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Articles 331 - 360 of 1456
Full-Text Articles in Computer Sciences
Ai In The College Classroom: From Communication To Animation, Stefanie Powers, Erika Grodzki, Gary Carlin, Hung Chum Kao
Ai In The College Classroom: From Communication To Animation, Stefanie Powers, Erika Grodzki, Gary Carlin, Hung Chum Kao
Faculty and Staff Publications & Presentations
No abstract provided.
Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi
Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi
Publications and Research
In today's fragmented societies, a unified framework for communication and collaboration across different realities is crucial. We introduce Balanced Blended Space (BBS) as a framework for describing combinative reality, encompassing virtual, physical, and conceptual realms, all intrinsically connected. Interactions within these environments shape our perceptual space. This paper outlines key axiomatic assumptions, criteria for a universal framework, and fundamental terminology. We identify deep symmetries enabling the BBS framework, including Cognitive and Computational Symmetry, Physical and Virtual Symmetry, Mediation Pathway Symmetry, Space-Time Symmetry, and Sensory Symmetry. We propose tests to determine its viability, emphasizing virtual intelligence as a collaborative partner. We …
Flacgec: A Chinese Grammatical Error Correction Dataset With Fine-Grained Linguistic Annotation, Hanyue Du, Yike Zhao, Qingyuan Tian, Jiani Wang, Lei Wang, Yunshi Lan, Xuesong Lu
Flacgec: A Chinese Grammatical Error Correction Dataset With Fine-Grained Linguistic Annotation, Hanyue Du, Yike Zhao, Qingyuan Tian, Jiani Wang, Lei Wang, Yunshi Lan, Xuesong Lu
Research Collection School Of Computing and Information Systems
Chinese Grammatical Error Correction (CGEC) has been attracting growing attention from researchers recently. In spite of the fact that multiple CGEC datasets have been developed to support the research, these datasets lack the ability to provide a deep linguistic topology of grammar errors, which is critical for interpreting and diagnosing CGEC approaches. To address this limitation, we introduce FlaCGEC, which is a new CGEC dataset featured with fine-grained linguistic annotation. Specifically, we collect raw corpus from the linguistic schema defined by Chinese language experts, conduct edits on sentences via rules, and refine generated samples manually, which results in 10k sentences …
A Gentle Introduction To Chatgpt, Steven W. Holloway
A Gentle Introduction To Chatgpt, Steven W. Holloway
Libraries
A guest lecture on the state of commercial generative transformer technology, mid-2023, to a general audience at Staunton Public Library.
How I Read An Article That Uses Machine Learning Methods, Aziz Nazha, Olivier Elemento, Shannon Mcweeney, Moses Miles, Torsten Haferlach
How I Read An Article That Uses Machine Learning Methods, Aziz Nazha, Olivier Elemento, Shannon Mcweeney, Moses Miles, Torsten Haferlach
Kimmel Cancer Center Faculty Papers
No abstract provided.
Proposing A Measure Of Ethicality For Humans And Ai, Alejandro Jorge Napolitano Jawerbaum
Proposing A Measure Of Ethicality For Humans And Ai, Alejandro Jorge Napolitano Jawerbaum
Electronic Theses and Dissertations
Smarter people or intelligent machines are able to make more accurate inferences about their environment and other agents more efficiently than less intelligent agents. Formally: ‘Intelligence measures an agent’s ability to achieve goals in a wide range of environments.’ (Legg, 2008)
In this dissertation we extend this definition to include ethical behaviour and we will offer a mathematical formalism and a way to estimate how ethical an action is or will be, both for a human and for a computer, by calculating the expected values of random variables. Formally, we propose the following measure of ethicality, which is computable, or …
Balanced Blended Space: Foundational Human–Ai Dialogues In A Symmetry-Based Mediation Framework, David Smith
Balanced Blended Space: Foundational Human–Ai Dialogues In A Symmetry-Based Mediation Framework, David Smith
Publications and Research
This working paper documents the early development of the Balanced Blended Space (BBS) framework through a series of iterative interactions between a cognitive agent (human researcher) and a computational agent (AI system) conducted in 2023. The work is motivated by the need for a universal theoretical model capable of describing the integration of physical, virtual, and conceptual spaces, particularly in response to increasing fragmentation across contemporary communication systems.
BBS is proposed as a symmetry-based mediation framework in which relationships between domains—such as physical and virtual space, cognition and computation, and multiple sensory modalities—are treated as structurally equivalent and mappable. Central …
Towards An Experimental Bibliography Of Hemispheric Reconstruction Newspapers, Joshua Ortiz Baco, Benjamin Charles Germain Lee, Jim Casey, Sarah H. Salter
Towards An Experimental Bibliography Of Hemispheric Reconstruction Newspapers, Joshua Ortiz Baco, Benjamin Charles Germain Lee, Jim Casey, Sarah H. Salter
Criticism
Digital collections of newspapers have drawn broader attention to the fragmented and scattered print histories of minoritized communities. Attempts to survey these histories through bibliography, however, quickly meet with a fundamental problem: the practice of bibliographic description calls for creating a static record of social affiliations. Given the overwhelming scholarly consensus that categories such as race, ethnicity, and language are socially constructed, this article introduces an experimental bibliographic method for mapping the vast landscape of historical newspapers. This method extends the machine learning affordances of a recent project called Newspaper Navigator to enumerate the newspapers in Chronicling America according to …
Ai Art: Artists’ Best Friend Or Mortal Enemy?, Ethan Gabrys
Ai Art: Artists’ Best Friend Or Mortal Enemy?, Ethan Gabrys
Tredway Library Prize for First-Year Research
This paper analyzes the impacts and implications of generative AI software on art and examines the ethics of using such tools. Through the argument that careless use of these tools presents a danger to the art world as they risk devaluing human expression, Gabrys states that “as what it means to be human changes with each generation, new artists express sentiment through their art. Art has the ability to tell us about the human experience.” He concludes that the use of AI tools takes the skill and sentiment of human artists out of the equation, begging the question: if the …
Algorithmic Bias: Causes And Effects On Marginalized Communities, Katrina M. Baha
Algorithmic Bias: Causes And Effects On Marginalized Communities, Katrina M. Baha
Undergraduate Honors Theses
Individuals from marginalized backgrounds face different healthcare outcomes due to algorithmic bias in the technological healthcare industry. Algorithmic biases, which are the biases that arise from the set of steps used to solve or analyze a problem, are evident when people from marginalized communities use healthcare technology. For example, many pulse oximeters, which are the medical devices used to measure oxygen saturation in the blood, are not able to accurately read people who have darker skin tones. Thus, people with darker skin tones are not able to receive proper health care due to their pulse oximetry data being inaccurate. This …
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Honors Projects
Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …
Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine
Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine
Dartmouth College Master’s Theses
Augmented reality (AR) and non-fungible tokens (NFTs) introduce new considerations for the long-standing debate of what it means for digital art to be “real.” However, the ability to create AR experiences is limited to those who are technically skilled or who can afford to consult someone else. This paper addresses the need for an accessible tool that enables artists of all technical backgrounds to expressively create marks in AR. The solution includes a mobile application called CrayonAR. The system was designed to be modular, minimal, and physically engaging, and was developed in Unity using ARFoundation and Firebase Storage and Realtime …
Du Undergraduate Showcase: Research, Scholarship, And Creative Works, Caitlyn Aldersea, Justin Bravo, Sam Allen, Anna Block, Connor Block, Emma Buechler, Maria De Los Angeles Bustillos, Arianna Carlson, William Christensen, Olivia Kachulis, Noah Craver, Kate Dillon, Muskan Fatima, Angel Fernandes, Emma Finch, Colleen Cassidy, Amy Fishman, Andrea Francis, Stacia Fritz, Simran Gill, Emma Gries, Rylie Hansen, Shannon Powers, Jacqueline Martinez, Zachary Harker, Ashley Hasty, Mykaela Tanino-Springsteen, Kathleen Hopps, Adelaide Kerenick, Colin Kleckner, Ci Koehring, Elijah Kruger, Braden Krumholz, Maddie Leake, Lyneé Alves, Seraphina Loukas, Yatzari Lozano Vazquez, Haley Maki, Emily Martinez, Sierra Mckinney, Audrey Mitchell, Kipling Newman, Audrey Ng, Megan Lucyshyn, Andrew Nguyen, Stevie Ostman, Casandra Pearson, Alexandra Penney, Julia Gielczynski, Tyler Ball, Anna Rini, Christina Rorres, Simon Ruland, Helayna Schafer, Emma Sellers, Sarah Schuller, Claire Shaver, Kevin Summers, Isabella Shaw, Madison Sinar, Claudia Pena, Apshara Siwakoti, Carter Sorensen, Madi Sousa, Anna Sparling, Alexandra Revier, Brandon Thierry, Dylan Tyree, Maggie Williams, Lauren Wols
Du Undergraduate Showcase: Research, Scholarship, And Creative Works, Caitlyn Aldersea, Justin Bravo, Sam Allen, Anna Block, Connor Block, Emma Buechler, Maria De Los Angeles Bustillos, Arianna Carlson, William Christensen, Olivia Kachulis, Noah Craver, Kate Dillon, Muskan Fatima, Angel Fernandes, Emma Finch, Colleen Cassidy, Amy Fishman, Andrea Francis, Stacia Fritz, Simran Gill, Emma Gries, Rylie Hansen, Shannon Powers, Jacqueline Martinez, Zachary Harker, Ashley Hasty, Mykaela Tanino-Springsteen, Kathleen Hopps, Adelaide Kerenick, Colin Kleckner, Ci Koehring, Elijah Kruger, Braden Krumholz, Maddie Leake, Lyneé Alves, Seraphina Loukas, Yatzari Lozano Vazquez, Haley Maki, Emily Martinez, Sierra Mckinney, Audrey Mitchell, Kipling Newman, Audrey Ng, Megan Lucyshyn, Andrew Nguyen, Stevie Ostman, Casandra Pearson, Alexandra Penney, Julia Gielczynski, Tyler Ball, Anna Rini, Christina Rorres, Simon Ruland, Helayna Schafer, Emma Sellers, Sarah Schuller, Claire Shaver, Kevin Summers, Isabella Shaw, Madison Sinar, Claudia Pena, Apshara Siwakoti, Carter Sorensen, Madi Sousa, Anna Sparling, Alexandra Revier, Brandon Thierry, Dylan Tyree, Maggie Williams, Lauren Wols
DU Undergraduate Research Journal Archive
DU Undergraduate Showcase: Research, Scholarship, and Creative Works
Artificial: A Study On The Use Of Artificial Intelligence In Art, Hayden Ernst
Artificial: A Study On The Use Of Artificial Intelligence In Art, Hayden Ernst
Theses/Capstones/Creative Projects
In the past three to five years there have been significant improvements made in AI due to improvements in computing capacity, the collection and use of big data, and an increase in public interest and funding for research. Programs such as ChatGPT, DALL•E, and Midjourney have also gained tremendous popularity in a relatively short amount of time. This led me to this project in which I aimed to gain a deeper understanding of these art generator AI and where they fit into art as a whole. My goal was to give recommendations to museums and exhibits in Omaha on what …
Procedural City Generation With Combined Architectures For Real-Time Visualization, Griffin Poyck
Procedural City Generation With Combined Architectures For Real-Time Visualization, Griffin Poyck
All Theses
The work and research of this paper sought to build upon traditional city generation and simulation in creating a tool that both realistically simulates cities and their prominent features and also creates aesthetic and artistically rich cities using assets that combine several contemporary or near contemporary architectural styles. The major city features simulated are the surrounding terrain, road networks, individual buildings, and building placement. The tools used to both create and integrate these features were created in Houdini with Unreal Engine 5 as the intended final destination. This research was influenced by the city, town, and road networking of Ghost …
Visual Art In The Age Of Ai, Roshnica Gurung
Visual Art In The Age Of Ai, Roshnica Gurung
Cybersecurity Undergraduate Research Showcase
Artists and researchers have been deeply interested in using AI programs that generate art for quite some time now. As a result, there have been many advancements in making AI more accessible and easier to use for the public. This is because AI is not just for business anymore. Nowadays an individual without a college degree with even the slightest interest in art can go on a website like Stable Diffusion and create an artistic image using a text prompt in a quick couple minutes. The only limit is your imagination- and your internet’s stability. This accessibility was a huge …
Visualizing Literary Narratives With A Graph-Centered Approach., Meg Ermer
Visualizing Literary Narratives With A Graph-Centered Approach., Meg Ermer
Campus Research Month
The art of storytelling is multifaceted and nonlinear, involving multiple characters, themes, and symbols while often jumping between the present and past. While media forms such as novels can encapsulate these complexities, it is often difficult to visualize a narrative in an easy-to-understand format. Our contribution is a graph-based system to let users organize and visualize those narratives. Events and characters are represented as nodes and their relationships are represented as edges. Neo4J is used as a database management system to store the graph and to run queries on it, and Streamlit and Pyvis are used to represent the database …
Digital Game-Based Approach To Math Learning For Students, Gul Ayaz, Katherine Smith
Digital Game-Based Approach To Math Learning For Students, Gul Ayaz, Katherine Smith
Modeling, Simulation and Visualization Student Capstone Conference
Mathematics is an important subject that is pervasive across many disciplines. It is also a subject that has proven to be challenging to both teach and learn. Students face many challenges with learning math such as a lack of motivation and anxiety. To address these challenges, game-based learning has become a popular approach to stimulate students and create a more positive classroom environment. It can serve as an alternative or supplement to traditional teaching and can better engage students while developing a positive attitude toward learning. The use of games in a classroom can create a more exciting and engaging …
Volume 14, Ireland Seagle, Dalton C. Whitby, Cassandra Poole, Rachel Cannon, Heidi Parker-Combes, Devon G. Shifflett, Antonio Harvey
Volume 14, Ireland Seagle, Dalton C. Whitby, Cassandra Poole, Rachel Cannon, Heidi Parker-Combes, Devon G. Shifflett, Antonio Harvey
Incite: The Journal of Undergraduate Scholarship
Table of Contents:
- Introduction: Dr. Amorette Barber
- From the Editor: Dr. Larissa "Kat" Tracy
- From the Designers: Rachel English, Rachel Hanson
- Hungry Like the Wolf: The Wolf as Metaphor in Paramount Network’s Yellowstone: Ireland Seagle
- “Floating Cities”: Illustrating the Commercial and Conservation Conflict of Alaskan Cruise Ship Tourism: Dalton C. Whitby
- What Can You Do When Your Genes are the Enemy? Current Applications of Gene Manipulation and the Associated Ethical Considerations: Cassandra Poole
- La doble cara: un tema romántico en las obras de Larra y Hawthorne: Rachel Cannon
- Resolving a Conflict: How to …
What You Don't See: The Impact Of Hidden Game Mechanics On Players, Jan Virsunen
What You Don't See: The Impact Of Hidden Game Mechanics On Players, Jan Virsunen
ART 108: Introduction to Games Studies
Since the rise of technology in the early nineteen sixties the art of gaming became an increasingly popular form of entertainment for many people throughout the years. As time progressed so did the advancements in technology which allowed for video games to become more immersive, captivating, and complex. Due to these advancements in tech, it generated a wide variety of ways for developers to increase game complexities. However, as the complexity of video games has increased, so too has the number of hidden game mechanics. These game mechanics are seen as the underlying systems and rules that govern how the …
Investigating The Use Of Recurrent Neural Networks In Modeling Guitar Distortion Effects, Caleb Koch, Scott Hawley, Andrew Fyfe
Investigating The Use Of Recurrent Neural Networks In Modeling Guitar Distortion Effects, Caleb Koch, Scott Hawley, Andrew Fyfe
[Archive] Belmont University Research Symposium (BURS)
Guitar players have been modifying their guitar tone with audio effects ever since the mid-20th century. Traditionally, these effects have been achieved by passing a guitar signal through a series of electronic circuits which modify the signal to produce the desired audio effect. With advances in computer technology, audio “plugins” have been created to produce audio effects digitally through programming algorithms. More recently, machine learning researchers have been exploring the use of neural networks to replicate and produce audio effects initially created by analog and digital effects units. Recurrent Neural Networks have proven to be exceptional at modeling audio effects …
Robert X House Collection, Dan Bonenberger, Brooke Boyst, Franklin Haywood, Carrie Malas, Jaclyn Panter, Ian Tomashik, Laura Waskiwicz, Taylor Williams, Austin Martin
Robert X House Collection, Dan Bonenberger, Brooke Boyst, Franklin Haywood, Carrie Malas, Jaclyn Panter, Ian Tomashik, Laura Waskiwicz, Taylor Williams, Austin Martin
Digital Heritage Preservation Collection
This collection examines the Robert X House at 18827 Keystone Street in Detroit, Michigan, a significant site in the history of the Nation of Islam and the broader narrative of Black empowerment and civil rights in mid-20th century America. Originally built in 1951 as a modest Federal Housing Administration (FHA) minimum ranch-style home, the property was purchased by Robert Davenport (later known as Robert X), an influential leader in the Nation of Islam. The house became a hub for religious instruction, community-building, and activism.
Robert X, a former boxer and musician, became a prominent figure in Detroit’s Nation of Islam …
Object-Oriented Creative Coding For Digital Art Students, Dale E. Parson
Object-Oriented Creative Coding For Digital Art Students, Dale E. Parson
Computer Science and Information Technology Faculty
An introductory course in creative graphical coding for both computer science and digital art majors need not be watered down. The availability of an excellent Java-based framework including an IDE, debugger, and high-level class and function library avoids potentially problematic mathematics and device-control demands by encapsulating them within the library. Students can add or modify a few lines of code and then run them from the IDE without explicit compilation steps or tool changes, immediately seeing the results of initial coding or bug fixes in the form of animated graphical objects. Incremental introduction of object-oriented mechanisms within the course such …
Review Of The Myth Of Artificial Intelligence: Why Computers Can’T Think The Way We Do, By Erik J. Larson, Noreen L. Herzfeld
Review Of The Myth Of Artificial Intelligence: Why Computers Can’T Think The Way We Do, By Erik J. Larson, Noreen L. Herzfeld
Reuter Professorship of Science and Religion Publications
No abstract provided.
An Undergraduate Consortium For Addressing The Leaky Pipeline To Computing Research, James C. Boerkoel Jr., Mehmet Ergezer
An Undergraduate Consortium For Addressing The Leaky Pipeline To Computing Research, James C. Boerkoel Jr., Mehmet Ergezer
All HMC Faculty Publications and Research
Despite an increasing number of successful interventions designed to broaden participation in computing research, there is still significant attrition among historically marginalized groups in the computing research pipeline. This experience report describes a first-of-its-kind Undergraduate Consortium (UC; https://aaai-uc.github.io/about) that addresses this challenge by empowering students with a culmination of their undergraduate research in a conference setting. The UC, conducted at the AAAI Conference on Artificial Intelligence (AAAI), aims to broaden participation in the AI research community by recruiting students, particularly those from historically marginalized groups, supporting them with mentorship, advising, and networking as an accelerator toward graduate school, AI research, …
Design, Determination, And Evaluation Of Gender-Based Bias Mitigation Techniques For Music Recommender Systems, Sunny Shrestha
Design, Determination, And Evaluation Of Gender-Based Bias Mitigation Techniques For Music Recommender Systems, Sunny Shrestha
Electronic Theses and Dissertations
The majority of smartphone users engage with a recommender system on a daily basis. Many rely on these recommendations to make their next purchase, download the next game, listen to the new music or find the next healthcare provider. Although there are plenty of evidence backed research that demonstrates presence of gender bias in Machine Learning (ML) models like recommender systems, the issue is viewed as a frivolous cause that doesn’t merit much action. However, gender bias poses to effect more than half of the population as by default ML systems are designed to cater to a cisgender man. This …
A Proposed Meta-Reality Immersive Development Pipeline: Generative Ai Models And Extended Reality (Xr) Content For The Metaverse, Jay Ratican, James Hutson, Andrew Wright
A Proposed Meta-Reality Immersive Development Pipeline: Generative Ai Models And Extended Reality (Xr) Content For The Metaverse, Jay Ratican, James Hutson, Andrew Wright
Faculty Scholarship
The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascent phase, research currently indicates that building a new 3D social environment capable of interoperable avatars and digital transactions will represent most of the initial investment in time and capital. The return on investment, however, is worth the financial risk for firms like Meta, Google, and Apple. While the current virtual space of the metaverse is worth $6.30 billion, that is expected to grow to $84.09 billion by the …
Créativité Assistée Par Ordinateur : Composer La Musique D'Un Film En Utilisant Uniquement Sa Courbe De Luminosité Extraite Automatiquement, Felipe Ariani, Marcelo Caetano, Javier Elipe Gimeno, Ivan Magrin-Chagnolleau
Créativité Assistée Par Ordinateur : Composer La Musique D'Un Film En Utilisant Uniquement Sa Courbe De Luminosité Extraite Automatiquement, Felipe Ariani, Marcelo Caetano, Javier Elipe Gimeno, Ivan Magrin-Chagnolleau
Presidential Fellows Articles and Research
Dès sa conception, l'ordinateur a trouvé des applications pour accompagner la créativité des humains. De nos jours, le débat sur les ordinateurs et la créativité implique plusieurs défis, tels que comprendre la créativité humaine, modéliser le processus créatif, et programmer l'ordinateur pour qu'il présente un comportement qui semble être créatif dans une certaine mesure. Dans cet article, nous nous intéressons à la manière dont l'ordinateur peut être utilisé comme un outil favorisant la créativité dans une composition musicale. Nous avons extrait automatiquement la courbe de luminosité d'un film muet et l'avons ensuite utilisée pour composer une pièce musicale pour accompagner …
Chatgpt And The Rise Of Ai, Derek C. Schuurman
Chatgpt And The Rise Of Ai, Derek C. Schuurman
University Faculty Publications and Creative Works
Derek C. Schuurman considers the rise of AI from a Christian perspective in January 2023 in a blog post for the Christian Scholar's Review asking questions such as "how are people distinct from machines?" and "how can we discern norms for the responsible use of AI?" This blog post was one of the 2024 Word Awards Winners Honouring the Best of Canadian Christian Writing from 2023.
https://thewordguild.com/wp-content/uploads/2024/09/TWA-2024-Media-Release-Winners-List.pdf
Safe Space: To Help Minimize Cyberbullying And Support Social Well-Being, Eiman Rana
Safe Space: To Help Minimize Cyberbullying And Support Social Well-Being, Eiman Rana
CISLA Senior Integrative Projects
The perverseness of cyberbullying as a growing and serious form of abuse with the potential for harm among children and youth needs to be recognized. In a resource-limited setting such as South Asia where youth have very little access to counseling within schools, the implications for mental health should be recognized. This research study explores whether our youth is capable of using technology in the right way to minimize cyberbullying and support social well-being.
Index Terms - Cyberbullying, Social Well-being, User Experience Design, and Usability Study.