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Articles 271 - 300 of 468
Full-Text Articles in Educational Technology
Digital Equity In The Time Of Covid: Student Use Of Technology For Equitable Outcomes, Joy Washington, Andrea Woodard, Jonathan D. Becker, Joan A. Rhodes, Andrew Harris, Oscar Keyes, David B. Naff
Digital Equity In The Time Of Covid: Student Use Of Technology For Equitable Outcomes, Joy Washington, Andrea Woodard, Jonathan D. Becker, Joan A. Rhodes, Andrew Harris, Oscar Keyes, David B. Naff
MERC Publications
This issue brief is the third and final in a series published by the Metropolitan Educational Research Consortium (MERC) addressing digital equity in K-12 schools. It examines research regarding students’ use of and outcomes related to technology. Research finds that inequities exist in use and outcomes for students based on gender, language, ability, race, SES and other sociocultural factors. Based on these inequities, theoretical and practical recommendations are discussed.
Online Instructors’ Use Of The Cognitive Theory Of Multimedia Learning Design Principles: A Mixed Methods Investigation, Thomas C. Pantazes
Online Instructors’ Use Of The Cognitive Theory Of Multimedia Learning Design Principles: A Mixed Methods Investigation, Thomas C. Pantazes
West Chester University Doctoral Projects
The growing use of digital video for online learning among US higher education instructors accelerated as a result of the COVID-19 pandemic raising questions about instructors’ knowledge of video creation principles (Bétrancourt & Benetos, 2018; Chorianopoulos, 2018; Kay, 2012; McCormack, 2020; Seaman, et al, 2018). This explanatory sequential mixed methods research describes the extent to which higher education instructors who create digital instructional video for online learning applied 11 multimedia design principles of the Cognitive Theory of Multimedia Learning (CTML). The case study triangulated self-reported survey data from 55 online instructors, interview data from five instructors with the highest implementation …
Lights, Camera, Activity! A Systematic Review Of Research On Learner-Generated Videos, Bridgette Shade Epps, Tian Luo, Pauline S. Muljana
Lights, Camera, Activity! A Systematic Review Of Research On Learner-Generated Videos, Bridgette Shade Epps, Tian Luo, Pauline S. Muljana
STEMPS Faculty Publications
Aim/Purpose
The current literature discusses the use and benefits of learner-generated videos (LGVs). However, it rarely addresses any correlation between the types of subjects that are best suited for using these videos or what techniques should accompany the use of LGVs.
Background
This systematic review synthesizes current literature to identify patterns and implications that develop from the use of LGVs so that their future use can be both consistent and effective. This paper also reviews the studies to establish the most consistent educational benefits that emerge from this activity.
Methodology
Employing the Preferred-Reporting of Items for Systematic Reviews and Meta-Analyses …
Effects Of E-Coaching During Mursion™ Simulations On The Occurrence And Variety Of Behavior Specific Praise, Annemarie L. Horn, Marcia L. Rock, Andy M. Markelz (Ed.)
Effects Of E-Coaching During Mursion™ Simulations On The Occurrence And Variety Of Behavior Specific Praise, Annemarie L. Horn, Marcia L. Rock, Andy M. Markelz (Ed.)
Communication Disorders & Special Education Faculty Publications
We used a concurrent multiple-baseline research design replicated across participants to evaluate the effects of eCoaching on increasing the delivery and maintenance of behavior specific praise (BSP) in a mixed-reality Mursion™ classroom simulation. Participants consisted of four master’s students in a special education program. Results showed noteworthy increases in the rate and percent participants gave BSP during the intervention condition. Additionally, praise variety increased in all participants, and high rates of BSP were observed as the intervention was faded and removed all together. Our study extends the extant literature on an emerging evidencebased practice (i.e., BSP) and helps validate eCoaching …
When Failure Is An Option: A Scoping Review Of Failure States In Game-Based Learning, F. Eamonn Powers, Robert L. Moore
When Failure Is An Option: A Scoping Review Of Failure States In Game-Based Learning, F. Eamonn Powers, Robert L. Moore
STEMPS Faculty Publications
As interest in the use of games and gaming elements within learning environments grows, educators and designers may find it easier to account for winning than for losing and failure. This scoping review examines the role of failure and loss within game-based instructional interventions. Because of the varied methods and relatively small number of articles directly addressing the intersection between failure and loss within game-based instructional interventions, a scoping review was undertaken. This review included 14 peer-reviewed articles which explored a range of instructional contexts implementing failure state game mechanics. We identify several key takeaways that indicate how failure state …
The Potential Of Artificial Intelligence In Higher Education, Helen Crompton, Donggil Song
The Potential Of Artificial Intelligence In Higher Education, Helen Crompton, Donggil Song
Teaching & Learning Faculty Publications
Artificial Intelligence (AI) is seeping into many aspects of our everyday lives, with common internet applications, smartphones and even household appliances. Within education, AI is a rapidly emerging field and there is a strong potential for AI to greatly extend and enhance teaching and learning in higher education (Crompton et al., 2020). AI is defined as “computing systems that are able to engage in human-like processes such as learning, adapting, synthesizing, self-correction and use of data for complex processing tasks” (Popenici & Kerr, 2017). In the Horizon Report 2020 report (Brown et al., 2020), AI is listed as one of …
Pandemic Pedagogy: A Zoom Teaching Experiment Using Cognitive Theory Of Multimedia Learning Principles Of Multimedia Design, Kevin C. Knoster
Pandemic Pedagogy: A Zoom Teaching Experiment Using Cognitive Theory Of Multimedia Learning Principles Of Multimedia Design, Kevin C. Knoster
Graduate Theses, Dissertations, and Problem Reports (ETD)
The purpose of this dissertation was to conduct an experimental study exploring the applicability of multimedia principles of effective instructional design to Zoom teaching. In the wake of the COVID-19 pandemic, educators across higher education were forced to rapidly transition from traditional face-to-face instruction to online teaching. One of the most common ways in which colleges and universities navigated this transition in the United States was via mass adoption of the video conferencing platform Zoom. However, best practices have not yet been identified to assist instructors inexperienced with online teaching in adapting to remote instruction via Zoom. This dissertation argued …
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Articles
This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …
Learning To Teach In Mixed-Reality Simulated Virtual Environments At A Hispanic Serving Institution (Hsi), Veronica Lopez-Estrada, Carmen Pena, Denise Love
Learning To Teach In Mixed-Reality Simulated Virtual Environments At A Hispanic Serving Institution (Hsi), Veronica Lopez-Estrada, Carmen Pena, Denise Love
Teaching and Learning Faculty Publications
As a result of the COVID-19 pandemic, faculty at a Hispanic serving institution shifted from face-to-face to totally online teaching. The authors describe two assignments for teacher candidates that required them to design and deliver lessons that focused on practicing two high-leverage practices utilizing Mursion, a mixed-reality simulation (MRS) software and platform. MRS sessions were delivered through Zoom video conferencing and were delivered asynchronously. Benefits, challenges, and limitations of using MRS in conjunction with Zoom in online courses were identified and discussed. Detailed logistics for planning, preparing, and executing MRS effectively were provided. The authors describe implications for remote learning …
Adaptive Courseware Implementation: Investigating Alignment, Course Redesign, And The Student Experience, Patricia O'Sullivan, Janelle Voegele, Tonya Buchan, Raiza Dottin, Kari Goin Kono, Misty Hamideh, Wendy S. Howard, Jennifer Todd, Lee Tyson, Stanley Kruse, Johannes De Gruyter, Kevin Berg
Adaptive Courseware Implementation: Investigating Alignment, Course Redesign, And The Student Experience, Patricia O'Sullivan, Janelle Voegele, Tonya Buchan, Raiza Dottin, Kari Goin Kono, Misty Hamideh, Wendy S. Howard, Jennifer Todd, Lee Tyson, Stanley Kruse, Johannes De Gruyter, Kevin Berg
Current Issues in Emerging eLearning
In this paper, four institutions share student and faculty feedback on the implementation of adaptive courseware through a common case study: biology for undergraduate non-majors. Additionally, each institution has provided a second case study of their choice. Together, researchers at Colorado State University in Fort Collins, CO, Portland State University in Portland, OR, University of Central Florida in Orlando, FL, and the University of Mississippi in Oxford, MS consider student perception of the benefits to the implementation of adaptive courseware, and how the deliberate alignment between adaptive courseware and course organization and structure impacts student experience. This paper highlights the …
Designing And Teaching Adaptive+Active Learning Effectively, Peter Van Leusen, James Cunningham, Dale P. Johnson
Designing And Teaching Adaptive+Active Learning Effectively, Peter Van Leusen, James Cunningham, Dale P. Johnson
Current Issues in Emerging eLearning
To fulfill the promise of providing all learners with access to education, institutions of higher education are exploring personalized learning for individuals with different skills, abilities, and interests. These universities have turned to an instructional model that combines adaptive courseware and learner-centered instruction. This is often referred to as active learning. Despite growth in adaptive courseware and generous support through national organizations, successful implementation of adaptive systems is mixed (SRI Education, 2016). This article highlights the need for a systems approach and illustrates this approach through design and pedagogy decisions that have contributed to the success of adaptive learning at …
A Transformative Approach To Incorporating Adaptive Courseware: Strategic Implementation, Backward Design And Research-Based Teaching Practices, Tonya A. Buchan, Stanley Kruse, Jennifer Todd, Lee Tyson
A Transformative Approach To Incorporating Adaptive Courseware: Strategic Implementation, Backward Design And Research-Based Teaching Practices, Tonya A. Buchan, Stanley Kruse, Jennifer Todd, Lee Tyson
Current Issues in Emerging eLearning
In July 2016, Colorado State University (CSU) joined seven other land-grant institutions in the Accelerating Adoption of Adaptive Courseware grant sponsored by the Personalized Learning Consortium (PLC) of the Association of Public and Land-grant Universities (APLU). A primary objective of the grant was to scale the adoption of adaptive courseware in general education courses at each of the grant institutions. CSU targeted high-enrollment, general education courses and took a three-pronged, transformative approach to the integration of adaptive courseware. Specifically, CSU divided the courseware integration into three components: 1) strategic implementation of courseware, 2) backward course design, and 3) incorporation of …
Student Perceptions Of The Effectiveness Of Adaptive Courseware For Learning, Patricia O'Sullivan, Christina Forgette, Stephen Monroe, M. Tyler England
Student Perceptions Of The Effectiveness Of Adaptive Courseware For Learning, Patricia O'Sullivan, Christina Forgette, Stephen Monroe, M. Tyler England
Current Issues in Emerging eLearning
Despite the increasing research on the effectiveness of adaptive learning courseware by vendors and academic institutions, there are few published, peer-reviewed studies on adaptive courseware that address the student experience and student perception of this teaching and learning tool. Over the course of two academic years, 2017/2018 and 2018/2019, researchers at the University of Mississippi conducted 16 course-based student focus groups and gathered data from 4 end-of-semester surveys to understand how students are experiencing adaptive courseware and whether or not they find it adds value to their education. Our study found that, although students generally find courseware to be helpful …
Current Issues In Emerging Elearning, Volume 7, Issue 1: Aplu Special Issue On Implementing Adaptive Learning At Scale
Current Issues in Emerging eLearning
The second of two Specials Issues of the CIEE journal to have been produced and guest edited by the Personalized Learning Consortium (PLC) of the Association of Public and Land-grant Universities (APLU), featuring important research resulting from university initiatives to launch, implement and scale up the use of adaptive courseware and the strategies of adaptive learning.
Synching Up On A Satisfaction: A Mixed Methods Study Exploring Synchronous Online Classroom Learning Satisfaction In The Corporate Training Environment, Andrew Burklund
Synching Up On A Satisfaction: A Mixed Methods Study Exploring Synchronous Online Classroom Learning Satisfaction In The Corporate Training Environment, Andrew Burklund
The Interactive Journal of Global Leadership and Learning Infographics
Despite rapid evolution and innovation, “online learning” is no longer a universal term. There is a need to expand the existing research base to include subsets of online classrooms and include more diverse populations of learners. The overarching question for this study focused on synchronous online classroom satisfaction in a corporate setting. The researcher analyzed four years of historical learner- satisfaction data from post-class Level-1 satisfaction surveys from a Fortune 100 company. In total, 15,577 learner responses were collected, analyzed, and converged with data collected from employee focus groups related to synchronous online classroom satisfaction. The statistical analysis of learning …
Career And Technical Education Teachers’ Attitudes Toward And Their Participation In Technology-Based Professional Development Training In Mississippi’S High School Districts, Natalie N. Hill
Dissertations
The use of technology has become an essential part of daily interaction in Career and Technical education learning environments. There is very little research regarding career and technical teachers’ attitudes and participation in professional development, although previous studies have been conducted referencing K-12 teachers’ attitudes. A qualitative research methodology was employed to investigated the insight of CTE teachers’ attitudes toward the professional developments that they had attended. This study also investigated whether training was appropriate to teachers’ learning needs in high school districts in MS. The population for this study included seven high school career and technical teachers in five …
Teacher Perceptions Of Blended Learning To Support 21st Century Learners, Nikki Hensley
Teacher Perceptions Of Blended Learning To Support 21st Century Learners, Nikki Hensley
Electronic Theses and Dissertations
The purpose of this qualitative study was to understand teacher perceptions of blended learning as an instructional methodology for addressing the needs of diverse learners. The researcher explored the perceptions of teachers who were participating in an ongoing professional development program within their school district. This program focused on improving teaching and learning through the implementation of a blended learning approach. The researcher examined the experiences of teachers as they learned to adapt pedagogical practices to address the learning needs of 21st century students through blended learning. The researcher sought to gain a better understanding of how teachers perceived that …
Exploring Student Perceptions Of Flipgrid In Online Courses, Patrick R. Lowenthal, Robert L. Moore
Exploring Student Perceptions Of Flipgrid In Online Courses, Patrick R. Lowenthal, Robert L. Moore
STEMPS Faculty Publications
Asynchronous video-based discussions have affordances that can address some of the constraints of asynchronous text-based discussions. However, little research has been conducted on the use of asynchronous video-based discussions in online courses. As a result, the purpose of this exploratory study was to investigate students’ perceptions of using Flipgrid for asynchronous video-based discussions in fully online courses. We used a cross-sectional survey design to survey 79 students who used Flipgrid in a fully online course. Students overall reported that they liked using Flipgrid, it was easy to use, and that it helped improve social presence. In this paper, we will …
University Faculty Design-Thinking Personas For Online Course Development: A Q Methodological Study, Jennifer Margaret Morrisette
University Faculty Design-Thinking Personas For Online Course Development: A Q Methodological Study, Jennifer Margaret Morrisette
LSU Doctoral Dissertations
To overcome the inherent complexities of planning and implementing effective online learning experiences at scale, it has been suggested that design-thinking tools and practices can be leveraged by faculty and collaborative support staff (e.g., instructional designers). However, little is known about what design-thinking approaches are perceived by faculty to be important to the online course design process, and what tools and practices might be prioritized or avoided given planning stage and individual context. Understanding these nuances would provide much needed insight to align support directly with faculty needs. This study used Q methodology to explore the subjective viewpoints of 20 …
Social Presence And Online Discussions: A Mixed Method Investigation, Patrick R. Lowenthal, Joanna Dunlap
Social Presence And Online Discussions: A Mixed Method Investigation, Patrick R. Lowenthal, Joanna Dunlap
Educational Technology Faculty Publications and Presentations
Researchers have been investigating social presence in online learning for decades. However, despite this continued research, questions remain about the nature and development of social presence. The purpose of this mixed method exploratory case study was to investigate how social presence is established in online discussion forums in an asynchronous online course. The results suggest that social presence is more complicated than previously thought. In particular, situational variable such as group size, instructional task, and previous relationships influence how social presence is established and maintained in online courses. In the following paper, we report the results of our inquiry and …
Design And Implementation Of An Asynchronous Undergraduate Rcr Course, Jennifer Moses, Michelle Leonard
Design And Implementation Of An Asynchronous Undergraduate Rcr Course, Jennifer Moses, Michelle Leonard
Florida Statewide Symposium: Best Practices in Undergraduate Research
It is not only desirable for all undergraduate researchers to have training in the Responsible Conduct of Research (RCR), but it is also important for their professional development to have a firm understanding of RCR. The Center for Undergraduate Research at the University of Florida has partnered with Marston Science Libraries and the Research Integrity Officer to design a course specific for undergraduate students conducting research. This course consists of 8 modules in addition to a retrospective post assessment, totaling 8 hours of student commitment. Once the course is completed, students have the opportunity to print a certificate of completion …
Teaching With Digital 3d Models Of Minerals And Rocks, Graham Dm Andrews, Gabrielle Labishak, Sarah Brown, Shelby L. Isom, Holly Danielle Pettus, Trevor Byers
Teaching With Digital 3d Models Of Minerals And Rocks, Graham Dm Andrews, Gabrielle Labishak, Sarah Brown, Shelby L. Isom, Holly Danielle Pettus, Trevor Byers
Faculty & Staff Scholarship
The disruption to geoscience curricula due to the COVID-19 pandemic highlights the difficulty of making mineral and rock samples accessible to students online rather than through traditional lab classes. In spring 2020, our community had to adapt rapidly to remote instruction; this transition amplified existing disparities in access to geoscience education but can be a catalyst to increase accessibility and flexibility in instruction permanently. Fortunately, a rich collection of 3D mineral and rock samples is being generated by a community of digital modelers (e.g., Perkins et al., 2019).
Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb
Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb
Articles
In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Understanding The Diverse Field Of “Educational Technology” As Revealed In Twitter Job Postings: Encoding / Decoding Approach, Merve Basdogan, Zulfukar Ozdogan, Curtis J. Bonk
Understanding The Diverse Field Of “Educational Technology” As Revealed In Twitter Job Postings: Encoding / Decoding Approach, Merve Basdogan, Zulfukar Ozdogan, Curtis J. Bonk
The Qualitative Report
In this study, we attempt to understand discursive interrelationships among five professional job advertisements which are often used interchangeably, including educational technology, educational design, instructional design, learning design, and instructional systems design. The purpose is to better understand the distinctions, interactions, and overlaps of these disciplines using Encoding/Decoding Model over the discourses of the jobs’ announcements. We collected data using a social network analysis tool, NCapture, and imported to qualitative analysis software (i.e., NVivo) to conduct thematic analyses. For this study, 171 job postings in Twitter were captured by using NCapture as a Web-browser extension. Findings indicated that the relations …
Developing And Validating Stealth Assessments For An Educational Game To Assess Young Dual Language Immersion Learners' Reading Comprehension, Frederick J. Poole
Developing And Validating Stealth Assessments For An Educational Game To Assess Young Dual Language Immersion Learners' Reading Comprehension, Frederick J. Poole
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
The purpose of this multiple-paper dissertation is to design a digital game and stealth assessments within the game to assess young second language learners' Chinese reading proficiency. In Chapter 2 (Paper 1), I describe the game designed for this dissertation and how it was implemented in a dual language immersion classroom. This study found that the digital game and in-class implementation led to significant vocabulary and reading comprehension gains. Further, seven types of support that students needed while playing the game were identified. In Chapter 3 (Paper 2), I describe how educational data mining approaches, and more specifically, how data-driven …
Informing The Creation Of A Financial Literacy Tool For Cal Poly Students, Kelly Michelle Carroll
Informing The Creation Of A Financial Literacy Tool For Cal Poly Students, Kelly Michelle Carroll
Communication Studies
This research project examines the wants, needs, and desires of Cal Poly students to inform the creation of a financial literacy tool (tentatively named “MoneySmart”) to be created by another student. The methodologies used to gauge these metrics were a literature review and questionnaire. The literature review aids in understanding research regarding the current state of student financial literacy in the United States, including student attitudes toward the topic. Subsequent findings were used to create the questionnaire, which inquired about students’ financial stress, confidence in their abilities to manage their personal finances, specific interests for the design and contents of …
'Education As A Geisteswissenschaft': An Introduction To Human Science Pedagogy, Norm Friesen
'Education As A Geisteswissenschaft': An Introduction To Human Science Pedagogy, Norm Friesen
Educational Technology Faculty Publications and Presentations
Human Science Pedagogy is ‘a strange case,’ as Jürgen Oelkers has recently noted: In the Anglophone world, where Gert Biesta has compellingly encouraged scholars to ‘reconsider education as a Geisteswissenschaft’ (a human science) its main themes and the contributions of its central figures remain unknown. For Germans, particularly in more ‘general’ or philosophical areas of educational scholarship (i.e. Allgemeine Pädagogik), this same pedagogy is recognized only insofar as it is critiqued and rejected. Taking this strange situation as its frame, this paper introduces Human Science Pedagogy to English-language readers, providing a cursory overview of its history and principal contributors, …
How The Anonymous Feature Of Audience Response System Influences The Interactions Of Students By Different Types Of Questions, Lili Zhang, Jiaming Cheng, Jing Lei, Qiu Wang
How The Anonymous Feature Of Audience Response System Influences The Interactions Of Students By Different Types Of Questions, Lili Zhang, Jiaming Cheng, Jing Lei, Qiu Wang
Journal of Educational Technology Development and Exchange (JETDE)
The Audience Response System (ARS) has been found effective among educators as a good way of using technology to increase participation, involvement, and engagement. Many researchers suggest that the benefits of ARS on students' participation and interactions are associated with its anonymity. ARS questions and using questing strategies during an ARS-based learning activity are also regarded as crucial factors influencing the effectiveness of the implementation of ARS in a class. To examine the influences of the anonymous feature of ARS on students' interactions in light of different types of questions, a post-test only quasi-experiment was conducted with 17 college students. …
Design Of Personalised M-Learning Curriculum Implementation Model For Diploma In Hospitality Management, Ramalingam R Moganadass
Design Of Personalised M-Learning Curriculum Implementation Model For Diploma In Hospitality Management, Ramalingam R Moganadass
Student Works (2020-2029)
Personalised m-learning allows learner to create learning experience around his mobile devices by tailoring learning materials according to his demand. This could be possible by incorporating personalised m-learning into formal education to assist students to fulfil their learning needs and learning outcomes. Therefore, this study was conducted to develop a personalised m-learning curriculum implementation model for students enrolled in Food and Beverage Service course in their diploma in hospitality programme. This study employed the Design and Development Research (DDR) approach. The Needs Analysis phases is the first phase which aimed to investigate problems and justifications for developing the personalised m-learning …