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Articles 31 - 47 of 47
Full-Text Articles in Educational Technology
Humanoid Robots Supporting Children’S Intellectual And Social Dispositions In An Early Childhood Setting, Helen Crompton, Diane Burke, Kristine Sunday, Peter Baker, Kristin Gregory, John Asija
Humanoid Robots Supporting Children’S Intellectual And Social Dispositions In An Early Childhood Setting, Helen Crompton, Diane Burke, Kristine Sunday, Peter Baker, Kristin Gregory, John Asija
Teaching & Learning Faculty Publications
This study explores the affordances provided by the use of the NAO robot in an early childhood classroom. Using the Head Start Early Learning Outcomes Framework as a guide, the researchers analyzed the interactions and relationships between teachers, students, and learning, and the unique curricular opportunities and outcomes provided by the NAO robot.
Towards A Persuasive Design Pattern For A Gamified M-Learning Environment, Ferial Khaddage, Christoph Lattemann, Helen Crompton
Towards A Persuasive Design Pattern For A Gamified M-Learning Environment, Ferial Khaddage, Christoph Lattemann, Helen Crompton
Teaching & Learning Faculty Publications
New innovative technologies create opportunities for persuasive engagement. Persuasive technology is all about software, systems and applications designed to hook, reinforce, change and shape the attitudes of the learners without using coercion or deception. Persuasive design pattern if applied effectively and efficiently may influence learners’ attitudes towards the learning task, and may hook them to the specific learning activity offered via a gamified mobile application. In this paper the concept of persuasive design pattern in gamified m-learning platforms should be introduced to the scientific community. Persuasive design in a gamified mobile learning environment is described and persuasive set of design …
Making Cell Phones Work For You And Your Students, Helen Crompton
Making Cell Phones Work For You And Your Students, Helen Crompton
Teaching & Learning Faculty Publications
No abstract provided.
Taking Advantage Of Moocs In K-12 Education: A Blended Approach, Samantha Briggs, Helen Crompton
Taking Advantage Of Moocs In K-12 Education: A Blended Approach, Samantha Briggs, Helen Crompton
Teaching & Learning Faculty Publications
Technological opportunities are opening new ways for educators to enhance K-12 instruction. While many educators are incorporating digital technologies into their teaching, there is evidence to show that K-12 educators have a lack of training, time, and resources to implement learner-centered digital instruction. Massive Open Online Courses (MOOCS) have gained a reputation for providing online learning in higher education and are now extending to K-12. The unique digital advantages as well as the rising number of students enrolled in schools has led to discussions about the potential of MOOCS for students in K-12 (ages 4-19 years) education. This chapter provides …
The Application Of Layer Theory To Design: The Control Layer, Andrew S. Gibbons Iii, Matt Langton
The Application Of Layer Theory To Design: The Control Layer, Andrew S. Gibbons Iii, Matt Langton
Faculty Publications
Validation of an architectural theory of instructional design layering is accomplished for one of the proposed layers by verifying the theory’s claim that for every layer there exists a body of design theory from outside the field of instructional design that is capable of informing design within that layer.
Institutional Drivers And Barriers To Faculty Adoption Of Blended Learning In Higher Education, Wendy W. Porter, Charles R. Graham
Institutional Drivers And Barriers To Faculty Adoption Of Blended Learning In Higher Education, Wendy W. Porter, Charles R. Graham
Faculty Publications
Relatively little research on blended learning (BL) addresses institutional adoption, although such research would benefit institutions of higher education in strategically adopting and implementing BL. In a prior study, the authors proposed a framework for institutional BL adoption, identifying three stages: (1) awareness/exploration, (2) adoption/early implementation, and (3) mature implementation/growth. The framework also identified key strategy, structure and support issues universities may address at each stage. The current study applies that framework as well as Rogers’ diffusion of innovations theory to determine the degree to which institutional strategy, structure and support decisions facilitate or impede BL adoption among higher education …
Teacher And Student Perspectives On Facilitating A Sense Of Community Through An Online High School’S “Shepherding” Program, Jeffery Drysdale, Charles R. Graham, Jered Borup
Teacher And Student Perspectives On Facilitating A Sense Of Community Through An Online High School’S “Shepherding” Program, Jeffery Drysdale, Charles R. Graham, Jered Borup
Faculty Publications
Student disconnectedness remains a serious concern in K-12 online learning—especially in programs where students take most or all of their coursework online. In this research we examined a “shepherding program” designed to encourage a sense of community among teachers and students at an online charter school. Every online teacher served as a “shepherd” for 20 to 25 students and worked to establish close relationships with each student. Data was collected through 5 teacher focus groups, 5 one-on-one teacher interviews, and 10 one-on-one student interviews. A qualitative analysis using Rovai’s sense of community framework examined how the shepherding program influenced shepherd-student …
Using Technology To Transform Learning: Tell Iste What Students Need To Know For The Future, Helen Crompton, Kelly Rippard, Jody Sommerfeldt
Using Technology To Transform Learning: Tell Iste What Students Need To Know For The Future, Helen Crompton, Kelly Rippard, Jody Sommerfeldt
Teaching & Learning Faculty Publications
The International Society for Technology in Education (ISTE) publishes the internationally recognized ISTE Standards, which are the premier standards to guide the use of technology for learning. ISTE is updating the standards, beginning with the ISTE Standards for Students and they are seeking the input of thousands of educators and other stakeholders during the process. Participants will be able to provide feedback on a draft of the updated standards, giving key insight during a crucial phase of the refresh process.
Java Based Visualization And Animation For Teaching The Dijkstra Shortest Path Algorithm In Transportation Networks, Ivan Makohon, Duc T. Nguyen, Masha Sosonkina, Yuzhong Shen, Manwo Ng
Java Based Visualization And Animation For Teaching The Dijkstra Shortest Path Algorithm In Transportation Networks, Ivan Makohon, Duc T. Nguyen, Masha Sosonkina, Yuzhong Shen, Manwo Ng
Civil & Environmental Engineering Faculty Publications
Shortest path (SP) algorithms, such as the popular Dijkstra algorithm has been considered as the "basic building blocks" for many advanced transportation network models. Dijkstra algorithm will find the shortest time (ST) and the corresponding SP to travel from a source node to a destination node. Applications of SP algorithms include real-time GPS and the Frank-Wolfe network equilibrium.
For transportation engineering students, the Dijkstra algorithm is not easily understood. This paper discusses the design and development of a software that will help the students to fully understand the key components involved in the Dijkstra SP algorithm. The software presents an …
The Impact Of Augmented Reality On Curriculum And Training Design, Destery K. Hildenbrand
The Impact Of Augmented Reality On Curriculum And Training Design, Destery K. Hildenbrand
Graduate Research Papers
Augmented reality (AR) is a relatively emerging technology that is being applied in a somewhat exploratory stage, for training design and curriculum development. In this review, 30 articles were selected and analyzed to identify some current uses of augmented reality in training and curriculum design. Four major themes were identified: 1) a brief introduction about AR; 2) the current uses of AR in curriculum and training development, 3) a review of the effects AR has on student engagement, and 4) the future implications of augmented reality in curriculum and training development. Recommendations for the future are also discussed.
The Effect Of Serious Gaming On Elementary Student Learning, Amanda Moritz
The Effect Of Serious Gaming On Elementary Student Learning, Amanda Moritz
Graduate Research Papers
With our ever-changing technological world, schools need to incorporate more engaging learning activities that expose and extend students' learning with technologies. This literature review investigated the effects of serious gaming activities on student achievement. Thirty peer-reviewed journals were selected, analyzed, and evaluated. These studies were conducted about a variety of subject areas in the elementary setting in different areas around the world. Research evidence suggested that serious gaming, whose primary goal is not entertainment but instead to educate the user, can improve student achievement, meet their different learning styles, and enhance student motivation across curricular areas and regions. Recommendations for …
Using Digital Writing Tools In Supporting Student Writing, Sarah Mckee
Using Digital Writing Tools In Supporting Student Writing, Sarah Mckee
Graduate Research Papers
Core Curriculum guides teachers' writing instruction, requiring students to use technology to 1) produce and publish writing, 2) interact with others, and 3) develop skills to strengthen writing. Teachers should explore digital writing tools as a means to do each. This review examines the roles digital writing tools have in meeting Core Curriculum writing standards and facilitating feedback and revision in student writing. The focus of this review is recent research evidence published in the last five years. The research evidence suggests needed changes in writing instruction, based on teachers' and students' perceptions of digital tools – especially to provide …
A Qualitative Analysis Of Institutional Drivers And Barriers To Blended Learning Adoption In Higher Education, Wendy W. Porter, Charles R. Graham, Robert G. Bodily, Daniel S. Sandberg
A Qualitative Analysis Of Institutional Drivers And Barriers To Blended Learning Adoption In Higher Education, Wendy W. Porter, Charles R. Graham, Robert G. Bodily, Daniel S. Sandberg
Faculty Publications
The authors previously proposed a framework for institutional BL adoption (Graham, Woodfield, & Harrison, 2012), identifying three stages: (a) awareness/exploration, (b) adoption/early implementation, and (c) mature implementation/growth. The framework also identified key strategy, structure, and support issues universities may address at each stage. In this paper, the authors applied that framework as well as Rogers' (2003) diffusion of innovations theory to determine the degree to which institutional strategy, structure, and support measures facilitate or impede BL adoption among higher education faculty. In addition, the authors explored whether higher education faculty's innovation adoption category affects which measures facilitate or impede BL …
Blended Learning Citation Patterns And Publication Networks Across Seven Worldwide Regions, Kristian J. Spring, Charles R. Graham
Blended Learning Citation Patterns And Publication Networks Across Seven Worldwide Regions, Kristian J. Spring, Charles R. Graham
Faculty Publications
The field of international blended learning (BL) is primed to benefit from stronger communication and collaboration. Collaboration is currently limited, and regions vary greatly in terms of citations. However, BL is growing worldwide and each region is an important part of the community. The goal of this research is to explore where the most impactful conversations about BL worldwide are occurring and how, if at all, are they connected to one another in terms of citations and publications. We present here the most cited BL articles from each region, the journals that publish these articles, and citation and publication patterns …
An Analysis Of The Curriculum Requirements For K-12 Online Teaching Endorsements In The U.S., Laura Mcallister, Charles R. Graham
An Analysis Of The Curriculum Requirements For K-12 Online Teaching Endorsements In The U.S., Laura Mcallister, Charles R. Graham
Faculty Publications
This study examined existing K-12 online teacher preparation programs in the United States to ascertain the degree to which teachers are prepared to function in online/blended classroom learning environments. This study used a content analysis approach. Research specifically targeted online teacher preparation programs implemented in institutions of higher education. The researcher collected data from state offices of education and institution deans through email surveys inquiring about the existence and capacity of K-12 online teaching endorsements, course descriptions, and other course documents.
Online Student Perceptions Of The Need For A Proximate Community Of Engagement At An Independent Study Program, Darin R. Oviatt, Charles R. Graham, Jered Borup, Randall S. Davies
Online Student Perceptions Of The Need For A Proximate Community Of Engagement At An Independent Study Program, Darin R. Oviatt, Charles R. Graham, Jered Borup, Randall S. Davies
Faculty Publications
Research suggests that collaborative learning designs, which require interaction with teachers and peers, can promote engagement and learning for online courses. Many K-12 students seek supplemental online courses to meet graduation requirements and desire flexibility, which often conflicts with required interactions. This paper asserts that online independent study learners may create a proximate community of engagement (PCE) to provide the benefits of collaboration and interactions. Using the adolescent community of engagement (ACE) framework as a lens for identifying interactions, this study surveyed K-12 independent study students to assess their perception of the need for interaction with a support community while …
Me And My Ve, Part 4, Laura Strater, Christina M. Frederick, Monifa Vaughn-Cooke, Jim Bliss, Smruti Shah
Me And My Ve, Part 4, Laura Strater, Christina M. Frederick, Monifa Vaughn-Cooke, Jim Bliss, Smruti Shah
Publications
Virtual environments, augmented reality, serious games, simulations, and other digitally mediated experiences are revolutionizing the way that we work, learn, and interact with people and systems. The employment of these technologies is driving innovation in research, training, education, evaluation, and various business endeavors. This session will provide a brief overview of some of the diverse uses of virtual environments (VEs) in an alternate demonstration format that leaves just over half of the session time for hands on, interactive demonstrations. Unlike most demonstration sessions, where possible, we encourage session attendees to personally interact with the demonstrations. The session will begin with …