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Articles 271 - 300 of 352
Full-Text Articles in Educational Technology
Here, There, And Everywhere: Building A Scaffolding For Children’S Learning Through Recommendations, Ashlee Milton, Emiliana Murgia, Monica Landoni, Theo Huibers, Maria Soledad Pera
Here, There, And Everywhere: Building A Scaffolding For Children’S Learning Through Recommendations, Ashlee Milton, Emiliana Murgia, Monica Landoni, Theo Huibers, Maria Soledad Pera
Computer Science Faculty Publications and Presentations
Reading and literacy are on the decline among children. This is compounded by the fact that children have trouble with the discovery of resources that are appropriate, diverse, and appealing. With technology becoming an evermore presence in children’s lives, tools that can minimize choice overload and ease access to online resources become a must. A powerful but underutilized tool in regards to children that could assist in this situation is a recommender system (RS). We posit that RS could be used to impact children’s learning, using them to not only suggest what children might like but what they need in …
The Role Of Data Analytics In Education: Possibilities & Limitations, Robert L. Moore
The Role Of Data Analytics In Education: Possibilities & Limitations, Robert L. Moore
STEMPS Faculty Publications
In the last decade, we have seen dramatic increases in the integration of technology within education. It has now become commonplace for K-5 educators to apply learning management systems (LMS) in ways that were previously only seen in higher education contexts. Similarly, on the higher education side, we are seeing a significant increase in online learning evidenced by the growing number of for-profit online colleges and universities (Picciano, 2012). This chapter utilizes Khan’s Learning Framework (Khan, 2001, 2005) to explore the role data analytics can play in education by looking at the possibilities and limitations of analytics.
Agent-Based Modeling And Simulation Approaches In Stem Education Research, Shanna R. Simpson-Singleton, Xiangdong Che
Agent-Based Modeling And Simulation Approaches In Stem Education Research, Shanna R. Simpson-Singleton, Xiangdong Che
Journal of International Technology and Information Management
The development of best practices that deliver quality STEM education to all students, while minimizing achievement gaps, have been solicited by several national agencies. ABMS is a feasible approach to provide insight into global behavior based upon the interactions amongst agents and environments. In this review, we systematically surveyed several modeling and simulation approaches and discussed their applications to the evaluation of relevant theories in STEM education. It was found that ABMS is optimal to simulate STEM education hypotheses, as ABMS will sensibly present emergent theories and causation in STEM education phenomena if the model is properly validated and calibrated.
An Evaluation Of The Reliability, Validity And Sensitivity Of Three Human Mental Workload Measures Under Different Instructional Conditions In Third-Level Education, Luca Longo, Giuliano Orru
An Evaluation Of The Reliability, Validity And Sensitivity Of Three Human Mental Workload Measures Under Different Instructional Conditions In Third-Level Education, Luca Longo, Giuliano Orru
Conference papers
Although Cognitive Load Theory (CLT) has been researched for many years, it has been criticised for its theoretical clarity and its methodological approach. A crucial issue is the measurement of three types of cognitive load conceived in the theory, and the assessment of overall human cognitive load during learning tasks. This research study is motivated by these issues and it aims to investigate the reliability, validity and sensitivity of three existing self-reporting mental workload instruments, mainly used in Ergonomics, when applied to Education and in particular to the field of Teaching and Learning. A primary research study has been designed …
Gizmos Computer Simulations In The Mathematics Classroom, Bethany L. Inman
Gizmos Computer Simulations In The Mathematics Classroom, Bethany L. Inman
Morehead State Theses and Dissertations
A capstone submitted in partial fulfillment of the requirements for the degree of Doctor of Education in the College of Education at Morehead State University by Bethany L. Inman on December 6, 2018
Recruiting And Retaining K9–16 Students Through Field- And Laboratory - Based Geoscience Experiences, Nazrul I. Khandaker, Stanley Schleifer, Arif M. Sikder, Krishna Mahabir, Ality Aghedo, Charren Cabaroy, Mildred M. Selby, Gugu Ginindza, Leonardo Sanchez
Recruiting And Retaining K9–16 Students Through Field- And Laboratory - Based Geoscience Experiences, Nazrul I. Khandaker, Stanley Schleifer, Arif M. Sikder, Krishna Mahabir, Ality Aghedo, Charren Cabaroy, Mildred M. Selby, Gugu Ginindza, Leonardo Sanchez
Publications and Research
Since 2004, we have been directly involved with the GSA to provide access and opportunities for K9-16 students, particularly those interested in the broader aspects of geoscience-related topics, to present their field-and- laboratory based research outcomes at professional conferences and to learn from each other. So far, well-over 400 students from the U. S. and abroad have taken advantage of this opportunity and participated our topical sessions. It is quite gratifying to report that many of these students, as a result of their attendance at the GSA conference, felt a continuing need for exposure to high-level professional venues with effective …
How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan
How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan
Teacher Education and Leadership Faculty Publications
Current research shows that digital games can significantly enhance children’s learning. The purpose of this study was to examine how design features in 12 digital math games influenced children’s learning. The participants in this study were 193 children in Grades 2 through 6 (ages 8-12). During clinical interviews, children in the study completed pre-tests, interacted with digital math games, responded to questions about the digital math games, and completed post-tests. We recorded the interactions using two video perspectives that recorded children’s gameplay and responses to interviewers. We employed mixed methods to analyze the data and identify salient patterns in children’s …
Research Innovation And Institutional Growth: Digital Humanities, Usm, And The University Of Maine System, Janet M. Billson, Katherine Bessey
Research Innovation And Institutional Growth: Digital Humanities, Usm, And The University Of Maine System, Janet M. Billson, Katherine Bessey
Research Innovation and Institutional Growth
No abstract provided.
Assistive Technology Guidelines For Higher Education Disability Support Staff, Brenda Delee
Assistive Technology Guidelines For Higher Education Disability Support Staff, Brenda Delee
CCAC Theses and Dissertations
With the changing laws and effective integration of assistive technology into the classroom environment, students can have the provision of multiple means to complete their work with greater independence. In post secondary education, any student who discloses a sensory, cognitive, or physical disability is eligible to request and receive assistive technology and other services. When used correctly, assistive technology can help students with reading, writing, math, and communication skills. With a possible influx of students, disability support staff must be prepared and willing to meet the needs and address issues relating to students with disabilities. If their needs are not …
Automated Optical Mark Recognition Scoring System For Multiple-Choice Questions, Murtadha Alomran
Automated Optical Mark Recognition Scoring System For Multiple-Choice Questions, Murtadha Alomran
Theses: Doctorates and Masters
Multiple-choice questions are one of the questions commonly used in assessments. It is widely used because this type of examination can be an effective and reliable way to examine the level of student’s knowledge. So far, this type of examination can either be marked by hand or with specialised answer sheets and scanning equipment. There are specialised answer sheets and scanning equipment to mark multiple-choice questions automatically. However, these are expensive, specialised and restrictive answer sheets and optical mark recognition scanners.
This research aims to design and implement a multiple-choice answer sheet and a reliable image processing-based scoring system that …
Earning A Seat At The Table: How It Departments Can Partner In Organizational Change And Innovation, Robert L. Moore, Nathan Johnson
Earning A Seat At The Table: How It Departments Can Partner In Organizational Change And Innovation, Robert L. Moore, Nathan Johnson
STEMPS Faculty Publications
Few would argue that the information technology department (ITD) is not an essential part of an organization. It is hard to envision a project that does not need the support of the ITD. Despite this importance, the ITD is not always involved in the management of projects. Often, the ITD is brought into the project late in the planning and development process. In many cases, the inclusion of the ITD in an advanced project stage can result in project failure where early involvement could have prevented it. Why is it that ITDs, while clearly a vital part of project implementation, …
Cirt News - January 2017, Center For Instruction & Research Technology (Cirt)
Cirt News - January 2017, Center For Instruction & Research Technology (Cirt)
CIRT News
This issue contains the following articles:
Faculty Spotlight: Using 3D Printing to Create Custom Lab Tools
Director's Message: Key Issues in Teaching and Learning
Upcoming Events
Digital Thinking: Copyright Resources for Faculty
Best Practices Online: Implementing E-Journals into Your Course
Canvas News
New in CIRT: Fresh Faces & New Equipment
Java Based Visualization And Animation For Teaching The Dijkstra Shortest Path Algorithm In Transportation Networks, Ivan Makohon, Duc T. Nguyen, Masha Sosonkina, Yuzhong Shen, Manwo Ng
Java Based Visualization And Animation For Teaching The Dijkstra Shortest Path Algorithm In Transportation Networks, Ivan Makohon, Duc T. Nguyen, Masha Sosonkina, Yuzhong Shen, Manwo Ng
Civil & Environmental Engineering Faculty Publications
Shortest path (SP) algorithms, such as the popular Dijkstra algorithm has been considered as the "basic building blocks" for many advanced transportation network models. Dijkstra algorithm will find the shortest time (ST) and the corresponding SP to travel from a source node to a destination node. Applications of SP algorithms include real-time GPS and the Frank-Wolfe network equilibrium.
For transportation engineering students, the Dijkstra algorithm is not easily understood. This paper discusses the design and development of a software that will help the students to fully understand the key components involved in the Dijkstra SP algorithm. The software presents an …
2012 Georgia Scholarship Of Stem Teaching And Learning Conference Program, Georgia Scholarship Of Stem Teaching And Learning Conference
2012 Georgia Scholarship Of Stem Teaching And Learning Conference Program, Georgia Scholarship Of Stem Teaching And Learning Conference
Interdisciplinary STEM Teaching & Learning Conference (2012-2019) (Archived)
Conference Program
The Effects Of Technology On Today’S Education, Jelani Saunders
The Effects Of Technology On Today’S Education, Jelani Saunders
Senior Seminars
No abstract provided.
The Integration Of Technology: Changing The World Of Education And Learning, Emily Reitz
The Integration Of Technology: Changing The World Of Education And Learning, Emily Reitz
Senior Seminars
No abstract provided.
Evaluation Of Static Vs. Dynamic Visualizations For Engineering Technology Students And Implications On Spatial Visualization Ability: A Quasi-Experimental Study, Petros Katsioloudis, Daniel Dickerson, Vukica Jovanovic, Mildred Jones
Evaluation Of Static Vs. Dynamic Visualizations For Engineering Technology Students And Implications On Spatial Visualization Ability: A Quasi-Experimental Study, Petros Katsioloudis, Daniel Dickerson, Vukica Jovanovic, Mildred Jones
STEMPS Faculty Publications
The benefit of using static versus dynamic visualizations is a controversial one. Few studies have explored the effectiveness of static visualizations to those of dynamic visualizations, and the current state of the literature remains somewhat unclear. During the last decade there has been a lengthy debate about the opportunities for using animation in learning and instruction. More specifically it has been shown that dynamic visualizations often provide no advantages over static visualizations. If they had shown advantages, it was due to the fact that more information was available in the animated than in the static version. Given this result, the …
Artificial Intelligence And Elearning 4.0: A New Paradigm In Higher Education, Leslie J. King, Wenxia Wu
Artificial Intelligence And Elearning 4.0: A New Paradigm In Higher Education, Leslie J. King, Wenxia Wu
Learning Showcase 2014
John Markoff (2006, para.2) was the first to coin the phrase Web 3.0 in The New York Times in 2006, with the notion the next evolution of the web would contain a layer “that can reason in human fashion.” With the emergence of Web 3.0 technology and the promise of impact on higher education, Web 3.0 will usher in a new age of artificial intelligence by increasing access to a global database of intelligence. Bill Mark, former VP of Siri note, “We’re moving to a world where the technology does a better job of understanding higher level intent and completes …
Determining The Duration Of R&D Processes Through Monte Carlo Simulation, Florentin Smarandache, Moga Monika, Calefariu Gavrila, Sarbu Flavius Aurelian
Determining The Duration Of R&D Processes Through Monte Carlo Simulation, Florentin Smarandache, Moga Monika, Calefariu Gavrila, Sarbu Flavius Aurelian
Branch Mathematics and Statistics Faculty and Staff Publications
The research and development (R&D) processes influence the economic development of a company, because in an industry that is changing fast, firms must continually revise their projects and range of products. Therefore in order to determine the specific costs of research and development activity we have to highlight the efforts and effects of these activities and to calculate some indicators of economic efficiency. In the cost calculation process in R & D we have emphasized the identification of the components of cost and the duration of the R & D processes, as a component of the R&D cost, that is …
The Predictive Value Of Reading Frequencies In Digital And Print Formats On Eighth Grade English Language Arts Outcomes, Victoria Carol Coyle
The Predictive Value Of Reading Frequencies In Digital And Print Formats On Eighth Grade English Language Arts Outcomes, Victoria Carol Coyle
Legacy Theses & Dissertations (2009 - 2024)
The increased availability of technology in Western culture has resulted in an increased use of technology among adolescents in both academic and personal settings. In the U.S., adolescents use technology to communicate, access information, create and distribute products on a daily basis. More importantly, this increase in technology has resulted in many more reasons and opportunities to read. It is unclear, however if increased reading in these new digital modes are related to increased scores on traditional academic assessments. This study used an archival data set to investigate relationships that existed among self-reported reading frequencies in different modes and contexts …
Can The Differentiated Math Classroom Be A Reality?, Carl Jeff Morris
Can The Differentiated Math Classroom Be A Reality?, Carl Jeff Morris
Mathematics Graduate Theses
Imagine a math classroom that looked more like a Google workplace where collaboration, teamwork, and innovation are the centerpieces. Instead of just students sitting in rows passively learning about the nature of mathematics, picture a classroom of students in small circle discussing mathematics. This could range from groups working together on a problem solving strategy for a newly learned concept, students helping students using technology as an aid, another small group receiving intervention from the teacher, or individual students making or viewing instructional math videos. All of this according to research focused on classroom differentiation; specifically in middle school and …
“You Know You’Re Going To Fail, Right?”: Learning From Design Flaws In Just Press Play At Rit, Elizabeth L. Lawley, Andrew Phelps
“You Know You’Re Going To Fail, Right?”: Learning From Design Flaws In Just Press Play At Rit, Elizabeth L. Lawley, Andrew Phelps
Presentations and other scholarship
Abstract: In the fall of 2010, faculty in the School of Interactive Games & Media at the Rochester Institute of Technology began the initial planning for an achievement system meant to recognize and reward student engagement in non-curricular activities—specifically activities that successful graduates of the program regularly cited as significant factors in their undergraduate experience. This paper describes the design process used to create the initial version of the Just Press Play system, the results of the implementation during the 2011-12 academic year, and the significant redesign of the system that took place based on assessment of the first year …
Online Examination System, Yuvesh Kumar Singh
Online Examination System, Yuvesh Kumar Singh
Theses Digitization Project
The purpose of this project focused on how to implement a secure environment for online-examination in an academic and business environment without the need of any special network topologies and hardware devices. It will not only reduce the instructor's load, but will also enhance the system flexibility to fit every instructor's needs and from the examinees point of view. Contains source code.
Gradeboard: A Cloud-Based Solution For A Student Grading System, Manoj Kulkarni
Gradeboard: A Cloud-Based Solution For A Student Grading System, Manoj Kulkarni
Theses Digitization Project
The purpose of the GradeBoard application is to develop a mobile application as a front end to interact with data stored in a cloud-based system. It leverages cloud computing features such as auto-scaling, load-balancing and NoSQL data stores. The GradeBoard application helps instructors keep track of student activities and gives students an opportunity to know how they are performing by comparing their grades with other students through a game-like leader board interface, thus creating a competitive environment in the class. Contains source code.
A Webquest For The Instruction Of Appropriate Online Behavior, Susan Heilig
A Webquest For The Instruction Of Appropriate Online Behavior, Susan Heilig
Graduate Research Papers
The requirements of the Children's Internet Protection Act (CIPA) and the expectations of the Iowa Department of Education's (2012) Iowa Core Curriculum 21st Century Skills increase the importance of having an organized collection of resources to teach Internet safety. These requirements and the literature reviewed confirmed the importance of preparing students to use the Internet safely and ethically and be productive digital citizens. While the teachers in the Calamus-Wheatland School District were already instructing students in appropriate online behavior, there wasn't an organized Internet Safety resource that could be used effectively within the time limits of the scheduled computer classes. …
Improving Stem Education In Research: Preliminary Report On The Development Of A Computer-Assisted Student-Mentor Research Community, David A. Rios, Artem Chebotko, Christine Reilly, Ralph Carlson, Emmett Tomai, Amy A. Weimer, Nicholas Weimer, Thomas Pearson, Francis Andoh-Baidoo, Robert Winkle, David Ammons, Joanne Rampersad-Ammons
Improving Stem Education In Research: Preliminary Report On The Development Of A Computer-Assisted Student-Mentor Research Community, David A. Rios, Artem Chebotko, Christine Reilly, Ralph Carlson, Emmett Tomai, Amy A. Weimer, Nicholas Weimer, Thomas Pearson, Francis Andoh-Baidoo, Robert Winkle, David Ammons, Joanne Rampersad-Ammons
Computer Science Faculty Publications
Research education in STEM disciplines currently suffers from 1) The inability to feasibly collect highly detailed data on both the student’s and mentor’s activities; 2) The lack of tools to assist students and mentors in organizing and managing their research activities and environments; and 3) The inability to correlate a student’s assessment results with their actual research activities. Together these three problems act to impede both the improvement and educational quality of student research experiences. We propose a computer-assisted student-mentor research community as a solution to these problems. Within this community setting, students and their mentors are provided tools to …
Serious Game Design Principles: The Impact Of Game Design On Learning Outcomes, Michael W. Martin
Serious Game Design Principles: The Impact Of Game Design On Learning Outcomes, Michael W. Martin
Computational Modeling & Simulation Engineering Theses & Dissertations
This dissertation examines the research question "How do video game design principles affect learning outcomes in serious games?" This research first develops a theoretical foundation concerning the meaning of the terms "game" and "serious game". This conceptual clarification is broken down into analytic propositions, which state that games have participants, rules, goals and challenges, and synthetic propositions, which state that the games should be intrinsically compelling, provide meaningful choices, and be self encapsulated. Based on these synthetic propositions, three hypotheses were developed. The hypotheses are that games with an enhanced aesthetic presentation, more meaningful choices, or provide player competition will …
How Ipads Can Be Used In The Math Classroom To Improve Student Learning, Katie Ann Garrity Smieja
How Ipads Can Be Used In The Math Classroom To Improve Student Learning, Katie Ann Garrity Smieja
Mathematics Graduate Theses
This study explores how iPads can be used to enhance student learning in the math classroom. The author reviews current literature to determine how iPads are being used to facilitate communication, formative assessment, and promising practices in math education such as discovery learning and use of spreadsheets, graphing calculators, and manipulatives. Additionally, challenges and drawbacks to using iPads in the classroom are examined. Research supports the use of iPads to provide students access to digital content including online discussion boards and practice activities with instant feedback. iPads can also be used as student response systems to engage students in instruction …
Mathematics In The Age Of Technology: There Is A Place For Technology In The Mathematics Classroom, Helen Crompton
Mathematics In The Age Of Technology: There Is A Place For Technology In The Mathematics Classroom, Helen Crompton
Teaching & Learning Faculty Publications
In today’s world of ubiquitous computing there are a number of technologies available to K-12 educators for teaching and learning mathematics. However, Koehler and Mishra (2008) have described how teaching and learning with such technologies presents a “wicked problem,” as it can involve a number of variables, independent of each other and contextually bound, that need to be brought together. This article highlights the advantages technology offers for mathematics education and looks at some of the reasons behind the poor uptake, such as teacher beliefs and lack of training. A number of solutions are offered to address these issues, including …
Manipulatives In The Secondary Mathematics Classroom Using A Traditional Algebra Text, Christina Mutnansky
Manipulatives In The Secondary Mathematics Classroom Using A Traditional Algebra Text, Christina Mutnansky
Mathematics Graduate Theses
This paper is a review of the research available on manipulative use in the mathematics classroom. Mathematical manipulatives, objects that are used to aid a student in learning a mathematical concept, provide a way for students to learn abstract mathematical concepts in a non lecture situation through hands-on learning and discovery. It specifically focuses on the use of manipulatives in the secondary Algebra classroom and how they can be integrated into a traditional curriculum. It discusses the different types of manipulatives that are available as well as reasons why instructors do not use manipulatives. Guidelines are given for their proper …