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Articles 211 - 211 of 211
Full-Text Articles in Artificial Intelligence and Robotics
A Day In The Life Of A Sim: Making Meaning Of Video Game Avatars And Behaviors, Jessica Stark
A Day In The Life Of A Sim: Making Meaning Of Video Game Avatars And Behaviors, Jessica Stark
Antioch University Dissertations & Theses
With video game usage--and criticism on its activity--on the rise, it may be helpful for the psychological community to understand what it actually means to play video games, and what the lived experience entails. This qualitative, phenomenological study specifically explores user behaviors and decisions in the simulated life video game, The Sims. Ten participants completed one- to two-hour long semi-structured interviews, and the data was transcribed, organized into 1,988 codes, which were clustered into 30 categories, and from which six themes ultimately emerged. These resulting themes are: self-representation; past, present, and future; purpose for play; self-reflection; co-creation; and familiarity. The …