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Full-Text Articles in Educational Technology

Impact Of User Traversal On Performance Of Stem Learners In Immersive Virtual Environments, Eric W. Nersesian May 2021

Impact Of User Traversal On Performance Of Stem Learners In Immersive Virtual Environments, Eric W. Nersesian

Dissertations

The emerging technologies of augmented and virtual reality (AR/VR) may have vast implications to societal communication and representation of information. AR/VR computer interfaces are unique in that they may be placed spatially around the user in three-dimensional (3D) space; this affords new methods of both presentation and user interaction with the target information.

This may be especially impactful in the education of science, technology, engineering, and mathematics (STEM) professionals. Prior research has shown that simulations and visualizations improve the performance of STEM learners compared to live instruction and textbook reading. Yet, research into AR/VR as a learning environment for widespread …


Analysis Of Students’ Multi-Representation Ability In Augmented Reality-Assisted Learning, Sri Jumini, Edy Cahyono, Muhamad Miftakhul Falah May 2021

Analysis Of Students’ Multi-Representation Ability In Augmented Reality-Assisted Learning, Sri Jumini, Edy Cahyono, Muhamad Miftakhul Falah

Library Philosophy and Practice (e-journal)

Not all learning sources can directly and cheaply be presented, so augmented reality media is needed to be applied to students with various talents and intelligence. This study aims to analyze students’ multi-representation ability through the use of augmented reality media. The research method was carried out through pre-experiment with one group posttest only design. Test question items were given to see the students’ multi-representation ability. Data analysis was carried out through the percentage of the number of students achieving test scores of more than or equal to 80 on a scale of 100. The results showed that 88% (28 …


Game-Based Learning In Science: Can Video Games Simplify Organic Chemistry?, Rachel Israel May 2021

Game-Based Learning In Science: Can Video Games Simplify Organic Chemistry?, Rachel Israel

Senior Honors Theses

Organic chemistry has been taught in the same way for decades, and students still have difficulty understanding and comprehending the subject material. Perhaps it is time to change the methods by which this subject is taught. Video games have been successfully used in education to create learning environments that increase student motivation and engagement as well as challenge students and promote collaboration. It is difficult for students to maintain a growth mindset in organic chemistry within the classroom. However across different genres, video games create a unique environment where an individual is encouraged to try again when they fail. This …


Mapping Renewal: How An Unexpected Interdisciplinary Collaboration Transformed A Digital Humanities Project, Elise Tanner, Geoffrey Joseph Apr 2021

Mapping Renewal: How An Unexpected Interdisciplinary Collaboration Transformed A Digital Humanities Project, Elise Tanner, Geoffrey Joseph

Digital Initiatives Symposium

Funded by a National Endowment for Humanities (NEH) Humanities Collections and Reference Resources Foundations Grant, the UA Little Rock Center for Arkansas History and Culture’s “Mapping Renewal” pilot project focused on creating access to and providing spatial context to archival materials related to racial segregation and urban renewal in the city of Little Rock, Arkansas, from 1954-1989. An unplanned interdisciplinary collaboration with the UA Little Rock Arkansas Economic Development Institute (AEDI) has proven to be an invaluable partnership. One team member from each department will demonstrate the Mapping Renewal website and discuss how the collaborative process has changed and shaped …


Investigating Pre-Service Teachers’ Perceptions Of The Virginia Computer Science Standards Of Learning: A Qualitative Multiple Case Study, Valerie Sledd Taylor Apr 2021

Investigating Pre-Service Teachers’ Perceptions Of The Virginia Computer Science Standards Of Learning: A Qualitative Multiple Case Study, Valerie Sledd Taylor

Educational Leadership & Workforce Development Theses & Dissertations

Computer science education is being recognized globally as necessary to better prepare students in all grade levels, K-12, for future success. As a result of this focus on computer science education in the United States and around the world, there is an increased demand for highly qualified teachers with content and pedagogical knowledge to successfully support student learning. As a result, there is a call to include and improve the computer science training offered to pre-service teachers in their educator preparation programs from methods courses to practicum and student teaching experiences. Thus, it is important to understand how pre-service teachers …


A Literature Review Of Quantum Education In K-12 Level, Yuming He, Shenghua Zha, Wu He, Theo Bastiaens (Ed.) Jan 2021

A Literature Review Of Quantum Education In K-12 Level, Yuming He, Shenghua Zha, Wu He, Theo Bastiaens (Ed.)

Information Technology & Decision Sciences Faculty Publications

Quantum computing is an emerging technology paradigm of computing and has the potential to solve computational problems intractable using today’s classical computers or digital technology. Quantum computing is expected to be disruptive for many industries. The power of quantum computing technologies is based on the fundamentals of quantum mechanics, such as quantum superposition, quantum entanglement, or the no-cloning theorem. To build a highly trained and skilled quantum workforce that meets future industry needs, there is a need to introduce quantum concepts early on in K-12 schools since the learning of quantum is a lengthy process. As fundamental quantum concepts derive …


Investigating The User Experience With A 3d Virtual Anatomy Application, Winnyanne Kunkle Jan 2021

Investigating The User Experience With A 3d Virtual Anatomy Application, Winnyanne Kunkle

CCAC Theses and Dissertations

Decreasing hours dedicated to teaching anatomy courses and declining use of human cadavers have spurred the need for innovative solutions in teaching anatomy in medical schools. Advancements in virtual reality (VR), 3D visualizations, computer graphics, and medical graphic images have enabled the development of highly interactive 3D virtual applications. Over recent years, variations of interactive systems on computer-mediated environments have been used as supplementary resource for learners. However, despite the growing sophistication of these resources for learning anatomy, studies show that students predominantly prefer traditional methods of learning and hands-on cadaver-based learning over computer-mediated platforms.

There is limited research on …


Enterprise Social Network Systems Implementation Model For Knowledge Sharing Among Supply Chain It Professionals, Edgardo Luis Velez-Mandes Jan 2021

Enterprise Social Network Systems Implementation Model For Knowledge Sharing Among Supply Chain It Professionals, Edgardo Luis Velez-Mandes

CCAC Theses and Dissertations

With the increased use of social network technologies in organizational environments, there is a need to understand how these technologies facilitate organizational knowledge management, particularly knowledge sharing. Prior research has focused on the relationship between knowledge management and enterprise social networking systems (ESNS), but little research has been conducted relating to how organizations implement and use ESNS for knowledge sharing. The goal was to construct and validate internally a model that offers guidance for the successful implementation and use of ESNS for knowledge sharing and building successful virtual communities of practice (vCoPs) among IT supply chain professionals in a healthcare …


Assessment And Learning In Knowledge Spaces (Aleks) Adaptive System Impact On Students' Perception And Self-Regulated Learning Skills, Honda Harati, Laura Sujo-Montes, Chih-Hsiung Tu, Shadow J.W. Armfield, Cherng-Jyh Yen Jan 2021

Assessment And Learning In Knowledge Spaces (Aleks) Adaptive System Impact On Students' Perception And Self-Regulated Learning Skills, Honda Harati, Laura Sujo-Montes, Chih-Hsiung Tu, Shadow J.W. Armfield, Cherng-Jyh Yen

Educational Leadership & Workforce Development Faculty Publications

Adaptive learning is an educational method that uses computer algorithms and artificial intelligence (AI) to customize learning materials and activities based on each user's model. Adaptive learning has been used for more than 20 years. However, it is still unique, and no other system could bring more or even similar capabilities than the ones adaptive technology offers, including the application of AI, psychology, psychometrics, machine learning, and providing a personalized learning environment. However, there are not many studies on its practicality, usefulness, improving students' learning skills, students' perception, etc., due to the limited number of institutes investing in this new …


Natural User Interface Based American Sign Language Tutoring Program, Bryce J. Allen Jan 2021

Natural User Interface Based American Sign Language Tutoring Program, Bryce J. Allen

Williams Honors College, Honors Research Projects

The COVID-19 pandemic has exposed a substantial shortcoming in the modern American educational system: there is a sufficient need for our educators to be trained in the practices required to provide an educational experience for their students that is as effective as in-person instruction. There exist already systems of online instruction for various academic subjects, such as math and the sciences. In the subject of linguistic studies, educational programs have been developed to evaluate student proficiency in both the written and spoken forms of the language in which they are studying. However, there exist few programs that can effectively provide …


Rapid Transition Of A Technical Course From Face-To-Face To Online, Swapna Gottipatti, Venky Shankaraman Jan 2021

Rapid Transition Of A Technical Course From Face-To-Face To Online, Swapna Gottipatti, Venky Shankaraman

Research Collection School Of Computing and Information Systems

Just like most universities around the world, the senior management at Singapore Management University decided to move all courses to a virtual, online, synchronous mode, giving instructors a very short notice period—one week—to make this transition. In this paper, we describe the challenges, practical solutions adopted, and the lessons learnt in rapidly transitioning a face-to-face Master’s degree course in Text Analytics and Applications into a virtual, online, course format that could deliver a quality learning experience.


Virtual Tutor Personality In Computer Assisted Language Learning, Johanna Dobbriner, Cathy Ennis, Robert J. Ross Jan 2021

Virtual Tutor Personality In Computer Assisted Language Learning, Johanna Dobbriner, Cathy Ennis, Robert J. Ross

Conference papers

The use of intelligent virtual agents in language learning has increased in recent years. Studies into several aspects of personalisation aiming to increase user engagement are an ongoing research topic with avatar personality being one such aspect. As a step towards our development of intelligent virtual avatars, we present two of our initial experiments to explore differences in user interaction with two contrasting avatar personalities -- P1: open-minded, friendly and sociable and P2: closed-off, curt and distant. Each user interacted with a single personality in a video-call setting and gave feedback on the interaction. Our expectations, that P1 would be …


Understanding And Predicting Retractions Of Published Work, Sai Ajay Modukuri, Sarah Rajtmajer, Anna Cinzia Squicciarini, Jian Wu, C. Lee Giles Jan 2021

Understanding And Predicting Retractions Of Published Work, Sai Ajay Modukuri, Sarah Rajtmajer, Anna Cinzia Squicciarini, Jian Wu, C. Lee Giles

Computer Science Faculty Publications

Recent increases in the number of retractions of published papers reflect heightened attention and increased scrutiny in the scientific process motivated, in part, by the replication crisis. These trends motivate computational tools for understanding and assessment of the scholarly record. Here, we sketch the landscape of retracted papers in the Retraction Watch database, a collection of 19k records of published scholarly articles that have been retracted for various reasons (e.g., plagiarism, data error). Using metadata as well as features derived from full-text for a subset of retracted papers in the social and behavioral sciences, we develop a random forest classifier …


Pembangunan Laman Sesawang Tatabahasa Tamil Sekolah Menengah, Alagesan Ambikapathy Nov 2020

Pembangunan Laman Sesawang Tatabahasa Tamil Sekolah Menengah, Alagesan Ambikapathy

Student Works (2020-2029)

Isu kurang minat dan pencapaian rendah murid dalam aspek tatabahasa menyebabkan perlunya bahan pengajaran tatabahasa Tamil yang berinovasi. Dengan itu, kajian ini bertujuan membangunkan laman sesawang tatabahasa Tamil bagi meningkatkan minat dan pencapaian murid dalam tatabahasa Tamil. Kaedah reka bentuk dan pembangunan yang dipelopori oleh Richey dan Klein (2014) telah digunakan dalam kajian ini yang melibatkan tiga fasa kajian, iaitu fasa analisis keperluan, reka bentuk dan pembangunan dan penilaian. Data fasa analisis keperluan dikumpul dengan menggunakan borang soal selidik yang melibatkan 152 murid-murid Tingkatan Empat dan temu bual separa berstruktur dengan empat guru bahasa Tamil. Data soal selidik dianalisis secara …


A Survey Of Serious Games For Cybersecurity Education And Training, Winston Anthony Hill Jr., Mesafint Fanuel, Xiaohong Yuan, Jinghua Zhang, Sajad Sajad Oct 2020

A Survey Of Serious Games For Cybersecurity Education And Training, Winston Anthony Hill Jr., Mesafint Fanuel, Xiaohong Yuan, Jinghua Zhang, Sajad Sajad

KSU Proceedings on Cybersecurity Education, Research and Practice

Serious games can challenge users in competitive and entertaining ways. Educators have used serious games to increase student engagement in cybersecurity education. Serious games have been developed to teach students various cybersecurity topics such as safe online behavior, threats and attacks, malware, and more. They have been used in cybersecurity training and education at different levels. Serious games have targeted different audiences such as K-12 students, undergraduate and graduate students in academic institutions, and professionals in the cybersecurity workforce. In this paper, we provide a survey of serious games used in cybersecurity education and training. We categorize these games into …


The Limits Of Machine Learning, Ma. Mercedes T. Rodrigo Oct 2020

The Limits Of Machine Learning, Ma. Mercedes T. Rodrigo

Magisterial Lectures

In this lecture, Dr. Rodrigo discusses how machine-learned models are constrained by the data on which they are based and by the human beings who control them.

Speaker: Ma Mercedes T Rodrigo is a professor at the Department of Information Systems and Computer Science, the head of the Ateneo Laboratory for the Learning Sciences, and the Executive Director of Arete. Her areas of specialization are educational technology, artificial intelligence in education, and educational data mining.


Using Student Perceptions To Design Smart Class Participation Tools: A Technology Framework, Swapna Gottipati, Shankararaman, Venky, Mark Wei Jie Ng Oct 2020

Using Student Perceptions To Design Smart Class Participation Tools: A Technology Framework, Swapna Gottipati, Shankararaman, Venky, Mark Wei Jie Ng

Research Collection School Of Computing and Information Systems

Our research full paper studies the perceptions of students and proposes technology design framework for smart class participation tools. Participation in classroom discussions has been observed to improve student comprehension and performance. In our contemporary tertiary educational context, student participation is characterised in mainly two forms; inclass discussions and online forums. Both forms of participation generate voluminous amounts of knowledge. However, the present difficulty in capturing and analysing these forms of participation leads to loss of knowledge and insights, which otherwise could be very useful. This study aims to analyse ways to improve data capture as well as data analysis …


An Automated Feedback System To Support Student Learning Of Conceptual Knowledge In Writing-To-Learn Activities, Ye Xiong Aug 2020

An Automated Feedback System To Support Student Learning Of Conceptual Knowledge In Writing-To-Learn Activities, Ye Xiong

Dissertations

As a pedagogical strategy, Writing-to-Learn (WTL) intends to use writing to improve students’ understanding of course content. However, most of the existing feedback systems for writing are mainly focused on improving students’ writing skills rather than their conceptual development. In this dissertation, an automatic approach is proposed to generate timely, actionable, and individualized feedback based on comparing knowledge representations extracted from lecture slides and individual students’ writing assignments. The novelty of the proposed approach lies in the feedback generation: to help students assimilate new knowledge into their existing knowledge better, their current knowledge is modeled as a set of matching …


Malaware Defensive: A Game To Train Users To Combat Malware, Tyler Moon, Tamirat Abegaz, Bryson Payne, Abi Salimi Jun 2020

Malaware Defensive: A Game To Train Users To Combat Malware, Tyler Moon, Tamirat Abegaz, Bryson Payne, Abi Salimi

Journal of Cybersecurity Education, Research and Practice

Several research findings indicate that basic cyber hygiene can potentially deter the majority of cyber threats. One of the ways cybersecurity professionals can prepare users to ensure proper hygiene is to help them develop their ability to spot the difference between normal and abnormal behavior in a computer system. Malware disrupts the normal behavior of a computer system. The lack of appropriate user training has been one of the main reasons behind the exposure of computer systems to threats, from social engineering to viruses, trojans, and ransomware. Basic knowledge about common behavioral characteristics of malware could help users identify potentially …


Design Of Personalised M-Learning Curriculum Implementation Model For Diploma In Hospitality Management, Ramalingam R Moganadass Jun 2020

Design Of Personalised M-Learning Curriculum Implementation Model For Diploma In Hospitality Management, Ramalingam R Moganadass

Student Works (2020-2029)

Personalised m-learning allows learner to create learning experience around his mobile devices by tailoring learning materials according to his demand. This could be possible by incorporating personalised m-learning into formal education to assist students to fulfil their learning needs and learning outcomes. Therefore, this study was conducted to develop a personalised m-learning curriculum implementation model for students enrolled in Food and Beverage Service course in their diploma in hospitality programme. This study employed the Design and Development Research (DDR) approach. The Needs Analysis phases is the first phase which aimed to investigate problems and justifications for developing the personalised m-learning …


Evolution Of Computational Thinking Contextualized In A Teacher-Student Collaborative Learning Environment., John Arthur Underwood May 2020

Evolution Of Computational Thinking Contextualized In A Teacher-Student Collaborative Learning Environment., John Arthur Underwood

LSU Doctoral Dissertations

The discussion of Computational Thinking as a pedagogical concept is now essential as it has found itself integrated into the core science disciplines with its inclusion in all of the Next Generation Science Standards (NGSS, 2018). The need for a practical and functional definition for teacher practitioners is a driving point for many recent research endeavors. Across the United States school systems are currently seeking new methods for expanding their students’ ability to analytically think and to employee real-world problem-solving strategies (Hopson, Simms, and Knezek, 2001). The need for STEM trained individuals crosses both the vocational certified and college degreed …


Generating Acoustic Projections Using 3d Models, Jake A. Brazelton May 2020

Generating Acoustic Projections Using 3d Models, Jake A. Brazelton

Senior Honors Projects, 2020-current

Raytracing is used in commercial graphics engines most commonly for lighting effects, but it also has many uses when it comes to acoustic simulation. Adopted directly from these computer graphics programs, the formulas presented herein enable the visualization of acoustic intensity levels throughout a 3D space using Python 3 and the OpenGL library. In addition to visualization, they also provide the ability to calculate the reverberation time and critical distance of an enclosed space in relation to its size and material makeup. The described application bundles all of these components together in a Qt5 application that allows users to view …


Faculty Perceptions Of Open Educational Resources In Cyber Curriculum: A Pilot Study, Alan Stines May 2020

Faculty Perceptions Of Open Educational Resources In Cyber Curriculum: A Pilot Study, Alan Stines

Masters Theses & Doctoral Dissertations

The cyber landscape is growing and evolving at a fast pace. Public and private industries need qualified applicants to protect and defend information systems that drive the digital economy. Currently, there are not enough candidates in the pipeline to fill this need in the workforce. The digital economy is still growing, thus presenting an even greater need for skilled workers in the future. The lack of a strong workforce in cybersecurity presents many challenges to safeguarding U.S. national security and citizens across the world. The William and Flora Hewlett Foundation defines Open Educational Resources (OER) as teaching, learning, and research …


Tidytouch: An Interactive Visualization Tool For Data Science Education, Jonah E. Devaney May 2020

Tidytouch: An Interactive Visualization Tool For Data Science Education, Jonah E. Devaney

Undergraduate Honors Theses

Accessibility and usability of software define the programs used for both professional and academic activities. While many proprietary tools are easy to grasp, some challenges exist in using more technical resources, such as the statistical programming language R. The creative project tidyTouch is a web application designed to help educate any user in basic R data visualization and transformation using the popular ggplot2 and dplyr packages. Providing point-and-click interactivity to explore potential modifications of graphics for data presentation, the application uses an intuitive interface to make R more accessible to those without programming experience. This project is in a state …


An Alternative To The One-Size-Fits-All Approach To Isa Training: A Design Science Approach To Isa Regarding The Adaption To Student Vulnerability Based On Knowledge And Behavior, Thomas Jernejcic Feb 2020

An Alternative To The One-Size-Fits-All Approach To Isa Training: A Design Science Approach To Isa Regarding The Adaption To Student Vulnerability Based On Knowledge And Behavior, Thomas Jernejcic

SDSU Data Science Symposium

Any connection to the university’s network is a conduit that has the potential of being exploited by an attacker, resulting in the possibility of substantial harm to the infrastructure, to the university, and to the student body of whom the university serves. While organizations rightfully “baton down the hatches” by building firewalls, creating proxies, and applying important updates, the most significant vulnerability, that of the student, continues to be an issue due to lack of knowledge, insufficient motivation, and inadequate or misguided training. Utilizing the Design Science Research (DSR) methodology, this research effort seeks to address the latter concern of …


A Collaborative Online Micro: Bit K-12 Teacher Pd Workshop, Roisin Faherty, Karen Nolan, Keith Quille Jan 2020

A Collaborative Online Micro: Bit K-12 Teacher Pd Workshop, Roisin Faherty, Karen Nolan, Keith Quille

Conference Papers

This poster describes the use of online technology to deliver K12 teacher professional development (PD) during the COVID-19 pandemic in Ireland. Traditionally these sessions are delivered in person, with a focus on hand-on activities, but the sudden changes faced by the closures in Ireland required an alternative approach for delivering these sessions. The PD session presented in this poster was a more technically challenging micro:bit workshop, which was delivered online using the micro:bit classroom. This is typically used as an in-class, one to many instructor tool, and trialing this as a PD collaborative tool, was a novel approach. This poster …


Unix Administrator Information Security Policy Compliance: The Influence Of A Focused Seta Workshop And Interactive Security Challenges On Heuristics And Biases, John Palmer Mcconnell Jan 2020

Unix Administrator Information Security Policy Compliance: The Influence Of A Focused Seta Workshop And Interactive Security Challenges On Heuristics And Biases, John Palmer Mcconnell

CCAC Theses and Dissertations

Information Security Policy (ISP) compliance is crucial to the success of healthcare organizations due to security threats and the potential for security breaches. UNIX Administrators (UXAs) in healthcare Information Technology (IT) maintain critical servers that house Protected Health Information (PHI). Their compliance with ISP is crucial to the confidentiality, integrity, and availability of PHI data housed or accessed by their servers. The use of cognitive heuristics and biases may negatively influence threat appraisal, coping appraisal, and ultimately ISP compliance behavior. These failures may result in insufficiently protected servers and put organizations at greater risk of data breaches and financial loss. …


Factors That Influence The Perception Of Higher Education Leaders In The Adoption Process Of Instructional Technology And Distance Education, Diego Tibaquirá Jan 2020

Factors That Influence The Perception Of Higher Education Leaders In The Adoption Process Of Instructional Technology And Distance Education, Diego Tibaquirá

Theses and Dissertations

The problem addressed by this study was that many administrators at institutions of higher learning are faced with the task of finding ways to provide the latest technologies while being extremely constricted by budgets and the rising cost of education. The purpose of this study was to determine the factors that influence the perceptions of higher education leaders in the adoption process of Instructional Technology and Distance Education. This included an examination of the decision-making process and what determined if Instructional Technology and Distance Education were either implemented or upgraded at various higher learning institutions.

The researcher implemented a mixed-methods …


Matlabta: A Style Critiquer For Novice Engineering Students, Marissa L. Walther Jan 2020

Matlabta: A Style Critiquer For Novice Engineering Students, Marissa L. Walther

Dissertations, Master's Theses and Master's Reports

Novice programmers, considered to be those who have yet to understand the fundamentals of programming, exist in both engineering and computing fields. Within computing, various resources exist to help novice programmers understand fundamentals and style guidelines such as WebTA, a code critique program that gives Java students feedback about their error and style issues. There is, however, a gap in automated code critique for MATLAB, a programming language that is popular in the engineering community. When it comes to MATLAB, there are not many programs that help novices understand their errors, and even fewer that help them understand style guidelines. …


Collecting Virtual And Augmented Reality In The Twenty-First Century Library, Matthew Hannah, Sarah Huber, Sorin Adam Matei Mar 2019

Collecting Virtual And Augmented Reality In The Twenty-First Century Library, Matthew Hannah, Sarah Huber, Sorin Adam Matei

Matei Interdisciplinary Research Collaboratory

In this paper, we discuss possible pedagogical applications for virtual and augmented reality (VR and AR), within a humanities/social sciences curriculum, articulating a critical need for academic libraries to collect and curate 3D objects. We contend that building infrastructure is critical to keep pace with innovative pedagogies and scholarship. We offer theoretical avenues for libraries to build a repository 3D object files to be used in VR and AR tools and sketch some anticipated challenges. To build an infrastructure to support VR/AR collections, we have collaborated with College of Liberal Arts to pilot a program in which Libraries and CLA …