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- Research Collection School Of Computing and Information Systems (164)
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Articles 541 - 570 of 2099
Full-Text Articles in Computer Sciences
Using Open-Source To Enhance Teaching And Scholarship, Steven Clontz, Michael Black, Ricky Green, Carlos Montalvo, Rebecca Macdonald, Sean Stalley
Using Open-Source To Enhance Teaching And Scholarship, Steven Clontz, Michael Black, Ricky Green, Carlos Montalvo, Rebecca Macdonald, Sean Stalley
CoTL 2023 Panel
The adoption of open-source resources (software, hardware, educational content, and more) that are freely licensed for use, sharing, repurposing, and remixing has grown dramatically in recent years, within both academia and industry. This panel features several faculty and staff who will share and discuss their experiences using open-source solutions to enhance teaching and scholarship (both SoTL and discipline research) at their institutions.
Improve Engagement With Full Labs And Motivated Students: Interactive Labs Via Low Stakes Assessment, Susan Mckeever, Patricia O'Byrne, Amanda O'Farrell
Improve Engagement With Full Labs And Motivated Students: Interactive Labs Via Low Stakes Assessment, Susan Mckeever, Patricia O'Byrne, Amanda O'Farrell
Academic Posters Collection
Poor engagement and attendance is an endemic problem at third level, particularly post covid. Our approach shows how the use of regular in-lab assessment and challenges can dramatically increase student participation and learning. Using three case studies, we demonstrate how we have successfully used this low-stakes assessment approach to improve student outcomes, across a range of modules.
The Proof Is In The Pudding – Using Perceived Stress To Measure Short-Term Impact In Initiatives To Enhance Gender Balance In Computing Education, Alina Berry, Sarah Jane Delany
The Proof Is In The Pudding – Using Perceived Stress To Measure Short-Term Impact In Initiatives To Enhance Gender Balance In Computing Education, Alina Berry, Sarah Jane Delany
Academic Posters Collection
The problem of gender imbalance in computing higher education has forced academics and professionals to implement a wide range of initiatives. Many initiatives use recruitment or retention numbers as their most obvious evidence of impact. This type of evidence of impact is, however, more resource heavy to obtain, as well as often requires a longitudinal approach. There are many shorter term initiatives that use other ways to measure their success.
First, this poster presents with a review of existing evaluation measures in interventions to recruit and retain women in computing education across the board. Three main groups of evaluation come …
Computer Science Outreach To Inform Secondary School Students’ Perceptions Of Computer Science: Preliminary Findings, Karen Nolan, Roisin Faherty, Keith Quille, Keith Nolan, Amanda O'Farrell, Brett A. Becker
Computer Science Outreach To Inform Secondary School Students’ Perceptions Of Computer Science: Preliminary Findings, Karen Nolan, Roisin Faherty, Keith Quille, Keith Nolan, Amanda O'Farrell, Brett A. Becker
Academic Posters Collection
This poster describes a longitudinal K-12 outreach programme to promote Computer Science in Ireland, which ran over a three-year period from 2017- 2020. A pilot phase was conducted in the first year from 2017-2018 with 2900 students participating. The implementation phase began in 2018, when 7320 students participated across the 2018-2019 and 2019-2020 academic years. The programme consisted of a free onsite school delivery of a two-hour camp that introduced students to a range of Computing topics: addressing computing perceptions, introduction to coding, and exploration of computational thinking. Schools self-selected, and the programme reached a large number of schools with …
Building Coleus Academy, Janessa Unseld
Building Coleus Academy, Janessa Unseld
Mahurin Honors College Capstone Experience/Thesis Projects
Coleus Academy, a nonprofit e-learning platform, has been created to address the deficits left by the de-emphasis and, at times, outright omission of practical skill-centric education in American curriculums. There exists a gap between the degree of knowledge necessary to engage with adult life and the extent of that knowledge that is actually possessed by emerging adults. Prominent legislations are among the numerous efforts to address this issue. However, there is a deeply fractured market where resources are proving too expensive, too sparse, or hyper-specific to the point of limited usability. Compounded with disparities in when, where, and to whom …
Exploring The Integration Of Patient Generated Health Data In A Fair Digital Health System In Low-Resourced Settings: A User-Centered Approach, Abdullahi Abubakar Kawu, Rens Kievit, Adamu Abubakar, Mirjam Van Reisen, Dympna O'Sullivan, Lucy Hederman
Exploring The Integration Of Patient Generated Health Data In A Fair Digital Health System In Low-Resourced Settings: A User-Centered Approach, Abdullahi Abubakar Kawu, Rens Kievit, Adamu Abubakar, Mirjam Van Reisen, Dympna O'Sullivan, Lucy Hederman
Conference papers
This article presents the initial user-centered research exploring the opportunities in the collection of Patient-Generated Health Data (PGHD) within the context of a project aimed at improving health management and outcomes among residents in African countries. Through interviews with a doctor, a patient and two data managers, the local status and opinions regarding PGHD collection, integration and use are investigated. The findings suggest that PGHD have only been encountered in paper forms - and are mostly patient driven, however opportunities for PGHD for the facility and patient were identified and included supporting the treatment of whitecollar hypertension, treatment planning and …
Multimodal Game-Based Learning In Post-Secondary Education, Nathan A. Vanos
Multimodal Game-Based Learning In Post-Secondary Education, Nathan A. Vanos
EWU Masters Thesis Collection
In this age of unprecedented technological proliferation, educators have been given a unique opportunity to enhance classroom engagement. That opportunity is multimodal game-based learning (MGBL): classroom instruction through a combination of games and multiple modalities of information. Using today’s 3D systems and virtual reality tools, this concept can be explored to depths never before possible. The aim of this project was to design and implement an application that could be used to evaluate how MGBL could impact student engagement and learning, specifically at the post-secondary level. The application implemented during this work was a 3D and virtual reality Simulator for …
E-Learning Course Recommender System Using Collaborative Filtering Models, Kalyan Kumar Jena, Sourav Kumar Bhoi, Tushar Kanta Malik, Kshira Sagar Sahoo, N. Z. Jhanjhi, Sajal Bhatia, Fathi Amsaad
E-Learning Course Recommender System Using Collaborative Filtering Models, Kalyan Kumar Jena, Sourav Kumar Bhoi, Tushar Kanta Malik, Kshira Sagar Sahoo, N. Z. Jhanjhi, Sajal Bhatia, Fathi Amsaad
School of Computer Science & Engineering Faculty Publications
e-Learning is a sought-after option for learners during pandemic situations. In e-Learning platforms, there are many courses available, and the user needs to select the best option for them. Thus, recommender systems play an important role to provide better automation services to users in making course choices. It makes recommendations for users in selecting the desired option based on their preferences. This system can use machine intelligence (MI)-based techniques to carry out the recommendation mechanism. Based on the preferences and history, this system is able to know what the users like most. In this work, a recommender system is proposed …
Integration Of Omnet++ Into A Networking Course In An Electrical Engineering Technology Program, Murat Kuzlu, Brian Emmanuel Tamayo, Salih Sarp, Otilia Popescu, Vukica M. Jovanovic
Integration Of Omnet++ Into A Networking Course In An Electrical Engineering Technology Program, Murat Kuzlu, Brian Emmanuel Tamayo, Salih Sarp, Otilia Popescu, Vukica M. Jovanovic
Engineering Technology Faculty Publications
Networking courses are an integral part of electrical engineering technology programs as the majority of electronics in the modern day are required to communicate with each other. They are also getting more attention in manufacturing engineering technology programs because of the development of emerging technologies in Industry 4.0 arena. From laptops, computers, cellphones, modern day vehicles and smart refrigerators, these devices require a certain level of networking in order to communicate with other devices, whether it be locally, or even across the other side of the world. The objective of networking courses in an electrical engineering program is to demonstrate …
Exploring Different Mediums For Teaching Programming And Cybersecurity In Primary And Secondary Schools, Andrew R. Youngstrom
Exploring Different Mediums For Teaching Programming And Cybersecurity In Primary And Secondary Schools, Andrew R. Youngstrom
Dissertations, Master's Theses and Master's Reports
Cybersecurity and programming are becoming more and more prominent in today’s world. It is beneficial to begin teaching these topics to students at a younger age. Additionally, we see students in primary and secondary schools struggling to maintain focus in class as attention spans shrink. This paper looks at different drone models to see if any of them could be sufficient solutions to be implemented into primary and secondary schools to teach cybersecurity and programming topics to students. Besides teaching capabilities, drones must also be affordable for institutions and simple enough to construct, configure, and operate so that a teacher …
Explicit Rule Learning: A Cognitive Tutorial Method To Train Users Of Artificial Intelligence/Machine Learning Systems, Anne Linja
Dissertations, Master's Theses and Master's Reports
Today’s intelligent software systems, such as Artificial Intelligence/Machine Learning systems, are sophisticated, complicated, sometimes complex systems. In order to effectively interact with these systems, novice users need to have a certain level of understanding. An awareness of a system’s underlying principles, rationale, logic, and goals can enhance the synergistic human-machine interaction. It also benefits the user to know when they can trust the systems’ output, and to discern boundary conditions that might change the output. The purpose of this research is to empirically test the viability of a Cognitive Tutorial approach, called Explicit Rule Learning. Several approaches have been used …
Speculative Futures On Chatgpt And Generative Artificial Intelligence (Ai): A Collective Reflection From The Educational Landscape, Aras Bozkurt, Junhong Xiao, Sarah Lambert, Angelica Pazurek, Helen Crompton, Suzan Koseoglu, Robert Farrow, Melissa Bond, Chrissi Nerantzi, Sarah Honeychurch, Maha Bali, Jon Dron, Kamran Mir, Bonnie Stewart, Eamon Costello, Jon Mason, Christian M. Stracke, Enilda Romero-Hall, Apostolos Koutropoulos, Cathy Mae Toquero, Lenandlar Singh, Ahmed Tlili, Kyungmee Lee, Mark Nichols, Ebba Ossiannilsson, Mark Brown, Valerie Irvine, Juliana Elisa Raffaghelli, Gema Santos-Hermosa, Orna Farrell, Taskeen Adam, Ying Li Thong, Sunagul Sani-Bozkurt, Ramesh C. Sharma, Stefan Hrastinski, Petar Jandrić
Speculative Futures On Chatgpt And Generative Artificial Intelligence (Ai): A Collective Reflection From The Educational Landscape, Aras Bozkurt, Junhong Xiao, Sarah Lambert, Angelica Pazurek, Helen Crompton, Suzan Koseoglu, Robert Farrow, Melissa Bond, Chrissi Nerantzi, Sarah Honeychurch, Maha Bali, Jon Dron, Kamran Mir, Bonnie Stewart, Eamon Costello, Jon Mason, Christian M. Stracke, Enilda Romero-Hall, Apostolos Koutropoulos, Cathy Mae Toquero, Lenandlar Singh, Ahmed Tlili, Kyungmee Lee, Mark Nichols, Ebba Ossiannilsson, Mark Brown, Valerie Irvine, Juliana Elisa Raffaghelli, Gema Santos-Hermosa, Orna Farrell, Taskeen Adam, Ying Li Thong, Sunagul Sani-Bozkurt, Ramesh C. Sharma, Stefan Hrastinski, Petar Jandrić
Teaching & Learning Faculty Publications
While ChatGPT has recently become very popular, AI has a long history and philosophy. This paper intends to explore the promises and pitfalls of the Generative Pre-trained Transformer (GPT) AI and potentially future technologies by adopting a speculative methodology. Speculative future narratives with a specific focus on educational contexts are provided in an attempt to identify emerging themes and discuss their implications for education in the 21st century. Affordances of (using) AI in Education (AIEd) and possible adverse effects are identified and discussed which emerge from the narratives. It is argued that now is the best of times to define …
Investigating Collaborative Explainable Ai (Cxai)/Social Forum As An Explainable Ai (Xai) Method In Autonomous Driving (Ad), Tauseef Ibne Mamun
Investigating Collaborative Explainable Ai (Cxai)/Social Forum As An Explainable Ai (Xai) Method In Autonomous Driving (Ad), Tauseef Ibne Mamun
Dissertations, Master's Theses and Master's Reports
Explainable AI (XAI) systems primarily focus on algorithms, integrating additional information into AI decisions and classifications to enhance user or developer comprehension of the system's behavior. These systems often incorporate untested concepts of explainability, lacking grounding in the cognitive and educational psychology literature (S. T. Mueller et al., 2021). Consequently, their effectiveness may be limited, as they may address problems that real users don't encounter or provide information that users do not seek.
In contrast, an alternative approach called Collaborative XAI (CXAI), as proposed by S. Mueller et al (2021), emphasizes generating explanations without relying solely on algorithms. CXAI centers …
Ict Security Tools And Techniques Among Higher Education Institutions: A Critical Review, Miko Nuñez, Xavier-Lewis Palmer, Lucas Potter, Chris Jordan Aliac, Lemuel Clark Velasco
Ict Security Tools And Techniques Among Higher Education Institutions: A Critical Review, Miko Nuñez, Xavier-Lewis Palmer, Lucas Potter, Chris Jordan Aliac, Lemuel Clark Velasco
Electrical & Computer Engineering Faculty Publications
Higher education institutions (HEIs) are increasingly relying on digital technologies for classroom and organizational management, but this puts them at higher risk for information and communication (ICT security attacks. Recent studies show that HEIs have experienced more security breaches in ICT security composed of both cybersecurity an information security. A literature review was conducted to identify common ICT security practices in HEIs over the last decade. 11 journal articles were profiled and analyzed, revealing threats to HEIs’ security and protective measures in terms of organizational security, technological security, physical security, and standards and frameworks. Security tools and techniques were grouped …
Co-Designing Elementary-Level Computer Science And Mathematics Lessons: An Expansive Framing Approach, Umar Shehzad, Jody Clarke-Midura, Kimberly Beck, Jessica Shumway, Mimi Recker
Co-Designing Elementary-Level Computer Science And Mathematics Lessons: An Expansive Framing Approach, Umar Shehzad, Jody Clarke-Midura, Kimberly Beck, Jessica Shumway, Mimi Recker
Publications
This study examines how a rural-serving school district aimed to provide elementary-level computer science (CS) by offering instruction during students’ computer lab time. As part of a research-practice partnership, cross-context mathematics and CS lessons were co-designed to expansively frame and highlight connections across – as opposed to integration within – the two subjects. Findings indicated that most students who engaged with the lessons across the lab and classroom contexts reported finding the lessons interesting, seeing connections to their mathematics classes, and understanding the programming. In contrast, a three-level logistic regression model showed that students who only learned about mathematics connections …
Analytics-Enabled Authentic Assessment Design Approach For Digital Education, Tristan Lim, Swapna Gottipati, Michelle L. F. Cheong, Jun Wei Ng, Christopher Pang
Analytics-Enabled Authentic Assessment Design Approach For Digital Education, Tristan Lim, Swapna Gottipati, Michelle L. F. Cheong, Jun Wei Ng, Christopher Pang
Research Collection School Of Computing and Information Systems
There are known issues in authentic assessment design practices in digital education, which include the lack of freedom-of-choice, lack of focus on the multimodal nature of the digital process, and shortage of effective feedbacks. This study looks to identify an assessment design construct that overcomes these issues. Specifically, this study introduces an authentic assessment that combines gamification (G) with heutagogy (H) and multimodality (M) of assessments, building upon rich pool of multimodal data and learning analytics (A), known as GHMA. This is a skills-oriented assessment approach, where learners determine their own goals and create individualized multimodal artefacts, receive cognitive challenge …
Learning Analytics In Informal, Participatory Collaborative Learning, Michelle L. F. Cheong, Aditya Singh, Yun-Chen Chen, Bing Tian Dai
Learning Analytics In Informal, Participatory Collaborative Learning, Michelle L. F. Cheong, Aditya Singh, Yun-Chen Chen, Bing Tian Dai
Research Collection School Of Computing and Information Systems
Learning Analytics was recognized to be “the third wave of large-scale developments in instructional technology”. Learning Management Systems (LMSs) have been widely adopted as the learning analytics tools because the captured data represents how the learners’ interact with the system during formal learning. However, most LMSs’ analytics models do not capture learning activities outside the systems. We built an integrated Telegram mobile application and a web-based portal discussion forum, to enable informal, participatory and collaborative learning beyond the classroom. We analyzed student-initiated question-and-answer discussion posts where our machine learning algorithm will predict the quality of the posts, and the system …
Chatgpt In Higher Education: Considerations For Academic Integrity And Student Learning, Miriam Sullivan, Andrew Kelly, Paul Mclaughlan
Chatgpt In Higher Education: Considerations For Academic Integrity And Student Learning, Miriam Sullivan, Andrew Kelly, Paul Mclaughlan
Research outputs 2022 to 2026
The release of ChatGPT has sparked significant academic integrity concerns in higher education. However, some commentators have pointed out that generative artificial intelligence (AI) tools such as ChatGPT can enhance student learning, and consequently, academics should adapt their teaching and assessment practices to embrace the new reality of living, working, and studying in a world where AI is freely available. Despite this important debate, there has been very little academic literature published on ChatGPT and other generative AI tools. This article uses content analysis to examine news articles (N=100) about how ChatGPT is disrupting higher education, concentrating specifically on Australia, …
Going Beyond: Cyber Security Curriculum In Western Australian Primary And Secondary Schools. Final Report, Nicola F. Johnson, Ahmed Ibrahim, Leslie Sikos, Marnie Mckee
Going Beyond: Cyber Security Curriculum In Western Australian Primary And Secondary Schools. Final Report, Nicola F. Johnson, Ahmed Ibrahim, Leslie Sikos, Marnie Mckee
Research outputs 2022 to 2026
There is no doubt cyber security is of national interest given the rife nature of cyber crime and the alarming increase of victims who have endured identify theft, fraud and scams. Curriculum within K-12 schools tends to be fixed and any modifications are subject to extensive consultation within a prolonged review cycle. Therefore, this report has gone beyond curriculum to explore the potential of national awareness campaigns and dynamic digital cyber security licences as alternative possibilities for instigation. The role of leaders in various school sectors and systems is critical for a successful roll out. This final report culminates from …
Evaluation Of Gender-Based Differences In Primary School Maths Education: The Potential Of Digital Games, Maíra Amaral
Evaluation Of Gender-Based Differences In Primary School Maths Education: The Potential Of Digital Games, Maíra Amaral
Academic Posters Collection
Digital Game-Based Learning is shown to be a more effective instructional method than traditional instruction, however less effective than other technology-supported instruction according to Byun and Joung (2018). Regarding gender aspects, according to findings by Mclaren and colleagues in 2022, girls may learn more mathematics from digital learning games than boys. In their study, even reporting greater behavioural and cognitive engagement, boys did not learn more with the game than girls.
Feedback, Learning Outcomes And Mathematics Anxiety In A Digital Game Based Learning Approach In Mathematics Education, André Almo
Academic Posters Collection
Feedback is a crucial part of learning, and an essential element in digital game-based learning approaches, in which digital games - known as 'serious games' - are used to deliver educational content. Feedback features respond to players' actions within the game, providing them with information and guidance, as well as potentially impacting their learning, motivation and engagement. However, these features may be designed differently, since they include various distinct characteristics and dimensions. This work proposes a new taxonomy for feedback features in serious games, with an emphasis in game design aspects, in order to provide clearer descriptions and distinctions of …
Cslinc: A Nationwide Cs Mooc For Second-Level Students, Karen Nolan, Keith Quille, Brett A. Becker
Cslinc: A Nationwide Cs Mooc For Second-Level Students, Karen Nolan, Keith Quille, Brett A. Becker
Academic Posters Collection
This poster introduces CSLINC, a free scaffolded MOOC framework tailored to second-level students in Ireland that consists of: an online platform built for accessibility; a suite of modules developed upon international best practices with varying co-creators; and automated assessment and certificates of completion. Its aim is to provide content to promote national CS curricula to all second-level students in Ireland. In September 2021, CSLINC launched to 10,000 students across 100 schools. Future work will include collecting and collating research to validate CSLINC’s goals, scaffolding that will build foundations for national curriculum learning outcomes, and measure its impact on students, their …
Examining Early Elementary Computer Science Identity Repertoires Within A Curriculum: Implications For Epistemologically Pluralistic Identities, Eleanor Richard, Shakhnoza Kayumova
Examining Early Elementary Computer Science Identity Repertoires Within A Curriculum: Implications For Epistemologically Pluralistic Identities, Eleanor Richard, Shakhnoza Kayumova
Journal of Computer Science Integration
As computer science (CS) enters an increasing number of elementary classrooms, researchers must investigate the representations of what kinds of people are presented as doing computer science within CS curricula. In this paper, we explore a widely used, freely accessible, web-based, early elementary CS curriculum to examine the kinds of identity repertoires (behaviors, actions, skills, and socioemotional norms) that are promoted as representative of being/becoming a CS person. More specifically, we draw on identity studies and employ critical discourse analysis to examine how the kinds of norms and repertoires of CS practice made available in the curricular materials might construct …
College Teaching And Ai, Leo Irakliotis
College Teaching And Ai, Leo Irakliotis
Computer Science: Faculty Publications and Other Works
Artificial Intelligence will reshape the way we assess student learning in ways that no one has prepared us for.
Learning To Reason About Code With Assertions: An Exploration With Two Student Populations, Sarah Blankenship
Learning To Reason About Code With Assertions: An Exploration With Two Student Populations, Sarah Blankenship
All Theses
Code tracing is fundamental to students’ understanding of a program, and symbolic reasoning that entails learning to use assertions with abstract input and output values, as opposed to concrete values, enhances that understanding. Symbolic reasoning teaches students valuable abstraction and logic skills that will serve them well in all aspects of programming and their software
development careers.
We use lessons integrated into an online educational tool to supplement classroom instruction to help students learn symbolic reasoning. We explore two ways for students to learn about assertions: Writing assertions to capture the behavior of given code and solving Parsons-style problems in …
Obstacles In Learning Algorithm Run-Time Complexity Analysis, Bailey Licht
Obstacles In Learning Algorithm Run-Time Complexity Analysis, Bailey Licht
Theses/Capstones/Creative Projects
Algorithm run-time complexity analysis is an important topic in data structures and algorithms courses, but it is also a topic that many students struggle with. Commonly cited difficulties include the necessary mathematical background knowledge, the abstract nature of the topic, and the presentation style of the material. Analyzing the subject of algorithm analysis using multiple learning theories shows that course materials often leave out key steps in the learning process and neglect certain learning styles. Students can be more successful at learning algorithm run-time complexity analysis if these missing stages and learning styles are addressed.
Computer Ethics In Curriculum, Tiya Williams
Computer Ethics In Curriculum, Tiya Williams
Publications and Research
Ethics specifically in Computer Curriculum is a growing problem that has yet to be widely addressed. Although, start of computer ethics being taught has been traced back to the early 1940’s it has not been standardized or implemented in all computer curriculum. The objective of this research is to diagnose the reasons why ethics is so crucial in computer curriculum at all levels. I used surveys to investigate whether students were taught ethics in their computer curriculum. I also conducted surveys for professors at universities and colleges if they were taught ethics while obtaining their degree, as well as if …
The Effectiveness Of Using Python Programming Approach In Teaching Financial Analytics, Clarence Goh, Yuanto Kusnadi, Gary Pan
The Effectiveness Of Using Python Programming Approach In Teaching Financial Analytics, Clarence Goh, Yuanto Kusnadi, Gary Pan
Research Collection School Of Accountancy
This study presents a learning method and challenges regarding implementing a Python programming approach in teaching financial analytics to graduate accounting students. The advent of Big Data, as well as related applications and technologies, has significantly changed the process and practice of accounting. This has led to essential changes in the construction and teaching content of accounting education. While there have been several studies examining how data analytics is embedded in the accounting curriculum, the majority of the teaching cases in accounting focus on analysis and communication with Excel as the principal tool, with very few covering the necessary steps …
Cold Calls To Enhance Class Participation And Student Engagement, Manoj Thulasidas, Aldy Gunawan
Cold Calls To Enhance Class Participation And Student Engagement, Manoj Thulasidas, Aldy Gunawan
Research Collection School Of Computing and Information Systems
The question whether cold calls increase student engagement in the classroom has not been conclusively answered in the literature. This study describes the automated system to implement unbiased, randomized cold calling by posing a question, allowing all students to think first and then calling on a particular student to respond. Since we already have a measure of the level of student engagement as the self-reported classparticipation entries from the students, its correlation to cold calling is also further studied. The results show that there is a statistically significant increase in the class participation reported, and therefore in student engagement, in …
Vr Computing Lab: An Immersive Classroom For Computing Learning, Shawn Pang, Kyong Jin Shim, Yi Meng Lau, Swapna Gottipati
Vr Computing Lab: An Immersive Classroom For Computing Learning, Shawn Pang, Kyong Jin Shim, Yi Meng Lau, Swapna Gottipati
Research Collection School Of Computing and Information Systems
In recent years, virtual reality (VR) is gaining popularity amongst educators and learners. If a picture is worth a thousand words, a VR session is worth a trillion words. VR technology completely immerses users with an experience that transports them into a simulated world. Universities across the United States, United Kingdom, and other countries have already started using VR for higher education in areas such as medicine, business, architecture, vocational training, social work, virtual field trips, virtual campuses, helping students with special needs, and many more. In this paper, we propose a novel VR platform learning framework which maps elements …