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Articles 571 - 600 of 2099
Full-Text Articles in Computer Sciences
Gamified Online Industry Learning Platform For Teaching Of Foundational Computing Skills, Yi Meng Lau, Rafael Jose Barros Barrios, Gottipati Swapna, Kyong Jin Shim
Gamified Online Industry Learning Platform For Teaching Of Foundational Computing Skills, Yi Meng Lau, Rafael Jose Barros Barrios, Gottipati Swapna, Kyong Jin Shim
Research Collection School Of Computing and Information Systems
Online industry learning platforms are widely used by organizations for employee training and upskilling. Courses or lessons offered by these platforms can be generic or specific to an enterprise application. The increased demand of new hires to learn these platforms or who are already certified in some of these courses has led universities to look at the opportunities for integrating online industry learning platforms into their curricula. Universities hope to use these platforms to aid students in their learning of concepts and theories. At the same time, these platforms can equip students with industryrecognized certifications or digital badges. This paper …
Authentic Assessments For Digital Education: Learning Technologies Shaping Assessment Practices, Tristan Lim, Swapna Gottipati, Michelle L. F. Cheong
Authentic Assessments For Digital Education: Learning Technologies Shaping Assessment Practices, Tristan Lim, Swapna Gottipati, Michelle L. F. Cheong
Research Collection School Of Computing and Information Systems
Assessment is a powerful lever that affects learning. To better inform educators on authentic assessment practices within digital education in the higher education landscape, this paper takes us through a meta-analysis of existing literature between 2011 to 2021. The study evaluates the following research question: “How are emerging technologies shaping authentic assessment practices within digital education for higher education for the period between 2011 and 2023”. To aid with the forecasting, we utilize the EDUCAUSE Horizon Reports, which provide the predictions of emerging technology. This study affirms the importance of immersive learning technologies, followed by ubiquitous and adaptive learning technologies …
A Recommendation On How To Teach K-Means In Introductory Analytics Courses, Manoj Thulasidas
A Recommendation On How To Teach K-Means In Introductory Analytics Courses, Manoj Thulasidas
Research Collection School Of Computing and Information Systems
We teach K-Means clustering in introductory data analytics courses because it is one of the simplest and most widely used unsupervised machine learning algorithms. However, one drawback of this algorithm is that it does not offer a clear method to determine the appropriate number of clusters; it does not have a built-in mechanism for K selection. What is usually taught as the solution for the K Selection problem is the so-called elbow method, where we look at the incremental changes in some quality metric (usually, the sum of squared errors, SSE), trying to find a sudden change. In addition to …
Assessment Design For Digital Education: An Analytics-Based Authentic Assessment Approach, Lim Ming Soon Tristan, Gottipati Swapna, Michelle L. F. Cheong, Christopher Pang, Jun Wei Ng
Assessment Design For Digital Education: An Analytics-Based Authentic Assessment Approach, Lim Ming Soon Tristan, Gottipati Swapna, Michelle L. F. Cheong, Christopher Pang, Jun Wei Ng
Research Collection School Of Computing and Information Systems
This study looks to identify an assessment design construct that overcomes known issues in authentic assessment design practices in digital education. These include lack of "freedom-of-choice", lack of focus on multimodal nature of the digital process, and shortage of effective feedbacks. This study proposes an authentic assessment, that combines gamification (G) with heutagogy (H) and multimodality (M) of assessments, building upon learning analytics (A), known as GHMA. Proposed assessment design is a skills-oriented game-based assessment approach. Learners can determine their own goals and create individualized multimodal artefacts; receive cognitive challenge through cognitively complex tasks structured in gamified non-linear learning paths; …
Chicago Alliance For Equity In Computer Science, Steven Mcgee, Lucia Dettori, Ronald I. Greenberg, Andrew M. Rasmussen, Dale F. Reed, Don Yanek
Chicago Alliance For Equity In Computer Science, Steven Mcgee, Lucia Dettori, Ronald I. Greenberg, Andrew M. Rasmussen, Dale F. Reed, Don Yanek
Computer Science: Faculty Publications and Other Works
Each year, about 14,000 Chicago Public Schools (CPS) students graduate with one year of high school computer science (CS) in fulfillment of the district’s CS graduation requirement. This accomplishment was the culmination of a decade of work by the Chicago Alliance for Equity in Computer Science (CAFÉCS), which includes CPS teachers and administrators, university CS faculty, and educational researchers. CAFÉCS research indicates that CPS significantly increased the capacity of schools to offer the Exploring Computer Science (ECS) introductory course, resulting in a rapid, equitable increase in students’ participation in CS. Making CS mandatory did not negatively impact performance in ECS. …
Innovative And Effective Spreadsheet Tool For Learning Sentiment Analysis And Prediction, Michelle L. F. Cheong, Jean Yun-Chen Chen
Innovative And Effective Spreadsheet Tool For Learning Sentiment Analysis And Prediction, Michelle L. F. Cheong, Jean Yun-Chen Chen
Research Collection School Of Computing and Information Systems
In this paper, we describe a spreadsheet tool which was developed and implemented to teach sentiment analysis and prediction to university students who are less technically inclined. We adopted the “Use-Modify-Create” cycle to ensure that the students learn the computing concepts and practices in a progressive and active learning manner, and we evaluated the effectiveness of the tool using the Learning Object Evaluation Scale for Students (LOES-S). The evaluation shows that our tool performed well in terms of quality, learn and engagement constructs, and our paired T-test shows strong evidence that, on average, the course module with the tool does …
The Minority In The Minority, Black Women In Computer Science Fields: A Phenomenological Study, Blanche' D. Anderson
The Minority In The Minority, Black Women In Computer Science Fields: A Phenomenological Study, Blanche' D. Anderson
Doctoral Dissertations and Projects
The purpose of this transcendental phenomenological study was to describe the lived experiences of Black women with a bachelor’s, master’s, or doctoral degree in computer science, currently employed in the United States. The theory guiding this study was Krumboltz’s social learning theory of career decision-making, as it provides a foundation for understanding how a combination of factors leads to an individual’s educational and occupational preferences and skills. This qualitative study answered the following central research question: What are the lived experiences of Black women with a bachelor’s, master’s, or doctoral degree in computer science, currently employed in the United States? …
Integrating Computing Into Preservice Teacher Preparation Programs Across The Core: Language, Mathematics, And Science, Lauren E. Margulieux, Patrick Enderle, Pier Junor Clarke, Natalie King, Caroline Sullivan, Michelle Zoss, Joyce Many
Integrating Computing Into Preservice Teacher Preparation Programs Across The Core: Language, Mathematics, And Science, Lauren E. Margulieux, Patrick Enderle, Pier Junor Clarke, Natalie King, Caroline Sullivan, Michelle Zoss, Joyce Many
Journal of Computer Science Integration
This paper describes the beginning of a design-based research project for integrating computing activities in preservice teacher programs throughout a middle and secondary education department. Computing integration activities use computing tools, like programming, to support learning in non-computing disciplines. The paper begins with the motivation for integrating computing that encouraged widespread buy-in, design goals, and design parameters. The primary motivating factor for this work was preparing teachers to use technology to support learning in their classrooms. Involving computing education faculty in the preparation enabled the activities to include computer science and spread computational literacy. The paper also describes the process …
Towards The Development And Assessment Of A Method For Educating Users Into Choosing Complex, Memorable Passphrases, Juan M. Madrid, Yair Levy, Laurie Dringus, Ling Wang
Towards The Development And Assessment Of A Method For Educating Users Into Choosing Complex, Memorable Passphrases, Juan M. Madrid, Yair Levy, Laurie Dringus, Ling Wang
KSU Proceedings on Cybersecurity Education, Research and Practice
The currently most used method for authentication is the password because it is simple to implement, and computer users are very familiarized with it. However, passwords are vulnerable to attacks that can be mitigated by increasing the complexity of the chosen password, particularly in terms of length. One possible approach to accomplish this is through the usage of passphrases, which can be easier to remember than a standard password, thus reducing the loss of work time and productivity related to forgotten passwords. To achieve the required balance between complexity and memorability, the concept of passphrase categories can be used, i.e. …
The Impact Of Cdio's Dimensions And Values On It Learner's Attitude And Behavior: A Regression Model Using Partial Least Squares, Ahmed Shuhaiber, Monther Aldwairi
The Impact Of Cdio's Dimensions And Values On It Learner's Attitude And Behavior: A Regression Model Using Partial Least Squares, Ahmed Shuhaiber, Monther Aldwairi
All Works
CDIO (Conceiving-Designing-Implementing-Operating), crowdsourcing and gamification are gaining more popularity in IT education. However, factors that influence learners' attitude toward this method are yet to be discovered. Therefore, this study aims to develop and test a conceptual model of implementing CDIO-based curriculum in IT education. For this purpose, CDIO dimensions were conceptualized and developed into questionnaire items. Then 141 students who experienced the CDIO method in information security course and lab, were sampled through action-research approach to investigate their perceptions and experiences about the learning stages, dimensions and values of this teaching method. Data gathered were analyzed by multiple regression algorithm …
Investigating Bloom's Cognitive Skills In Foundation And Advanced Programming Courses From Students' Discussions, Joel Jer Wei Lim, Gottipati Swapna, Kyong Jin Shim
Investigating Bloom's Cognitive Skills In Foundation And Advanced Programming Courses From Students' Discussions, Joel Jer Wei Lim, Gottipati Swapna, Kyong Jin Shim
Research Collection School Of Computing and Information Systems
Programming courses provide students with the skills to develop complex business applications. Teaching and learning programming is challenging, and collaborative learning is proposed to help with this challenge. Online discussion forums promote networking with other learners such that they can build knowledge collaboratively. It aids students open their horizons of thought processes to acquire cognitive skills. Cognitive analysis of discussion is critical to understand students' learning process. In this paper, we propose Bloom's taxonomy based cognitive model for programming discussion forums. We present machine learning (ML) based solution to extract students' cognitive skills. Our evaluations on compupting courses show that …
Principles Of Information Security, Alison Hedrick
Principles Of Information Security, Alison Hedrick
KSU Distinguished Course Repository
An introduction to the various technical and administrative aspects of Information Security and Assurance. This course provides the foundation for understanding the key issues associated with protecting information assets, determining the levels of protection and response to security incidents, and designing a consistent, reasonable information security system, with appropriate intrusion detection and reporting features.
The Rock 2022, School Of Engineering And Computer Science
The Rock 2022, School Of Engineering And Computer Science
The Rock
No abstract provided.
Applying Expansive Framing To An Integrated Mathematics-Computer Science Unit, Kimberly Evagelatos Beck, Jessica F. Shumway
Applying Expansive Framing To An Integrated Mathematics-Computer Science Unit, Kimberly Evagelatos Beck, Jessica F. Shumway
Publications
In this research report for the National Council of Teachers of Mathematics 2022 Research Conference, we discuss the theory of Expansive Framing and its application to an interdisciplinary mathematics-computer science curricular unit.
Using Natural Language Processing To Increase Modularity And Interpretability Of Automated Essay Evaluation And Student Feedback, Chris Roche, Nathan Deinlein, Darryl Dawkins, Faizan Javed
Using Natural Language Processing To Increase Modularity And Interpretability Of Automated Essay Evaluation And Student Feedback, Chris Roche, Nathan Deinlein, Darryl Dawkins, Faizan Javed
SMU Data Science Review
For English teachers and students who are dissatisfied with the one-size-fits-all approach of current Automated Essay Scoring (AES) systems, this research uses Natural Language Processing (NLP) techniques that provide a focus on configurability and interpretability. Unlike traditional AES models which are designed to provide an overall score based on pre-trained criteria, this tool allows teachers to tailor feedback based upon specific focus areas. The tool implements a user-interface that serves as a customizable rubric. Students’ essays are inputted into the tool either by the student or by the teacher via the application’s user-interface. Based on the rubric settings, the tool …
Adapting An Online Learning Quality Assurance Framework In A Developing Country Setting: The Case Of A Hei In Malawi, Bennett Kankuzi, Menard Phiri, Robert Chanunkha, Jonathan Makuwira, Paul Makocho
Adapting An Online Learning Quality Assurance Framework In A Developing Country Setting: The Case Of A Hei In Malawi, Bennett Kankuzi, Menard Phiri, Robert Chanunkha, Jonathan Makuwira, Paul Makocho
African Conference on Information Systems and Technology
Covid-19 prompted many higher education institutions (HEIs), even in developing countries like Malawi, to abruptly shift from their traditional face-to-face mode of delivery to online learning. However, quality issues with online learning remain one of the greatest challenges to acceptance of online learning by many students and stakeholders. This paper presents an action research based study at the Malawi University of Science and Technology, in which an online learning quality assurance framework is adapted to a developed country setting. The adapted framework builds on the Online Learning Consortium (OLC) Quality Scorecard for the Administration of Online Programs. The contextualization and …
Understanding Learners' Motivation Through Machine Learning Analysis On Reflection Writing, Elizabeth Pluskwik, Yuezhou Wang, Lauren Singelmann
Understanding Learners' Motivation Through Machine Learning Analysis On Reflection Writing, Elizabeth Pluskwik, Yuezhou Wang, Lauren Singelmann
Integrated Engineering Department Publications
Educational data mining (EDM) is an emerging interdisciplinary field that utilizes a machine learning (ML) algorithm to collect and analyze educational data, aiming to better predict students' performance and retention. In this WIP paper, we report our methodology and preliminary results from utilizing a ML program to assess students’ motivation through their upper-division years in the XYZ project-based learning (PBL) program. ML, or more specifically, the clustering algorithm, opens the door to processing large amounts of student-written artifacts, such as reflection journals, project reports, and written assignments, and then identifies keywords that signal their levels of motivation (i.e., extrinsic vs. …
"Design For Co-Design" In A Computer Science Curriculum Research-Practice Partnership, Victor R. Lee, Jody Clarke-Midura, Jessica F. Shumway, Mimi Recker
"Design For Co-Design" In A Computer Science Curriculum Research-Practice Partnership, Victor R. Lee, Jody Clarke-Midura, Jessica F. Shumway, Mimi Recker
Publications
This paper reports on a study of the dynamics of a Research-Practice Partnership (RPP) oriented around design, specifically the co-design model. The RPP is focused on supporting elementary school computer science (CS) instruction by involving paraprofessional educators and teachers in curricular co-design. A problem of practice addressed is that few elementary educators have backgrounds in teaching CS and have limited available instructional time and budget for CS. The co-design strategy entailed highlighting CS concepts in the mathematics curriculum during classroom instruction and designing computer lab lessons that explored related ideas through programming. Analyses focused on tensions within RPP interaction dynamics …
The Ukicer 2022 Conference Poster: Techmate: A Best Practice Toolkit For Driving Sustainable Acceleration Towards Gender Equality In Technology Disciplines In Heis., Alina Berry
Conference papers
TechMate is a research project that is being developed to enhance gender balance in technology disciplines, in particular computing higher education in Ireland and beyond. Gender imbalance in computing education is a well-known issue: in Ireland, less than 15% of the student population in computer science, ICT and related disciplines are women. Despite a significant amount of research and practical work conducted in the recent decades, the problem still persists and this research initiative aims to improve the situation.
Among the main aims of this project, there is a development of a toolkit to drive sustainable acceleration towards gender equality …
Finding Approximate Pythagorean Triples (And Applications To Lego Robot Building), Ronald I. Greenberg, Matthew Fahrenbacher, George K. Thiruvathukal
Finding Approximate Pythagorean Triples (And Applications To Lego Robot Building), Ronald I. Greenberg, Matthew Fahrenbacher, George K. Thiruvathukal
Computer Science: Faculty Publications and Other Works
This assignment combines programming and data analysis to determine good combinations of side lengths that approximately satisfy the Pythagorean Theorem for right triangles. This can be a standalone exercise using a wide variety of programming languages, but the results are useful for determining good ways to assemble LEGO pieces in robot construction, so the exercise can serve to integrate three different units of the Exploring Computer Science high school curriculum: "Programming", "Computing and Data Analysis", and "Robotics". Sample assignment handouts are provided for both Scratch and Java programmers. Ideas for several variants of the assignment are also provided.
Cybersecurity Educational Resources For K-12, Debra Bowen, James Jaurez, Nancy Jones, William Reid, Christopher Simpson
Cybersecurity Educational Resources For K-12, Debra Bowen, James Jaurez, Nancy Jones, William Reid, Christopher Simpson
Journal of Cybersecurity Education, Research and Practice
There are many resources to guide successful K-12 cybersecurity education. The objective of these resources is to prepare skilled and ethical cybersecurity students at the earliest level to meet the demands of higher-level programs. The goal of this article is to provide, as a starting point, a list of as many currently popular K-12 educational resources as possible. The resources provided are broken into five categories: 1) Career Information, 2) Curriculum, 3) Competitions, 4) CyberCamps, and 5) Labs and Gaming. Each resource listed has a link, the K-12 levels that are supported, whether the resource is free or has a …
Security Simulations In Undergraduate Education: A Review, Joseph Simpson, Aaron Brantly
Security Simulations In Undergraduate Education: A Review, Joseph Simpson, Aaron Brantly
Journal of Cybersecurity Education, Research and Practice
Several decades of research in simulation and gamification in higher education shows that simulations are highly effective in improving a range of outcomes for students including declarative knowledge and interest in the topic being taught. While there appears to be a broad array of options to provide education in an undergraduate setting related to security, no previous reviews have explored computer-based simulations covering all facets of security. Given the increasing importance and adoption of interdisciplinary educational programs, it is important to take stock of simulations as a tool to broaden the range of problems, perspectives, and solutions presented to students. …
Assessing The Practical Cybersecurity Skills Gained Through Criminal Justice Academic Programs To Benefit Security Operations Centers (Socs), Lucy Tsado, Jung Seob "Scott" Kim
Assessing The Practical Cybersecurity Skills Gained Through Criminal Justice Academic Programs To Benefit Security Operations Centers (Socs), Lucy Tsado, Jung Seob "Scott" Kim
Journal of Cybersecurity Education, Research and Practice
Private-sector and public-sector organizations have increasingly built specific business units for securing company assets, reputation, and lives, known as security operations centers (SOCs). Depending on the organization, these centers may also be referred to as global security operations centers, cybersecurity operations centers, fusion centers, and corporate command centers, among many other names. The concept of centralized function within an organization to improve an organization’s security posture has attracted both the government and the private sectors to either build their own SOCs or hire third-party SOC companies.
In this article, the need for a multidisciplinary approach to cybersecurity education at colleges …
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …
Approaches To Broadening Participation With Ap Computer Science Principles, Audrey Le Meur
Approaches To Broadening Participation With Ap Computer Science Principles, Audrey Le Meur
Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal
The Advanced Placement Computer Science Principles (AP CSP) course framework was created with the intention of broadening participation in computing. Research has produced mixed results on whether or not the framework succeeds in that goal. Given that teachers have significant freedom in how they choose to teach the AP CSP content, students can have a variety of experiences that may or may not impact their continued participation in CS. In this paper, I compare four different approaches to the AP CSP framework by examining their impact on AP exam scores, self-efficacy and confidence, belongingness and identity, and persistence and interest, …
Using Magic To Teach Computer Programming, Dale F. Reed, Ronald I. Greenberg
Using Magic To Teach Computer Programming, Dale F. Reed, Ronald I. Greenberg
Computer Science: Faculty Publications and Other Works
Magic can be used in project-based instruction to motivate students and provide a meaningful context for learning computer programming. This work describes several magic programs of the “Choose a Number” and “Pick a Card” varieties, making connections to underlying computing concepts.
Magic tricks presented as demonstrations and programming assignments elicit wonder and captivate students’ attention, so that students want to understand and replicate the work to show it to friends and family members. Capturing student interest and curiosity motivates them to learn the underlying programming concepts.
Two “Choose a Number” programs are shown where the computer is able to identify …
Computer-Aided Response-To-Intervention For Reading Comprehension Based On Recommender System, Ming-Chi Liu, Wei-Yang Lin, Chia-Ling Tsai
Computer-Aided Response-To-Intervention For Reading Comprehension Based On Recommender System, Ming-Chi Liu, Wei-Yang Lin, Chia-Ling Tsai
Publications and Research
In 2019, New York State Education Department announced 54.6% of all students in grades 3 to 8 not meeting the standard of reading proficiency. Motivated by the need for a more efficient intervention model, we propose a recommender system to leverage the technology in machine learning to recommend suitable reading materials for effective intervention. The recommendation is based on the student's prior reading comprehension assessments and also assessments of other students at the same grade level using collaborative filtering. No other prior academic or demographic information of students is available. Two main challenges are lack of explicit ratings of reading …
Towards Aligning Slides And Video Snippets: Mitigating Sequence And Content Mismatches, Ziyuan Liu, Hady W. Lauw
Towards Aligning Slides And Video Snippets: Mitigating Sequence And Content Mismatches, Ziyuan Liu, Hady W. Lauw
Research Collection School Of Computing and Information Systems
Slides are important form of teaching materials used in various courses at academic institutions. Due to their compactness, slides on their own may not stand as complete reference materials. To aid students’ understanding, it would be useful to supplement slides with other materials such as online videos. Given a deck of slides and a related video, we seek to align each slide in the deck to a relevant video snippet, if any. While this problem could be formulated as aligning two time series (each involving a sequence of text contents), we anticipate challenges in generating matches arising from differences in …
Uncovering Inclusivity Gaps In Design Pedagogy Through The Digital Design Marginalization Framework, Jaisie Sin, Cosmin Munteanu, Michael Nixon, Velian Pandeliev, Garreth W. Tigwell, Kristen Shinohara, Anthony Tang, Steve Szigeti
Uncovering Inclusivity Gaps In Design Pedagogy Through The Digital Design Marginalization Framework, Jaisie Sin, Cosmin Munteanu, Michael Nixon, Velian Pandeliev, Garreth W. Tigwell, Kristen Shinohara, Anthony Tang, Steve Szigeti
Research Collection School Of Computing and Information Systems
Designers play a key role in the design of inclusive and socially conscious interfaces. Thus, it is imperative for designers to be thoughtful of the ethical and social implications of design. However, gaps in the foundational training that designers receive (e.g., as university students) can negatively impact their ability to consider the social implications of their design practice. This can result in consequences such as digital marginalization, which, as defined by the Digital Design Marginalization (DDM) framework, is the “pushing away”, whether intentional or not, of a defined group of users from a digital or online service or system, where …
Designing Flipped Learning Activities For Beginner Programming Course, Benjamin Gan, Eng Lieh Ouh
Designing Flipped Learning Activities For Beginner Programming Course, Benjamin Gan, Eng Lieh Ouh
Research Collection School Of Computing and Information Systems
This study focuses on designing flipped classroom learning activities across pre-class problem-based exercises; with in-class active discussions and practical problem-solving sessions; and follow up with postclass problem-based labs and assessments. We evaluate the effectiveness of our learning activities based on student surveys, course feedback, grades, and teacher feedback for a beginner programming course with non-IS students. We describe detail programming learning activities with comparisons to existing practices based on related work. Our findings are that majority of students (86%) agreed with flipped classroom, but teachers should be aware of the 14% who disagreed and cater for them. Teachers should avoid …