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Full-Text Articles in Computer Sciences

Geopolitics And The Digital Domain: How Cyberspace Is Impacting International Security, Georgia Wood Apr 2020

Geopolitics And The Digital Domain: How Cyberspace Is Impacting International Security, Georgia Wood

Independent Study Project (ISP) Collection

The digital domain is the emerging environment for which the internet and data connectivity exists. This new domain is challenging the traditional place for geopolitics to exist, and creating new challenges to international relations. The use of cyberweapons through direct cyberattacks, such as the possibility of an attack on the U.S. power grid, or misinformation campaigns, such as the one launched by Russia against the 2016 U.S. Presidential election, can expand the international threat landscape. While these new threats increase, states are widely not prepared to address the new challenges in the digital domain. This paper will use three primary …


Developing A Serious Game To Explore Joint All Domain Command And Control, Nathaniel W. Flack Mar 2020

Developing A Serious Game To Explore Joint All Domain Command And Control, Nathaniel W. Flack

Theses and Dissertations

Changes in the geopolitical landscape and increasing technological complexity have prompted the U.S. Military to coin Multi-Domain Operations (MDO) and Joint All-Domain Command and Control as terms to describe an over-arching strategy that frames the complexity of warfare across both traditional and emerging warfighting domains. Teaching new and advanced concepts associated with these terms requires both innovation as well as distinct education and training tools in order to realize the cultural change advocated by senior military leaders. BSN, a Collectible Card Game, was developed to teach concepts integral to MDO and initiate discussion on military strategy.


The Water Is Always Running: Vaporwave, Fluxus, And The Role Of Defamiliarization In Music-Led Virtual Realities, Zachary William Buckley Mar 2020

The Water Is Always Running: Vaporwave, Fluxus, And The Role Of Defamiliarization In Music-Led Virtual Realities, Zachary William Buckley

Theses and Dissertations

This thesis examines how a Fluxus approach to participatory music can leverage environmental metaphors and affordances, heighten user awareness of their interactions through a making-strange approach to musical interaction, and balance functional and creative user experiences in a meaningful and participatory musical interaction. This research has been conducted using the virtual reality experience The Water Is Always Running. This work presents an unusual music-making environment, a 3D kitchen with dishwashing simulation, to explore how a making-strange approach to musical interaction and participation can heighten the awareness of process for the user. To create this work, ideas have been leveraged from …


Finding Music In Chaos: Designing And Composing With Virtual Instruments Inspired By Chaotic Equations, Landon P. Viator Mar 2020

Finding Music In Chaos: Designing And Composing With Virtual Instruments Inspired By Chaotic Equations, Landon P. Viator

LSU Doctoral Dissertations

Using chaos theory to design novel audio synthesis engines has been explored little in computer music. This could be because of the difficulty of obtaining harmonic tones or the likelihood of chaos-based synthesis engines to explode, which then requires re-instantiating of the engine to proceed with sound production. This process is not desirable when composing because of the time wasted fixing the synthesis engine instead of the composer being able to focus completely on the creative aspects of composition. One way to remedy these issues is to connect chaotic equations to individual parts of the synthesis engine instead of relying …


Creating Worlds Of Endless Variety: An Evaluation Of Procedural Content Generation In Gaming, David Cole Mar 2020

Creating Worlds Of Endless Variety: An Evaluation Of Procedural Content Generation In Gaming, David Cole

Undergraduate Theses and Capstone Projects

Today, video games are more ingrained in American society than they have ever been before. This entertainment medium has become more profitable than all television streaming services combined as well as the entire film industry in Hollywood. Playing video games, which was once considered a pastime, has become a career for many, with websites such as YouTube and Twitch hosting thousands of “let’s play” channels and various esports tournaments boasting six- or even seven-figure prize pools.

With the evident popularity and financial success of video games, radical changes to the game development process can carry a massive impact on society, …


Designing Fractal Line Pied-De-Poules: A Case Study In Algorithmic Design Mediating Between Culture And Fractal Mathematics, Loe M.G. Feijs Jan 2020

Designing Fractal Line Pied-De-Poules: A Case Study In Algorithmic Design Mediating Between Culture And Fractal Mathematics, Loe M.G. Feijs

Journal of Humanistic Mathematics

Millions of people own and wear pied-de-poule (houndstooth) garments. The pattern has an intriguing basic figure and a typical set of symmetries. The origin of the pattern lies in a specific type of weaving. In this article I apply computational techniques to modernize this ancient decorative pattern. In particular I describe a way to enrich pied-de-poule with a fractal structure.

Although a first fractal line pied-de-poule was shown at Bridges 2015, a number of fundamental questions still remained. The following questions are addressed in this article: Does the original pied-de-poule appear as a limit case when the fractal structure is …


Final Presentation To The Library Of Congress On Digital Libraries, Intelligent Data Analytics, And Augmented Description, Elizabeth Lorang, Leen-Kiat Soh, Yi Liu, Chulwoo Pack Jan 2020

Final Presentation To The Library Of Congress On Digital Libraries, Intelligent Data Analytics, And Augmented Description, Elizabeth Lorang, Leen-Kiat Soh, Yi Liu, Chulwoo Pack

University of Nebraska-Lincoln Libraries: Presentations

This presentation to Library of Congress staff, delivered onsite on January 10, 2020, presents a tour through the demonstration project pursued by the Aida digital libraries research team with the Library of Congress in 2019-2020. In addition to providing an overview and analysis of the specific machine learning projects scoped and explored, this presentation includes a number of high-level take-aways and recommendations designed to influence and inform the Library of Congress's machine learning efforts going forward.


Digital Libraries, Intelligent Data Analytics, And Augmented Description: A Demonstration Project, Elizabeth Lorang, Leen-Kiat Soh, Yi Liu, Chulwoo Pack Jan 2020

Digital Libraries, Intelligent Data Analytics, And Augmented Description: A Demonstration Project, Elizabeth Lorang, Leen-Kiat Soh, Yi Liu, Chulwoo Pack

University of Nebraska-Lincoln Libraries: Faculty Publications

From July 16-to November 8, 2019, the Aida digital libraries research team at the University of Nebraska-Lincoln collaborated with the Library of Congress on “Digital Libraries, Intelligent Data Analytics, and Augmented Description: A Demonstration Project.“ This demonstration project sought to (1) develop and investigate the viability and feasibility of textual and image-based data analytics approaches to support and facilitate discovery; (2) understand technical tools and requirements for the Library of Congress to improve access and discovery of its digital collections; and (3) enable the Library of Congress to plan for future possibilities. In pursuit of these goals, we focused our …


Finding Common Ground For Citizen Empowerment In The Smart City, John D. Kelleher, Aphra Kerr Jan 2020

Finding Common Ground For Citizen Empowerment In The Smart City, John D. Kelleher, Aphra Kerr

Articles

Corporate smart city initiatives are just one example of the contemporary culture of surveillance. They rely on extensive information gathering systems and Big Data analysis to predict citizen behaviour and optimise city services. In this paper we argue that many smart city and social media technologies result in a paradox whereby digital inclusion for the purposes of service provision also results in marginalisation and disempowerment of citizens. Drawing upon insights garnered from a digital inclusion workshop conducted in the Galapagos islands, we propose that critically and creatively unpacking the computational techniques embedded in data services is needed as a first …


The Oceans Above Us: An Augmented Reality Experience, Chris Nalani Dimeo Jan 2020

The Oceans Above Us: An Augmented Reality Experience, Chris Nalani Dimeo

Mahurin Honors College Capstone Experience/Thesis Projects

Augmented reality holds the potential to be the new fabric of our everyday lives.

Also known as AR, augmented reality is any technology that superimposes graphical information over a real-world environment, whether it be through a smartphone screen or visually projected onto the environment. Though it has existed in various forms for decades, augmented reality development is still widely considered the work of experts in technology-related fields.

In November 2019, however, Adobe unveiled a new augmented reality development platform, Project Aero, along with boasts that the app’s intuitive design and integration with other Adobe programs would place AR creation into …


“Distance Learning” In The Ninth Century?: Micro-Cluster Analysis Of The Epistolary Network Of Alcuin After 796, William James Mattingly Jan 2020

“Distance Learning” In The Ninth Century?: Micro-Cluster Analysis Of The Epistolary Network Of Alcuin After 796, William James Mattingly

Theses and Dissertations--History

Scholars of eighth- and ninth-century education have assumed that intellectuals did not write works of Scriptural interpretation until that intellectual had a firm foundation in the seven liberal arts.This ensured that anyone who embarked on work of Scriptural interpretation would have the required knowledge and methods to read and interpret Scripture correctly. The potential for theological error and the transmission of those errors was too great unless the interpreter had the requisite training. This dissertation employs computistical methods, specifically the techniques of social network mapping and cluster analysis, to study closely the correspondence of Alcuin, a late-eighth- and early-ninth-century scholar …


Quantifiable Isovist And Graph-Based Measures For Automatic Evaluation Of Different Area Types In Virtual Terrain Generation, Andrew Pech, Chiou Peng Lam, Martin Masek Jan 2020

Quantifiable Isovist And Graph-Based Measures For Automatic Evaluation Of Different Area Types In Virtual Terrain Generation, Andrew Pech, Chiou Peng Lam, Martin Masek

Research outputs 2014 to 2021

© 2013 IEEE. This article describes a set of proposed measures for characterizing areas within a virtual terrain in terms of their attributes and their relationships with other areas for incorporating game designers' intent in gameplay requirement-based terrain generation. Examples of such gameplay elements include vantage point, strongholds, chokepoints and hidden areas. Our measures are constructed on characteristics of an isovist, that is, the volume of visible space at a local area and the connectivity of areas within the terrain. The calculation of these measures is detailed, in particular we introduce two new ways to accurately and efficiently calculate the …


Score Following With Hidden Tempo Using A Switching State-Space Model, Yucong Jiang, Chris Raphael Jan 2020

Score Following With Hidden Tempo Using A Switching State-Space Model, Yucong Jiang, Chris Raphael

Department of Math & Statistics Faculty Publications

A score-following program traces the notes in a musical score during a performance. This capability is essential to many meaningful applications that synchronize audio with a score in an on-line fashion. Existing algorithms often stumble on certain difficult cases, one of which is piano music. This paper presents a new method to tackle such cases. The method treats tempo as a variable rather than a constant (with constraints), allowing the program to adapt to live performance variations. This is first expressed by a Kalman filter model at the note level, and then by an almost equivalent switching state-space model at …


Remembering The City: An Augmented Reality Reconstruction Of Memory, Power, And Identity In Ho Chi Minh City Through Cartography & Architecture, Thuy Dinh Jan 2020

Remembering The City: An Augmented Reality Reconstruction Of Memory, Power, And Identity In Ho Chi Minh City Through Cartography & Architecture, Thuy Dinh

Senior Independent Study Theses

Cartography and architecture are official channels that facilitate remembrance in Ho Chi Minh City. Maps and buildings serve as sites for actors of memory to manipulate the city's narratives and shape its collective identity. Power enables the production of space and knowledge through sites of memory. The ruling regimes of Ho Chi Minh City have leveraged control over the natural environment and the local population to create new forms of materials that propagate their ideologies and ideals for the city. Alterations to the natural and built environments in the city legitimize the authorities' official narratives for its history and future …


Understanding The Digital Lives Of Transnational Students: A Case Study, Chowaing Chagra Belekeh Jan 2020

Understanding The Digital Lives Of Transnational Students: A Case Study, Chowaing Chagra Belekeh

Open Access Theses & Dissertations

The proliferation and the fast-paced evolution of digital information communication technologies (ICTs) in contemporary times have arguably raised concern for us to comprehend what we do with these technologies and what these technologies do for us. The experience of engaging these technologies may not necessarily be the same for everyone—especially students who come from around the world to attain post-graduate degrees in the United States. This research focused on understanding the digital lives, choices, and experiences of transnational students who navigate and negotiate geopolitical borders and boundaries (physical)– in their quest for education. Using a case study analysis and collecting …


Predicting Stag And Hare Hunting Behaviors Using Hidden Markov Model, Rex Bringula, Ma. Mercedes T. Rodrigo Jan 2020

Predicting Stag And Hare Hunting Behaviors Using Hidden Markov Model, Rex Bringula, Ma. Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

In this paper, we used Hidden Markov Model (HMM) to describe the gaming behaviors of students and whether they will exhibit “stag” or “hare” hunting behavior in a mobile game for mathematics learning. We found that there is a 99% probability that the students will stay either as stag or hare hunters. Our results also suggest that they would choose arithmetic problems involving addition. These game behaviors are not beneficial to learning because they are only exhibiting mathematical skills they already know. The results of the study show that stag and hare hunters have unique traits that separate the one …


Vietnamese Punctuation Prediction Using Deep Neural Networks, Thuy Pham, Nhu Nguyen, Hong Quang Pham, Han Cao, Binh Nguyen Jan 2020

Vietnamese Punctuation Prediction Using Deep Neural Networks, Thuy Pham, Nhu Nguyen, Hong Quang Pham, Han Cao, Binh Nguyen

Research Collection School Of Computing and Information Systems

Adding appropriate punctuation marks into text is an essential step in speech-to-text where such information is usually not available. While this has been extensively studied for English, there is no large-scale dataset and comprehensive study in the punctuation prediction problem for the Vietnamese language. In this paper, we collect two massive datasets and conduct a benchmark with both traditional methods and deep neural networks. We aim to publish both our data and all implementation codes to facilitate further research, not only in Vietnamese punctuation prediction but also in other related fields. Our project, including datasets and implementation details, is publicly …


Examination Of Practices Used By Ap Computer Science Teachers With Higher Than Average Female Enrollment, Derek J. Miller Jan 2020

Examination Of Practices Used By Ap Computer Science Teachers With Higher Than Average Female Enrollment, Derek J. Miller

Graduate Research Theses & Dissertations

This dissertation examines the practices employed by AP Computer Science A teachers that can help recruit and retain female students in computer science. A survey was sent to teachers to see what practices they used in their classrooms and what practices they thought had the biggest influence on female student recruitment and retention. Of the five practice categories (recruitment, pedagogical, curricular, extracurricular, and mentoring), the survey respondents thought recruitment was the most influential and curricular was the least influential. After the survey, 12 teachers were chosen for interviews because they had a higher enrollment of female students than the rest …


Crowdsourcing Image Extraction And Annotation: Software Development And Case Study, Ana Jofre, Vincent Berardi, Kathleen P.J. Brennan, Aisha Cornejo, Carl Bennett, John Harlan Jan 2020

Crowdsourcing Image Extraction And Annotation: Software Development And Case Study, Ana Jofre, Vincent Berardi, Kathleen P.J. Brennan, Aisha Cornejo, Carl Bennett, John Harlan

Psychology Faculty Articles and Research

We describe the development of web-based software that facilitates large-scale, crowdsourced image extraction and annotation within image-heavy corpora that are of interest to the digital humanities. An application of this software is then detailed and evaluated through a case study where it was deployed within Amazon Mechanical Turk to extract and annotate faces from the archives of Time magazine. Annotation labels included categories such as age, gender, and race that were subsequently used to train machine learning models. The systemization of our crowdsourced data collection and worker quality verification procedures are detailed within this case study. We outline a data …


Implementation Considerations For Mitigating Bias In Supervised Machine Learning, Bardia Bijani Aval Jan 2020

Implementation Considerations For Mitigating Bias In Supervised Machine Learning, Bardia Bijani Aval

CSB and SJU Distinguished Thesis

Machine Learning (ML) is an important component of computer science and a mainstream way of making sense of large amounts of data. Although the technology is establishing new possibilities in different fields, there are also problems to consider, one of which is bias. Due to the inductive reasoning of ML algorithms in creating mathematical models, the predictions and trends found by the models will never necessarily be true – just more or less probable. Knowing this, it is unreasonable for us to expect the applied deductive reasoning of these models to ever be fully unbiased. Therefore, it is important that …


Music Retrieval System Using Query-By-Humming, Parth Patel Dec 2019

Music Retrieval System Using Query-By-Humming, Parth Patel

Master's Projects

Music Information Retrieval (MIR) is a particular research area of great interest because there are various strategies to retrieve music. To retrieve music, it is important to find a similarity between the input query and the matching music. Several solutions have been proposed that are currently being used in the application domain(s) such as Query- by-Example (QBE) which takes a sample of an audio recording playing in the background and retrieves the result. However, there is no efficient approach to solve this problem in a Query-by-Humming (QBH) application. In a Query-by-Humming application, the aim is to retrieve music that is …


The Trolley Problem In Virtual Reality, Jungsu Pak, Ariane Guirguis, Nicholas Mirchandani, Scott Cummings, Uri Maoz Dec 2019

The Trolley Problem In Virtual Reality, Jungsu Pak, Ariane Guirguis, Nicholas Mirchandani, Scott Cummings, Uri Maoz

Student Scholar Symposium Abstracts and Posters

Would people react to the Trolley problem differently based on the medium? Immersive Virtual Reality Driving Simulator was used to examine participants respond to the trolley problem in a realistic and controlled simulated environment.


Punctuation Prediction For Vietnamese Texts Using Conditional Random Fields, Hong Quang Pham, Binh T. Nguyen, Nguyen Viet Cuong Dec 2019

Punctuation Prediction For Vietnamese Texts Using Conditional Random Fields, Hong Quang Pham, Binh T. Nguyen, Nguyen Viet Cuong

Research Collection School Of Computing and Information Systems

We investigate the punctuation prediction for the Vietnamese language. This problem is crucial as it can be used to add suitable punctuation marks to machine-transcribed speeches, which usually do not have such information. Similar to previous works for English and Chinese languages, we formulate this task as a sequence labeling problem. After that, we apply the conditional random field model for solving the problem and propose a set of appropriate features that are useful for prediction. Moreover, we build two corpora from Vietnamese online news and movie subtitles and perform extensive experiments on these data. Finally, we ask four volunteers …


Virtual Wrap-Up Presentation: Digital Libraries, Intelligent Data Analytics, And Augmented Description, Elizabeth Lorang, Leen-Kiat Soh, Yi Liu, Chulwoo Pack Nov 2019

Virtual Wrap-Up Presentation: Digital Libraries, Intelligent Data Analytics, And Augmented Description, Elizabeth Lorang, Leen-Kiat Soh, Yi Liu, Chulwoo Pack

School of Computing: Conference and Workshop Papers

Includes framing, overview, and discussion of the explorations pursued as part of the Digital Libraries, Intelligent Data Analytics, and Augmented Description demonstration project, pursued by members of the Aida digital libraries research team at the University of Nebraska-Lincoln through a research services contract with the Library of Congress. This presentation covered: Aida research team and background for the demonstration project; broad outlines of “Digital Libraries, Intelligent Data Analytics, and Augmented Description”; what changed for us as a research team over the collaboration and why; deliverables of our work; thoughts toward “What next”; and deep-dives into the explorations. The machine learning …


Collaborating On Machine Reading: Training Algorithms To Read Complex Collections, Carrie M. Pirmann, Brian R. King, Bhagawat Acharya, Katherine M. Faull Oct 2019

Collaborating On Machine Reading: Training Algorithms To Read Complex Collections, Carrie M. Pirmann, Brian R. King, Bhagawat Acharya, Katherine M. Faull

Bucknell University Digital Scholarship Conference

Interdisciplinary collaboration between two faculty members in the humanities and computer science, a research librarian, and an undergraduate student has led to remarkable results in an ongoing international DH research project that has at its core 18th century manuscripts. The corpus stems from a vast collection of archival materials held by the Moravian Church in the UK, Germany, and the US. The number of pages to be transcribed, differences in handwriting styles, paper quality, and original language pose enormous problems for the feasibility of human transcription. This presentation will review the hypothesis, process, and findings of a summer research project …


Privacidad Digital En Ecuador: El Papel De La Vigilancia, La Jurisprudencia Y Los Derechos Humanos, Giselle Valdez Oct 2019

Privacidad Digital En Ecuador: El Papel De La Vigilancia, La Jurisprudencia Y Los Derechos Humanos, Giselle Valdez

Independent Study Project (ISP) Collection

Este documento es un estudio de caso sobre la privacidad digital en Ecuador, cómo se protege y cómo se debe mejorar las protecciones. Comienzo presentando la falta de privacidad de la persona en Ecuador, a través de la reciente violación de datos y las tecnologías de vigilancia en todo el país desde China. Luego, para analizar la jurisprudencia y la falta de protección de la privacidad en la ley, hago la transición a un análisis legal de la privacidad de datos en Ecuador a través de la Constitución de 2008. Cuando establezco que falta privacidad digital en Ecuador, demuestro una …


Designing Women: Essentializing Femininity In Ai Linguistics, Ellianie S. Vega Oct 2019

Designing Women: Essentializing Femininity In Ai Linguistics, Ellianie S. Vega

Student Publications

Since the eighties, feminists have considered technology a force capable of subverting sexism because of technology’s ability to produce unbiased logic. Most famously, Donna Haraway’s “A Cyborg Manifesto” posits that the cyborg has the inherent capability to transcend gender because of its removal from social construct and lack of loyalty to the natural world. But while humanoids and artificial intelligence have been imagined as inherently subversive to gender, current artificial intelligence perpetuates gender divides in labor and language as their programmers imbue them with traits considered “feminine.” A majority of 21st century AI and humanoids are programmed to fit female …


Is Ai Intelligent, Really?, Bruce D. Baker Aug 2019

Is Ai Intelligent, Really?, Bruce D. Baker

SPU Works

The question of intelligence opens up a bouquet of interrelated questions:

Suppose that some future AGI systems (on-screen or robots) equaled human performance. Would they have real intelligence, real understanding, real creativity? Would they have selves, moral standing, free choice? Would they be conscious? And without consciousness, could they have any of those other properties?[1]

The only way out of the morass is to recognize that truth claims do not stand on their own, aloof and cut off from the sea of meaning which grants epistemic access. In other words, truth presumes access to: (1) a way of knowing, …


Document Images And Machine Learning: A Collaboratory Between The Library Of Congress And The Image Analysis For Archival Discovery (Aida) Lab At The University Of Nebraska, Lincoln, Ne, Yi Liu, Chulwoo Pack, Leen-Kiat Soh, Elizabeth Lorang Aug 2019

Document Images And Machine Learning: A Collaboratory Between The Library Of Congress And The Image Analysis For Archival Discovery (Aida) Lab At The University Of Nebraska, Lincoln, Ne, Yi Liu, Chulwoo Pack, Leen-Kiat Soh, Elizabeth Lorang

School of Computing: Conference and Workshop Papers

This presentation summarized and presented preliminary results from the first weeks of work conducted by the Aida research team in response to Library of Congress funding notice ID 030ADV19Q0274, “The Library of Congress – Pre-processing Pilot.” It includes overviews of projects on historic document segmentation, document classification, document quality assessment, figure and graph extraction from historic documents, text-line extraction from figures, subject and objective quality assesments, and digitization type differentiation.


Publication And Evaluation Challenges In Games & Interactive Media, Elizabeth L. Lawley Aug 2019

Publication And Evaluation Challenges In Games & Interactive Media, Elizabeth L. Lawley

Presentations and other scholarship

Faculty in the fields of games and interactive media face significant challenges in publishing and documenting their scholarly work for evaluation in the tenure and promotion process. These challenges include selecting appropriate publication venues and assigning authorship for works spanning multiple disciplines; archiving and accurately citing collaborative digital projects; and redefining “peer review,” impact, and dissemination in the context of creative digital works. In this paper I describe many of these challenges, and suggest several potential solutions.