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Articles 601 - 630 of 1456
Full-Text Articles in Computer Sciences
Human Supremacy As Posthuman Risk, Daniel Estrada
Human Supremacy As Posthuman Risk, Daniel Estrada
Computer Ethics - Philosophical Enquiry (CEPE) Proceedings
Human supremacy is the widely held view that human interests ought to be privileged over other interests as a matter of public policy. Posthumanism is an historical and cultural situation characterized by a critical reevaluation of anthropocentrist theory and practice. This paper draws on Rosi Braidotti’s critical posthumanism and the critique of ideal theory in Charles Mills and Serene Khader to address the use of human supremacist rhetoric in AI ethics and policy discussions, particularly in the work of Joanna Bryson. This analysis leads to identifying a set of risks posed by human supremacist policy in a posthuman context, specifically …
Autonomous Vehicles And The Ethical Tension Between Occupant And Non-Occupant Safety, Jason Borenstein, Joseph Herkert, Keith W. Miller
Autonomous Vehicles And The Ethical Tension Between Occupant And Non-Occupant Safety, Jason Borenstein, Joseph Herkert, Keith W. Miller
Computer Ethics - Philosophical Enquiry (CEPE) Proceedings
Autonomous vehicle manufacturers, people inside an autonomous vehicle (occupants), and people outside the vehicle (non-occupants) are among the distinct stakeholders when addressing ethical issues inherent in systems that include autonomous vehicles. As responses to recent tragic cases illustrate, advocates for autonomous vehicles tend to focus on occupant safety, sometimes to the exclusion of non-occupant safety. Thus, we aim to examine ethical issues associated with non-occupant safety, including pedestrians, bicyclists, motorcyclists, and riders of motorized scooters. We also explore the ethical implications of technical and policy ideas that some might propose to improve non-occupant safety. In addition, if safety (writ large) …
Difference Between Algorithmic Processing And The Process Of Lifeworld (Lebenswelt), Domenico Schneider
Difference Between Algorithmic Processing And The Process Of Lifeworld (Lebenswelt), Domenico Schneider
Computer Ethics - Philosophical Enquiry (CEPE) Proceedings
The following article compares the temporality of the life-world with the digital processing. The temporality of the life-world is determined to be stretched and spontaneous. The temporality of the digital is given by discrete step-by-step points of time. Most ethical issues can be traced back to a mismatch of these two ways of processing. This creates a foundation for the ethics of the digital processing. Methodologically, phenomenological considerations are merged with media-philosophical considerations in the article.
Table Of Contents (2019), Association Of Christians In The Mathematical Sciences
Table Of Contents (2019), Association Of Christians In The Mathematical Sciences
ACMS Conference Proceedings 2019
No abstract provided.
Association Of Christians In The Mathematical Sciences Proceedings 2019, Association Of Christians In The Mathematical Sciences
Association Of Christians In The Mathematical Sciences Proceedings 2019, Association Of Christians In The Mathematical Sciences
ACMS Conference Proceedings 2019
The conference proceedings of the Association of Christians in the Mathematical Sciences biannual conference, May 29-June 1, 2019 at Indiana Wesleyan University.
Schedule (2019), Association Of Christians In The Mathematical Sciences
Schedule (2019), Association Of Christians In The Mathematical Sciences
ACMS Conference Proceedings 2019
No abstract provided.
Legal And Technical Issues For Text And Data Mining In Greece, Maria Kanellopoulou - Botti, Marinos Papadopoulos, Christos Zampakolas, Paraskevi Ganatsiou
Legal And Technical Issues For Text And Data Mining In Greece, Maria Kanellopoulou - Botti, Marinos Papadopoulos, Christos Zampakolas, Paraskevi Ganatsiou
Computer Ethics - Philosophical Enquiry (CEPE) Proceedings
Web harvesting and archiving pertains to the processes of collecting from the web and archiving of works that reside on the Web. Web harvesting and archiving is one of the most attractive applications for libraries which plan ahead for their future operation. When works retrieved from the Web are turned into archived and documented material to be found in a library, the amount of works that can be found in said library can be far greater than the number of works harvested from the Web. The proposed participation in the 2019 CEPE Conference aims at presenting certain issues related to …
The Right To Human Intervention: Law, Ethics And Artificial Intelligence, Maria Kanellopoulou - Botti, Fereniki Panagopoulou, Maria Nikita, Anastasia Michailaki
The Right To Human Intervention: Law, Ethics And Artificial Intelligence, Maria Kanellopoulou - Botti, Fereniki Panagopoulou, Maria Nikita, Anastasia Michailaki
Computer Ethics - Philosophical Enquiry (CEPE) Proceedings
The paper analyses the new right of human intervention in use of information technology, automatization processes and advanced algorithms in individual decision-making activities. Art. 22 of the new General Data Protection Regulation (GDPR) provides that the data subject has the right not to be subject to a fully automated decision on matters of legal importance to her interests, hence the data subject has a right to human intervention in this kind of decisions.
On The Responsibility For Uses Of Downstream Software, Marty J. Wolf, Keith W. Miller, Frances S. Grodzinsky
On The Responsibility For Uses Of Downstream Software, Marty J. Wolf, Keith W. Miller, Frances S. Grodzinsky
Computer Ethics - Philosophical Enquiry (CEPE) Proceedings
In this paper we explore an issue that is different from whether developers are responsible for the direct impact of the software they write. We examine, instead, in what ways, and to what degree, developers are responsible for the way their software is used “downstream.” We review some key scholarship analyzing responsibility in computing ethics, including some recent work by Floridi. We use an adaptation of a mechanism developed by Floridi to argue that there are features of software that can be used as guides to better distinguish situations where a software developer might share in responsibility for the software’s …
Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes
Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes
LSU Doctoral Dissertations
This project is a body of work that facilitates the creation of musical mobile artworks. The project includes a code toolkit that enhances and simplifies the development of mobile music iOS applications, a flexible notation system designed for mobile musical interactions, and example apps and scored compositions to demonstrate the toolkit and notation system.
The code library is designed to simplify the technical aspect of user-centered design and development with a more direct connection between concept and deliverable. This sim- plification addresses learning problems (such as motivation, self-efficacy, and self-perceived understanding) by bridging the gap between idea and functional prototype …
Mapping In The Humanities: Gis Lessons For Poets, Historians, And Scientists, Emily W. Fairey
Mapping In The Humanities: Gis Lessons For Poets, Historians, And Scientists, Emily W. Fairey
Open Educational Resources
User-friendly Geographic Information Systems (GIS) is the common thread of this collection of presentations, and activities with full lesson plans. The first section of the site contains an overview of cartography, the art of creating maps, and then looks at historical mapping platforms like Hypercities and Donald Rumsey Historical Mapping Project. In the next section Google Earth Desktop Pro is introduced, with lessons and activities on the basics of GE such as pins, paths, and kml files, as well as a more complex activity on "georeferencing" an historic map over Google Earth imagery. The final section deals with ARCGIS Online …
Low-Cost 8mm/Super 8 Film Digitization Using A Canon 9000f Ii Flatbed Scanner And Photoshop: A Case Study, Kenneth Eckert
Low-Cost 8mm/Super 8 Film Digitization Using A Canon 9000f Ii Flatbed Scanner And Photoshop: A Case Study, Kenneth Eckert
Journal of Contemporary Archival Studies
For some fifty years, 8mm/Super 8 movie film was a widespread format for home movies and amateur hobbyists; yet the films and projection or telecine transfer equipment are now aging and obscure, presenting a difficulty for archivists and filmmakers. Online DIY solutions usually involve photographing the film with a DSLR and macro bellows, requiring a high degree of expertise and expense. This case study examines typical problems and proposes a simpler and low-cost solution involving using a Canon flatbed scanner with a transparency adapter and improvised film holder, and more importantly, describes technical solutions and script code to straighten and …
Every Data Point Counts: Political Elections In The Age Of Digital Analytics, Julian Kehle, Samir Naimi
Every Data Point Counts: Political Elections In The Age Of Digital Analytics, Julian Kehle, Samir Naimi
Honors Thesis
Synthesizing the investigative research and cautionary messages from experts in the fields of technology, political science, and behavioral science, this project explores the ways in which digital analytics has begun to influence the American political arena. Historically, political parties have constructed systems to target voters and win elections. However, rapid changes in the field of technology (such as big data, artificial intelligence, and the prevalence of social media) threaten to undermine the integrity of elections themselves. Future political campaigns will utilize profiling to micro-target individuals in order to manipulate and persuade them with hyper-personalized political content. Most dangerously, the average …
2019 Petersheim Academic Exposition Schedule Of Events, Seton Hall University
2019 Petersheim Academic Exposition Schedule Of Events, Seton Hall University
Petersheim Academic Exposition
2019 Petersheim Academic Exposition
3d Procedural Maze & Cave Generation, Jacob Sharp
3d Procedural Maze & Cave Generation, Jacob Sharp
Student Scholar Showcase
The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research …
Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill
Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill
Student Scholar Showcase
Death Arena is a 3D first-person action shooter with a horror twist. The player has 30 seconds to collect guns and health before a monster spawns. The map will be large with indoor and outdoor play. In each round a more powerful boss spawns with minions. Our goal is to appeal to horror and action fans alike.
Fys: Ethics And Technology (Phil 07/Cpsc 15) Syllabus, Ameet Soni, Krista Karbowski Thomason
Fys: Ethics And Technology (Phil 07/Cpsc 15) Syllabus, Ameet Soni, Krista Karbowski Thomason
Digital Humanities Curricular Development
There has been an accelerated shift in the influence of computing technology and the use of algorithms in our daily lives. With this technology comes serious ethical questions. Philosophers are often well-equipped to wrestle with ethical questions, but less well-equipped to wrestle with questions of technology itself. Computer scientists are well-equipped to deal with the problems and challenges of technology, but less well-equipped to deal with the ethical problems and challenges that technology can pose. In this co-taught course, we bring together the two fields to address ethical questions involving social media, data mining, self-driving cars, artificial intelligence, and other …
Lab Practicum For Bias In Algorithms, Ameet Soni, Krista Karbowski Thomason
Lab Practicum For Bias In Algorithms, Ameet Soni, Krista Karbowski Thomason
Digital Humanities Curricular Development
This is a course assignment to demonstrate potential biases encoded in algorithms (this can be linked more specifically to natural language processing, machine learning, or artificial intelligence) using the Word Embedding Association Test. In lab, students will work with programs that demonstrate the usefulness of word embedding algorithms in finding relationships between words. Then, students will use an implementation of the algorithm in "Semantics derived automatically from language corpora contain human-like biases" by Caliskan et al. to detect gender and racial bias encoded in word embeddings. The assignment has students design and run an experiment using the WEAT algorithm to …
Take Note: An Investigation Of The Impact Of Human Computer Interaction On The Line Note Taking Process In Theatre, Rene Borr
Computer Science
Most technology used in the theatre was not originally designed for use in a theatrical setting. A majority of technology that we see on the state has been adapted from another field -- be it music, lighting, or construction -- to fit the production's specifics needs. The very nature of the theatre is that every performance is unique, which established one of the main challenges when creating technology to be used in the theatrical setting. This paper discusses the design, creation, and testing of a program to help stage managers take line notes during rehearsal for a theatrical production. We …
The Ethics Of Cookies: Exploring The Collection Of Big Data And Its Ramifications, Sarah Biely 19
The Ethics Of Cookies: Exploring The Collection Of Big Data And Its Ramifications, Sarah Biely 19
Honor Scholar Theses
Technology is taking over the world. In every aspect of human life, technology has been able to provide some sort of help or solution. At the forefront of this revolution is the Internet and with it, the activity of day-to-day life that now takes place online. This rapid takeover pushes technological innovations to develop quickly, pushing boundaries and creating a new way of life.
Today in the United States, websites are allowed to track user data. When a user clicks on a website that intends on documenting the user's actions, the website installs a tracker, otherwise known as "cookie." Websites …
Discursive Power In Contemporary Media Systems: A Comparative Framework, Andreas Jungherr, Oliver Posegga, Jisun An
Discursive Power In Contemporary Media Systems: A Comparative Framework, Andreas Jungherr, Oliver Posegga, Jisun An
Research Collection School Of Computing and Information Systems
Contemporary media systems are in transition. The constellation of organizations, groups, and individuals contributing information to national and international news flows has changed as a result of the digital transformation. The 'hybrid media system' has proven to be one of the most instructive concepts addressing this change. Its focus on the mutually dependent interconnections between various types of media organizations, actors, and publics has inspired prolific research. Yet the concept can tempt researchers to sidestep systematic analyses of information flows and actors’ differing degrees of influence by treating media systems as a black box. To enable large-scale, empirical comparative studies …
Design For Safety: Decreasing First Responder Health Risks Through Real-Time Bio-Sensor Alerts, Suzy Fendrick
Design For Safety: Decreasing First Responder Health Risks Through Real-Time Bio-Sensor Alerts, Suzy Fendrick
UNO Student Research and Creative Activity Fair
The focus of this research project is using the Design Thinking process to create an informative dashboard for first responders. Design Thinking involves empathizing with the user, defining the problems to be solved, ideation, creating prototypes, and testing. This iterate process focuses on the user, resulting in the most effective product possible. The dashboard will display real-time biosensor data from sensors in the first responders’ uniforms. This project is part of a larger project with the goal of vastly improving the safety of first responders during emergency hazardous material incidents.
Budget Magic: The Gathering For Beginners, Todd W. Neller
Budget Magic: The Gathering For Beginners, Todd W. Neller
Computer Science Faculty Publications
In this talk, Neller overviewed budget-friendly entry points to playing Magic: The Gathering (M:TG) after its first quarter-century of success. Noting the ways in which M:TG players have applied head-designer Mark Rosewater’s “restrictions breed creativity” lesson, he celebrated their creative formats that push back against expensive “pay to win” dynamics.
Interim Performance Report, Lg‐71‐16‐0152‐16, Extending Intelligent Computational Image Analysis For Archival Discovery, March 2019, Elizabeth Lorang, Leen-Kiat Soh, John O'Brien
Interim Performance Report, Lg‐71‐16‐0152‐16, Extending Intelligent Computational Image Analysis For Archival Discovery, March 2019, Elizabeth Lorang, Leen-Kiat Soh, John O'Brien
CDRH Grant Reports
The primary goal of "Extending Intelligent Computational Image Analysis for Archival Discovery" is to investigate the use of image analysis as a methodology for content identification, description, and information retrieval in digital libraries and other digitized collections. Building on work started under a National Endowment for the Humanities' Office of Digital Humanities Start-up Grant, our IMLS project seeks to 1) analyze and verify our previously developed image analysis approach and extend it so that it is newspaper agnostic, type agnostic, and language agnostic; 2) scale and revise the intelligent image analysis approach and determine the ideal balance between precision and …
Trends In Women’S Participation In Computer Industry Subfields, Tristyn Maalouf
Trends In Women’S Participation In Computer Industry Subfields, Tristyn Maalouf
The Kabod
The participation of women in specific subfields of computer science (CS) and information technology (IT) will be investigated to determine the existence of any trends that may exist indicating special interest amongst women. Specifically, the subfield of database administration will be considered to determine if women tend to enter this subfield more frequently than other subfields. Research will also acknowledge statistics regarding male participation in database administration and other relevant subfields to determine if any trends in women’s participation are unique to women or if they exist across the board. Conclusions will be drawn based on the data and any …
Getting Things Done For The Glory Of God, Todd W. Neller
Getting Things Done For The Glory Of God, Todd W. Neller
Computer Science Faculty Publications
The seminar covered a fusion of David Allen’s Getting Things Done; Covey, Merrill and Merrill’s First Things First; and Matt Perman’s What’s Best Next books on time management, with a view to being a good steward of time and effort for the glory of God. More information is available at http://cs.gettysburg.edu/~tneller/resources/gtd/index.html
A Usability Study On Shape Shape Hooray: An Adaptive Educational Game Associating 3d Geometric Shapes To Daily Objects, Winna Mia Victoria D. Buenviaje, Ma. Anniela B. Dela Cruz, Ingrid Marie Therese P. Fadriquela
A Usability Study On Shape Shape Hooray: An Adaptive Educational Game Associating 3d Geometric Shapes To Daily Objects, Winna Mia Victoria D. Buenviaje, Ma. Anniela B. Dela Cruz, Ingrid Marie Therese P. Fadriquela
Goal 4: Quality Education
Situated learning theory argues that learning is embedded within an activity, context, and culture. It posits that students are more likely to learn if they have an exposure to the authentic context of the learning environment. Based loosely on this theory, Shape Shape Hooray is an adaptive educational game that aims to teach basic 3D geometric shapes by allowing basic education students associate 3D shapes to daily objects. As an adaptive game, this paper discusses the paths developed for different kinds of players (no prior/low prior, average, and high prior knowledge). A usability test was conducted to which a generally …
Audio Mixing Using Image Neural Style Transfer Networks, Susan Mckeever, Xuehao Liu, Sarah Jane Delany
Audio Mixing Using Image Neural Style Transfer Networks, Susan Mckeever, Xuehao Liu, Sarah Jane Delany
Conference papers
Image style transfer networks are used to blend images, producing images that are a mix of source images. The process is based on controlled extraction of style and content aspects of images, using pre-trained Convolutional Neural Networks (CNNs). Our interest lies in adopting these image style transfer networks for the purpose of transforming sounds. Audio signals can be presented as grey-scale images of audio spectrograms. The purpose of our work is to investigate whether audio spectrogram inputs can be used with image neural transfer networks to produce new sounds. Using musical instrument sounds as source sounds, we apply and compare …
Augustana Stories, Maegan Patterson
Augustana Stories, Maegan Patterson
Honors Program: Student Scholarship & Creative Works
This is an Android app that describes the history and urban legends of Augustana’s campus. There are several stories that can be accessed from a list or from a map feature that shows where the buildings are on campus. The map is also capable of giving an order in which to visit the buildings if the user decides to take a tour of the campus. The app is written in Java and the stories are housed in webpages.
Application Of Retrograde Analysis To Fighting Games, Kristen Yu
Application Of Retrograde Analysis To Fighting Games, Kristen Yu
Electronic Theses and Dissertations
With the advent of the fighting game AI competition, there has been recent interest in two-player fighting games. Monte-Carlo Tree-Search approaches currently dominate the competition, but it is unclear if this is the best approach for all fighting games. In this thesis we study the design of two-player fighting games and the consequences of the game design on the types of AI that should be used for playing the game, as well as formally define the state space that fighting games are based on. Additionally, we also characterize how AI can solve the game given a simultaneous action game model, …