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Articles 31 - 60 of 194
Full-Text Articles in Instructional Media Design
Understand Group Interaction And Cognitive State In Online Collaborative Problem Solving: Leveraging Brain-To-Brain Synchrony Data, Xu Du, Lizhao Zhang, Jui-Long Hung, Hao Li, Hengtao Tang, Yiqian Xie
Understand Group Interaction And Cognitive State In Online Collaborative Problem Solving: Leveraging Brain-To-Brain Synchrony Data, Xu Du, Lizhao Zhang, Jui-Long Hung, Hao Li, Hengtao Tang, Yiqian Xie
Educational Technology Faculty Publications and Presentations
The purpose of this study aimed to analyze the process of online collaborative problem solving (CPS) via brain-to-brain synchrony (BS) at the problem-understanding and problem-solving stages. Aiming to obtain additional insights than traditional approaches (survey and observation), BS refers to the synchronization of brain activity between two or more people, as an indicator of interpersonal interaction or common attention. Thirty-six undergraduate students participated. Results indicate the problem-understanding stage showed a higher level of BS than the problem-solving stage. Moreover, the level of BS at the problem-solving stage was significantly correlated with task performance. Groups with all high CPS skill students …
Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Instructional Message Design, Volume 2
Instructional message design is the use of learning theories to effectively communicate information using technology. Design is guided by theories including gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes, among others, the study and the use of typography, color, illustrations, photographs modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters …
Chapter 02: Cognitive Load Theory And Instructional Message Design, Elisa L. Shaffer
Chapter 02: Cognitive Load Theory And Instructional Message Design, Elisa L. Shaffer
Instructional Message Design, Volume 2
Cognitive Load Theory’s (CLT) purpose is to aid in the design of messages, instructional and otherwise, so that learning and message retention are more effective. CLT was introduced in 1998 by John Sweller and his colleagues. They used the constructs of three areas of memory, sensory, working, and long-term memory, to develop a theory to address the limited capacity of working memory. Through these efforts, they created the concepts of intrinsic, extraneous , and germane cognitive load and used these concepts to explain how various loads are placed on working memory. The purpose of this chapter is to describe the …
Chapter 03: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan
Chapter 03: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan
Instructional Message Design, Volume 2
Multimedia learning theory describes how the designers of instructional messages, systems and learning environments can optimize learning. The principles and heuristics of multimedia learning theory have application in traditional and online environments, with young and adult learners, in K-12, higher education, military, corporate, government, and informal learning environments. This diversity of application is based on the foundational premise that all learners can independently process auditory and visual information, have limited working memory resources, and require cognitive resources to process new information and to learn. This chapter describes the basic tenets of multimedia learning theory, best practices that can improve our …
Chapter 05: A Brief Introduction To Instructional Message Design In Synchronous Online Learning Technologies, Spyridoula Tsouganatou
Chapter 05: A Brief Introduction To Instructional Message Design In Synchronous Online Learning Technologies, Spyridoula Tsouganatou
Instructional Message Design, Volume 2
This chapter will analyze and discuss concepts related to instructional message design as it relates to synchronous online learning technologies. Synchronous online learning is becoming increasingly popular especially in the pandemic era and it is able to provide students with a lot of opportunities and benefits for their learning processes. This chapter specifically will provide an analysis of the major benefits and challenges of synchronous online learning technologies. It will also discuss learning platforms such as Zoom, that can be used to further provide the reader with concrete examples of an online tool that is able to successfully develop a …
Chapter 06. Instructional Applications Of Augmented And Virtual Reality, Yolanda Montague
Chapter 06. Instructional Applications Of Augmented And Virtual Reality, Yolanda Montague
Instructional Message Design, Volume 2
Virtual and augmented reality are two examples of message design tools in the arsenal of educators that can be employed in order to create relations between content and the real life experiences of students. Virtual reality can take many forms and augmented reality may be an option that provides more relatable hands on experience for learners. As leaders in education are on a continual journey towards more innovative means of teaching, these two choices provide opportunities for educators to be innovative, while maintaining learning as the primary focus. Within the realm of both virtual and augmented reality, there are many …
Chapter 04: Instructional Message Design In Moocs, Marissa A. Jimenez
Chapter 04: Instructional Message Design In Moocs, Marissa A. Jimenez
Instructional Message Design, Volume 2
Massive Open Online Courses (MOOCs) are appealing to higher education institutions, as they consider MOOCs a way to reach a large, varied group of students. With a completion rate of less than 10%, however, institutions struggle to maintain MOOCs (Major, 2016). While there is little to no cost for students to enroll in them, the cost for the institution to develop and maintain MOOCs can be high from a time and resource perspective. Improving student motivation and interaction in MOOCs may impact completion rates. Designers of MOOCs could leverage instructional message design strategies to improve social presence, and as a …
Chapter 11: Instructional Message Design In E-Learning, Meghan Soldani
Chapter 11: Instructional Message Design In E-Learning, Meghan Soldani
Instructional Message Design, Volume 2
Instructional message design is an essential aspect of an effective e-learning experience for learners. E-learning is the use of online and mobile technologies to develop learning material, content, and applications for online learners. As an instructional designer, it is important to analyze and know your audience, engage the user, use relevant information, and provide a good user experience. Other critical aspects of message design for e-learning include the reduction of extraneous cognitive load, the aesthetic look and feel of the design, designing for learner motivation, and a focused simplicity of design. User engagement can also be encouraged by relevant content …
Chapter 10: Game Literacy And Message Design, Jim Shifflett
Chapter 10: Game Literacy And Message Design, Jim Shifflett
Instructional Message Design, Volume 2
The popularity of video games with today’s learners requires that educators and instructional designers develop game literacy, or an understanding of game mechanics and design. The purpose of this chapter is to discuss game literacy within the context of instructional message design and to illustrate how video game designers apply and adapt principles of instructional message design to manage cognitive load through an immersive experience. These techniques include customizing the screen to display only necessary information and signaling changes in gameplay through sound cues and cinematic perspective. Game mechanics that foster germane load include tutorial missions and interface design. …
Chapter 12: Perception In Instructional Message Design, Shuree Altantsetseg
Chapter 12: Perception In Instructional Message Design, Shuree Altantsetseg
Instructional Message Design, Volume 2
This chapter aims to discuss perception from various academic disciplines and its relations and effects on information processing in instructional message design. Improved awareness of this concept assists instructional designers in conveying their message effectively and improves effective instruction in immersive learning environments. In this chapter, Gestalt, neurological, ecological, and computational perspectives and processes on perception are first discussed and followed by applications in instructional message design and instructional design.
Chapter 13: Web Conferencing Best Practices For K-12 Online Teachers, Melissa Hatfield, Miguel Ramlatchan
Chapter 13: Web Conferencing Best Practices For K-12 Online Teachers, Melissa Hatfield, Miguel Ramlatchan
Instructional Message Design, Volume 2
There is no shortage of online advice on how to use web conferencing applications like Zoom, that allow for real-time audio, video, and content engagement between teachers and students. While much of this advice is based on practitioner experience, a growing number of guides are now based on applied research and theory. This is one of those later guides, presenting best practices based not only on practical experience but on applied research from instructional message design. While not meant to be an all-encompassing treatise on all things Zoom, this chapter does present and encourage the use of Zoom’s functionality to …
Chapter 14: Zoom Conferencing Best Practices For Professional Presentations, Conferences, And Events, Brian Watkins, Miguel Ramlatchan
Chapter 14: Zoom Conferencing Best Practices For Professional Presentations, Conferences, And Events, Brian Watkins, Miguel Ramlatchan
Instructional Message Design, Volume 2
The adoption and diffusion of online web conferencing has allowed for expanded access to professional seminars, workshops and webinars. However, unlike in-person, face-to-face presentations, delivering a Zoom Meeting or Webinar creates a number of new and different concerns and configuration challenges that are not present in an in-person event. This chapter summarizes instructional message design best practices for Zoom conferencing and serves as a guide for how to set up your computing environment, physical location, presentation, and how to keep your audience engaged. This section of our instructional message design book also presents a guide to planning for the delivering …
Chapter 07. Message Design For Healthcare Simulation, Maria Satre
Chapter 07. Message Design For Healthcare Simulation, Maria Satre
Instructional Message Design, Volume 2
Simulation is a teaching method that motivates and engages learners (Ifenthaler et al. 2020; Martin & Betrus, 2019), can provide better student performance outcomes compared to traditional classroom education (Chernikova et al. 2020; D’Angleo et al., 2014; Di Natale et al., 2020; Gralnick & Levy, 2011; Pellas et al., 2019), and can even replace some real-world learning experiences (Alexander et al., 2015). Instructional designers who develop healthcare simulations should use relevant learning theory and instructional message design to ensure that the simulation is learner-centered and based in evidence-based practice to maximize the potential for the learning experience.
Chapter 08: Designing With Disabilities In Mind, Brittney Heath
Chapter 08: Designing With Disabilities In Mind, Brittney Heath
Instructional Message Design, Volume 2
Instructional message designs are everywhere, and not everyone that interacts with the messages do so with ease. We need to begin thinking about those with disabilities while we are creating our designs to make understanding the importance of each message easier for everyone. Some strategies that can be used are: chunking information, using one main theme, and visual supports. This chapter focuses on a few common disabilities that can easily be accommodated: Autism Spectrum Disorder, Specific Learning Disabilities, and Attention Deficit/Hyperactivity Disorder.
Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders
Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders
Instructional Message Design, Volume 2
Human performance technology (HPT) is the practice of applying systematic models and methods to uncover the causes of systemic performance issues, particularly within organizations. HPT seeks to improve human performance outcomes by placing an emphasis on the investigation of causal factors outside of training and education deficiencies; only looking for those causes after all factors outside of the individual have been exhausted. In these instances, instructional interventions are chosen to close the identified performance gap and improve performance. This chapter defines HPT as a practice and provides the professional foundation of prominent models and methods used to improve performance. In …
Trials And Tribulations Of Tutorials, Belinda Bolivar, Loren Mixon, Elizabeth Nelson, Sarah Thorngate
Trials And Tribulations Of Tutorials, Belinda Bolivar, Loren Mixon, Elizabeth Nelson, Sarah Thorngate
Library Faculty Presentations
Online tutorials have become a regular and important part of library instruction. During the pandemic there was an increase in the number of online tutorials created by libraries, as librarians shifted their approach to working with students. Having to adapt to the increasing changes in digital pedagogy left some librarians at a disadvantage. While some institutions had the resources to adapt quickly, other institutions did not. In order to understand the limitations of tutorial creation, one must understand the “pain points” or the difficulties some institutions and individuals go through in creating tutorials.
Exploring Factors Influencing Minority Students’ Perceived Learning In Collaborative Wiki-Based Learning Environments, Yu-Chun Kuo, Yu-Tung Kuo, Hungwei Tseng
Exploring Factors Influencing Minority Students’ Perceived Learning In Collaborative Wiki-Based Learning Environments, Yu-Chun Kuo, Yu-Tung Kuo, Hungwei Tseng
Research, Publications & Creative Work
This study examined the factors affecting minority students’ learning experience in Wiki-based environments. These factors included perceived collaborative learning, sense of community, Wiki self-efficacy, and perceived learning experience. The relationships of these factors were explored. The participants were 45 African American students enrolled in two undergraduate-level management courses in which Wiki was used to facilitate the process of group work. A mixed methods approach was applied to analyze the collected data. Results indicated that sense of community and collaborative learning significantly contributed to perceived learning in Wiki-based environments. However, Wiki self-efficacy was not a good predictor of perceived learning. Most …
Table Of Contents
Journal of Educational Technology Development and Exchange (JETDE)
Table of Contents of Journal of Educational Technology Development and Exchange 15 (1)
Reviewers Of Volume 15, Issue 1, Jetde
Reviewers Of Volume 15, Issue 1, Jetde
Journal of Educational Technology Development and Exchange (JETDE)
List of reviewers for Volume 15, Issue 1 of JETDE
Explicit Vocabulary Instruction For Fifth Graders’ Vocabulary Knowledge And Reading Comprehension: An Action Research Study, Tonia Bauer, Hengtao Tang
Explicit Vocabulary Instruction For Fifth Graders’ Vocabulary Knowledge And Reading Comprehension: An Action Research Study, Tonia Bauer, Hengtao Tang
Journal of Educational Technology Development and Exchange (JETDE)
This action research aimed to evaluate the impact that explicit vocabulary instruction delivered through Schoology had on the vocabulary knowledge and reading comprehension of fifth graders at an urban elementary school in the southeastern United States. A convergent mixed-method approach was applied. The vocabulary and reading comprehension scores and the learner experience survey accounted for the quantitative data. Furthermore, qualitative data gathered from semi-structured interviews were analyzed inductively. Findings show that students' vocabulary knowledge and reading comprehension significantly increased after receiving explicit vocabulary instruction, and results marked instruction regarding Latin and Greek roots as areas needing attention. For elementary educators, …
September 2022, Lisa Friesen
September 2022, Lisa Friesen
The CETL Correspondent
Blackboard Ally Accessibility Tool is available for users. See Canvas Announcements for a video by Steve Ray, T&L Coordinator, explaining the app.
Positionality: The Interplay Of Space, Context And Identity, Rebecca Y. Bayeck
Positionality: The Interplay Of Space, Context And Identity, Rebecca Y. Bayeck
Instructional Technology and Learning Sciences Faculty Publications
This article considers the way in which positionality shifts and is formed during a cross-cultural study to reveal the complexity of the insider-outsider status. As a researcher in a male-dominated game setting, I reflect on the research process and my interactions with participants to show the interplay of space, context, and identity in shaping a researcher’s status. I discuss the process of gaining access to the research site and participants, and data collection in relation to space, context, and identity. The interaction of my identities with space, and context informed my status at various moments. This interplay constructs a complex …
Implementing Tactile Learning To Aid Students Understanding Of The Bohr Model, Christin B. Monroe, Andrew B. Stein, Cindy Tolman
Implementing Tactile Learning To Aid Students Understanding Of The Bohr Model, Christin B. Monroe, Andrew B. Stein, Cindy Tolman
Journal of Science Education for Students with Disabilities
It is essential for introductory level chemistry students to understand atomic models and how atoms interact to form chemical bonds. The tactile model in this article utilizes marbles to represent subatomic particles, a cup to represent the nucleus and wooden rings to simulate the electron orbitals. These inexpensive items can be combined to construct models in which students can build foundational knowledge of atomic structure and how subatomic particles interact. Students were asked to provide feedback comparing the use of this tactile model to atomic computer simulations, videos and their textbook regarding the method they felt was most useful to …
An Instrumental Case Study Of Confirmative Evaluation In The Continuous Improvement Of Online Remote Leaders’ Work, Chad Lawrence Mclane
An Instrumental Case Study Of Confirmative Evaluation In The Continuous Improvement Of Online Remote Leaders’ Work, Chad Lawrence Mclane
STEMPS Theses & Dissertations
Confirmative evaluation is often noted as an important element of models of Human Performance Technology and Performance Improvement, but there exists confusion around what is and what is not confirmative evaluation. A significant issue limiting the use of confirmative evaluation is the Performance Improvement field’s inability to clearly classify confirmative evaluation in terms of its purpose and scope. Additionally, the performance improvement field lacks sufficient examples of confirmative evaluation in the literature necessary to adequately define confirmative evaluation and demonstrate its use. Without sufficient examples of confirmative evaluation, practitioners of performance improvement are left without a clear path of how …
Instructional Designers Conducting Professional Learning Using Social Media: A Phenomenological Study Of Their Experiences Through A Self-Regulated Learning Lens, Pauline S. Muljana
Instructional Designers Conducting Professional Learning Using Social Media: A Phenomenological Study Of Their Experiences Through A Self-Regulated Learning Lens, Pauline S. Muljana
STEMPS Theses & Dissertations
Because the instructional design and technology field is dynamic (Sharif & Cho, 2015; Wang et al., 2021), instructional designers need to pursue continuous, just-in-time professional learning (Carliner, 2018) to improve knowledge, skills, and abilities (Sharif & Cho, 2015; Ritzhaupt & Martin, 2015), without being constrained by location, budget, and time (Muljana et al., 2020; Muljana et al., 2021). On the one hand, the omnipresent social media technologies offer affordances for facilitating this type of professional learning. Such technologies allow instructional designers to reach out to colleagues, search for ready-to-implement strategies, and find relevant, timely information. On the other hand, conducting …
A Qualitative Case Study Of Health-Related Baccalaureate And Graduate Web-Based Simulated Clinical Learning Platforms, Kathrine Choura Branch
A Qualitative Case Study Of Health-Related Baccalaureate And Graduate Web-Based Simulated Clinical Learning Platforms, Kathrine Choura Branch
Dissertations
Simulation has been recognized as a teaching, learning, evaluation, and research strategy based on learning theories, that has come to play a significant role in healthcare education (Beal et al., 2017; La Cerra et al., 2019). Health-related academic programs in higher education have traditionally used simulation to fill gaps in learning and strengthen students’ clinical and critical thinking skills in conjunction with didactic classroom content, laboratory practice, and clinical education in the community setting (Hayden et al., 2014). With the onset and unpredictability of COVID-19, there was almost an immediate need for health-related academic programs across the world to transition …
Modeling A Pandemic: Investigating Student Learning About Disease Spread In The Context Of Agent-Based Modeling, Siyu Wu
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
The COVID-19 pandemic has highlighted a need for students to learn about public health issues, including the transmission of disease and methods for the prevention of epidemics. This study presents data from a project focused on developing computational microworlds to help middle school students learn about these topics. The microworld is designed to help students model and test their ideas about how a disease spreads through a population and how an epidemic can be prevented. I employed a lab-based case study approach to conduct one-on-one 1.5-hour interviews through Zoom with four middle-school students (ages 12-14). During the interview, the student …
Educators Synchronously Using Multiple Platforms And Devices For Teaching And Learning During Covid-19 Lockdown, Nyarai Tunjera, Agnes Chigona
Educators Synchronously Using Multiple Platforms And Devices For Teaching And Learning During Covid-19 Lockdown, Nyarai Tunjera, Agnes Chigona
Journal of Educational Technology Development and Exchange (JETDE)
The 21st century coupled with the COVID-19 worldwide pandemic is indeed imposing new demands on teaching and learning. Higher education institutions affected extensively educational institutions are mandated with the responsibility of inclusiveness and preparing students for realities of the current and unknown future. There has been heightened attention to educational technologies to mitigate the COVID-19 instigated disruptions. To ensure inclusiveness during future pandemics, there is a need to pay attention to the forms of digital technologies that students have access to (e.g., mobile phones, laptops, as well as applications they are using) in their areas. The article reports the use …
Professional Development Rewired: A Case Study Of Tims Approach, Tian Luo, Jilian Reynolds, Pauline Muljana
Professional Development Rewired: A Case Study Of Tims Approach, Tian Luo, Jilian Reynolds, Pauline Muljana
Journal of Educational Technology Development and Exchange (JETDE)
This paper presents a case study of a technology-enhanced professional development strategy and demonstrates how an extended workshop approach, based on tutorials, instructional modeling, and support (TIMS), was used for professional learning at a school site. Data collection procedures included a pre-survey, an audiotaped focus group, interviews, a post-survey, and previous district historical survey collection and analysis regarding professional development sessions. Overall, the results indicate that the TIMS approach is an effective form of professional development delivery, which focuses on providing live modeling, attending to lesson relevancy and student needs, as well as being content-specific. Implications regarding implementing technology-focused professional …
Overview Of The Proceedings Of The 2021 Inclusion In Science, Learning A New Direction, Conference On Disability (Island), Cary Supalo, Jasodhara Bhattacharya, Daniel Steinberg
Overview Of The Proceedings Of The 2021 Inclusion In Science, Learning A New Direction, Conference On Disability (Island), Cary Supalo, Jasodhara Bhattacharya, Daniel Steinberg
Journal of Science Education for Students with Disabilities
No abstract provided.