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Instructional Media Design

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Full-Text Articles in Educational Technology

Chapter 5: Instructional Message Design With Powerpoint, Meredith Spencer Oct 2019

Chapter 5: Instructional Message Design With Powerpoint, Meredith Spencer

Instructional Message Design, Volume 1

Now a household name, Microsoft PowerPoint software is one of the most commonly used slideware presentation tools in business, scientific conferences, education, and other professional, academic, government, and military settings. As an instructional message design tool, controversy proliferates surrounding its role in the classroom experience and its impact on cognitive learning. After compiling the research, lessons can be garnered on how to best visually display PowerPoint slides, how to most effectively deliver PowerPoint-aided instruction, and how to maximize student learning from PowerPoint-based lessons. This chapter will explore the existing body of literature on the technology’s capabilities and limitations; offer best …


Instructional Message Design: Theory, Research, And Practice, Miguel Ramlatchan, Bethany Emory, Dana Garcia, Meredith Spencer, Travis Saylor, Charles Thull, Frances R. Dukes Oct 2019

Instructional Message Design: Theory, Research, And Practice, Miguel Ramlatchan, Bethany Emory, Dana Garcia, Meredith Spencer, Travis Saylor, Charles Thull, Frances R. Dukes

Instructional Message Design, Volume 1

Message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences including cognitive psychology, industrial design, graphic design, instructional design, and human performance technology to name just a few. In this book we visit several foundational theories that guide our research, look at different real-world applications, …


Chapter 6: Designing And Learning From Modeling And Simulations, Travis Saylor Oct 2019

Chapter 6: Designing And Learning From Modeling And Simulations, Travis Saylor

Instructional Message Design, Volume 1

Instruction message design with simulations is the use of technology to create virtual environments for cost-effective, safe, and authentic learning. This chapter presents a condensed history of simulation learning, an introduction to several approaches to design instructional simulations, and research based best practices that can be used to guide instructional designers. These best practices include the attention to fidelity or realism of the simulation, the removal of extraneous distractions from the design, and the inclusion of sight, sound, and haptic details that the learner will encounter in the real world. Augmented reality, or the blending of virtual and physical environments, …


Chapter 4: Message Design For Instructional Designers - Human Performance Technology, Dana Garcia Oct 2019

Chapter 4: Message Design For Instructional Designers - Human Performance Technology, Dana Garcia

Instructional Message Design, Volume 1

How often do you take on an assignment or responsibility and reflect I knew how to do it better, but I didn’t? I’ll do better next time. Do you really do better next time? Maybe? Honestly, probably not but why is that? Human Performance Technology is focused on answering those questions. It gets to the root cause of why we don’t meet desired performance levels. The value of finding foundational causes for performance deficiencies is maximizing human capital because the largest expense of most companies is payroll. The most common investment in their employees is providing more opportunities for instruction …


Chapter 3: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan Oct 2019

Chapter 3: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan

Instructional Message Design, Volume 1

Multimedia learning theory describes how the designers of instructional messages, systems, and learning environments can optimize learning. The principles and heuristics of multimedia learning theory have application in traditional and online environments, with young and adult learners, in K-12, higher education, military, corporate, government, and informal learning environments. This diversity of application is based on the foundational premise that all learners can independently process auditory and visual information, have limited working memory resources, and require cognitive resources to process new information and to learn. This chapter describes the basic tenets of multimedia learning theory, best practices that can improve our …


Chapter 2: Cognitive Load Theory And Instructional Message Design, Bethany Emory Oct 2019

Chapter 2: Cognitive Load Theory And Instructional Message Design, Bethany Emory

Instructional Message Design, Volume 1

Although theoretical in basis, Cognitive Load Theory (CLT) is pragmatic in nature. Its goal, as it relates to instructional message design, is to present information in a way that enables the learner to process it as efficiently as possible and add it to their brain as learned information. This process relies on the brain for memory, which is separated into two component parts – working memory and long-term memory. Both of these forms of memory are required to connect new information to information that is known – which are essential elements in the learning process. To do this, information that …


The Effect Of Standardised Learning Diaries On Self-Regulated Learning, Calibration Accuracy And Academic Achievement, Avanelle Joseph-Edwards Oct 2019

The Effect Of Standardised Learning Diaries On Self-Regulated Learning, Calibration Accuracy And Academic Achievement, Avanelle Joseph-Edwards

STEMPS Theses & Dissertations

The online learning environment is a dynamic yet complex learning modality. Students are physically separated from their peers, they grapple with feelings of isolation, and they may be unable to self-regulate their learning. Studies have shown that self-regulation is related to academic achievement and student metacognitive monitoring in online settings. The present study investigated the effects of a standardized diaries on students’ self-regulatory behaviors, calibration accuracy and academic achievement within an online learning environment. Using this self-monitoring and evaluation tool, forty online graduate students enrolled in a research methods course at a southeastern university in the United States participated in …


Educational Leaders, Professional Learning Communities, And Social Media, Ashley Johnson-Holder, Terrie Bethea-Hampton Sep 2019

Educational Leaders, Professional Learning Communities, And Social Media, Ashley Johnson-Holder, Terrie Bethea-Hampton

Journal of Research Initiatives

Though social media is at the forefront of technology strategies in the effort to close the digital divide, many educators fail to find the benefit in platforms like Facebook, Twitter, Instagram, and MeWe. On the other hand, for many educators, social media has become the “go-to” resource, now that face-to-face communication is decreasing and social media is becoming the popular platform for keeping audiences engaged and informed. Social media has the potential of giving educational leaders the opportunity of communicating with multiple users simultaneously. Since students, parents, faculty, and educational stakeholders are using social media; this makes it an excellent …


Factors Influencing Faculty Use Of Screencasting For Feedback, Berlin Fang Sep 2019

Factors Influencing Faculty Use Of Screencasting For Feedback, Berlin Fang

Electronic Theses and Dissertations

This study explored faculty concerns in using screencasting to give feedback, why they choose to adopt it, and what training and support would benefit them in the adoption of such a method. This is a single embedded case study using a stages of concern questionnaire, semistructured and open-ended interviews, as well as media comment reviews as data collection methods. Some 21 professors from a southwestern private university participated in the research, representing 51 potential participants who have been exposed to screencasting for feedback through software ownership, training, or coaching. After the completion of this questionnaire, 16 participants were interviewed in …


Fostering The Development Of Social Capital To Enrich Student Experiences Through After-School Digital Tutoring Programs, Chientzu Candace Chou, Hsueh-Hua Chuang, Aura N. Wharton-Beck Aug 2019

Fostering The Development Of Social Capital To Enrich Student Experiences Through After-School Digital Tutoring Programs, Chientzu Candace Chou, Hsueh-Hua Chuang, Aura N. Wharton-Beck

Journal of Educational Technology Development and Exchange (JETDE)

Historically, tutoring has been considered an effective way of assisting academically challenged students. After-school digital tutoring programs that foster the development of social capital could provide academic and social support for struggling students in remote areas. However, research on how after-school digital tutoring programs can foster social capital development is sparse. In this study, we used the perspective of social capital theory to examine the factors that shaped student-learning experiences in an E-Tutor Program. Specific attention was given to the types of and the strategies for developing social capital. The study utilized a case study approach to analyze data collected …


Using Microsoft Hololens To Improve Memory Recall In Anatomy And Physiology: A Pilot Study To Examine The Efficacy Of Using Augmented Reality In Education, Chen Chen, Lei Zhang, Tony Luczak, Eboni Smith, Reuben F. Burch Aug 2019

Using Microsoft Hololens To Improve Memory Recall In Anatomy And Physiology: A Pilot Study To Examine The Efficacy Of Using Augmented Reality In Education, Chen Chen, Lei Zhang, Tony Luczak, Eboni Smith, Reuben F. Burch

Journal of Educational Technology Development and Exchange (JETDE)

This paper explores the use of augmented reality (AR) to improve memory recall and learning experiences in human anatomy and physiology. In particular, the opportunity to assess new computer technologies to improve learning environments may allow for an improvement in self-efficacy and a reduction in test anxiety. Twenty-two undergraduates participated in one of two study groups, the Microsoft HoloLens group (HLNS) or the traditional projector-based Microsoft Power Point group (PPT). Each group completed a five-minute, three-subject anatomy identification and brain physiology memory test. After a three-minute time delay, participants completed a fill-in-the-blank anatomy identification test and brain physiology question test, …


Do Corporate Owned Adaptive Learning Platforms Perpetuate Banking Style Learning? Integrating Technology For Activism Into Transformational Sustainability Education, Tina M. Garner Aug 2019

Do Corporate Owned Adaptive Learning Platforms Perpetuate Banking Style Learning? Integrating Technology For Activism Into Transformational Sustainability Education, Tina M. Garner

Leadership for Sustainability Education Comprehensive Papers

We live in a world that tends to be controlled by corporations. The public school system should be wary of the problems that corporate control has on education. Even though public schools should not have corporate influence, the fact remains that they do, and this perpetuates Freire's banking style learning. Through time, the corporate influence in education was through educational materials such as book sales. Since the decline of the use of books and the growth of the use of technologies, corporations have followed suit through the sales of Adaptive Learning Platforms. Through leveraging the technology which students enjoy using, …


Lights, Camera, Introduction Videos! Producing High-Quality Introductory Videos, Shelby Huddleston Aug 2019

Lights, Camera, Introduction Videos! Producing High-Quality Introductory Videos, Shelby Huddleston

SIDLIT Conference

This presentation is about how to create effective videos for teaching and learning in a higher education environment.


Does Class Size Matter?: An Exploration Into Faculty Perceptions Of Teaching High-Enrollment Online Courses, Patrick R. Lowenthal, Rob Nyland, Eulho Jung, Joanna C. Dunlap, Jennifer Kepka Jul 2019

Does Class Size Matter?: An Exploration Into Faculty Perceptions Of Teaching High-Enrollment Online Courses, Patrick R. Lowenthal, Rob Nyland, Eulho Jung, Joanna C. Dunlap, Jennifer Kepka

Educational Technology Faculty Publications and Presentations

Class size has been a popular topic for decades. There is renewed interest in this topic now with the growth of online learning. Online courses can accommodate hundreds, if not thousands, of students in a single course. Very little research, though, has been conducted recently on class size in online courses and the research that has been conducted is mixed. As the demand for online courses increases, so likely will class size. In this exploratory study, we investigated the perceptions and experiences of 37 faculty teaching high-enrollment online courses. In the following article, we report the results of our inquiry, …


"Our Stories" Developing A Virtual Community Of First-Year Voices, Sandra Cheng, Jennifer Sears, Karen Goodlad, Ashwin Satyanarayana, Mery Diaz, Philip Kreniske May 2019

"Our Stories" Developing A Virtual Community Of First-Year Voices, Sandra Cheng, Jennifer Sears, Karen Goodlad, Ashwin Satyanarayana, Mery Diaz, Philip Kreniske

Publications and Research

First Year Learning Communities (FYLC) at City Tech is structured to provide first-year students in linked courses an interdisciplinary learning experience. This approach creates opportunities for students to form bonds within the college community. A shared belief among faculty leaders in the potential for writing to transform the student experience led to the development of the “Our Stories” digital writing project. “Our Stories” offers FYLC students the opportunity to express their experiences in classes, seminars, lectures, study groups, and labs on the OpenLab, a digital platform for teaching, learning, and sharing. Through this project, students shared their stories and revealed …


Faculty Perceptions And Use Of Web 2.0 Tools In Saudi Arabian Higher Education, May Alashwal May 2019

Faculty Perceptions And Use Of Web 2.0 Tools In Saudi Arabian Higher Education, May Alashwal

Electronic Theses and Dissertations

This study investigated factors that predict Saudi Arabian faculty members' intentions to adopt and use Web 2.0 tools and to assess faculty's awareness of the educational benefits of Web 2.0 tools to supplement classroom instructions in higher education. One hundred and three faculty members (34 male and 69 female) from a large university in the Western region of Saudi Arabia participated in the web survey. The framework and model for explaining and predicting the contributing factors towards the decision to adopt and use of Web 2.0 tools was the Decomposed Theory of Planned Behavior (DTPB). The partial least squares structural …


Constructivists Online: Reimagining Progressive Practice Apr 2019

Constructivists Online: Reimagining Progressive Practice

Occasional Paper Series

No abstract provided.


A Comparison Of Academic Outcomes In Courses Taught With Open Educational Resources And Publisher Content, Diane N. Ryan Apr 2019

A Comparison Of Academic Outcomes In Courses Taught With Open Educational Resources And Publisher Content, Diane N. Ryan

Educational Leadership & Workforce Development Theses & Dissertations

The academic outcomes of retention, completion, persistence and final exam scores between courses taught with open educational resources (OER) and courses taught with publisher content (non-OER) were investigated in this mixed method sequential study. The perceptions and experiences of the instructors who taught the courses were also explored. The participants were 215 community college students enrolled in an online section of Introduction to Communication (CST 110), Western Civilization (HIS 111), Applied Calculus (MTH 270) or Introduction to Psychology (PSY 201). Four instructors volunteered to teach an OER section and a non-OER section within each discipline. Students were randomly divided into …


Techniques And Methods Change, Methodology Remains The Same: Web Technology Use As Cosmetic Change In Cfl Classrooms, Justin Olmanson, Xianquan Liu, Nannan Wang, Christopher Heselton Feb 2019

Techniques And Methods Change, Methodology Remains The Same: Web Technology Use As Cosmetic Change In Cfl Classrooms, Justin Olmanson, Xianquan Liu, Nannan Wang, Christopher Heselton

Chinese Language Teaching Methodology and Technology

Technology has been a staple in the language classroom for more than fifty years. From audio cassettes, to video tapes, to multimedia CD-ROMs, to static and interactive web technologies, language teachers have taken the time to learn these tools and integrate them into the classroom experience. Each new technology, each new app, creates an opportunity to alter the experience of teaching and learning—often supporting increased authentic interactions with the Chinese language. This potential however can go unrealized when the ways the technologies are used align with more traditional grammar and vocabulary-focused teaching methodologies and promote efficiency over communication. In this …


Drawing Inspiration For Learning Experience Design (Lx) From Diverse Perspectives, June Ahn Jan 2019

Drawing Inspiration For Learning Experience Design (Lx) From Diverse Perspectives, June Ahn

The Emerging Learning Design Journal

This article was adapted from a keynote lecture given on June 1, 2018, at the Emerging Learning Design Conference in Montclair, NJ. In this essay, I argue that the emerging practice of learning experience design (LX) affords the opportunity to develop more engaging, innovative, and effective experiences for learners in diverse settings. However, in order to realize this potential, designers must expand our definitions of what counts as a learning experience, for whom, and for what ends. In addition, I challenge us as designers to foreground equity in our designs by beginning with the assumption that whatever learning situations we …


Spacescape – How A Mobile Game Impact Science Learning - 2019 Presidential Research Grant Report, Sa Liu, Mina Gabriel Jan 2019

Spacescape – How A Mobile Game Impact Science Learning - 2019 Presidential Research Grant Report, Sa Liu, Mina Gabriel

Harrisburg University Presidential Research Grants

This project used a laboratory trial to examine learner problem-solving in a mobile Serious Game (SG) environment designed for learning space science in middle school. It intends to understand if and how mobile game could impact learner problem-solving. To conduct the study, a team of 12 members worked together for six months on the design, development and testing the SpaceEscape mobile game for Android devices. The data was collected in a local middle school, and over 250 students participated in the study. We will share the highlights, findings, and future research in this report.


Instructional Designers As Project Managers: A Phenomenology, La Keshia Lynn Nall Jan 2019

Instructional Designers As Project Managers: A Phenomenology, La Keshia Lynn Nall

CCAC Theses and Dissertations

The ability to effectively manage learning design projects, consult with stakeholders (such as sponsors, subject matter experts, and learners), and direct projects to completion is a vital part of an instructional designer’s role. Although the need for project management education and experience is reiterated in the literature and in cross-industry instructional designer (ID) job postings, it was unclear how these professionals acquired and used project management skills and tools in their profession because project management is not a focus in many higher education programs intended to prepare instructional designers.

The goal of this phenomenological study was to understand the lived …


An Instructional Designer Competency Framework For Complex Learning Designs, David Alan Schubert Jan 2019

An Instructional Designer Competency Framework For Complex Learning Designs, David Alan Schubert

CCAC Theses and Dissertations

Learning design competency frameworks published by professional organizations, exist for typical instructional design efforts. However, a review of literature revealed a lack of frameworks available for the creation of complex learning designs (CLDs). The goal of this research was to develop a competency framework for the creation of CLDs. Quantitative and qualitative methods were employed in the four phases of the design and development research approach In phase one, a survey based on the Educational Technology Multimedia Competency Survey (ETMCS) was sent to instructional designers who self-reported as having experience creating CLDs. The purpose of phase one was to identify …


Journal Of Communication Pedagogy, Complete Volume, 2019 Jan 2019

Journal Of Communication Pedagogy, Complete Volume, 2019

Journal of Communication Pedagogy

No abstract provided.


A Systematic Review Of Process Modelling Methods And Its Application For Personalised Adaptive Learning Systems, Kingsley Okoye Jan 2019

A Systematic Review Of Process Modelling Methods And Its Application For Personalised Adaptive Learning Systems, Kingsley Okoye

Journal of International Technology and Information Management

This systematic review work investigates current literature and methods that are related to the application of process mining and modelling in real-time particularly as it concerns personalisation of learning systems, or yet still, e-content development. The work compares available studies based on the domain area of study, the scope of the study, methods used, and the scientific contribution of the papers and results. Consequently, the findings of the identified papers were systematically evaluated in order to point out potential confounding variables or flaws that might have been overlooked or missing in the current literature. In turn, a critical structured analysis …


Effect Of Flipped Classroom On Learning Management Systems And Face-To-Face Learning Environments On Students' Gender, Interest And Achievement In Accounting, Ernest O. Ugwoke, Nathaniel Ifeanyi Edeh, Joseph C. Ezemma Nov 2018

Effect Of Flipped Classroom On Learning Management Systems And Face-To-Face Learning Environments On Students' Gender, Interest And Achievement In Accounting, Ernest O. Ugwoke, Nathaniel Ifeanyi Edeh, Joseph C. Ezemma

Library Philosophy and Practice (e-journal)

There are several factors that influence students learning and academic achievement. Some of the factors include motivation, interest, learning environment, level of student-student, teacher-student interaction and collaboration nature of assessment processes and feedback etc. However, literature has revealed that students’ interest and academic achievement can be improved if modern technology is integrated into teaching and learning process. The major purpose of this study is to determine the effects of flipped classroom model on learning management systems (LMS) and f2f learning environments on students' achievement and interest in accounting. The design of the study is quasi-experimental. The study used intact classes …


Innovation In Pedagogy And Technology Symposium: University Of Nebraska, May 8, 2018, University Of Nebraska Oct 2018

Innovation In Pedagogy And Technology Symposium: University Of Nebraska, May 8, 2018, University Of Nebraska

Zea E-Books Collection

Selected Conference Proceedings, Presented by University of Nebraska Online and University of Nebraska Information Technology Services.

University of Nebraska Information Technology Services (NU ITS) and University of Nebraska Online (NU Online) present an education and technology symposium each spring. The Innovation in Pedagogy and Technology Symposium provides University of Nebraska (NU) faculty and staff the opportunity to learn from nationally recognized experts, share their experiences and learn from the initiatives of colleagues from across the system. This event is offered free to NU administrators, faculty and staff free of charge. Tuesday, May 8, 2018 The Cornhusker Marriott, Lincoln, NE

Technology …


Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb Oct 2018

Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb

Articles

Lost & Found is a game series, created at the Initiative for

Religion, Culture, and Policy at the Rochester Institute of

Technology MAGIC Center.1 The series teaches medieval

religious legal systems. This article uses the first two games

of the series as a case study to explore a particular set of

processes to conceive, design, and develop games for learning.

It includes the background leading to the author's work

in games and teaching religion, and the specific context for

the Lost & Found series. It discusses the rationale behind

working to teach religious legal systems more broadly, then

discuss the …


How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan Oct 2018

How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan

Teacher Education and Leadership Faculty Publications

Current research shows that digital games can significantly enhance children’s learning. The purpose of this study was to examine how design features in 12 digital math games influenced children’s learning. The participants in this study were 193 children in Grades 2 through 6 (ages 8-12). During clinical interviews, children in the study completed pre-tests, interacted with digital math games, responded to questions about the digital math games, and completed post-tests. We recorded the interactions using two video perspectives that recorded children’s gameplay and responses to interviewers. We employed mixed methods to analyze the data and identify salient patterns in children’s …


Bespoke Mobile Application Development: Facilitating Transition Of Foundation Students To Higher Education, Nevan Bermingham, Mark Prendergast Jan 2018

Bespoke Mobile Application Development: Facilitating Transition Of Foundation Students To Higher Education, Nevan Bermingham, Mark Prendergast

Books/Book Chapters

Smartphone usage by students has increased rapidly over the last number of years, and it is expected that the utilisation of mobile applications in educational environments will continue to increase. This chapter focuses on a bespoke mobile application which aims to facilitate the transition of Foundation students to Higher Education in an Irish setting. Foundation students comprise of Access and International Students participating on pre-degree foundation courses. These students experience a major life change in making this transition and it is important that efforts are made to ensure a successful adjustment experience. Research suggests that mobile technologies can play a …