mounted Device). Weighted distance field is calculated in parallel with CUDA on GPU according to the varying radii, and then the iso-surface is extracted using paralleled marching cubes. In order to avoid the non-smoothness at interactions between different distance surface components, weighted filtering kernels are utilized to smooth the skeleton-based distance field with various radii in our modelling system, so that smooth blending model is produced from multi-component distance fields. In our system, …


Virtual Vascular Stent Implantation Model Based On Fbs, Chenxi Huang, Yongtao Hao, Haowei Xing, Chen Fei Jan 2019

Virtual Vascular Stent Implantation Model Based On Fbs, Chenxi Huang, Yongtao Hao, Haowei Xing, Chen Fei

Journal of System Simulation

Abstract: Vascular stent intervention can expand the narrow coronary artery. Doctors analyze the patient's two-dimensional vascular images based on experience and select the stent. In this paper, vascular stent implantation is modeled and analyzed by Function-Behavior-Structure. The stent model is established by virtual reality modeling language and the stent implantation process is simulated. By combining FBS product design method with the virtual reality interaction technology, the virtual stent selection and implantation are adjusted until getting the best result. The prototype system can establish a personalized implantation model. The stent is selected accurately based on the specificity of patient's …


Research On 3d Immersive Underground Laboratory Visualization System, Jiaxin Hou, Yadong Wu, Yangjie Xu, Xuejun Li, Wang Song, Dongzhou Du, Xiaorong Zhang Jan 2019

Research On 3d Immersive Underground Laboratory Visualization System, Jiaxin Hou, Yadong Wu, Yangjie Xu, Xuejun Li, Wang Song, Dongzhou Du, Xiaorong Zhang

Journal of System Simulation

Abstract: Deep geological disposal of high-level radioactive waste is the only internationally recognized and feasible method. The construction of underground laboratories is a complex engineering. To improve the intuitiveness and accuracy of comprehensive data analysis, an immersive underground laboratory 3D data visualization system is constructed. The system includes surface scenes, scene models with laboratory lanes and bedrooms, and designs scene roaming and visual interactive interaction of 3D data. The practical application shows that this system can not only facilitate the rapid construction and evaluation of underground laboratory design schemes, but also provide scientific basis for rapid decision-making of engineering construction …


Forestry Felling & Cultivation Machine Virtual Training System Based On Unity3d, Bowen Cheng, Yili Zheng, Qingqing Huang, Jinhao Liu Jan 2019

Forestry Felling & Cultivation Machine Virtual Training System Based On Unity3d, Bowen Cheng, Yili Zheng, Qingqing Huang, Jinhao Liu

Journal of System Simulation

Abstract: A forestry felling & cultivation machine virtual training system based on Unity3D was developed. The models of forestry felling & cultivation machine were built up using 3dsMAX with the assistance of SolidWorks based on a forestry felling & cultivation machine. The models of forestry felling & cultivation machine and trees were imported into Unity3D to create a virtual operating environment. Each part of forestry felling & cultivation machine needs to be processed for the establishment of paternity in accordance with the simulation, the corresponding mathematical model was established to simulate the motion of the manipulator based on the analysis …


Research On Virtual Reality Simulation System For Crew Cabin Of Special Vehicle, Yufei Jia, Xinjun Zhao, Junyan Zhao, Lingjie Kong, Kelei Huang Jan 2019

Research On Virtual Reality Simulation System For Crew Cabin Of Special Vehicle, Yufei Jia, Xinjun Zhao, Junyan Zhao, Lingjie Kong, Kelei Huang

Journal of System Simulation

Abstract: As a kind of new design method, virtual reality has been widely used in military, industrial, construction, medical, aerospace and other fields. A method for designing and demonstrating the crew cabin of special vehicle by visualized virtual reality simulation technology is introduced in this paper, which takes the design and demonstration of crew cabin of special vehicle in the future as example. The overall framework has been formatted through the design of system function and the detailed division of module. On the basis of the design for each functional software of the system, the functional modules are effectively supported …


Research And Implementation Of 3d Emergency Drilling System Of Oil Spill At Sea, Changjun Zou, Yin Yong, Xiuwen Liu, Haijiang Li Jan 2019

Research And Implementation Of 3d Emergency Drilling System Of Oil Spill At Sea, Changjun Zou, Yin Yong, Xiuwen Liu, Haijiang Li

Journal of System Simulation

Abstract: In view of the high cost, constraint to time and space, harmfulness to the environmental as well as insufficient training in extreme weather condition in current oil spill emergency drilling system, a 3D emergency drilling system of oil spill based on virtual reality is presented and implemented. The classical oil spill model is adopted to establish an oil boom driven model based on mass-spring system. Interactive operation between oil boom and oil film based on polygon clipping is realized. The system runs stably and smoothly in the system test, which fully proves the correctness and reliability of the system …


A Proposed Model For The Approach To Augmented Reality Deployment In Marketing Communications, Stephen O'Mahony Feb 2015

A Proposed Model For The Approach To Augmented Reality Deployment In Marketing Communications, Stephen O'Mahony

Dept. of Marketing & International Business Conference Material

In the contemporary landscape, human interaction is characterized by the pervasive mediation of intelligent agents. Owing to advances in computer science and engineering, phenomena once limited to fixed locations are metamorphosing from extraneous entities to implicit components of the everyday. Computing power has simultaneously enhanced and miniaturized to the extent that contemporary consumer devices demonstrate power equivalent to or greater than that of personal computers of recent memory. At the same time, network connectivity has proliferated to ubiquitous levels, reflected in the fact that the amount of inanimate objects connected to the Internet has recently surpassed the human population of …


Rapid Prototyping For The Design Of Virtual Worlds, Prabhu V. Krishnan Apr 2005

Rapid Prototyping For The Design Of Virtual Worlds, Prabhu V. Krishnan

Electrical & Computer Engineering Theses & Dissertations

Development of Virtual Reality (VR) applications is challenging where application developers are required to have expertise in the target VR technologies along with the problem domain expertise. New VR technologies impose a significant learning curve to even the most experienced VR developer. The proposed solution relies on synthesis to automate the migration of a VR application to a new unfamiliar VR platform/technology. To solve the problem, the Common Scene Definition Framework (CSDF) was developed, that serves as a superset/model representation of the target virtual world. Input modules were developed to populate the framework with the capabilities of the virtual world …