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Articles 2311 - 2340 of 2372
Full-Text Articles in Computer Sciences
Vector Geometry And Applications To Three-Dimensional Computer Graphics, Rory Morrison
Vector Geometry And Applications To Three-Dimensional Computer Graphics, Rory Morrison
Theses : Honours
The mathematics behind algorithms involved in generating three-dimensional images on a computer has stemmed from the analysis of the processes of sight and vision. These processes have been modeled to provide methods of visualising three-dimensional data sets. The applications of such visualisations are varied. This project will study some of the mathematics that IS used in three-dimensional graphics applications
Visualization And Animation Of A Missile/Target Encounter, Jeffrey T. Bush
Visualization And Animation Of A Missile/Target Encounter, Jeffrey T. Bush
Theses and Dissertations
Existing missile/target encounter modeling and simulation systems focus on improving probability of kill models. Little research has been done to visualize these encounters. These systems can be made more useful to the engineers by incorporating current computer graphics technology for visualizing and animating the encounter. Our research has been to develop a graphical simulation package for visualizing both endgame and full fly-out encounters. Endgame visualization includes showing the interaction of a missile, its fuze cone proximity sensors, and its target during the final fraction of a second of the missile/target encounter. Additionally, this system displays dynamic effects such as the …
Requirements, Design And Prototype Of A Virtual User Interface For The Afit Virtual Spaceplane, John M. Lewis
Requirements, Design And Prototype Of A Virtual User Interface For The Afit Virtual Spaceplane, John M. Lewis
Theses and Dissertations
The United States Air Force is evaluating the feasibility of designing a military spaceplane capable of accomplishing military objectives from a low earth orbit and atmospheric flight regimes. Current efforts are involved in determining the scientific, operational, and budgetary constraints associated with this concept. This thesis looks at the exploration of new interface techniques associated with the design of a virtual spaceplane and is a subset of the overall virtual spaceplane effort which will assist researchers in determining the feasibility of a military spaceplane. Interface techniques are integrated into a virtual user interface that is designed to accommodate expected operations …
Architecture, Design, And Implementation Of A Rapidly Prototyped Virtual Environment For A Military Spaceplane, Scott A. Rothermel
Architecture, Design, And Implementation Of A Rapidly Prototyped Virtual Environment For A Military Spaceplane, Scott A. Rothermel
Theses and Dissertations
The new Global Engagement vision places increased emphasis on the Air Force's ability to control and exploit space. A military spaceplane combining reliable access to space, high operational tempos, and multi-mission capabilities is in conceptual stages of development. Virtual environment technology provides an opportunity to investigate system requirements and unconventional interface paradigms for this unique vehicle. A virtual environment architecture and design based on support for a rapid prototyping development process, separation of concerns, and user interface development is presented. The rapid prototyping process allowed management of changing requirements via an evolutionary approach to implementation. Separation of the activities performed …
Subjective Quality Of Experience With The Internet: Accounting For Temporal Changes In User Acceptance Of Information Technology, Jason M. Turner
Subjective Quality Of Experience With The Internet: Accounting For Temporal Changes In User Acceptance Of Information Technology, Jason M. Turner
Theses and Dissertations
Contemporary information technology (IT) related research has focused on use as a key dependent measure for valuing IT. By understanding the determinants of IT use, we gain descriptive information about successful IT, and prescriptive information for better deploying IT resources. Although there are several competing theories regarding IT use, research findings often cite their inability to account for temporal changes in usage behaviors. This thesis introduces quality of experience as a potential moderator between the determinants of use and actual usage behaviors. A pilot survey concerning Internet usage generated potentially relevant items which were later refined into a questionnaire assessing …
An Approach To Display Layout Of Dynamic Windows, Nihar Trivedi
An Approach To Display Layout Of Dynamic Windows, Nihar Trivedi
Theses: Doctorates and Masters
The development of windows based user interface has introduced a new dimension to the field of human computer interaction. Now a user is able to perform multiple tasks at a time, often switching from one task to another. However windows environment also imposes the burden of manual windows management on the user. Several studies have suggested that manual window management is an unproductive chore often resulting in clutter and confusion on the display screen. Therefore we need a automatic windows layout generator to free the user to perform other useful tasks. This thesis introduces SPORDAC {Shadow Propagation for Overlap Removal …
Graphical Display Of A Missile Endgame Scenario, Joseph E. Moritz
Graphical Display Of A Missile Endgame Scenario, Joseph E. Moritz
Theses and Dissertations
Traditionally, computer programs to model and simulate air-to-air missile endgame engagements have focused on improving the underlying probability of kill models. This focus, however, understates the benefits of current computer graphics technology for visualization and direct manipulation of missile endgame parameters and building engagement understanding through real-time, three dimensional simulation of the endgame. Our research has been to develop a versatile simulation system to display the missile endgame parameters and allow graphical interaction with these parameters. This program also allows the user to view animated engagements of previously designed endgames. The current project scope is to provide user feedback of …
Background Graphics: A Decision-Making Hindrance Or Enhancement?, David L. Peeler Jr.
Background Graphics: A Decision-Making Hindrance Or Enhancement?, David L. Peeler Jr.
Theses and Dissertations
This thesis investigated the influence, if any, of background graphics on the decision making process. Specifically the hypotheses tested the affect of background graphics on a decision makers accuracy and confidence. A literature review revealed an abundance of graphic research but little reference to the use of background graphics. Using guidelines previously created for high integrity graphics, a timed 2 x 2 factorial experimental design was developed to compare the responses to both traditional graphics and those treated with background graphics. One hundred forty-seven subjects, all employees of the United States Air Force or defense contractors were involved in the …
Neural Generalized Predictive Control For Real-Time Control, Donald I. Soloway
Neural Generalized Predictive Control For Real-Time Control, Donald I. Soloway
Electrical & Computer Engineering Theses & Dissertations
In this thesis a computationally efficient Generalized Predictive Control (GPC) algorithm is presented and implemented. The algorithm is more efficient than others because the number of iterations needed for convergence is significantly lower with Newton-Raphson. The main additional cost with Newton-Raphson algorithm is the calculation of the Hessian. This overhead is not a problem because of the reduced number of iterations, making the algorithm suitable for real-time control. For nonlinear control applications, a neural network is used as a dynamical system predictor leading to a Neural Generalized Predictive Control (NGPC) algorithm which is presented in detail in this thesis. An …
The Quest For The Gnarl, Rudy Rucker
The Quest For The Gnarl, Rudy Rucker
SWITCH
The article describes some of the author’s own image-generating computer programs that he describes as “gnarly”. He began writing a simple spirograph program based off simple sine wave function called Spiro. Later transitioned into writing with C and better programs using more nonlinear feedback. Where Spiro is based on a simple sine wave function, Vine uses a nested sine function: the sine of the sine. The need for a more complicated computational approach lead to iteration and parallelism. Julgnarl uses Iteration and Calife uses parallelism. Calife shows one-dimensional cellular automata: spaces in which virtual computers are lined up like beads …
Rucker, Rudy Rucker
Rucker, Rudy Rucker
SWITCH
In this article, Rudy Rucker shares his thoughts on hacking. He summarizes it as normal actions, such as building a car, or kneading clay. He compares hacking to things that are buildable by hand, and views creating computer programs the same way. One of the benefits of creating your own computer programs is that you can customize themn however you want. However customizing software on your own is extremely time consuming. He then goes into further detail about artificial life and how hyperspace works. Hacking bends the cyber reality that we are accustomed to, and modifying programs outside of what …
Gnarly Rantings About The Hacker And The Ants, Rudy Rucker
Gnarly Rantings About The Hacker And The Ants, Rudy Rucker
SWITCH
The article is an excerpt from Rucker’s book “The Happy Mutant”. It begins with his reflection of his career with GoMotion. He discusses the relation that he saw between design and cyberspace. Later he discusses his experience with a game a colleague found on the net: a virtual world where player is an ant. He talks about the struggles he goes through in this virtual world because of game difficulty and poor visuals. He ties it all in with how the Silicon Valley works in a similar way, and is filled with hackers and programers all needing each other to …
Artificial Love Life Is As Real As The Real Thing, Professor S. Farsad
Artificial Love Life Is As Real As The Real Thing, Professor S. Farsad
SWITCH
This article explains how an experiment by two human subjects stimulates love compared to artificial life. Professor Farsad’s experiment consisted of seven procedures from Stendhal’s work on romantic love, Love (1822). Both this article and experiment aimed to answer the question; Can artificial life feel love in romance?
The Design And Implementation Of A Toolkit For The Creation Of Virtual Environments, Jesse Kinross-Smith
The Design And Implementation Of A Toolkit For The Creation Of Virtual Environments, Jesse Kinross-Smith
Theses : Honours
Virtual Reality is a field that is steadily increasing in popularity and interest. New developments in both hardware and software have empowered developers with new devices allowing faster and better quality interaction with virtual environments. However, the emphasis of research in virtual environments has been more concerned with development of new display and input devices, as opposed to the investigation of different methods of interaction that a three-dimensional environment offers. This project designs and implements a three-dimensional, interactive, virtual environment development system upon an existing three-dimensional rendering engine. The aim of the project is to allow users to generate virtual …
Arbitrary Views Of High-Dimensional Space And Data, Andrew Ellerton
Arbitrary Views Of High-Dimensional Space And Data, Andrew Ellerton
Theses : Honours
Computer generated images of three dimensional scenes objects are the result of parallel/perspective projections of the objects onto a two dimensional plane. The computational techniques may be extended to project n-dimensional hyperobjects onto (n-1) dimensions, for n > 3. Projection to one less dimension may be applied recursively for data of any high dimension until that data is two-dimensional, when it may be directed to a computer screen or to some other two-dimensional output device. Arbitrary specification of eye location, target location, field-of-view angles and other parameters provide flexibility, so that data may be viewed-and hence perceived-in previously unavailable ways. However, …
Temporal Influence On Awareness, Don E. Hill
Temporal Influence On Awareness, Don E. Hill
Theses and Dissertations
Grossberg's Motion Oriented Contrast Filter (MOC) was extensively analyzed (7). The output from the filter's "global motion" neuronal layer was compared to a noncausal post-processing filter developed by AFIT. Both filters were shown to incorporate a weighted, noncausal temporal range of input data in processed output. The global motion framework was then implemented using a physiologically motivated pulsed neural model - the Pulse Coupled Neural Network (PCNN). By incorporating both spatial and temporal data, the PCNN was shown to exhibit a common visual illusion, apparent motion. The existence of a physiological temporal processing range was further investigated through implementation of …
Dynamic Transfer Of Control Between Manned And Unmanned Simulation Actors, Neal W. Schneider
Dynamic Transfer Of Control Between Manned And Unmanned Simulation Actors, Neal W. Schneider
Theses and Dissertations
This thesis continues the ongoing research at the Air Force Institute of Technology's Virtual Environments Laboratory in the area of distributed simulation. As the relevance and interest of interactive simulation as a training medium continues to grow, there is a pressing need to provide more realistic and numerous intelligent autonomous agents for simulations. As those autonomous agents mature and become more realistic, the need exists to be able to handle individual agents by taking control of them and operating them as manned agents at certain points within the simulation. The author started with a protocol proposed in a working draft …
Reducing Lag In Virtual Displays Using Multiple Model Adaptive Estimation, David W. Kyger
Reducing Lag In Virtual Displays Using Multiple Model Adaptive Estimation, David W. Kyger
Theses and Dissertations
Multiple Model Adaptive Estimation is an effective method for reducing lag in virtual environment displays. Lag in displays (the time from head motion to the appearance of the proper image on the display) is a significant detriment to realism in virtual environments. Increasing the speed of the computers which control the virtual display is not a final answer. No matter how fast the processors work, there will always be demands to do more. Predicting angular head positions (look-angles) can reduce the lag by allowing the computer to calculate the appropriate scene before it is needed on the display. Single predictors …
Virtual Celluoid, Switch Staffs
Virtual Celluoid, Switch Staffs
SWITCH
The article is an analysis of the author’s research pertaining to films relating to or containing the concept of virtual reality. The author lists several films such as Johnny Mnemnonic, Virtuosity, The Net, and Disclosure and provides a brief synopsis and review of each movie. Each film explains the concept of virtual reality through differing plots and methods such as cyberspace, progressive software, and artificial intelligence. The author also gives their own insight into and ratings of the films, explaining what they think is the most relatable in terms of overall storyline as well as how realisticly the movie portrays …
A Comparative Evaluation Of Voice Versus Keypad Input For Manipulating Electronic Technical Data For Flight Line Maintenance Technicians, David A. Chapman, James R. Simmons
A Comparative Evaluation Of Voice Versus Keypad Input For Manipulating Electronic Technical Data For Flight Line Maintenance Technicians, David A. Chapman, James R. Simmons
Theses and Dissertations
Interactive Electronic Technical Manuals will soon become a requirement for aircraft maintenance technicians. An important aspect in their development is the selection of an input device that will enhance, rather than impede, technician performance. The purpose of this thesis was to evaluate two types of input devices that can he used: a voice recognition input and a keypad input. Studies to date have evaluated the superiority of digital data over paper data, and advantages of using a Head Mounted Display Device over a flat screen laptop computer. No research has evaluated the input device. An experiment was conducted to determine …
Vr Products, P.D. Quick
Vr Products, P.D. Quick
SWITCH
The article is an analysis of the author’s experience testing several virtual reality items at Siggraph, an annual convention displaying computer machinery and interactive technology products. The author explains each device and how they work, the company behind the invention, as well as how it can help with future technological advancements. Several products are explained in more depth; the i-Glasses by Virtual I/O, Red Planet by Virtual World Entertainment Inc., Venturer S-2 by Thomson Entertainment Systems, and several more. Each item explores virtual reality in differing ways such as interactive video games, more user-friendly 3D modeling, and virtual movie theater …
Vrware Beware: Vr At Siggraph, P.D. Quick
Vrware Beware: Vr At Siggraph, P.D. Quick
SWITCH
The article uses the author’s experiences from the event of Siggraph ‘95 to comment on upcoming products using virtual or augmented reality. The article includes further discussion on the products’ effects on the psychology and physiology of consumers. Some examples include the “i-Glasses” from Virtual I/O, the “Smart Model” from Multigen, as well as the nanomanipulator created by University of North Carolina Chapel Hill Department of Computer Science, and the Phobia Project developed by the Georgia Tech Graphics Visualization and Usability Center. The article also covers not only the products of this event, but also the courses, panels, papers, and …
Biomedical Data Interpolation For 3-D Visualization, Ming-Chung Chen
Biomedical Data Interpolation For 3-D Visualization, Ming-Chung Chen
Theses and Dissertations
Medical imaging devices that produce three-dimensional data usually produce the data in the form of image slices. In such images, the resolution in z direction is lower than in x and y directions. Before extracting and displaying objects in such images, an interpolated 3-D gray-scale volume image can be generated via image interpolation techniques to fill in the missing information. The subject of this thesis is the applying three different interpolation techniques to generate intermediate slices and comparing their qualities. The three interpolation techniques are linear interpolation, cubic spline interpolation, and Fourier interpolation. We also apply the CT image matching …
Analysis Of Heads-Up Display Quickening Versus Handling Qualities, Gary M. Konnert
Analysis Of Heads-Up Display Quickening Versus Handling Qualities, Gary M. Konnert
Theses and Dissertations
This study investigated an analytical means of selecting the quickening time constant for the standardized Heads-Up Display flight path marker. The theoretically determined time constant allowed a faster, less resource intensive means of selecting the quickening time constant. The theoretically best time constant for pilot-aircraft handling qualities was equal to the airframe pitch attitude high frequency zero time constant, Tθ2. Flight test indicated an empirical, more labor intensive method yielded better handling qualities, even though paper analysis indicated the theoretical method was better. The theoretically determined time constant gave slightly lower handling qualities. but was less costly to …
The Photo-Realistic Afit Virtual Cockpit, Milton E. Diaz
The Photo-Realistic Afit Virtual Cockpit, Milton E. Diaz
Theses and Dissertations
The Air Force Institute of Technology (AFIT) has pursued research in virtual environments since 1988. This research expands the current capabilities of the AFIT Virtual Cockpit (VC) by increasing the realism of the cockpit environment and improving the pilot's command interface. Realism is improved creating console elements from texture maps and polygonal models; these elements include working dials, switches and circuit breakers. The pilot command interface is improved in part by adapting the AFIT Information Pod using a two-dimensional mouse input to the virtual three-dimensional environment. This immersive virtual environment is also improved by modifications to the Head Mounted Display …
Enhanced Visual User Interface Support For Domain-Oriented Application Composition Systems, Richard A. Guinto
Enhanced Visual User Interface Support For Domain-Oriented Application Composition Systems, Richard A. Guinto
Theses and Dissertations
This research refined the functionality and usability of a previously developed visual interface for a domain-oriented application composition system. The refinements incorporated more sophisticated user interface design concepts1 to reduce user workload. User workload was reduced through window reordering, menu redesign, and Human Computer Interaction techniques such as; combining repetitive procedures into single commands, reusing composition information whenever possible and deriving new information from existing information. The Software Refinery environment, including its visual interface tool INTERVISTA, was used to develop techniques for visualizing and manipulating objects contained in a formal knowledge base of objects. The interface was formally validated with …
Factors In Human-Computer Interface Design (A Pilot Study), Susan Stewart
Factors In Human-Computer Interface Design (A Pilot Study), Susan Stewart
Theses and Dissertations
The DoD has budgeted over $9.8 billion for 1995 for information technology, yet many government office workers let their existing systems sit idle. This thesis explores why these computers are sitting idle. This researcher's initial hypothesis was that certain features of the human-computer interface can positively or negatively affect efficiency, retention, and satisfaction level of workers. Although some research is being done in this area, interfaces continue to be of poor quality, especially in the DoD, where long procurement cycles, forced purchases, and limited budgets result in out-of-date software. Intuitively most programmers know the human-computer interface impacts on a person's …
Space Modeler: An Expanded, Distributed, Virtual Environment For Space Visualization, John C. Vanderburgh
Space Modeler: An Expanded, Distributed, Virtual Environment For Space Visualization, John C. Vanderburgh
Theses and Dissertations
The Space Modeler is the first truly immersive virtual environment that models the solar system, models satellites in near-Earth orbit, and can operate in a Distributed Interactive Simulation (DIS) environment. It increases the capabilities of the 1993 Satellite Modeler by expanding the physical limits of the environment and by implementing a new three-dimensional user interface. Satellite orbits are modeled using NASA two line element sets. The positions of the Sun, Moon and planets are computed using an algorithm based on planetary orbital element sets using a linear polynomial fit. For higher precision, the planetary orbits can be computed using an …
Image Perception Wavelet Simulation And Enhancement For The Visually Impaired, Lemuel Ray Myers Jr.
Image Perception Wavelet Simulation And Enhancement For The Visually Impaired, Lemuel Ray Myers Jr.
Theses and Dissertations
This research delves into the area of image enhancement for the visually impaired. Binocular macular degeneration a visual impairment, affects many Americans; since this condition could not be corrected with conventional glasses the literature suggested using an enhancement system which used a pre-emphasis algorithm to enhance the input image for output to the observer. The work of Dr. Eli Peli, a pioneer in the field of image enhancement, is examine and reproduced. Since his work concentrated mainly on frequency analysis of images, the bulk of this research involves using discrete wavelet analysis to augment that work. A biorthogonal wavelet set …
Design And Implementation Of Tools To Increase User Control And Knowledge Elicitation In A Virtual Battlespace, Jim J. Rohrer
Design And Implementation Of Tools To Increase User Control And Knowledge Elicitation In A Virtual Battlespace, Jim J. Rohrer
Theses and Dissertations
AFIT's Synthetic BattleBridge is an immersive command observatory for viewing large-area activity within a virtual environment. Three basic areas for improvement are addressed: (1) an improved, immersive, user interface, (2) direct control of atmospheric effects, and (3) improved knowledge elicitation by means of remote viewers, a new space scope, and an enhanced RADAR scope. These requirements are analyzed and implemented. Some functionality was lost but the results show a general improvement of environmental control and knowledge elicitation.