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Full-Text Articles in Computer Sciences

Connecting The Disciplinary Dots: Faculty Attitudes Toward The Professionalization Of Web Development, Kathleen Mary Kalata Jun 2014

Connecting The Disciplinary Dots: Faculty Attitudes Toward The Professionalization Of Web Development, Kathleen Mary Kalata

Dissertations

Professionalization offers rewards such as prestige, financial benefits and autonomy. Fields such as nursing and social work have undergone the professionalization process. This exploratory study examined faculty attitudes regarding the professionalization of web development as defined by the Hall model of professionalism. The purpose of the study was to understand how faculty view web development as a profession. Based on the Hall’s Professionalism Scale (1968) and modified survey by Snizek (1972), the Web Development Professionalism Inventory (WDPI) was used to explore faculty attitudes toward professionalization.

This study surveyed faculty about their views on the structural and attitudinal components of web …


Procedural Music Generation And Adaptation Based On Game State, Timothey Andrew Adam Jun 2014

Procedural Music Generation And Adaptation Based On Game State, Timothey Andrew Adam

Master's Theses

Video game developers attempt to convey moods to emphasize their game's narrative. Events that occur within the game usually convey success or failure in some way meaningful to the story's progress. Ideally, when these events occur, the intended change in mood should be perceivable to the player. One way of doing so is to change the music. This requires musical tracks to represent many possible moods, states and game events. This can be very taxing on composers, and encoding the control flow (when to transition) of the tracks can prove to be tricky as well.

This thesis presents AUD.js, a …


Long-Term Multi-Dimensional Interactive Time-Lapse Photography Using Microsoft Kinect, Daniel Mccoy May 2014

Long-Term Multi-Dimensional Interactive Time-Lapse Photography Using Microsoft Kinect, Daniel Mccoy

All Theses

In this thesis, a method is presented for the capture and interactive presentation of long-term multi-dimensional time-lapse photography. Time-lapse capture is commonly used for the observation based study of relatively long term phenomena such as plant growth and weather patterns. In terms of filmic devices, the visual time compression effect is complementary to slow motion and is nearly as prevalent. In this project, commonly available camera and computer equipment is used to capture images autonomously with minimal system supervision. A set of images is established, using long term, short interval continuous capture at a fixed position. Results are presented demonstrating …


Efficient Control Of Assets In A Modern Production Pipeline, Timothy Curtis May 2014

Efficient Control Of Assets In A Modern Production Pipeline, Timothy Curtis

All Theses

Managing large collections of assets created in today's CG productions is no easy task. This thesis examines basic production hierarchies and identifies problems that arise without proper workflow and asset control. The possibility of hundreds of assets being created in several workflows each week creates the potential for extraordinary time waste and user error without a system to track and manage the files being produced. It is becoming increasingly necessary to utilize methods during production that enforce naming and storage standards to prevent catastrophic data loss. This thesis presents an implementation of a customized database used to track all of …


Volumetric Cloud Rendering: An Animation Of Clouds, Zhaoxin Ye May 2014

Volumetric Cloud Rendering: An Animation Of Clouds, Zhaoxin Ye

All Theses

This paper demonstrates a production workflow for a volumetric-rendering-based short animation about clouds. The animation is based on the concept of a giant fish swimming in the sky from Zhuangzi's philosophical story. The algorithm and implementation for the modeling and rendering of clouds are also presented. A renderer was developed that uses the OpenVDB library for data storage, fast retrieving and grid manipulation. A user-friendly pipeline was also developed for cloud modeling and rendering, which used Python and XML for adjusting rendering parameters. The pipeline includes Maya to build the rough cloud model and Houdini to calculate the interior light …


Meshpotato: A C++/Python Api For Production Volumetric Rendering, Kevin Coley May 2014

Meshpotato: A C++/Python Api For Production Volumetric Rendering, Kevin Coley

All Theses

MeshPotato is a production volume rendering API written in C++. Its purpose is to simplify the creation of high quality volumetric effects such as fire, smoke, clouds and explosions. MeshPotato has been designed to be extensible and flexible for quick changes. Python bindings have been implemented with this library to allow for tools that are scripted and integrated within popular 3D modeling applications such as Maya and Houdini. The design of MeshPotato is discussed along with its plugin system, volume rendering API and some results from using the tool.


White Noise And Newer Media: The Prophetic Impact Of Jack's Avatars, Caleb Milligan May 2014

White Noise And Newer Media: The Prophetic Impact Of Jack's Avatars, Caleb Milligan

All Theses

In this paper, I analyze Don DeLillo's White Noise through a contemporary techno-literate approach that utilizes Internet and game studies to better understand its protagonist, Jack Gladney, and to reevaluate the novel's critical legacy. Jack is not a modernist living in a postmodern world, as critics like Tom LeClair, John Duvall, and Leonard Wilcox have claimed for the many years since the publication of this novel. Lacking the authentic consistency for such a title, he is instead a postmodern human simulacrum sampling different character types to avoid his lack of discernable self. In each role he plays, however, he is …


An Automated Build System For Articulated Characters, James Sledge May 2014

An Automated Build System For Articulated Characters, James Sledge

All Theses

Rigging is the process of designing and implementing the manipulation architecture for an animated three-dimensional character. Rigs that give the animator the most control tend to be the most difficult to set up and maintain. Due to the linear nature of some elements of rigging, the more complicated a rig, the more time-intensive--and therefore more expensive--to achieve a high quality rig. A solution to complex rig iterability is to automate as much of the process as possible. The topic of this thesis is a framework for modular rigging automation, with a focus on quick and efficient rig iteration. A rigger …


A Memento Of Complexity: The Rhetorics Of Memory, Ambience, And Emergence, Glen Southergill May 2014

A Memento Of Complexity: The Rhetorics Of Memory, Ambience, And Emergence, Glen Southergill

All Dissertations

Drawing from complexity theory, this dissertation develops a schema of rhetorical memory that exhibits extended characteristics. Scholars traditionally conceptualize memory, the fourth canon in classical rhetoric, as place (loci) or image (phantasm). However, memory rhetoric resists the traditional loci-phantasm framework and instead emerges from enmeshments of interiority, collectivity, and technology. Emergence considers the dynamics of fundamental parts that generate complex systems and offers a methodological lens to theorizing memory. The resulting construct informs everyday life, which includes interfacing with pervasive computing or sensing familiarity. Further, congruently with a neurological turn that contradicts simplification, this dissertation resituates rhetorical memory as generative …


Humanity Hyper-Externalized, Josh Gloe Apr 2014

Humanity Hyper-Externalized, Josh Gloe

Honors Capstones

Capstone submitted as a graduation requirement for the BSU Honors Program.


Senescence: An Aging Based Character Simulation Framework, Suren Deepak Rajasekaran Apr 2014

Senescence: An Aging Based Character Simulation Framework, Suren Deepak Rajasekaran

Open Access Theses

The 'Senescence' framework is a character simulation plug-in for Maya that can be used for rigging and skinning muscle deformer based humanoid characters with support for aging. The framework was developed using Python, Maya Embedded Language and PyQt. The main targeted users for this framework are the Character Technical Directors, Technical Artists, Riggers and Animators from the production pipeline of Visual Effects Studios. The characters that were simulated using 'Senescence' were studied using a survey to understand how well the intended age was perceived by the audience. The results of the survey could not reject one of our null hypotheses …


Volume 06, Kristen Gains, Amanda Willis, Holly Backer, Monika Gutierrez, Cara O'Neal, Sara Nelson, Sasha Silberman, Jessica Beardsley, Jamie Gardner, Edward Peeples, Matthew Sakach, Tess Lione, Emily Wilkins, Kelsey Holt, Jessica Page, Jamie Clift, Charles Vancampen, Gilbert Hall, Jenny Nehrt, Kasey Dye, Amanda Tharp, Jamie Leeuwrik, Ashley Mcgee, Emily Poulin, Michael Kropf, Nick Pastore, Austin Polasky, Morgan Glasco, Laura L. Kahler, Melinda L. Edwards, Brandon C. Smith, Mariah Asbell, Cabell Edmunds, Amelia D. Perry, Alyssa Hayes, Irina Boothe, Perry Bason, James Early Apr 2014

Volume 06, Kristen Gains, Amanda Willis, Holly Backer, Monika Gutierrez, Cara O'Neal, Sara Nelson, Sasha Silberman, Jessica Beardsley, Jamie Gardner, Edward Peeples, Matthew Sakach, Tess Lione, Emily Wilkins, Kelsey Holt, Jessica Page, Jamie Clift, Charles Vancampen, Gilbert Hall, Jenny Nehrt, Kasey Dye, Amanda Tharp, Jamie Leeuwrik, Ashley Mcgee, Emily Poulin, Michael Kropf, Nick Pastore, Austin Polasky, Morgan Glasco, Laura L. Kahler, Melinda L. Edwards, Brandon C. Smith, Mariah Asbell, Cabell Edmunds, Amelia D. Perry, Alyssa Hayes, Irina Boothe, Perry Bason, James Early

Incite: The Journal of Undergraduate Scholarship

Introduction from Dean Dr. Charles Ross

Caught Between Folklore and the Cold War: The Americanization of Russian Children's Literature by Kristen Gains

Graphic Design by Amanda Willis

Graphic Design by Holly Backer

Prejudices in Swiss German Accents by Monika Gutierrez

Photography by Cara O'Neal

Photography by Sara Nelson

Edmund Tyrone's Long Journey through Night by Sasha Silberman

Photography by Jessica Beardsley

Photography by Jamie Gardner and Edward Peeples

The Republican Razor: The Guillotine as a Symbol of Equality by Jamie Clift

Graphic Design by Matthew Sakach

Genocide: The Lasting Effects of Gender Stratification in Rwanda By Tess Lione and Emily …


Understanding Of Computers And Procrastination: A Philosophical Approach, Nick Breems, Andrew Basden Feb 2014

Understanding Of Computers And Procrastination: A Philosophical Approach, Nick Breems, Andrew Basden

Faculty Work Comprehensive List

Computer procrastination is a complex problem that is under-researched. After identifying a number of key characteristics of it, we survey five existing fields of research that may contribute insights into this interdisciplinary problem, and demonstrate that none of these areas can provide satisfactory insight on their own. A philosophical framework for understanding computer use is introduced, and applied to a case study to demonstrate its potential in understanding the richness of computer procrastination. We then show how this framework can reveal the ways in which each of the existing fields is limited in its ability. The result is both an …


Changing Minds To Changing The World: Mapping The Spectrum Of Intent In Data Visualization And Data Arts, Scott Murray Jan 2014

Changing Minds To Changing The World: Mapping The Spectrum Of Intent In Data Visualization And Data Arts, Scott Murray

Art + Architecture

No abstract provided.


Advances In Documentation, Digital Curation, Virtual Exhibition, And A Test Of 3d Geometric Morhpometrics: A Case Study Of The Vanderpool Vessels From The Ancestral Caddo Territory, Robert Z. Selden Jr., Timothy K. Perttula, Michael J. O'Brien Jan 2014

Advances In Documentation, Digital Curation, Virtual Exhibition, And A Test Of 3d Geometric Morhpometrics: A Case Study Of The Vanderpool Vessels From The Ancestral Caddo Territory, Robert Z. Selden Jr., Timothy K. Perttula, Michael J. O'Brien

CRHR: Archaeology

Three-dimensional (3D) digital scanning of archaeological materials is typically used as a tool for artifact documentation. With the permission of the Caddo Nation of Oklahoma, 3D documentation of Caddo funerary vessels from the Vanderpool site (41SM77) was conducted with the initial goal of ensuring that these data would be publicly available for future research long after the vessels were repatriated. A digital infrastructure was created to archive and disseminate the resultant 3D datasets, ensuring that they would be accessible by both researchers and the general public (CRHR 2014a). However, 3D imagery can be used for much more than documentation. To …


Mobile Indoor Positioning For Augmented Reality Systems, Robert B. Glass Jan 2014

Mobile Indoor Positioning For Augmented Reality Systems, Robert B. Glass

Theses and Dissertations

This thesis explores the creation and setup of a prototype that allows users of the device to interact within an indoor real world environment and a virtual environment simultaneously using high-tech common technology. The prototype is comprised of a small mobile device such as a cellular mobile phone, Raspberry Pi computer, a battery powered handheld Pico projector, and software developed for the Android OS. The software can easily be ported to other mobile and non-mobile operating systems. The mobile device must contain accelerometer, magnetometer, and gyroscope embedded sensors as well as 802.11 wireless network chip. The prototype software implements an …


Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis Jan 2014

Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis

Design Thinking Research Symposium

Now well established in HCI, the lens of sustainability may be applied to educational practices in industrial design and interaction design. By sustainability, we mean to include notions of mitigation of the environmental effects of climate change. In this paper, we present an analysis of student projects in a junior and senior industrial design class dataset. Drawing from discourse analysis, we examine how the industrial design classroom serves as a space to socially construct the philosophies and goals inherent in “good” design. We then examine how the lens of sustainability is implicated into the industrial design “way” as espoused by …


Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael Jan 2014

Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael

CMC Senior Theses

Selecting one color can be done with relative ease, but this task becomes more difficult with each subsequent color. Colormoo is an online tool aimed at solving this problem. We implement three algorithms for generating color palettes based off of a starting color. Data is collected for each palette that is generated. Our analysis reveals two of the algorithms are preferred, but under different circumstances. Furthermore, we find that users prefer palettes containing colors that are compatible, but not too similar. With refined heuristics, we believe these techniques can be extended and applied beyond the field of graphic design alone.


A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky Jan 2014

A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky

CMC Senior Theses

Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …


Query-Document-Dependent Fusion: A Case Study Of Multimodal Music Retrieval, Zhonghua Li, Bingjun Zhang, Yi Yu, Jialie Shen, Ye Wang Dec 2013

Query-Document-Dependent Fusion: A Case Study Of Multimodal Music Retrieval, Zhonghua Li, Bingjun Zhang, Yi Yu, Jialie Shen, Ye Wang

Research Collection School Of Computing and Information Systems

In recent years, multimodal fusion has emerged as a promising technology for effective multimedia retrieval. Developing the optimal fusion strategy for different modality (e.g. content, metadata) has been the subject of intensive research. Given a query, existing methods derive a unified fusion strategy for all documents with the underlying assumption that the relative significance of a modality remains the same across all documents. However, this assumption is often invalid. We thus propose a general multimodal fusion framework, query-document-dependent fusion (QDDF), which derives the optimal fusion strategy for each query-document pair via intelligent content analysis of both queries and documents. By …


Static Saliency Vs. Dynamic Saliency: A Comparative Study, Tam Nguyen, Mengdi Xu, Guangyu Gao, Mohan Kankanhalli, Qi Tian, Shuicheng Yan Oct 2013

Static Saliency Vs. Dynamic Saliency: A Comparative Study, Tam Nguyen, Mengdi Xu, Guangyu Gao, Mohan Kankanhalli, Qi Tian, Shuicheng Yan

Computer Science Faculty Publications

Recently visual saliency has attracted wide attention of researchers in the computer vision and multimedia field. However, most of the visual saliency-related research was conducted on still images for studying static saliency. In this paper, we give a comprehensive comparative study for the first time of dynamic saliency (video shots) and static saliency (key frames of the corresponding video shots), and two key observations are obtained: 1) video saliency is often different from, yet quite related with, image saliency, and 2) camera motions, such as tilting, panning or zooming, affect dynamic saliency significantly.

Motivated by these observations, we propose a …


Pox And The City, Elizabeth S. Goins Sep 2013

Pox And The City, Elizabeth S. Goins

Journal of Interactive Humanities

Pox in the City is a prototype of a social history game that focuses on the medical profession circa 1800 in Edinburgh. The prototype was research, designed and developed on a small budget (about $17,000) and in a short time frame (20 weeks). The experimental design goal was to create a narrative driven educational game that was engaging and delivered some basic educational goals to be used in the high school and college level classrooms. To experiment with writing historic game narrative and to stay within budget, the design was built around a point and click adventure framework. Narrative was …


Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard Sep 2013

Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard

Journal of Interactive Humanities

Most museum exhibitions favor vision, not hearing. When there is audio in exhibitions, it tends to take on a secondary role as a soundtrack or commentary. In some cases, however, audio should be the primary object of interest. Radio heritage is such a case. The traditional way of showcasing audio is through webaccessible archives or through listening kiosks in the exhibition. Neither one takes advantage of the unique affordances of the spatiality and physicality of an exhibition. We therefore propose an alternative way of exhibiting radio heritage in a listening exhibition where users move around and explore the physical gallery …


Modding The Humanities: Experiments In Historic Narratives, Elizabeth S. Goins, Christopher Egert, Andrew Phelps, Chandra Reedy, Joel Kincaid Sep 2013

Modding The Humanities: Experiments In Historic Narratives, Elizabeth S. Goins, Christopher Egert, Andrew Phelps, Chandra Reedy, Joel Kincaid

Journal of Interactive Humanities

While the ludology versus narratology debate raged within game studies circles [1], game designers continued building games and developing methods to improve player experience. Today however, while designers may have their personal preferences, there is no longer any doubt that both mechanics and story can have an important role to play in a game [2,3, 4, 5, 6, 7].


You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins Sep 2013

You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins

Journal of Interactive Humanities

This paper describes our experiences developing and piloting a course in educational games. We discuss the structure of the course, the topics we included in the course, as well as the final projects the students created for the course. Of particular interest to non-technical educators interested in exploring games in their courses is the fact that our course incorporated many critical thinking skills as part of the coursework. We felt that an important part of the student’s immersion in this material was not just the production of the game, but also a deeper understanding of the issues surrounding education and …


Machines And The Moral Community, Erica L. Neely Jun 2013

Machines And The Moral Community, Erica L. Neely

Philosophy and Religion Faculty Scholarship

A key distinction in ethics is between members and nonmembers of the moral community. Over time, our notion of this community has expanded as we have moved from a rationality criterion to a sentience criterion for membership. I argue that a sentience criterion is insufficient to accommodate all members of the moral community; the true underlying criterion can be understood in terms of whether a being has interests. This may be extended to conscious, self-aware machines, as well as to any autonomous intelligent machines. Such machines exhibit an ability to formulate desires for the course of their own existence; this …


Insights On The Neyman - Pearson Lemma: Alternative Critical Regions, And Their Power., David E. Wetzell Jun 2013

Insights On The Neyman - Pearson Lemma: Alternative Critical Regions, And Their Power., David E. Wetzell

ACMS Conference Proceedings 2013

The Neyman-Pearson Lemma is a powerful fundamental lemma in the area of hypothesis testing in Statistics. It gives the best test when testing simple vs. simple hypotheses. In this talk we would like to investigate testing a population mean H0 μ = μ0 vs. H1 μ = μ1 > μ0. As a result of the N-P Lemma, the best test is of the form, “Reject H0 if x>c” , where c is chosen so that the Type I error probability is a. Let n be small. What are some alternative decision rules of size a, what …


Service-Learning Panel, Dave Klanderman, Josh Wilkerson, Maria Zack Jun 2013

Service-Learning Panel, Dave Klanderman, Josh Wilkerson, Maria Zack

ACMS Conference Proceedings 2013

Many of us have wanted to incorporate service experiences in courses, or are being asked by our institutions to do so. Service-learning is a way of looking at service as being a partner with and leading to learning for our students. But in math, there are not a lot of resources to use! Our panelists will present classroom-tested ideas from several different levels of course, and we will end with a short time for more brainstorming among all participants.


Pedagogical Enhancements To The Desymbol Logic Translator, Darren F. Provine, Nancy Lynn Tinkham Jun 2013

Pedagogical Enhancements To The Desymbol Logic Translator, Darren F. Provine, Nancy Lynn Tinkham

ACMS Conference Proceedings 2013

DeSymbol is a program that translates first-order predicate logic expressions into English. It is intended to be a practice tool for students who are learning logic for the first time or who are trying to refresh their memories if they need to use symbolic logic for an upper-level course. Students start with an English sentence and translate it by hand into symbolic logic notation; then they can check their work by using DeSymbol to translate their notation back into English. If the English sentence produced by DeSymbol differs significantly from the original English sentence, this helps the student to see …


Mapping Biblical Commandments To An Iterated Prisoner’S Dilemma Framework, Nathan Gossett, Adam Johnson Jun 2013

Mapping Biblical Commandments To An Iterated Prisoner’S Dilemma Framework, Nathan Gossett, Adam Johnson

ACMS Conference Proceedings 2013

In his writings on Game Theory, an d the Iterated Prisoner’s Dilemma in particular, Robert Axelrod outlined four properties that are predictors of a successful strategy: Niceness, Reciprocity, Forgiveness, and Understandability. On the topic of Reciprocity, Axelrod makes the claim that not only does The Golden Rule lead to a suboptimal strategy, but that one of the most successful strategies (Tit for Tat) shows that a command of “An eye for an eye” leads to a much more optimal strategy. In this paper, we will discuss the details of Axelrod’s four properties, outline Biblical support for all four, and discuss …