Open Access. Powered by Scholars. Published by Universities.®

Computer Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Arts and Humanities

Institution
Keyword
Publication Year
Publication
Publication Type
File Type

Articles 241 - 270 of 1456

Full-Text Articles in Computer Sciences

The Confluence, Volume3, Issue 2, Full Issue Jun 2024

The Confluence, Volume3, Issue 2, Full Issue

The Confluence

No abstract provided.


Reimagining Web Design: Empowering Agency Of Specialized Audiences Through User-Centered Heuristics, Haley Jones Jun 2024

Reimagining Web Design: Empowering Agency Of Specialized Audiences Through User-Centered Heuristics, Haley Jones

USF Tampa Graduate Theses and Dissertations

This research seeks to create an alternative model for website design that interrogates standardized, linear ways of knowing and being by placing the audience at the center of the web design process. This research contributed a reimagined approach to traditional and standardized web design heuristics by considering an audience-centric methodology that was practical and applicable for web design praxis to create equitable user experiences which can empower audiences to recall their own knowledge and experience to make meaning for themselves through a reimagining of knowledge-making processes in a network of digitized information. In perceiving the rhetorical choice in design of …


Cards With Class: Formalizing A Simplified Collectible Card Game, Dan Ha Jun 2024

Cards With Class: Formalizing A Simplified Collectible Card Game, Dan Ha

University Honors Theses

Collectible card games (CCGs) have been a wildly popular game genre since the release of Wizards of the Coast's Magic: The Gathering. These games revolve around their thousands of cards and the hundreds of thousands of interactions they can create with their many effects. For designers, it is an incredibly demanding task to ensure that every single card works properly and that each card's text unambiguously conveys its intended behavior in all cases. The task only grows more difficult over time as the number of cards in the game grows and card effects become more complex or experimental. If the …


The Robot On The Hill, James Ryan Jun 2024

The Robot On The Hill, James Ryan

College of Computing and Digital Media Dissertations

“The Robot on the Hill” is a rogue-like autobattler that procedurally models the state of the individual in the information age. The game abruptly transitions between diverse framings - a hill, a bedroom, a pond, a chessboard, the void - in order to highlight the disjointedness that is present in the informationalizing of self and reality. It dialogues with Byung Chul Han and Heidegger to portray what Han describes as a ‘narrative crisis’ in modernity and the devaluation of experience. When the value of experience diminishes and disintegrates, “all that is left is bare life, a kind of survival.” …


Machines Of The Absurd: Leveraging Generative Ai For Creativity, Humor, And Playfulness, Tyler Sanders Jun 2024

Machines Of The Absurd: Leveraging Generative Ai For Creativity, Humor, And Playfulness, Tyler Sanders

College of Computing and Digital Media Dissertations

Machines of The Absurd is a collection of four projects exploring how generative AI can be leveraged for creativity, humor and playfulness.

1. neverOS — A node-based visual playground for interacting with large language models.

2. Other Calc — An iOS app with a calculator interface, where players can “calculate” text instead of numbers.

3. What Must Burn — An experiment where players type in text that can be dragged into a campfire to produce contextually appropriate sound effects.

4. Jazz vs Waffles — A turn-based comedy game, where players battle anything they type in.

Together, these projects make the …


Memories Of Recipes In Twentieth-Century Irish Cookbooks, Gary Thompson May 2024

Memories Of Recipes In Twentieth-Century Irish Cookbooks, Gary Thompson

Dublin Gastronomy Symposium

This paper analyses and categorises the ways in which authors and their publishers have chosen to include the author’s culinary, food and personal memories within the texts of twenty twentieth century Irish Cookbooks. Cookbooks are subjects of culinary nostalgia with the reading of a recipe capable of triggering in the reader a memory of a meal enjoyed, a dish cooked in times past by a loved one, or recollections of the disgust felt for a food hated in childhood. Independent from the reader, the culinary memories of the author can be captured at the time of publication in the text …


Queering Futures With Data-Driven Speculation: The Design Of An Expanded Mixed Methods Research Framework Integrating Quantitative, Qualitative, And Practice-Based Modes, Jess Parris Westbrook May 2024

Queering Futures With Data-Driven Speculation: The Design Of An Expanded Mixed Methods Research Framework Integrating Quantitative, Qualitative, And Practice-Based Modes, Jess Parris Westbrook

College of Education Theses and Dissertations

Queering’ questions, unlearns, disrupts, and transforms approaches, expectations, and realities. Futures are time and change. The approach I have designed to operationalize Queering and futures, or Queering futures, is the Queering Futures Framework (QFF). The Queering Futures Framework (QFF) is a brand-new transdisciplinary research framework intersecting values, positionality, complexity, Queerness themes, and futures praxis. This framework expands traditional mixed methods research conventions by integrating quantitative, qualitative, and practice-based research modes and mindsets. The Queering Futures Framework (QFF) prototype presented in this dissertation functions as a test case and proof of concept. The prototype quantitative mode measures attitudes towards AI, and …


Supporting South Korea’S Aging Population: How Ai And Iot Acceptance Connects The Young And Old, Bobby Im May 2024

Supporting South Korea’S Aging Population: How Ai And Iot Acceptance Connects The Young And Old, Bobby Im

Master's Projects and Capstones

In 2024, South Korea surpassed every other nation by becoming the country with the lowest fertility rate (below 0.7%). Population decline will hinder future ability to care for their aging population and although the government and private corporations are investing millions of dollars on developing Artificial Intelligence-Internet of Things (AI-IoT) devices to support the aging, the acceptance levels and the amount of family support required is undervalued. By examining AI-IoT’s current use and role in South Korea’s public health system this paper shows how intergenerational support helps optimize existing procedures and equipment, increases the level of acceptance and use, and …


Embodied Visions: Interactive Installations That Reimagine Bodily Presence In Digital Imaging Apparatuses As Shadows, Yunzi Shi May 2024

Embodied Visions: Interactive Installations That Reimagine Bodily Presence In Digital Imaging Apparatuses As Shadows, Yunzi Shi

Dartmouth College Master’s Theses

Contextualized within a history of technological development, the evolution of imaging devices and technologies is accompanied by the abstraction of spatial relationships between the body of the observer, the apparatus, and physical reality, which leads to disembodying experiences for the observing subject. Compared with devices and interactive experiences, critical reflection on the epistemological impact of digital imaging devices has less priority in computational imaging and human-computer interaction research. Taking an artistic approach, this thesis describes Embodied Visions, an exhibition featuring three interactive installations exploring the technical infrastructure for imaging and reflecting on the (dis)embodied experiences in the digital age. …


Latent Auto-Recursive Composition Engine: A Generative System For Creative Expression In Human-Ai Collaboration, Yenkai Huang May 2024

Latent Auto-Recursive Composition Engine: A Generative System For Creative Expression In Human-Ai Collaboration, Yenkai Huang

Computer Science Senior Theses

This thesis investigates the shifting boundaries of art in the era of Generative AI, crit-
ically examining the essence of art and the legitimacy of AI-generated works. Despite
significant advancements in the quality and accessibility of art through generative
AI, such creations frequently encounter skepticism regarding their status as authentic
art. To address this skepticism, the study explores the role of creative agency in var-
ious generative AI workflows and introduces an ”artist-in-the-loop” system tailored
for image generation models like Stable Diffusion. This system aims to deepen the
artist’s engagement and understanding of the creative process. Additionally, a novel
tool, …


Manipulative, Dark, And Unethical Design Practices In Ui & Ux Design, Ryan Edward Brown May 2024

Manipulative, Dark, And Unethical Design Practices In Ui & Ux Design, Ryan Edward Brown

Honors Theses

This thesis examines the pervasive and detrimental effects of manipulative user interface and user experience design (UI/UX) practices on individuals and society. Focusing on three critical areas – accessibility, dark patterns, and polarization – the study employs a mixed-methods approach, combining findings from a comprehensive literature review, an analysis of specific design patterns and methods, and a survey of user experiences.
The literature review covers topics such as the importance of accessibility in design education, the prevalence of dark patterns in mobile and desktop sites, the role of personalization algorithms in shaping user experiences, and the formation of echo chambers …


Companionship, Romance, And Self-Perception With Conversational Chatbots, Jonathan Windsor May 2024

Companionship, Romance, And Self-Perception With Conversational Chatbots, Jonathan Windsor

Departmental Honors & Graduate Capstone Projects

Serving as a metaphorical gateway transcending the communicative barriers of physical relationships in interpersonal dialogues, artificial imators of human behavior and speech, also known as conversational chatbots; a simulation of human knowledge and existence in a bi-directional conversation, functions as a rhetor of expression. Spanning from contexts of professional to romantic, I serve to dissect and critically analyze the nuances of human-machine relationships based on pre-established literature, inviting ethical considerations and biases in their design and marketing. Corporate influences spark pre-established servitude-esque relationships with conversational agents. Professional applications, both task-oriented and emotionally based alike, paint a mixed picture of …


Simulacra And Historical Fidelity In Digital Recreation Of Lost Cultural Heritage: Reconstituting Period Materialities For The Period Eye, Trent Olsen, James Hutson, Charles O'Brien, Jeremiah Ratican May 2024

Simulacra And Historical Fidelity In Digital Recreation Of Lost Cultural Heritage: Reconstituting Period Materialities For The Period Eye, Trent Olsen, James Hutson, Charles O'Brien, Jeremiah Ratican

Faculty Scholarship

The advancement of digital technologies in art history has opened avenues for reconstructing lost or damaged cultural heritage, a need highlighted by the deteriorated state of many artworks from the 1785 Salon. Grounded in the concept of the “Period Eye” by art historian Michael Baxandall, which emphasizes understanding artworks within their original historical and cultural contexts, this study proposes a subfield focused on Reconstituting Period Materialities for the Period Eye. This methodology bridges comprehensive historical research with generative visual artificial intelligence (AI) technologies, facilitating the creation and immersive virtual reality viewing of artworks. Beyond mere visual replication, the approach aims …


Cultural Immersion In Gaming: Ethiopian Influences In Horizon Forbidden West, Henoch Tilahun May 2024

Cultural Immersion In Gaming: Ethiopian Influences In Horizon Forbidden West, Henoch Tilahun

ART 108: Introduction to Games Studies

This paper examines the immersive incorporation of Ethiopian culture in the video game "Horizon Forbidden West," focusing on visual, narrative, and thematic themes. It explains how the game represents Ethiopian legacy and custom by examining architectural design, landscape portrayal, mythological integration, and character representation. The paper uses different academic works and gaming articles and emphasizes the game's ability to inspire empathy, curiosity, and enthusiasm for cultural diversity, as well as cross-cultural appreciation and understanding. It also investigates the importance of ethical and responsible game production approaches in ensuring accurate cultural portrayal. Finally, this paper examines the transformative power of cultural …


Scientific Frontiers In Game Studies, Prthvi Kapilavai May 2024

Scientific Frontiers In Game Studies, Prthvi Kapilavai

ART 108: Introduction to Games Studies

Video game studies as a dynamic field has benefited from this synthesis of the scientific method and critical theories that, together, enrich our understanding of video games as both technological artifacts and cultural products.(Girina and Jung, 2019). More than a mere shadow-boxing between disciplinary echo chambers, this kind of integration enriches our understanding of video game form and experience while projecting a more informed path forward into game design and game scholarship. It demonstrates how findings from psychology and cognitive science describe or explain video games’ enticement or their potential for learning, and how theories of media from the humanities …


An Exploration Of Procedural Methods In Game Level Design, Hector Salinas May 2024

An Exploration Of Procedural Methods In Game Level Design, Hector Salinas

Computer Science and Computer Engineering Undergraduate Honors Theses

Video games offer players immersive experiences within intricately crafted worlds, and the integration of procedural methods in game level designs extends this potential by introducing dynamic, algorithmically generated content that could stand on par with handcrafted environments. This research highlights the potential to provide players with engaging experiences through procedural level generation, while potentially reducing development time for game developers.

Through a focused exploration on two-dimensional cave generation techniques, this paper aims to provide efficient solutions tailored to this specific environment. This exploration encompasses several procedural generation methods, including Midpoint Displacement, Random Walk, Cellular Automata, Perlin Worms, and Binary Space …


Ai And Advocacy: Maximizing Potential, Minimizing Risk, Matthew Salzano, Nicholas Fung, Ada Lin, Sofia Marchetta, Faith Colombo, Kaylah Davis, John Flynn, Carlos Fuentes, Fion Li, Malar Paavi Muthukumaran, Angelica Paramoshin, Chrisanne Pearce, Vianney Ramos, Charles St. Hilaire, Xi Zheng, Wei Zhuang May 2024

Ai And Advocacy: Maximizing Potential, Minimizing Risk, Matthew Salzano, Nicholas Fung, Ada Lin, Sofia Marchetta, Faith Colombo, Kaylah Davis, John Flynn, Carlos Fuentes, Fion Li, Malar Paavi Muthukumaran, Angelica Paramoshin, Chrisanne Pearce, Vianney Ramos, Charles St. Hilaire, Xi Zheng, Wei Zhuang

School of Communication and Journalism Faculty Publications

New Generative AI tools are revolutionizing writing and communication. This report focuses on AI and advocacy, the act of influencing public policy and resource allocation decisions within political, economic, and social systems and institutions. This report identifies three major opportunities and accompanying risks, plus one strong recommendation for advocates considering using AI. We argue that AI can be useful for advocates, but they must be careful to center human judgment and avoid risks that could distract from their important work or even contribute to societal harms.


A Little Loud And A Little Alone: A Phenomenology Of Leadership Identity Construction Among Women In Higher Education Technology, Amy Barry May 2024

A Little Loud And A Little Alone: A Phenomenology Of Leadership Identity Construction Among Women In Higher Education Technology, Amy Barry

Department of Teaching, Learning, and Teacher Education: Theses and Other Student Research

This qualitative study is an exploration of how women in higher education information technology (IT) positions navigate constructing their leadership identities. This includes the messy, personal, internal identity work that occurs prior to claiming their leadership identities on the public stage, followed by an examination of what the experience of attempting to claim and negotiate a leadership identity is like in the social context of their organizations. This educational and sociological study employs an Interpretative Phenomenological Analysis approach with a series of three interviews per participant that allowed the researcher to deeply explore the personal identity experiences of participants. Findings …


Forya.Ai Business Plan, Landen Usher May 2024

Forya.Ai Business Plan, Landen Usher

Finance Undergraduate Honors Theses

This thesis presents a comprehensive business plan for Forya.AI, an innovative artificial intelligence-powered platform designed to streamline social media content creation for churches. The platform distinguishes itself by automating the generation of engaging content, leveraging church-provided images to produce visually appealing posts accompanied by contextually relevant captions. By integrating advanced AI algorithms, Forya.AI analyzes uploaded images, identifies thematic elements, and crafts captions that resonate with the spiritual and community values of the church. This process not only enhances the digital presence of religious organizations but also significantly reduces the time and financial resources traditionally required for content development. The business …


Automated Cinematographer For Vr Viewing Experiences, Zihan Wu May 2024

Automated Cinematographer For Vr Viewing Experiences, Zihan Wu

Dartmouth College Master’s Theses

As the virtual reality (VR) industry continues to evolve, the question of how to effectively capture VR experiences for an audience remains a challenge. The predominant method of showcasing VR applications through first-person recordings lacks cinematic interest, failing to capture other viewpoints and the essence of the moment. Meanwhile, manually setting up cameras and editing videos requires technical expertise on behalf of the user. In this paper, we propose the use of machine learning (ML) to automatically select the most compelling predefined viewpoint in a VR environment, at any given moment. Our models, trained on actor motion and voice volume, …


Dancetag: Using Sensors To Improve Feedback Given To Dance Students, Yanelly Mego May 2024

Dancetag: Using Sensors To Improve Feedback Given To Dance Students, Yanelly Mego

Student Scholar Symposium Abstracts and Posters

The structure of dance classrooms has remained unchanged for several years. Very little, if any, technology has been incorporated to improve the quality of teaching. This has motivated our research project, whose goal is to capture dance movements with wearable sensors, to develop DANCETAG (Data Analytics and Notation with Captured Event Tagging). This is a platform that allows the gathering of data captured by Sony’s Mocopi sensors and annotating them with the dancer's movements. The Mocopi sensors make up a motion capture system. It is comprised of six small, round sensors that can be attached to velcro straps and clips. …


The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis May 2024

The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis

Department of Anthropology: Theses and Student Research

This thesis examines the use of 3D modeling in museum exhibition to create exploratory exhibits that facilitate unique relationships between the visitors and the collection beyond what is provided by the collection’s in person counterparts. Typical use of 3D modeling in museums is currently often representative rather than exploratory. By employing a Digital Humanities lens to approach the development of a digital exhibition utilizing 3D technology and interactive elements created in a video game engine (Unity), this thesis project evaluates these potential new relationships. Using the Eloise Kruger Collection of Miniatures as a case study, the following text details the …


An Empirical Study On The Efficacy Of Llm-Powered Chatbots In Basic Information Retrieval Tasks, Naja Faysal May 2024

An Empirical Study On The Efficacy Of Llm-Powered Chatbots In Basic Information Retrieval Tasks, Naja Faysal

Electronic Theses, Projects, and Dissertations

The rise of conversational user interfaces (CUIs) powered by large language models (LLMs) is transforming human-computer interaction. This study evaluates the efficacy of LLM-powered chatbots, trained on website data, compared to browsing websites for finding information about organizations across diverse sectors. A within-subjects experiment with 165 participants was conducted, involving similar information retrieval (IR) tasks using both websites (GUIs) and chatbots (CUIs). The research questions are: (Q1) Which interface helps users find information faster: LLM chatbots or websites? (Q2) Which interface helps users find more accurate information: LLM chatbots or websites?. The findings are: (Q1) Participants found information significantly faster …


Russian Verbs Of Sound’S Web-Scraping Results From The A.A. Zalizniak Grammatical Dictionary And The Russian National Corpus. Multi-Dimensional Scaling Techniques And Visualization Strategies, John Simmons, Irina V. Ivliyeva Apr 2024

Russian Verbs Of Sound’S Web-Scraping Results From The A.A. Zalizniak Grammatical Dictionary And The Russian National Corpus. Multi-Dimensional Scaling Techniques And Visualization Strategies, John Simmons, Irina V. Ivliyeva

Graduate Student Research & Creative Works

This project aims to enhance web extraction techniques pertaining to a specific lexical-semantic group of Russian verbs of sounds, which undergo semantic modifications at the word-formation level (affixation). Additionally, it seeks to organize search results in a manner conducive to linguistic research using Multi-Dimensional Scaling (MDS) techniques and novel visualization strategies.

The primary objective in this phase of the research was to gather, consolidate, analyze, and present a comprehensive index of all forms of verbs of sound sourced from the A.A. Zalizniak Grammatical Dictionary of the Russian language, hyperlink each verbal form in this index with the Russian National Corpus …


Hello, World., Elliot Cetinski, Evan Chartock, Olivia Cross, Kiran Drew, Kaya Eller, Ben Little, Joey Nolan, Spencer Toth, Sophie Wahl-Taylor, Sadie Walker, Destiny Young, Annie Zulick Apr 2024

Hello, World., Elliot Cetinski, Evan Chartock, Olivia Cross, Kiran Drew, Kaya Eller, Ben Little, Joey Nolan, Spencer Toth, Sophie Wahl-Taylor, Sadie Walker, Destiny Young, Annie Zulick

Theater and Dance Presentations

This project works to theatrically represent the current state of Artificial Intelligence (AI), as well as its benefits and drawbacks, in the style of the Living Newspaper. Originating from a Great Depression-era job program, the Living Newspaper sought to take headlines and present them onstage for a poignant and contemporary social critique. This work does the same, melding different angles of the AI debate into a single production that emphasizes the rapidly progressing state of modern AI technology and the need for humans to consider the impacts such technologies will have. Furthermore, it asks the audience to question their position …


Subject Analysis Ex Machina: Developing A Subject Heading Recommendation Service For Jmu Libraries, Steven W. Holloway Apr 2024

Subject Analysis Ex Machina: Developing A Subject Heading Recommendation Service For Jmu Libraries, Steven W. Holloway

Libraries

Results of a 2022 evaluation of ANNIF, open-source software designed to generate controlled vocabulary subject headings, using James Madison University Libraries resources.


Jsper (Just Stablediffusion Plus Easy Retraining), Adam Rusterholz, Meghan Finn, Zach Zolliecoffer, Zach Judy Apr 2024

Jsper (Just Stablediffusion Plus Easy Retraining), Adam Rusterholz, Meghan Finn, Zach Zolliecoffer, Zach Judy

ATU Scholars Symposium

JSPER is an an AI art generation Web Application that is both flexible and accessible. Our goal is to enable anyone to create and use their own customized art models, regardless of technical skill level. These models can be trained on almost anything, from a person, to an animal, to a specific object, or even style. The user only has to upload a handful of images of their subject. Then, training settings get optimized at the push of a button to match the type of subject the user is training. After training, their customized model can be used to generate …


Using Ai Chatbots As Ideation Machines, Brett Hawley, Naomi Hollans Apr 2024

Using Ai Chatbots As Ideation Machines, Brett Hawley, Naomi Hollans

Student Works

The team analyzed 3 popular chatbots and found that none of them could consistently produce idea-centered essay help responses. The team approached them with 3 separate prompts, one from each of three academic subjects. The team analyzed how each chatbot adapted to the addition of personal information from the “student” and to the phrase, “what are some ideas that could help me get started?” The goal with each interaction was to receive a response in which the chatbot did not produce any pre-written content. Overall, the team’s research did not suggest that AI is fully reliable as an ideation tool.


Hgs-3 The Influence Of A Tandem Cycling Program In The Community On Physical And Functional Health, Therapeutic Bonds, And Quality Of Life For Individuals And Care Partners Coping With Parkinson’S Disease, Leila Djerdjour, Jennifer L. Trilk Apr 2024

Hgs-3 The Influence Of A Tandem Cycling Program In The Community On Physical And Functional Health, Therapeutic Bonds, And Quality Of Life For Individuals And Care Partners Coping With Parkinson’S Disease, Leila Djerdjour, Jennifer L. Trilk

SC Upstate Research Symposium

Purpose Statement: Several studies have shown that aerobic exercise can have a positive impact on alleviating symptoms experienced by individuals with Parkinson's disease (PD). Despite this evidence, the potential benefits of exercise for both PD patients and their care partners (PD dyad) remain unexplored. This research project investigates the effectiveness, therapeutic collaborations, and physical outcomes of a virtual reality (VR) tandem cycling program specifically designed for PD dyads.

Methods: Following approval from the Prisma Health Institutional Review Board, individuals with PD were identified and screened by clinical neurologists. The pre-testing measures for PD dyads (N=9) included emotional and cognitive status …


Towards Erasing The Distinction Between The Computational And Syntactic Accounts Of Scientific Theories, Timothy Luft Apr 2024

Towards Erasing The Distinction Between The Computational And Syntactic Accounts Of Scientific Theories, Timothy Luft

Theses

One of the main goals of philosophy of science is to give a proper account of scientific theories and their structure. One way that accounts of the structure of scientific theories can be distinguished is by the mathematical or logical structures that they involve. For instance, syntactic accounts of scientific theories hold that theories are axioms in a logical framework, whereas semantic accounts are more liberal in the range of mathematical and logical structures they take as pertinent to the structure of scientific theories. Paul Thagard (1988) offers a computational account of scientific theories, which holds that theories are complex …