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Articles 661 - 690 of 1456
Full-Text Articles in Computer Sciences
The Evolution Of Nintendo Company, Yaochen Wei
The Evolution Of Nintendo Company, Yaochen Wei
ART 108: Introduction to Games Studies
Through consistent innovation, investment in quality, research, and diversification, Nintendo managed to evolve from a playing card manufacturer to a world-leading video game company.
Volume 10, Taylor Hogg, Tiffany Carter, Brandyn Johnson, Haleigh James, Josh Baker, Tyler Cernak, Kirsten Bauer, Allie Snavely, Mary Zell Galen, Eric Powell, Thomas Wise, Katie Kinsey, Beth Barbolla, Maeleigh Ferlet, Rebecca Morra, Michala Day, Alexandra Evangelista, Max Flores, Harley Hodges, Clardene Jones, Harrison Samaniego, Jamesha Watson, Abby Gargiulo, Heather Green, Haley Klepatzki, Juan Guevara, Dani Bondurant, Michael Joseph Link Jr., Pamela Dahl, Maeve Losen, Charlotte Murphey
Volume 10, Taylor Hogg, Tiffany Carter, Brandyn Johnson, Haleigh James, Josh Baker, Tyler Cernak, Kirsten Bauer, Allie Snavely, Mary Zell Galen, Eric Powell, Thomas Wise, Katie Kinsey, Beth Barbolla, Maeleigh Ferlet, Rebecca Morra, Michala Day, Alexandra Evangelista, Max Flores, Harley Hodges, Clardene Jones, Harrison Samaniego, Jamesha Watson, Abby Gargiulo, Heather Green, Haley Klepatzki, Juan Guevara, Dani Bondurant, Michael Joseph Link Jr., Pamela Dahl, Maeve Losen, Charlotte Murphey
Incite: The Journal of Undergraduate Scholarship
Introduction Dr. Roger A. Byrne
An Analysis of Media Framing in Cases of Violence Against Women by Taylor Hogg
Writing in the Discipline of Nursing by Tiffany Carter
Photography by Brandyn Johnson
The Hidden Life of Beef Cattle: A Study of Cattle Welfare on Traditional Ranches and Industrial Farms by Haleigh James
Bloodworth's by Josh Baker and Tyler Cernak
Prosimians: Little Bodies, Big Significance by Kirsten Bauer
Skinformed by Allie Snavely
Coopertition and Gracious Professionalism: The Effects of First Robotics Folklore and Culture on the Stem Community by Mary Zell Galen
Tilt by Eric Powell And Thomas Wise
The Millennial …
Text Mining In Chinese Ancient Attires, Lu Wang
Text Mining In Chinese Ancient Attires, Lu Wang
Western Research Forum
Starting from the Shang Dynasty (1600-1046 BCE) when writing system appeared in China, clothing was recorded as symbols to denote social statuses. The hierarchical signification of clothing remained in the following dynasties until the end of imperial China in 1911. The imperial period produced twenty-five official dynastic histories with rich corpuses on the subject of attire, documenting regulations and prohibitions of detailed dress code, a subject being scarcely studied and treated with assumptions today. This research will use text mining tools to identify descriptive words of clothing that reflect Chinese hierarchal ideology from the twenty-five histories. The method is to …
Plentiful Possibilities For Pen, Pencil, And Paper Play, Todd W. Neller
Plentiful Possibilities For Pen, Pencil, And Paper Play, Todd W. Neller
Computer Science Faculty Publications
Neller presented games such as Dots and Boxes, Sprouts, Jotto, Chomp, and Pentominoes in order to illustrate the diversity of existing pencil and paper games. Additionally, he presented his own pencil and paper game design, Paper Penguins, and discussed the game design process.
Does The Test Work? Evaluating A Web-Based Language Placement Test, Avizia Long, Sun-Young Shin, Kimberly Geeslin, Erik Willis
Does The Test Work? Evaluating A Web-Based Language Placement Test, Avizia Long, Sun-Young Shin, Kimberly Geeslin, Erik Willis
Faculty Publications
In response to the need for examples of test validation from which everyday language programs can benefit, this paper reports on a study that used Bachman’s (2005) assessment use argument (AUA) framework to examine evidence to support claims made about the intended interpretations and uses of scores based on a new web-based Spanish language placement test. The test, which consisted of 100 items distributed across five item types (sound discrimination, grammar, listening comprehension, reading comprehension, and vocabulary), was tested with 2,201 incoming first-year and transfer students at a large, Midwestern public university. Analyses of internal consistency and validity revealed the …
Increasing Our Vision For 21st-Century Digital Libraries, Elizabeth M. Lorang, Leen-Kiat Soh
Increasing Our Vision For 21st-Century Digital Libraries, Elizabeth M. Lorang, Leen-Kiat Soh
University of Nebraska-Lincoln Libraries: Presentations
This presentation
- Reads digital library interfaces—or their "main door" interfaces—as glimpses into what we have thus far valued in the development of digital libraries
- Frames a visual way of thinking about textual materials
- Introduces the work of our research team—where we are now, and where we're headed
- Draws some connections between the parts
This presentation is very much a look into thinking in process and work in progress and proposes the following ideas:
- As a community, we can do much more with the digital images we're creating of textual materials than we've heretofore done.
- We aspire to have additional layers …
A Fast And Robust Extrinsic Calibration For Rgb-D Camera Networks, Po-Chang Su, Ju Shen, Wanxin Xu, Sen-Ching S. Cheung, Ying Luo
A Fast And Robust Extrinsic Calibration For Rgb-D Camera Networks, Po-Chang Su, Ju Shen, Wanxin Xu, Sen-Ching S. Cheung, Ying Luo
Electrical and Computer Engineering Faculty Publications
From object tracking to 3D reconstruction, RGB-Depth (RGB-D) camera networks play an increasingly important role in many vision and graphics applications. Practical applications often use sparsely-placed cameras to maximize visibility, while using as few cameras as possible to minimize cost. In general, it is challenging to calibrate sparse camera networks due to the lack of shared scene features across different camera views. In this paper, we propose a novel algorithm that can accurately and rapidly calibrate the geometric relationships across an arbitrary number of RGB-D cameras on a network. Our work has a number of novel features. First, to cope …
Thumb Sticks And Hand Grenades : An Analysis Of War And Perspectives In Video Games, Jonathan Ked Nance
Thumb Sticks And Hand Grenades : An Analysis Of War And Perspectives In Video Games, Jonathan Ked Nance
Theses, Dissertations and Capstones
Throughout Thumb Sticks and Hand Grenades, I seek to examine the role American Exceptionalism plays within the player’s perspective of war narratives in Halo: Combat Evolved, Halo 2, Wolfenstein: The New Order, and Wolfenstein: The New Colossus. Using a theoretical lens I call ludo-narrative war theory, I am able to fully understand the above-listed games’ narrative, player perspectives, and positions in relationship to the wider war narrative and how the games reflect a wider understanding of war, American Exceptionalism, and societal issues prevalent in the analog world. When these facets of the games are analyzed I am able to show …
Algorithmic Music Generation For Pedagogy Of Sight Reading, Ryan Stephen Davis
Algorithmic Music Generation For Pedagogy Of Sight Reading, Ryan Stephen Davis
Electronic Theses and Dissertations
Autodeus is the name of the program that has been developed and was designed to aid guitar students in the attainment and betterment of musical notation sight reading skills. Its primary goal is to provide a very flexible tool that has the ability to generate virtually endless types of sight reading exercises at many various skill levels.
A complimentary 2 year-long comprehensive guitar sight-reading course syllabus can be implemented via Autodeus as it is capable of generating all the necessary exercises. It is able to generate these exercises quickly and efficiently through the use of a back tracking algorithm that …
Rnn-Based Generation Of Polyphonic Music And Jazz Improvisation, Andrew Hannum
Rnn-Based Generation Of Polyphonic Music And Jazz Improvisation, Andrew Hannum
Electronic Theses and Dissertations
This paper presents techniques developed for algorithmic composition of both polyphonic music, and of simulated jazz improvisation, using multiple novel data sources and the character-based recurrent neural network architecture char-rnn. In addition, techniques and tooling are presented aimed at using the results of the algorithmic composition to create exercises for musical pedagogy.
Preparing Millennials As Digital Citizens And Socially And Environmentally Responsible Business Professionals In A Socially Irresponsible Climate, Barbara Burgess-Wilkerson, Clovia Hamilton, Chlotia Garrison, Keith Robbins
Preparing Millennials As Digital Citizens And Socially And Environmentally Responsible Business Professionals In A Socially Irresponsible Climate, Barbara Burgess-Wilkerson, Clovia Hamilton, Chlotia Garrison, Keith Robbins
Winthrop Faculty and Staff Publications
No abstract provided.
Access Granted: A Study Of The Factors Affecting The Development Of Technology Literacy In Black Males, Carlton Bernard Bell
Access Granted: A Study Of The Factors Affecting The Development Of Technology Literacy In Black Males, Carlton Bernard Bell
Master's Theses and Doctoral Dissertations
One of the most urgent challenges of the digital divide is the need to expand technology literacy. Access to technology was believed to be one of the causes for the discrepancy that exists, but there is a deeper divide: the divide that exists between technology literacy, and career readiness. Although access to technology has improved over time, the educational outcomes for Black males in related fields have not. A critical area of concern is the lack of a Black male professional presence in technology fields, which has serious implications for the future of our society. These implications include a less …
Learning To Generate Natural Language Rationales For Game Playing Agents, Upol Ehsan, Pradyumna Tambwekar, Larry Chan, Brent Harrison, Mark O. Riedl
Learning To Generate Natural Language Rationales For Game Playing Agents, Upol Ehsan, Pradyumna Tambwekar, Larry Chan, Brent Harrison, Mark O. Riedl
Computer Science Faculty Publications
Many computer games feature non-player charactert (NPC) teammates and companions; however, playing with or against NPCs can be frustrating when they perform unexpectedly. These frustrations can be avoided if the NPC has the ability to explain its actions and motivations. When NPC behavior is controlled by a black box AI system it can be hard to generate the necessary explanations. In this paper, we present a system that generates human-like, natural language explanations—called rationales—of an agent's actions in a game environment regardless of how the decisions are made by a black box AI. We outline a robust data collection …
Presenting A Hybrid Processing Mining Framework For Automated Simulation Model Generation, Susan Mckeever, Mohammad Messabah
Presenting A Hybrid Processing Mining Framework For Automated Simulation Model Generation, Susan Mckeever, Mohammad Messabah
Conference papers
Recent advances in information technology systems have enabled organizations to store tremendous amounts of business process data. Process mining offers a range of algorithms and methods to analyze and extract metadata for these processes. This paper presents a novel approach to the hybridization of process mining techniques with business process modelling and simulation methods. We present a generic automated end-to-end simulation framework that produces unbiased simulation models using system event logs. A conceptual model and various meta-data are derived from the logs and used to generate the simulation model. We demonstrate the efficacy of our framework using a business process …
Essentialism, Social Construction, Or Individual Differences, Jenelys Cox, Jeff Rynhart, Shea-Tinn Yeh
Essentialism, Social Construction, Or Individual Differences, Jenelys Cox, Jeff Rynhart, Shea-Tinn Yeh
University Libraries: Staff Scholarship
Per the United States Department of Labor Women’s Bureau’s latest available statistics, the percentage of women employed in computer and information technology occupations was consistently lower than the average for all occupations. When broken down by selected characteristics, these numbers range from 12.4% in computer network architectures to 35.2% in web development. Is this trend reflected in the libraries? Although no comprehensive statistics are available for women in library IT, Lamont’s study does reflect the same trend in that the number of women as library IT department heads has been about one half that of men between 2004-2008. Why is …
Determinants Of Personal Information Protection Activities In South Korea, Pilku Kang
Determinants Of Personal Information Protection Activities In South Korea, Pilku Kang
MPA/MPP/MPFM Capstone Projects
The purpose of this paper is to investigate how people’s awareness and ways to obtain relevant materials of personal information have influenced individual’s information privacy protection activities. This study uses the data of a 2016 survey on information security published by Korea Information and Security Agency.
The dependent variables of this study are preventive measures for the security of a Personal Computer (PC) and preventive measures against personal information breach. I classify independent variables into four types. They are internet users’ perception about information privacy, such as awareness of the importance of protecting one’s personal information, and awareness of information …
Bibliography For Interstices 2018: Beyond Human: Emotion And Ai, Kristin Laughtin-Dunker
Bibliography For Interstices 2018: Beyond Human: Emotion And Ai, Kristin Laughtin-Dunker
Library Displays and Bibliographies
An annotated list of materials in the Leatherby Libraries to accompany the Interstices 2018: Beyond Human: Emotion and AI event held at Chapman University in February 2018. The event featured Lisa Joy, co-creator and executive producer of HBO’s Emmy winning hit series Westworld, Jon Gratch, Director for Virtual Human Research at the University of Southern California’s (USC) Institute for Creative Technologies and Caroline Bainbridge, a Professor of Psychoanalysis and Culture in the Department of Media, Culture and Language at the University of Roehampton London. The Leatherby Libraries also hosted two book club discussions of The Positronic …
Intersection Of Art And Science Ii, Petronio Bendito, Tim Korb
Intersection Of Art And Science Ii, Petronio Bendito, Tim Korb
Lawson Building Exhibitions on the Intersection of Art and Science
The Intersection of Art and Science exhibition is an interdisciplinary educational project that examines a wide range of expressive approaches explored by international artists working at the intersection of art, mathematics, computer science, and technology. It is a joint collaboration between the Department of Computer Science and the Patti and Rusty Rueff School of Visual and Performing Arts at Purdue University. Featured artists: Manuel Baez, Sarah Berube, Robert Bosch, Sage Jenson, Jean-Marc Castera, Marc Chamberland, Marion Chamberland, Laura De Decker, Bathsheba Grossman, Colin Liotta, Vincent J. Matsko, Kerry Mitchell, Janna Schimka, Rolf Schmuck, and Markus Schwehm. The exhibition was curated …
Using Semantic And Pragmatic Information To Determine Syntactic Decisions In Translation Of The Passive Voice From English To French, Ashli Fain
Graduate Research Theses & Dissertations
I investigated statistically significant factors that effect syntactic changes in French and
English during translation of by phrases using the passive voice. Relative clauses containing this
structure were also looked at. This feature was chosen from information that was gathered from
experts in the form of academic texts on English-French translation, as well as handbooks
intended for an audience of professional translators. Data came from the proceedings of the
Canadian Parliament (the Hansard), which are published in French and English. Passive
sentences were collected from the output of the Stanford Parser. Animacy was found to be a
significant factor in …
Consuming Digital Debris In The Plasticene, Stephen R. Parks
Consuming Digital Debris In The Plasticene, Stephen R. Parks
Theses and Dissertations
Claims of customization and control by socio-technical industries are altering the role of consumer and producer. These narratives are often misleading attempts to engage consumers with new forms of technology. By addressing capitalist intent, material, and the reproduction limits of 3-D printed objects’, I observe the aspirational promise of becoming a producer of my own belongings through new networks of production. I am interested in gaining a better understanding of the data consumed that perpetuates hyper-consumptive tendencies for new technological apparatuses. My role as a designer focuses on the resolution of not only the surface of the object through 3-D …
A Consideration Of Mason’S Ethical Framework: The Importance Of Papa Factors In The 21st Century: A Seven-Year Study, Katharine Creevey Brown
A Consideration Of Mason’S Ethical Framework: The Importance Of Papa Factors In The 21st Century: A Seven-Year Study, Katharine Creevey Brown
UNF Graduate Theses and Dissertations
Richard Mason proposed a social framework for addressing the major ethical issues of the information age in his pivotal 1986 article “Four Ethical Issues of the Information Age.” In 2006, Alan Peslak validated the framework by measuring the current attitudes of students, IT professionals, and university faculty and staff toward the four key issues proposed by Mason: privacy, accuracy, property, and accessibility (referred to as PAPA). This study continues this inquiry into the seven-year period after Peslak’s research. Previously collected data was analyzed for 312 university computing majors taking a senior-level ethics course where Mason was taught and discussed. Demographic …
The Official Rulebook For Choice In Video Games: An Examination Of Choice In Modern Narrative Games, Tyler Paulley
The Official Rulebook For Choice In Video Games: An Examination Of Choice In Modern Narrative Games, Tyler Paulley
Undergraduate Theses
Film, drama, and novels are each capable of telling stories in a specialized way. This thesis makes the claim that video games are the newest means of storytelling and that they can tell stories in unique and engaging ways by using choice. The first goal of this thesis is to determine how and why choice is being used by game developers by examining several modern narrative games. After this examination, it is determined that the increase of choice-driven and narrative games have had an impact on the expectations of players, the goals of video games, and on game culture itself. …
An Analysis Of Operant Conditioning And Its Relationship With Video Game Addiction, Daniel Vu
An Analysis Of Operant Conditioning And Its Relationship With Video Game Addiction, Daniel Vu
ART 108: Introduction to Games Studies
A report published by the Entertainment Software Association revealed that in 2015, 155 million Americans play video games with an average of two gamers in each game-playing household (Entertainment Software Association, “Essential Facts about the Computer and Video Game Industry”). With this massive popularity that has sprung alongside video games, the question must be asked: how are video games affecting today's people? With the current way some video games are structured, the video game rewards players for achieving certain accomplishments. For example, competitive video games reward players who achieve victories by giving them a higher ranking or other games display …
Random Numbers And Gaming, Sinjin Baglin
Random Numbers And Gaming, Sinjin Baglin
ART 108: Introduction to Games Studies
In Counter Strike: Global Offensive spray pattern control becomes a muscle memory to a player after long periods of playing. It’s a design choice that makes the gunplay between players more about instant crosshair placement with the faster player usually winning. This is very different from the gunplay of the current popular shooter Player Unknown’s Battlegrounds. Player Unknown’s Battleground’s spray pattern for the guns are random. So how does this affect the player experience? Well as opposed to Counter Strike: Global Offensive, the design choice makes gunplay between two players more about how a person can adapt faster …
Fighting Game Difficulty, Andrew Hon
Fighting Game Difficulty, Andrew Hon
ART 108: Introduction to Games Studies
Lowering difficulty in games has become a recent trend amongst gaming companies. The goal of this tactic is to provide a more welcoming platform for players that are new to the franchise. However, this trend has been met with criticism amongst more experienced veterans of their respective games. This essay will touch upon different games within the fighting game genre that have lowered their overall difficulty, and the positive/negative effects of it.
Exploring Oculus Rift: A Historical Analysis Of The ‘Virtual Reality’ Paradigm, Chastin Gammage
Exploring Oculus Rift: A Historical Analysis Of The ‘Virtual Reality’ Paradigm, Chastin Gammage
ART 108: Introduction to Games Studies
This paper will first provide background information about Virtual Reality in order to better analyze its development throughout history and into the future. Next, this essay begins an in-depth historical analysis of how virtual reality has developed prior to 1970, a pivotal year in Virtual Reality history, followed by an exploration of how this development paradigm shifted between the 1970's and the turn of the century. The historical analysis of virtual reality is concluded by covering the modern period from 2000-present. Finally, this paper examines the layout of the virtual reality field in respect to he history and innovations presented.
Ethics And Bias In Machine Learning: A Technical Study Of What Makes Us “Good”, Ashley Nicole Shadowen
Ethics And Bias In Machine Learning: A Technical Study Of What Makes Us “Good”, Ashley Nicole Shadowen
Student Theses
The topic of machine ethics is growing in recognition and energy, but bias in machine learning algorithms outpaces it to date. Bias is a complicated term with good and bad connotations in the field of algorithmic prediction making. Especially in circumstances with legal and ethical consequences, we must study the results of these machines to ensure fairness. This paper attempts to address ethics at the algorithmic level of autonomous machines. There is no one solution to solving machine bias, it depends on the context of the given system and the most reasonable way to avoid biased decisions while maintaining the …
On Improvised Music, Computational Creativity And Human-Becoming, Arto Artinian, Adam James Wilson
On Improvised Music, Computational Creativity And Human-Becoming, Arto Artinian, Adam James Wilson
Publications and Research
Music improvisation is an act of human-becoming: of self-expression—an articulation of histories and memories that have molded its participants—and of exploration—a search for unimagined structures that break with the stale norms of majoritarian culture. Given that the former objective may inhibit the latter, we propose an integration of human musical improvisers and deliberately flawed creative software agents that are designed to catalyze the development of human-ratified minoritarian musical structures.
The Birds Of A Feather Research Challenge, Todd W. Neller
The Birds Of A Feather Research Challenge, Todd W. Neller
Computer Science Faculty Publications
Neller presented a set of research challenges for undergraduates that allow an excellent formative experience of research, writing, peer review, and potential presentation and publication through a top-tier conference. The focus problem is the analysis of a newly-designed solitaire card game, Birds of a Feather, so potentials for discovery abound. Open access talk slides, research code, solvability data sets, research tutorial videos, and more are also available at http://cs.gettysburg.edu/~tneller/puzzles/boaf .
Separating Markup From Text, Ronald I. Greenberg, George K. Thiruvathukal
Separating Markup From Text, Ronald I. Greenberg, George K. Thiruvathukal
Computer Science: Faculty Publications and Other Works
As more and more online versions of Humanities texts are created, it is becoming commonplace to embed elaborate formatting, for example, through the use of HTML. But this can interfere with computerized analyses of the original text. While it may seem, at first, straightforward to simply strip markup from text, this is not the reality. Many digital texts add things that appear to be legitimate content according to the markup syntax, for example, line numbers, and even apart from this issue, existing tools for stripping markup produce inconsistent results. Apart from adopting and enforcing strict conventions for adding markup to …