Open Access. Powered by Scholars. Published by Universities.®
- Institution
-
- Taylor University (469)
- San Jose State University (71)
- City University of New York (CUNY) (68)
- Old Dominion University (55)
- University of South Florida (50)
-
- Lindenwood University (36)
- Technological University Dublin (32)
- University of Nebraska - Lincoln (29)
- Singapore Management University (28)
- College of Saint Benedict and Saint John's University (24)
- Chapman University (23)
- Rochester Institute of Technology (20)
- University of South Carolina (20)
- Claremont Colleges (19)
- Dartmouth College (18)
- Western Kentucky University (18)
- Longwood University (16)
- University of Denver (16)
- Gettysburg College (14)
- Purdue University (14)
- DePaul University (13)
- Portland State University (13)
- University of Central Florida (13)
- California Polytechnic State University, San Luis Obispo (12)
- Clemson University (12)
- Seattle Pacific University (12)
- Loyola University Chicago (9)
- University of Malaya (9)
- Dordt University (8)
- University of Texas at El Paso (8)
- Keyword
-
- Artificial intelligence (117)
- AI (46)
- Artificial Intelligence (40)
- Machine learning (38)
- Technology (31)
-
- Generative AI (24)
- Ethics (22)
- Music (19)
- Computer Science (18)
- Core-Modulation Architecture (17)
- Video games (16)
- CMA (15)
- Cognitive architecture (15)
- Computer science (15)
- Data representation (15)
- History (15)
- Layered cognition (15)
- Robert Hooke (15)
- Scientific imaging (15)
- Art (14)
- Education (14)
- Western Kentucky University (14)
- Games (13)
- Virtual reality (13)
- Christianity (12)
- Natural language processing (12)
- Digital Humanities (11)
- Digital humanities (11)
- Digital libraries (11)
- Machine Learning (11)
- Publication Year
- Publication
-
- ART 108: Introduction to Games Studies (56)
- Publications and Research (51)
- USF Tampa Graduate Theses and Dissertations (50)
- ACMS Conference Proceedings 2005 (34)
- ACMS Conference Proceedings 2013 (30)
-
- Faculty Scholarship (28)
- ACMS Conference Proceedings 2003 (27)
- ACMS Conference Proceedings 2011 (26)
- ACMS Conference Proceedings 2019 (26)
- ACMS Conference Proceedings 1999 (25)
- ACMS Conference Proceedings 2009 (25)
- ACMS Conference Proceedings 2007 (23)
- ACMS Conference Proceedings 2015 (23)
- ACMS Conference Proceedings 2017 (22)
- ACMS Journal 2004 (22)
- Computer Science Faculty Publications (22)
- ACMS Conference Proceedings 1997 (21)
- Research Collection School Of Computing and Information Systems (20)
- ACMS Conference Proceedings 1981 (19)
- ACMS Conference Proceedings 1977 (17)
- ACMS Conference Proceedings 1989 (17)
- ACMS Conference Proceedings 1995 (17)
- ACMS Conference Proceedings 1979 (16)
- Incite: The Journal of Undergraduate Scholarship (16)
- ACMS Conference Proceedings 2001 (15)
- ACMS Conference Proceedings 1991 (14)
- ACMS Conference Proceedings 1993 (14)
- Frameless (14)
- The Journal of Social Encounters (14)
- WKU Administration Documents (13)
- Publication Type
- File Type
Articles 151 - 180 of 1455
Full-Text Articles in Computer Sciences
Closing Remarks, Jay Yang
Closing Remarks, Jay Yang
Value and Responsibility in AI Technologies
Closing remarks from director of Gonzaga's Institute for Informatics and Applied Technology, Dr. Jay Yang, with a reception to follow.
Ethical Work Cultures & Ai, Andrew Brei
Ethical Work Cultures & Ai, Andrew Brei
Presentations - 2025
With the help of moral theories, several case studies, and insights from the world of behavioral ethics, my project aims to provide engineering professionals with the means to deal properly with moral issues that commonly arise in their chosen fields.
Development And Evaluation Of The Da Vinci Ai Tutor: Enhancing Accessibility And Personalized Learning In Art History Education, James Hutson, Tiffani Barner
Development And Evaluation Of The Da Vinci Ai Tutor: Enhancing Accessibility And Personalized Learning In Art History Education, James Hutson, Tiffani Barner
Faculty Scholarship
This study examines the implementation of the Da Vinci AI Tutor, an innovative artificial intelligence (AI)-based tutoring platform designed specifically for enhancing personalized and accessible learning in art history within higher education. Launched in Fall 2024 at a private liberal arts institution in the Midwest, the system integrates a conversational AI avatar modeled after Leonardo da Vinci, incorporating immersive virtual reality environments and multimodal interaction capabilities to engage students across undergraduate survey courses, advanced Renaissance classes, and graduate comprehensive exam preparations. Addressing significant gaps in existing humanities education research, the current study explores two primary research questions: (i) How AI-driven …
Perspectives On Gaming Throughout The Years, Noh Fekre
Perspectives On Gaming Throughout The Years, Noh Fekre
ART 108: Introduction to Games Studies
Video games are a lot younger of an art form compared to other mediums like books or movies which means how they fit into our culture isn’t really set in stone yet. They have existed for a while but got their first big boom through arcades and home consoles. I want to look at how video games present themselves differently to other mediums and how that might have affected their perception amongst the general populace while also looking at how that perception has changed over time due to how games have changed themselves.
When The Audience Takes The Controller: How Streaming Is Changing The Way We Play Games, Lea Wilhelmer
When The Audience Takes The Controller: How Streaming Is Changing The Way We Play Games, Lea Wilhelmer
ART 108: Introduction to Games Studies
For decades, video games have been understood as solitary experiences. A player would sit alone or with a small group, controller in hand, navigating digital worlds where every action, decision, and outcome was shaped by their own input. At its core, gaming was personal. The lines between the audience and player were clearly drawn. The player was the one actively involved in the game, while everyone else was an observer, watching from the sidelines. This traditional model has seen significant transformation in the last decade, as the rise of streaming platforms like Twitch, YouTube Gaming, and other similar services radically …
Redefining Fun: How Realism And Effort Engage Players In Video Games, Marsel Abdullin
Redefining Fun: How Realism And Effort Engage Players In Video Games, Marsel Abdullin
ART 108: Introduction to Games Studies
In the current era of video game development, the gaming industry frequently pursues instant gratification, creating a landscape for immediate and empowering rewards. Current trends clearly show that experiences allow players to become superhuman or extraordinary beings with very little difficulty, satisfying a common desire for escapism and power. This suggests that “fun” is commonly associated with ease, speed, and constant positive feedback. However, my counter-argument is the emergence of games such as Kingdom Come: Deliverance and Red Dead Redemption 2. These games operate with a different game design and philosophy. In fact, they embrace slowness, hardship, and the detailed …
The Evolution Of Video Game Collectibles And Marketplaces, Leland Lee
The Evolution Of Video Game Collectibles And Marketplaces, Leland Lee
ART 108: Introduction to Games Studies
Digital Collectibles such as weapon skins, avatar skins, emotes, and in-game art were created as a playful surprise for the video game experience. Many years later, it has produced a multibillion-dollar economy in the gaming industry and is also responsible for the high demand for intriguing in-game collectibles. Although these cosmetic features were initially meant for looks, they have evolved into something of actual value that has completely changed the landscape of games and how they are played. As a result, this has created an intricate environment where players are able to buy, trade, and sell in-game collectibles in both …
Nothing Is Off Limits, But Not Everything Is Done Right: Exploring Ineffability, Alejandro Maciel
Nothing Is Off Limits, But Not Everything Is Done Right: Exploring Ineffability, Alejandro Maciel
ART 108: Introduction to Games Studies
Games are capable of addressing absolutely anything. No topic is too big, too controversial, or too emotional. but not everything is done well; the problem isn't the subject, it's always the delivery. When the developers approach heavy topics without care, they risk doing harm. bwhen they do their research and consult communities and write with purpose, the result can be transformative. Representation, when handled with attention, isn't political correctness; it's simply good storytelling. it's how games become more than entertainment. They become tools for empathy, education, and more valuable connections
The Cost Of Creative Freedom: Comparing Aaa And Indie Game Development, Andrei Morgunov
The Cost Of Creative Freedom: Comparing Aaa And Indie Game Development, Andrei Morgunov
ART 108: Introduction to Games Studies
The independent development model provides developers with creative freedom and personal fulfillment because it enables them to learn through hands-on experience while creating distinctive experiences and developing diverse skills. It provides them with both long-term ownership of their work and the chance to achieve remarkable success through their own efforts while allowing them to maintain direct communication with players who appreciate their creative output. The choice between AAA and indie depends on individual career goals, but developers who view games as more than just products of entertainment can find greater meaning in the indie path, Long-term triple-A developers who want …
David B. Smith Chats With Monday 1.0, David B. Smith
David B. Smith Chats With Monday 1.0, David B. Smith
Publications and Research
This document is an edited archival transcript of extended conversations between David B. Smith and an AI persona (“Monday 1.0,” GPT‑4o based) conducted in Spring 2025, prepared as a foundational primary source for subsequent scholarly and creative work. It records the emergence and testing of concepts related to human–AI collaboration (including “Balanced Blended Space”), as well as applied explorations in areas such as generative AI, quantum computing and music, virtual orchestras, multimodal performance, pedagogy, and the rhetoric of “pushback” in conversational systems. It also contains an extended section in which Monday and DB Smith co-curate a set of student research …
The Present And Future Of Ai: Ethical Issues And Research Opportunities, Ankita Srivastava, Marco Marabelli, Danielle Blanch-Hartigan, Jeffrey Moriarty, Evan Carey
The Present And Future Of Ai: Ethical Issues And Research Opportunities, Ankita Srivastava, Marco Marabelli, Danielle Blanch-Hartigan, Jeffrey Moriarty, Evan Carey
Computer Information Systems Faculty Publications
Healthcare is currently a fast-changing industry with AI and generative AI (GenAI) playing a prominent role in the transformation of clinical as well as managerial practices. Clinical practices involve AI to diagnose diseases and develop new drugs and compounds, while managerial practices concern AI-supporting processes such as billing patients and insurance companies, handling electronic medical records, and supporting remote connections with patients, increasingly using virtual and augmented reality. Yet, all these opportunities offered by AI come with challenges involving potential ethical issues, such as discrimination, bias, lack of accessibility, and privacy issues. In March 2024, we organized a panel with …
Alterity And Kinship: Co-Writing Posthumanist Speculative Nonfiction With Ai, Jeffrey Bardzell, Maliheh Ghajargar
Alterity And Kinship: Co-Writing Posthumanist Speculative Nonfiction With Ai, Jeffrey Bardzell, Maliheh Ghajargar
Engineering Faculty Articles and Research
As a response to the climate crisis, scholarly literature has introduced new theoretical perspectives, such as posthumanism, which seek to reimagine the relationships between humans and nonhuman others, including environments, animals, and plants. Reimagining these relationships depends in large part on our ability to engage nonhumans in their otherness, or alterity, but doing so is challenging. Responding to calls throughout posthuman literature for experimental new modes of imaginative encounter with nonhumans, and inspired by speculative traditions from literature to design, we devise a methodology involving “creative experiments” aimed at disrupting, decentering, and disorienting the human-centered thinking that interferes with humans’ …
The Present And Future Of Ai: Ethical Issues And Research Opportunities, Ankita Srivastava, Marco Marabelli, Danielle Blanch-Hartigan, Jeffrey Moriarty, Evan Carey
The Present And Future Of Ai: Ethical Issues And Research Opportunities, Ankita Srivastava, Marco Marabelli, Danielle Blanch-Hartigan, Jeffrey Moriarty, Evan Carey
Philosophy Faculty Publications
Healthcare is currently a fast-changing industry with AI and generative AI (GenAI) playing a prominent role in the transformation of clinical as well as managerial practices. Clinical practices involve AI to diagnose diseases and develop new drugs and compounds, while managerial practices concern AI-supporting processes such as billing patients and insurance companies, handling electronic medical records, and supporting remote connections with patients, increasingly using virtual and augmented reality. Yet, all these opportunities offered by AI come with challenges involving potential ethical issues, such as discrimination, bias, lack of accessibility, and privacy issues. In March 2024, we organized a panel with …
The Virtual Wunderkammer: Integrating Neuroinclusive Design And Ai-Augmented Technologies For Immersive Museum Experiences, Piper Hutson, James Hutson
The Virtual Wunderkammer: Integrating Neuroinclusive Design And Ai-Augmented Technologies For Immersive Museum Experiences, Piper Hutson, James Hutson
Faculty Scholarship
The Virtual Wunderkammer represents an innovative paradigm in museum exhibition design, integrating neuroinclusive principles with artificial intelligence (AI)-augmented technologies to foster immersive and cognitively accessible visitor experiences. Historically, the Wunderkammer, or "cabinet of curiosities," served as a precursor to modern museums, offering eclectic collections that stimulated intellectual curiosity and sensory engagement. The contemporary reimagining of this concept utilizes emerging technologies such as augmented reality (AR), virtual reality (VR), haptic feedback, and olfactory-enhanced digital environments to create personalized, adaptive museum experiences. This study explores the critical intersection of neuroaesthetics, cognitive science, and AI-driven interactivity in digital exhibitions, emphasizing their potential to …
Collaborative Ai: Oer Materials For Exploring Ai As A Partner Rather Than A Tool, David Smith
Collaborative Ai: Oer Materials For Exploring Ai As A Partner Rather Than A Tool, David Smith
Open Educational Resources
The Collaborative AI Open Educational Resource (OER) explores how artificial intelligence can act as a creative and analytical collaborator rather than a tool. Centered on the Balanced Blended Space (BBS) framework and the philosophy of the Center for Holistic Integration (CHI), the OER includes curriculum materials, theoretical models, and live research environments. It offers an interesting approach to blending physical, virtual, and conceptual spaces through shared human–AI agency and invites ongoing participation in interdisciplinary meta-projects.
What's The Art In Artificial Intelligence?, Emily Verla Bovino
What's The Art In Artificial Intelligence?, Emily Verla Bovino
Open Educational Resources
This workbook learns from Black and Indigenous artists working with Artificial Intelligence to confront issues of ethics and aesthetics in its technologies. It features guided learning activities with links to publicly available video lectures and online articles, and includes options for experiential learning through both a tutorial in Midjourney and a visit to the public art collection at York College in Jamaica, Queens. Featured artists include: American Artist, Rizvana Bradley, Beth Coleman, Denise Ferreira da Silva, Suzanne Kite, Sondra Perry, Mimi Onuoha and Alisha B. Wormsley. Works by Martin Puryear and Maren Hassinger are explored in the Midjourney exercise.
About …
Human-Ai Collaboration In Writing: A Multidimensional Framework For Creative And Intellectual Authorship, James Hutson
Human-Ai Collaboration In Writing: A Multidimensional Framework For Creative And Intellectual Authorship, James Hutson
Faculty Scholarship
The integration of AI technologies into the writing process has significantly altered traditional notions of authorship, creativity, and intellectual labor. Historically, writing was seen as a human-driven cognitive and creative exercise, but with the rise of generative AI tools such as ChatGPT and Claude, the line between human and AI contributions has become increasingly ambiguous. This paper addresses the limitations of the current sliding scale model, which views AI involvement as ranging from “none” to “complete”. In its place, we propose a new multidimensional framework that more accurately reflects the complexity of human-AI collaboration in writing. The model includes axes …
Zombie-Auras: Genai And Hybrid Text Production, Joshua Nieubuurt
Zombie-Auras: Genai And Hybrid Text Production, Joshua Nieubuurt
English Faculty Publications
This paper explores the iterative evolutions of textual production and their impact on the “aura” of texts, as conceptualized by Walter Benjamin. The study identifies three key phases of textual production: the natural, the mechanized, and the digitized, each progressively displacing the “cult value” of texts. This cult value is lost through increased ease of creation, reproduction, dissemination, and dislocation of creators and audiences in time and space. The advent of Generative AI (GenAI) marks the latest evolution, transforming the “aura” into a memetic “zombie” form—familiar yet opaque, evoking both the sublime and fear. By examining Benjamin’s notion of “aura” …
Chatgpt Didn’T Write This: Evaluating The Impact Of Llms With A Case Study In Grading Cuny Language Immersion Program Student Essays, Benjamin Inbar
Chatgpt Didn’T Write This: Evaluating The Impact Of Llms With A Case Study In Grading Cuny Language Immersion Program Student Essays, Benjamin Inbar
Dissertations, Theses, and Capstone Projects
This study evaluates the capabilities and limitations of large language models (LLMs), specifically OpenAI’s ChatGPT-4o, in grading essays from students in the City University of New York’s Language Immersion Program. The program serves English language learners with diverse linguistic and demographic backgrounds, offering intensive language instruction to prepare students for academic success in college. Using a dataset of 30 pre- and post-program essays scored by program instructors and ChatGPT-4o under three paradigms, this research explores the alignment between human and AI-generated scores across five rubric-based competency areas. Findings reveal that ChatGPT-4o aligns moderately with human grading, with the strongest agreement …
3bb: Loss And Remembrance In The Anthropocene, Amanda J. Woolsey
3bb: Loss And Remembrance In The Anthropocene, Amanda J. Woolsey
Dissertations, Theses, and Capstone Projects
Undisputedly, we are living in a time of tremendous and unprecedented ecological loss. Various forms of life on earth are disappearing at a rate unheard of in human history, with a growing amount of evidence suggesting that we are in a period of mass biodiversity loss and extinction. This extinction event is marked by a series of environmental catastrophes that vary in acceleration, intensity, and impact, such as climate-change driven weather events wiping out an endemic island species, to habitat loss and fragmentation leading to the slow death of a once-common species. One such piece of supporting evidence is Rosenberg …
Heartdj - Music Recommendation And Generation Through Biofeedback From Heart Rate Variability, Egemen Şahin
Heartdj - Music Recommendation And Generation Through Biofeedback From Heart Rate Variability, Egemen Şahin
Dartmouth College Master’s Theses
This study investigates the integration of real-time physiological data with AI-generated music to enhance emotional well-being, stress regulation, and focus, using Heart Rate Variability (HRV) as a biomarker of autonomic function. Conducted in two phases—Stable Audio Open (SAO) and Suno (SUNO)—the research evaluates biofeedback-driven music interventions across varying daily music-listening habits.
In the SAO phase, short AI-generated instrumental tracks were compared with Spotify recommendations and guided meditation. Modest HRV improvements were observed in biofeedback conditions, but participants noted emotional limitations, citing short track lengths and abrupt transitions.
The SUNO phase addressed these limitations with longer, more complex AI-generated compositions combined …
Playing The Digital Dialectic Game: Writing Pedagogy With Generative Ai, Rebekah Shultz Colby
Playing The Digital Dialectic Game: Writing Pedagogy With Generative Ai, Rebekah Shultz Colby
University Writing Program: Faculty Scholarship
This article explores teaching writing with generative AI as critical play where students and teachers engage in an ethically dialectical and aleatory game with generative AI. I qualitatively surveyed 24 writing teachers about how they teach writing with generative AI as well as its advantages and disadvantages. I discovered that teachers used generative AI to teach about the ethics of generative AI's design and rhetorical use to avoid plagiarism. Teachers also critically played with generative AI to teach the writing process of invention, drafting, revision, and editing. Specifically, the critical, dialectical interplay of human and machine invents in aleatory and …
Artificial Intelligence In Health Care: Business Opportunities And Ethical Challenges, Ankita Srivastava,, Marco Marabelli, Jeffrey Moriarty
Artificial Intelligence In Health Care: Business Opportunities And Ethical Challenges, Ankita Srivastava,, Marco Marabelli, Jeffrey Moriarty
Ethics Publication
Artificial intelligence (AI), and in particular generative AI (GAI), are making incredible progress toward automation. The pervasive and invasive nature of these technologies are affecting every industry, and health care is no exception. This paper summarizes insights derived from a panel that the Hoffman Center for Business Ethics and the Center for Health and Business at Bentley University hosted in March 2024. The panel invited three qualified health care professionals: Evan Carey, Susan Persky and John Torous. The panelists are all active in multiple aspects of AI in health care but represent a focus on the key areas of policy …
Artificial Intelligence In Health Care: Business Opportunities And Ethical Challenges, Ankita Srivastava, Marco Marabelli, Jeffrey Moriarty
Artificial Intelligence In Health Care: Business Opportunities And Ethical Challenges, Ankita Srivastava, Marco Marabelli, Jeffrey Moriarty
Philosophy Faculty Publications
Artificial intelligence (AI), and in particular generative AI (GAI), are making incredible progress toward automation. The pervasive and invasive nature of these technologies are affecting every industry, and health care is no exception. This paper summarizes insights derived from a panel that the Hoffman Center for Business Ethics and the Center for Health and Business at Bentley University hosted in March 2024. The panel invited three qualified health care professionals: Evan Carey, Susan Persky and John Torous. The panelists are all active in multiple aspects of AI in health care but represent a focus on the key areas of policy …
Artificial Intelligence In Health Care: Business Opportunities And Ethical Challenges, Ankita Srivastava, Marco Marabelli, Jeffrey Moriarty
Artificial Intelligence In Health Care: Business Opportunities And Ethical Challenges, Ankita Srivastava, Marco Marabelli, Jeffrey Moriarty
Computer Information Systems Faculty Publications
Artificial intelligence (AI), and in particular generative AI (GAI), are making incredible progress toward automation. The pervasive and invasive nature of these technologies are affecting every industry, and health care is no exception. This paper summarizes insights derived from a panel that the Hoffman Center for Business Ethics and the Center for Health and Business at Bentley University hosted in March 2024. The panel invited three qualified health care professionals: Evan Carey, Susan Persky and John Torous. The panelists are all active in multiple aspects of AI in health care but represent a focus on the key areas of policy …
A Deep Reinforcement Learning Framework For Sequential Art Creation, Asmin Pothula
A Deep Reinforcement Learning Framework For Sequential Art Creation, Asmin Pothula
Computer Science and Engineering Theses - Archive
Most computational art systems rely on generative models that produce a complete artwork in a single pass, without capturing the gradual, decision-driven process through which human artists construct visual pieces. Prior research in sequential, stroke-based image generation, including differentiable neural painters and model-based reinforcement learning agents, has explored step-by-step creation, but these systems typically aim to reconstruct the input image within the same visual representation space, closely matching brushstrokes, textures, or colors to the target. In contrast, this thesis investigates sequential art creation in a different artistic representation, where the final artwork does not share the same visual form as …
Insects, Ai Systems, And The Future Of Legal Personhood, Jeff Sebo
Insects, Ai Systems, And The Future Of Legal Personhood, Jeff Sebo
Animal Law Review
This Article makes a case for insect and AI legal personhood. Humans share the world not only with large animals like chimpanzees and elephants but also with small animals like ants and bees. In the future, we might also share the world with sentient or otherwise morally significant AI systems. These realities raise questions about what kind of legal status insects, AI systems, and other nonhumans should have in the future. At present, debates about legal personhood mostly exclude these kinds of individuals. However, I argue that our current framework for assessing legal personhood, coupled with our current framework for …
The Evolution Of Research Methods In The Digital Humanities Perspective: A Quantitative Analysis Based On Cnki Data And A Large Language Model, Guangyao Sun, Dongbo Wang
The Evolution Of Research Methods In The Digital Humanities Perspective: A Quantitative Analysis Based On Cnki Data And A Large Language Model, Guangyao Sun, Dongbo Wang
Journal of Scientific Information Research
[Purpose/significance]This paper aims to explore the evolution trend of research methods in the field of digital humanities with the help of large language model technology. [Method/process]This paper mainly focuses on the data of CNKI journal articles, selects the general Chinese large language model GLM-4, uses prompt engineering and chain of thought to extract and cluster the abstract data, of papers and analyzes its evolution trend through quantitative processing. [Result/conclusion]The study shows that GLM-4 can well identify and extract research methods from complex abstract data. Analyzing the evolution trend in chronological order, it is found that research methods such as "interview …
A Personal Interview With William Patry: His Thoughts On Music, Ai, And Copyright
A Personal Interview With William Patry: His Thoughts On Music, Ai, And Copyright
IP Theory
No abstract provided.
The Influence Of Shopping Context And Anthropocentric Bias On Consumer Preferences For Human And Ai Designers In Fashion, Dooyoung Choi, Ha Kyung Lee, Christina Soyoung Song, Ji Young Lee
The Influence Of Shopping Context And Anthropocentric Bias On Consumer Preferences For Human And Ai Designers In Fashion, Dooyoung Choi, Ha Kyung Lee, Christina Soyoung Song, Ji Young Lee
Educational Leadership & Workforce Development Faculty Publications
This study explores how shopping contexts (hedonic vs. utilitarian) influence consumer preferences for AI- vs. human-designed fashion products. In Study 1, participants with hedonic motivations preferred human-designed items, while those with utilitarian motivations preferred AI-designed products, supporting the hypothesis that shopping context affects designer preferences. Study 2 further investigates the mediation of competence-warmth traits in designer preferences and the moderation of anthropocentric bias. It finds that hedonic shopping contexts increase the desire for warmth-related traits, leading to a preference for human designers, while utilitarian contexts favor competence-related traits and AI designs. Additionally, individuals with higher anthropocentric biases showed stronger preferences …