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Articles 91 - 120 of 268
Full-Text Articles in Computer Sciences
Preparing Students For Digital Era Careers, Melissa Stange
Preparing Students For Digital Era Careers, Melissa Stange
Inquiry: The Journal of the Virginia Community Colleges
This paper will discuss why technical skills alone will not be enough for students to have successful careers in the digital age. Much of their success will hinge on critical soft skills, such as adaptability, inner strength, holistic thinking, and a collaborative spirit. Examples will be provided for inclusion with a computer science program, but in a way that is easily adaptable to other disciplines.
Integrating Data Science Ethics Into An Undergraduate Major, Benjamin Baumer, Randi L. Garcia, Albert Y. Kim, Katherine M. Kinnaird, Miles Q. Ott
Integrating Data Science Ethics Into An Undergraduate Major, Benjamin Baumer, Randi L. Garcia, Albert Y. Kim, Katherine M. Kinnaird, Miles Q. Ott
Statistical and Data Sciences: Faculty Publications
We present a programmatic approach to incorporating ethics into an undergraduate major in statistical and data sciences. We discuss departmental-level initiatives designed to meet the National Academy of Sciences recommendation for weaving ethics into the curriculum from top-to-bottom as our majors progress from our introductory courses to our senior capstone course, as well as from side-to-side through co-curricular programming. We also provide six examples of data science ethics modules used in five different courses at our liberal arts college, each focusing on a different ethical consideration. The modules are designed to be portable such that they can be flexibly incorporated …
Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley
Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley
Conference papers
The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, and people choose to interact with them in new and distinct ways, the resultant interactions are more novel and less easy to categorise using traditional ethical frameworks. It is vitally important that the developers of these technologies do not live in an ethical vacuum; that they think about the uses and abuses of their creations, and take some measures to prevent others being harmed by their work.
To equip these developers to rise to this challenge and to create a positive future for the use …
Usage And Effects Of Video Games In Education, Kevin Sagara
Usage And Effects Of Video Games In Education, Kevin Sagara
ART 108: Introduction to Games Studies
In modern society, the act of playing games entices certain prejudices towards those who decide to participate in such activities. Those prejudices normally revolve around negative stereotypes where games are meant for non-social adults and are seen as something akin to addiction if gone too far. But how much gaming is needed to be considered as an addiction and what actual effects does it have on mental growth, social capabilities and academics? As a community revolving around technology as much as we are, understanding how video games play a role in our social space is an important aspect to growth. …
Engagement And Computational Thinking Through Creative Coding, Dana Hoppe
Engagement And Computational Thinking Through Creative Coding, Dana Hoppe
Honors Program: Senior Projects (Public)
Rising enrollments in Computer Science pose an opportunity to engage students from diverse backgrounds and interests; and a challenge to deliver on positive learning outcomes. While student engagement is the driving factor for increased learning performance and retention, it has been declining to new lows for Computer Science students in recent years. In order to further explore the potential of contextualized computing as a tool for increasing engagement in computing and developing Computational Thinking aptitude in students, we have developed an introductory computing course contextualized with Art and Design with modules centered around guiding pedagogical principles and aimed at middle …
“Distance Learning” In The Ninth Century?: Micro-Cluster Analysis Of The Epistolary Network Of Alcuin After 796, William James Mattingly
“Distance Learning” In The Ninth Century?: Micro-Cluster Analysis Of The Epistolary Network Of Alcuin After 796, William James Mattingly
Theses and Dissertations--History
Scholars of eighth- and ninth-century education have assumed that intellectuals did not write works of Scriptural interpretation until that intellectual had a firm foundation in the seven liberal arts.This ensured that anyone who embarked on work of Scriptural interpretation would have the required knowledge and methods to read and interpret Scripture correctly. The potential for theological error and the transmission of those errors was too great unless the interpreter had the requisite training. This dissertation employs computistical methods, specifically the techniques of social network mapping and cluster analysis, to study closely the correspondence of Alcuin, a late-eighth- and early-ninth-century scholar …
Information Security Ambassadors’ Perceptions Of Peer-Led Motivation In Phishing Detection, Kingkane Malmquist
Information Security Ambassadors’ Perceptions Of Peer-Led Motivation In Phishing Detection, Kingkane Malmquist
Walden Dissertations and Doctoral Studies
Phishing rates are increasing yearly and continue to compromise data integrity. The need to guard business information is vital for organizations to meet their business objectives and legal obligations. The purpose of this phenomenological study was to explore security ambassadors’ perceptions of motivating their peers to adopt safe internet behaviors in a large medical campus in Minnesota. Hackman and Oldham’s job characteristic motivation theory was used to frame the study. Data were collected from semistructured interviews with 20 security ambassadors. Data coding and analysis yielded 7 themes: rewarding, value, personal interest, limited information security knowledge, increased interest, communication, and topics …
Empowering Qualitative Research Methods In Education With Artificial Intelligence, Luca Longo
Empowering Qualitative Research Methods In Education With Artificial Intelligence, Luca Longo
Conference papers
Artificial Intelligence is one of the fastest growing disciplines, disrupting many sectors. Originally mainly for computer scientists and engineers, it has been expanding its horizons and empowering many other disciplines contributing to the development of many novel applications in many sectors. These include medicine and health care, business and finance, psychology and neuroscience, physics and biology to mention a few. However, one of the disciplines in which artificial intelligence has not been fully explored and exploited yet is education. In this discipline, many research methods are employed by scholars, lecturers and practitioners to investigate the impact of different instructional approaches …
Augmenting Education: Ethical Considerations For Incorporating Artificial Intelligence In Education, Dana Remian
Augmenting Education: Ethical Considerations For Incorporating Artificial Intelligence In Education, Dana Remian
Instructional Design Capstones Collection
Artificial intelligence (AI) has existed in theory and practice for decades, but applications have been relatively limited in most domains. Recent developments in AI and computing have placed AI-enhanced applications in various industries and a growing number of consumer products. AI platforms and services aimed at enhancing educational outcomes and taking over administrative tasks are becoming more prevalent and appearing in more and more classrooms and offices. Conversations about the disruption and ethical concerns created by AI are occurring in many fields. The development of the technology threatens to outpace academic discussion of its utility and pitfalls in education, however. …
Arkansas' Coding For All - Is It Really Reaching All Students?, Kaitlin Mckenzie
Arkansas' Coding For All - Is It Really Reaching All Students?, Kaitlin Mckenzie
Computer Science and Computer Engineering Undergraduate Honors Theses
The Arkansas Computer Science Initiative required every high school to offer at least one computer science course by the 2015-16 academic year. Schools that did not have a qualified teacher were given access to online courses. It is important to point out that students do not need a computer science course to graduate, but credit in a computer science course could replace a 3rd science credit requirement or a 4th math credit requirement (ADE / ARCareerED Computer Science Fact Sheet). Some initial success has already been demonstrated. In 2014- 15 there were sixty computer science classes offered in all of …
The Education Of Digital Design For Children, Neha Kharidi
The Education Of Digital Design For Children, Neha Kharidi
Honors Program Theses and Projects
Digital design is a set of rules stating how computer software and hardware are joined together and interact to make a computer work. This is an important area of study that should be made more accessible to children, particularly of the middle school age. Although middle schools do provide access to computer science software, access to the hardware aspect is nonexistent. In this project, I proposed to create a mock up for an android app that aims to teach children beginner concepts in digital design. It is my goal to one day create an app in order to bring these …
Some Issues In The Testing Of Computer Simulation Models, David J. Murray-Smith
Some Issues In The Testing Of Computer Simulation Models, David J. Murray-Smith
International Journal of Business and Technology
The testing of simulation models has much in common with testing processes in other types of application involving software development. However, there are also important differences associated with the fact that simulation model testing involves two distinct aspects, which are known as verification and validation. Model validation is concerned with investigation of modelling errors and model limitations while verification involves checking that the simulation program is an accurate representation of the mathematical and logical structure of the underlying model. Success in model validation depends upon the availability of detailed information about all aspects of the system being modelled. It also …
The Seven Layers Of Complexity Of Recommender Systems For Children In Educational Contexts, Emiliana Murgia, Monica Landoni, Theo Huibers, Jerry Alan Fails, Maria Soledad Pera
The Seven Layers Of Complexity Of Recommender Systems For Children In Educational Contexts, Emiliana Murgia, Monica Landoni, Theo Huibers, Jerry Alan Fails, Maria Soledad Pera
Computer Science Faculty Publications and Presentations
Recommender systems (RS) in their majority focus on an average target user: adults. We argue that for non-traditional populations in specific contexts, the task is not as straightforward–we must look beyond existing recommendation algorithms, premises for interface design, and standard evaluation metrics and frameworks. We explore the complexity of RS in an educational context for which young children are the target audience. The aim of this position paper is to spell out, label, and organize the specific layers of complexity observed in this context.
The Role Of Data Analytics In Education: Possibilities & Limitations, Robert L. Moore
The Role Of Data Analytics In Education: Possibilities & Limitations, Robert L. Moore
STEMPS Faculty Publications
In the last decade, we have seen dramatic increases in the integration of technology within education. It has now become commonplace for K-5 educators to apply learning management systems (LMS) in ways that were previously only seen in higher education contexts. Similarly, on the higher education side, we are seeing a significant increase in online learning evidenced by the growing number of for-profit online colleges and universities (Picciano, 2012). This chapter utilizes Khan’s Learning Framework (Khan, 2001, 2005) to explore the role data analytics can play in education by looking at the possibilities and limitations of analytics.
A Critical Review Of Current Approaches And Practices In Computing Ethics Education, Sophia Farquhar
A Critical Review Of Current Approaches And Practices In Computing Ethics Education, Sophia Farquhar
Dissertations, Master's Theses and Master's Reports
Recent scandals caused by the results of negligent, malicious, or shortsighted software development practices highlight the need for software developers to consider the ethical implications of their work. Computing ethics has historically been a marginalized area within computing disciplines, so educators in these disciplines do not have a common background for teaching the topic. Computing ethics education, although often a required part of coursework, can vary widely in the method of implementation from university to university.
In this report I summarize the insights I gained from interviewing four educators from three different institutions on their pedagogical approaches to computing ethics. …
Ifocus: A Framework For Non-Intrusive Assessment Of Student Attention Level In Classrooms, Narayanan Veliyath
Ifocus: A Framework For Non-Intrusive Assessment Of Student Attention Level In Classrooms, Narayanan Veliyath
College of Graduate Studies: Theses & Dissertations
The process of learning is not merely determined by what the instructor teaches, but also by how the student receives that information. An attentive student will naturally be more open to obtaining knowledge than a bored or frustrated student. In recent years, tools such as skin temperature measurements and body posture calculations have been developed for the purpose of determining a student's affect, or emotional state of mind. However, measuring eye-gaze data is particularly noteworthy in that it can collect measurements non-intrusively, while also being relatively simple to set up and use. This paper details how data obtained from such …
Using Case Studies To Teach Cybersecurity Courses, Yu Cai
Using Case Studies To Teach Cybersecurity Courses, Yu Cai
Journal of Cybersecurity Education, Research and Practice
This paper introduces a holistic and case-analysis teaching model by integrating case studies into cybersecurity courses. The proposed model starts by analyzing real-world cyber breaches. Students look into the details of these attacks and learn how these attacks took place from the beginning to the end. During the process of case analysis, a list of security topics reflecting different aspects of these breaches is introduced. Through guided in-class discussion and hands-on lab assignments, student learning in lecture will be reinforced. Overall, the entire cybersecurity course is driven by case studies. The proposed model is great for teaching cybersecurity. First, the …
Teaching Landscape Construction Using Augmented Reality, Arshdeep Singh
Teaching Landscape Construction Using Augmented Reality, Arshdeep Singh
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
This thesis describes the design, development, and evaluation of an interactive Microsoft HoloLens application that projects landscape models in Augmented Reality. The application was developed using the Unity framework and 3D models created in Sketchup. Using the application, students can not only visualize the models in real space but can also interact with the models using gestures. The students can interact with the models using gaze and air-tap gestures.
Application testing was conducted with 21 students from the Landscape Architecture and Environmental Planning department at Utah State University. To evaluate the application, students completed a usability survey after using the …
Experience Constructing The Artifact Genome Project (Agp): Managing The Domain's Knowledge One Artifact At A Time, Cinthya Grajeda, Laura Sanchez, Ibrahim Baggili, Devon R. Clark, Frank Breitinger
Experience Constructing The Artifact Genome Project (Agp): Managing The Domain's Knowledge One Artifact At A Time, Cinthya Grajeda, Laura Sanchez, Ibrahim Baggili, Devon R. Clark, Frank Breitinger
Electrical & Computer Engineering and Computer Science Faculty Publications
While various tools have been created to assist the digital forensics community with acquiring, processing, and organizing evidence and indicating the existence of artifacts, very few attempts have been made to establish a centralized system for archiving artifacts. The Artifact Genome Project (AGP) has aimed to create the largest vetted and freely available digital forensics repository for Curated Forensic Artifacts (CuFAs). This paper details the experience of building, implementing, and maintaining such a system by sharing design decisions, lessons learned, and future work. We also discuss the impact of AGP in both the professional and academic realms of digital forensics. …
Code4her Spring 2018, Rebeccah Knoop
Code4her Spring 2018, Rebeccah Knoop
Honors Projects
CODE4her is a mentorship program with a goal of sparking interest in computer science organized by the BGSU Women in Computing (BGWIC) student organization. Participation is open to middle school girls (grades 5-8), and participants are paired with BGWIC members who serve as mentors.
Using Github In Large Software Engineering Classes: An Exploratory Case Study, Miroslav Tushev
Using Github In Large Software Engineering Classes: An Exploratory Case Study, Miroslav Tushev
LSU Master's Theses
GitHub has been recently used in Software Engineering (SE) classes to facilitate col- laboration in student team projects. The underlying tenet is that the technical and social feature of GitHub can help students to communicate and collaborate more effectively as a team as well as help teachers to evaluate individual student contribution more objectively. To shed more light on this, in this case study, we explore the benefits and drawbacks of using GitHub in SE classes. Our study is conducted in a software engineering class of 91 students divided into 18 teams. Our research method includes an entry and an …
Cybersecurity In The Classroom: Bridging The Gap Between Computer Access And Online Safety, Andrew Malecki
Cybersecurity In The Classroom: Bridging The Gap Between Computer Access And Online Safety, Andrew Malecki
Cyber Security Capstone Research Project Reports
According to ISACA, there will be a global shortage of 2 million cybersecurity professionals worldwide by 2019. Additionally, according to Experian Data Breach Resolution, as much as 80% of all network breaches can be traced to employee negligence. These problems will not solve themselves, and they likewise won’t improve without drastic action. An effort needs to be made to help direct interested and qualified individuals to the field of cybersecurity to move toward closing this gap. Moreover, steps need to be made to better inform the public of general safety measures while online, including the safeguarding of sensitive information.
A …
Smart Cities And Urban Management, Singapore Management University
Smart Cities And Urban Management, Singapore Management University
Research Collection Office of Research
In this booklet, read about SMU’s research and initiatives related to smart cities and urban management, and how we strive to make meaningful impact on business, government and society for Singapore and beyond.
Contents:
Liveability and quality of life
- Community participation through mobile crowdsourcing
- Smarter, healthier eating with Food AI
- Data-driven community eldercare platform for sustainable ageing-in-place
- A date with AI
- Smart mobility accessibility for barrier-free access
- Food security
Optimisation and resource management
- Collaborative urban delivery optimisation
- Seat occupancy detection through capacitance sensing
- Large-scale crowd simulation based on real-world data
- Gaining insights through Wi-Fi technology
- Taxi driver guidance system
- Efficiency …
Model Ai Assignments 2018, Todd W. Neller, Zack Butler, Nate Derbinsky, Heidi Furey, Fred Martin, Michael Guerzhoy, Ariel Anders, Joshua Eckroth
Model Ai Assignments 2018, Todd W. Neller, Zack Butler, Nate Derbinsky, Heidi Furey, Fred Martin, Michael Guerzhoy, Ariel Anders, Joshua Eckroth
Computer Science Faculty Publications
The Model AI Assignments session seeks to gather and disseminate the best assignment designs of the Artificial Intelligence (AI) Education community. Recognizing that assignments form the core of student learning experience, we here present abstracts of seven AI assignments from the 2018 session that are easily adoptable, playfully engaging, and flexible for a variety of instructor needs. Assignment specifications and supporting resources may be found at http://modelai.gettysburg.edu.
Ai Education Matters: Teaching Hidden Markov Models, Todd W. Neller
Ai Education Matters: Teaching Hidden Markov Models, Todd W. Neller
Computer Science Faculty Publications
In this column, we share resources for learning about and teaching Hidden Markov Models (HMMs). HMMs find many important applications in temporal pattern recognition tasks such as speech/handwriting/gesture recognition and robot localization. In such domains, we may have a finite state machine model with known state transition probabilities, state output probabilities, and state outputs, but lack knowledge of the states generating such outputs. HMMs are useful in framing problems where external sequential evidence is used to derive underlying state information (e.g. intended words and gestures). [excerpt]
Ai Education Matters: Lessons From A Kaggle Click-Through Rate Prediction Competition, Todd W. Neller
Ai Education Matters: Lessons From A Kaggle Click-Through Rate Prediction Competition, Todd W. Neller
Computer Science Faculty Publications
In this column, we will look at a particular Kaggle.com click-through rate (CTR) prediction competition, observe what the winning entries teach about this part of the machine learning landscape, and then discuss the valuable opportunities and resources this commends to AI educators and their students. [excerpt]
Smia: Improving Kosovo's Education Management System, Lazar Adjijgogov, Dejan Stamenov, Edmond Jajaga
Smia: Improving Kosovo's Education Management System, Lazar Adjijgogov, Dejan Stamenov, Edmond Jajaga
UBT International Conference
Successful management of today’s education systems requires effective policy-making and system monitoring through data and information. To this end, countries around the world have invested significant resources into collecting, processing, and managing more and better data through education management information systems (EMIS). SMIA is a modern EMIS, which offers easier management of educational process in Kosovo. It facilitates decision-making, resource planning, strategy building, monitoring and evaluation of educational system through a rich set of analytical and statistical tools. For over six years of activity, the system has efficiently tracked and thus helped the development of the educational process for every …
Game Design & Development Curriculum: History & Future Directions, Elizabeth L. Lawley, Roger Altizer, Tracy Fullerton, Andrew Phelps, Constance Steinkuehler
Game Design & Development Curriculum: History & Future Directions, Elizabeth L. Lawley, Roger Altizer, Tracy Fullerton, Andrew Phelps, Constance Steinkuehler
Presentations and other scholarship
It has been nearly twenty years since the first undergraduate degree program in computer game development was established in 1998. Since that time, the number and size of programs in game design and development have grown at a rapid pace. While there were early efforts to establish curricular guidelines for the field, these face a number of challenges given the diverse range of academic homes for game-related programs. This panel will address the history of curricular development in the field, both in individual programs and across institutions. It will also explore the potential risks and rewards of developing curricular and/or …
Mining Capstone Project Wikis For Knowledge Discovery, Swapna Gottipati, Venky Shankararaman, Melvrivk Goh
Mining Capstone Project Wikis For Knowledge Discovery, Swapna Gottipati, Venky Shankararaman, Melvrivk Goh
Research Collection School Of Computing and Information Systems
Wikis are widely used collaborative environments as sources of information and knowledge. The facilitate students to engage in collaboration and share information among members and enable collaborative learning. In particular, Wikis play an important role in capstone projects. Wikis aid in various project related tasks and aid to organize information and share. Mining project Wikis is critical to understand the students learning and latest trends in industry. Mining Wikis is useful to educationists and academicians for decision-making about how to modify the educational environment to improve student's learning. The main challenge is that the content or data in project Wikis …
Using Pedagogical Tools To Help Hispanics Be Successful In Computer Science, Rodger Irish
Using Pedagogical Tools To Help Hispanics Be Successful In Computer Science, Rodger Irish
Theses and Dissertations
Irish, Rodger, Using Pedagogical Tools to Help Hispanics Be Successful in Computer Science. Master of Science (MS), July 2017, 68 pp., 4 tables, 2 figures, references 48 titles. Computer science (CS) jobs are a growing field and pay a living wage, but the Hispanics are underrepresented in this field. This project seeks to give an overview of several contributing factors to this problem. It will then explore some possible solutions to this problem and how a combination of some tools (teaching methods) can create the best possible outcome. It is my belief that this approach can produce successful Hispanics to …