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Articles 151 - 180 of 281

Full-Text Articles in Educational Technology

Use Of Machine Learning In Interactive Cybersecurity And Network Education, Neil Loftus, Husnu S. Narman Mar 2023

Use Of Machine Learning In Interactive Cybersecurity And Network Education, Neil Loftus, Husnu S. Narman

Computer Sciences and Electrical Engineering Faculty Research

Cybersecurity is a complex subject for students to pursue. Hands-on online learning through labs and simulations can help students become more familiar with the subject at security classes to pursue cybersecurity education. There are several online tools and simulation platforms for cybersecurity education. However, those platforms need more constructive feedback mechanisms, and customizable hands-on exercises for users, or they oversimplify or misrepresent the content. In this paper, we aim to develop a platform for cybersecurity education that can be used either with a user interface or command line and provide auto constructive feedback for command line practices. Moreover, the platform …


Artificial Intelligence, Basic Skills, And Quantitative Literacy, Gizem Karaali Jan 2023

Artificial Intelligence, Basic Skills, And Quantitative Literacy, Gizem Karaali

Numeracy

The introduction in November 2022 of ChatGPT, a freely available language-based artificial intelligence, has led to concerns among some educators about the feasibility and benefits of teaching basic writing and critical thinking skills to students in the context of easily accessed, AI-based cheating mechanisms. As of now, ChatGPT can write pretty convincing student-level prose, but it is still not very good at answering quantitatively rich questions. Therefore, for the time being, the preceding concerns may not be shared by a large portion of the numeracy education community. However, as Google and WolframAlpha are definitely capable of answering standard and some …


Workforce Of The Future Begins With Aviation Stem, Lyndsay Digneo Jan 2023

Workforce Of The Future Begins With Aviation Stem, Lyndsay Digneo

National Training Aircraft Symposium (NTAS)

The United States has always been a world leader in aviation. This leadership position relies on the strength of the American STEM workforce and the quality of the nation’s educational, industrial, and government institutions. Therefore, it is imperative to nurture today’s students to become a well-trained STEM workforce in the future.

The Federal Aviation Administration (FAA) William J. Hughes Technical Center (WJHTC) recognizes that in pursuing its mission of aviation research, engineering, development, and test and evaluation, it is in a unique position to support aviation STEM activities for schools (K-12), post-secondary institutions, and community organizations. In 2016, the Technical …


Explicit Rule Learning: A Cognitive Tutorial Method To Train Users Of Artificial Intelligence/Machine Learning Systems, Anne Linja Jan 2023

Explicit Rule Learning: A Cognitive Tutorial Method To Train Users Of Artificial Intelligence/Machine Learning Systems, Anne Linja

Dissertations, Master's Theses and Master's Reports

Today’s intelligent software systems, such as Artificial Intelligence/Machine Learning systems, are sophisticated, complicated, sometimes complex systems. In order to effectively interact with these systems, novice users need to have a certain level of understanding. An awareness of a system’s underlying principles, rationale, logic, and goals can enhance the synergistic human-machine interaction. It also benefits the user to know when they can trust the systems’ output, and to discern boundary conditions that might change the output. The purpose of this research is to empirically test the viability of a Cognitive Tutorial approach, called Explicit Rule Learning. Several approaches have been used …


Speculative Futures On Chatgpt And Generative Artificial Intelligence (Ai): A Collective Reflection From The Educational Landscape, Aras Bozkurt, Junhong Xiao, Sarah Lambert, Angelica Pazurek, Helen Crompton, Suzan Koseoglu, Robert Farrow, Melissa Bond, Chrissi Nerantzi, Sarah Honeychurch, Maha Bali, Jon Dron, Kamran Mir, Bonnie Stewart, Eamon Costello, Jon Mason, Christian M. Stracke, Enilda Romero-Hall, Apostolos Koutropoulos, Cathy Mae Toquero, Lenandlar Singh, Ahmed Tlili, Kyungmee Lee, Mark Nichols, Ebba Ossiannilsson, Mark Brown, Valerie Irvine, Juliana Elisa Raffaghelli, Gema Santos-Hermosa, Orna Farrell, Taskeen Adam, Ying Li Thong, Sunagul Sani-Bozkurt, Ramesh C. Sharma, Stefan Hrastinski, Petar Jandrić Jan 2023

Speculative Futures On Chatgpt And Generative Artificial Intelligence (Ai): A Collective Reflection From The Educational Landscape, Aras Bozkurt, Junhong Xiao, Sarah Lambert, Angelica Pazurek, Helen Crompton, Suzan Koseoglu, Robert Farrow, Melissa Bond, Chrissi Nerantzi, Sarah Honeychurch, Maha Bali, Jon Dron, Kamran Mir, Bonnie Stewart, Eamon Costello, Jon Mason, Christian M. Stracke, Enilda Romero-Hall, Apostolos Koutropoulos, Cathy Mae Toquero, Lenandlar Singh, Ahmed Tlili, Kyungmee Lee, Mark Nichols, Ebba Ossiannilsson, Mark Brown, Valerie Irvine, Juliana Elisa Raffaghelli, Gema Santos-Hermosa, Orna Farrell, Taskeen Adam, Ying Li Thong, Sunagul Sani-Bozkurt, Ramesh C. Sharma, Stefan Hrastinski, Petar Jandrić

Teaching & Learning Faculty Publications

While ChatGPT has recently become very popular, AI has a long history and philosophy. This paper intends to explore the promises and pitfalls of the Generative Pre-trained Transformer (GPT) AI and potentially future technologies by adopting a speculative methodology. Speculative future narratives with a specific focus on educational contexts are provided in an attempt to identify emerging themes and discuss their implications for education in the 21st century. Affordances of (using) AI in Education (AIEd) and possible adverse effects are identified and discussed which emerge from the narratives. It is argued that now is the best of times to define …


Ict Security Tools And Techniques Among Higher Education Institutions: A Critical Review, Miko Nuñez, Xavier-Lewis Palmer, Lucas Potter, Chris Jordan Aliac, Lemuel Clark Velasco Jan 2023

Ict Security Tools And Techniques Among Higher Education Institutions: A Critical Review, Miko Nuñez, Xavier-Lewis Palmer, Lucas Potter, Chris Jordan Aliac, Lemuel Clark Velasco

Electrical & Computer Engineering Faculty Publications

Higher education institutions (HEIs) are increasingly relying on digital technologies for classroom and organizational management, but this puts them at higher risk for information and communication (ICT security attacks. Recent studies show that HEIs have experienced more security breaches in ICT security composed of both cybersecurity an information security. A literature review was conducted to identify common ICT security practices in HEIs over the last decade. 11 journal articles were profiled and analyzed, revealing threats to HEIs’ security and protective measures in terms of organizational security, technological security, physical security, and standards and frameworks. Security tools and techniques were grouped …


College Teaching And Ai, Leo Irakliotis Dec 2022

College Teaching And Ai, Leo Irakliotis

Computer Science: Faculty Publications and Other Works

Artificial Intelligence will reshape the way we assess student learning in ways that no one has prepared us for.


Learning To Reason About Code With Assertions: An Exploration With Two Student Populations, Sarah Blankenship Dec 2022

Learning To Reason About Code With Assertions: An Exploration With Two Student Populations, Sarah Blankenship

All Theses

Code tracing is fundamental to students’ understanding of a program, and symbolic reasoning that entails learning to use assertions with abstract input and output values, as opposed to concrete values, enhances that understanding. Symbolic reasoning teaches students valuable abstraction and logic skills that will serve them well in all aspects of programming and their software
development careers.
We use lessons integrated into an online educational tool to supplement classroom instruction to help students learn symbolic reasoning. We explore two ways for students to learn about assertions: Writing assertions to capture the behavior of given code and solving Parsons-style problems in …


Vr Computing Lab: An Immersive Classroom For Computing Learning, Shawn Pang, Kyong Jin Shim, Yi Meng Lau, Swapna Gottipati Dec 2022

Vr Computing Lab: An Immersive Classroom For Computing Learning, Shawn Pang, Kyong Jin Shim, Yi Meng Lau, Swapna Gottipati

Research Collection School Of Computing and Information Systems

In recent years, virtual reality (VR) is gaining popularity amongst educators and learners. If a picture is worth a thousand words, a VR session is worth a trillion words. VR technology completely immerses users with an experience that transports them into a simulated world. Universities across the United States, United Kingdom, and other countries have already started using VR for higher education in areas such as medicine, business, architecture, vocational training, social work, virtual field trips, virtual campuses, helping students with special needs, and many more. In this paper, we propose a novel VR platform learning framework which maps elements …


Adapting An Online Learning Quality Assurance Framework In A Developing Country Setting: The Case Of A Hei In Malawi, Bennett Kankuzi, Menard Phiri, Robert Chanunkha, Jonathan Makuwira, Paul Makocho Aug 2022

Adapting An Online Learning Quality Assurance Framework In A Developing Country Setting: The Case Of A Hei In Malawi, Bennett Kankuzi, Menard Phiri, Robert Chanunkha, Jonathan Makuwira, Paul Makocho

African Conference on Information Systems and Technology

Covid-19 prompted many higher education institutions (HEIs), even in developing countries like Malawi, to abruptly shift from their traditional face-to-face mode of delivery to online learning. However, quality issues with online learning remain one of the greatest challenges to acceptance of online learning by many students and stakeholders. This paper presents an action research based study at the Malawi University of Science and Technology, in which an online learning quality assurance framework is adapted to a developed country setting. The adapted framework builds on the Online Learning Consortium (OLC) Quality Scorecard for the Administration of Online Programs. The contextualization and …


The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan Jul 2022

The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan

Distance Learning Faculty & Staff Books

The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …


21st Century Learning Skills And Artificial Intelligence, David Wicks, Michael Paulus Jun 2022

21st Century Learning Skills And Artificial Intelligence, David Wicks, Michael Paulus

SPU Works

The chapter explores four concepts important for learning and AI in the twenty-first century—creativity, critical thinking, communication, and collaboration (the “4Cs”)—as well as reflections on the theological significance of creativity and community.


Use Of Ar To Bring Medical Simulation To Life, Zhenhua Yu, Richard L. Doolittle, Caroline J. Easton Apr 2022

Use Of Ar To Bring Medical Simulation To Life, Zhenhua Yu, Richard L. Doolittle, Caroline J. Easton

Frameless

Use of simulation facilities and equipment in medical training has become the fabric of curricula across nearly all professions, most notably medical school, nursing, and related medical sciences programs. The gold standard for simulators is SimMan3G, Laerdal Inc., which offers a static electronic mannequin that affords the opportunity to create disease states, signs/symptoms, and real physiological/vital sign data complemented by voice interactions between faculty (within the control room) and student. All sessions are videotaped and, through a 15-30 minute debriefing, students exchange thoughts and impressions with faculty and engage in a deep reflective learning experience. The other option for medical …


The Studio X Karp Library Fellows: Peer-To-Peer Xr Learning & Engagement, Ayiana Crabtree, Muhammed El-Sayed, Nefle N. Oruç Apr 2022

The Studio X Karp Library Fellows: Peer-To-Peer Xr Learning & Engagement, Ayiana Crabtree, Muhammed El-Sayed, Nefle N. Oruç

Frameless

No abstract provided.


Can We Walk In Our Patients’ Shoes? Immersive Virtual Reality As An Empathy Training Tool For Medical Students, Riham Alieldin, Raffaella Borasi, Anne Nofziger, Karen Deangelis, Sarah Peyre Apr 2022

Can We Walk In Our Patients’ Shoes? Immersive Virtual Reality As An Empathy Training Tool For Medical Students, Riham Alieldin, Raffaella Borasi, Anne Nofziger, Karen Deangelis, Sarah Peyre

Frameless

Empathy is arguably the “backbone” of the patient-physician relationship. It has been shown to have numerous positive clinical outcomes especially in a patient-centered careservice. Nevertheless, studies have shown a disintegration of empathy and compassion in physicians during medical school and residency training due to the lack of standardization of empathy training in medical education.


A Review Of Xr Classrooms In Institutions Of Higher Education, Brandon Patterson, Tallie Casucci Apr 2022

A Review Of Xr Classrooms In Institutions Of Higher Education, Brandon Patterson, Tallie Casucci

Frameless

This talk will review the literature and examine existing physical spaces using virtual reality (VR) and augmented reality (AR), often referred together as extended reality (XR), to teach learners in an academic setting. Attendees will better understand best practices and ways of addressing potential challenges when designing a physical XR classroom space for higher education. A physical XR classroom provides institutions with a dedicated space for educational courses and workshops, which utilize XR for both one- off sessions and an entire semester (Pirker, Holly, and Gütl 2020). The talk will help answer the question, why a dedicated XR classroom?


Embracing Ai-Based Education: Perceived Social Presence Of Human Teachers And Expectations About Machine Teachers In Online Education, Jihyun Kim, Kelly Merrill Jr., Kun Xu, Deanna D. Sellnow Apr 2022

Embracing Ai-Based Education: Perceived Social Presence Of Human Teachers And Expectations About Machine Teachers In Online Education, Jihyun Kim, Kelly Merrill Jr., Kun Xu, Deanna D. Sellnow

Human-Machine Communication

Technological advancements in education have turned the idea of machines as teachers into a reality. To better understand this phenomenon, the present study explores how college students develop expectations (or anticipations) about a machine teacher, particularly an AI teaching assistant. Specifically, the study examines whether students’ previous experiences with online courses taught by a human teacher would influence their expectations about AI teaching assistants in future online courses. An online survey was conducted to collect data from college students in the United States. Findings indicate that positively experienced social presence of a human teacher helps develop positive expectations about an …


The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad Feb 2022

The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad

International Journal for Research in Education

Abstract

This study aimed to identify the effect of using the gamification strategy on academic achievement and motivation towards learning problem-solving skills in computer and information technology course. A quasi-experimental method was adopted. The study population included tenth-grade female students in Al-Badi’ah schools in Riyadh. The sample consisted of 54 students divided into two equal groups: control group and experimental group. The study tools comprised an achievement test and the motivation scale. The results showed that there were statistically significant differences between the two groups in the academic achievement test in favor of the experimental group, with a large effect …


The Impact Of Software Applications On Enhancing The Quality Of Educational Outputs (An Applied Study At Sharjah Police Academy), Medhat Aboubakar Jan 2022

The Impact Of Software Applications On Enhancing The Quality Of Educational Outputs (An Applied Study At Sharjah Police Academy), Medhat Aboubakar

Journal of Police and Legal Sciences

The study aims to introduce the concept of the role of interactive software applications, with application to the adopting of the Police Sciences Academy of specialized renewable educational methods, in addition to investing in software applications, multimedia and its smart applications that enable it to adapt to these modern and emerging data. The importance of using technology and modern applications in education as an effective and integrated approach to improving the quality and efficiency of educational outcomes through applying the best practices of software applications and integrating them into the educational learning environment, as a driving force to achieve a …


The Impact Of A Gencyber Camp On In-Service Teachers’ Tpack, Kevin M. Thomas, Jessica Ivy, Kristin Cook, Robert R. Kelley Jan 2022

The Impact Of A Gencyber Camp On In-Service Teachers’ Tpack, Kevin M. Thomas, Jessica Ivy, Kristin Cook, Robert R. Kelley

Journal of Cybersecurity Education, Research and Practice

The purpose of this study was to examine the impact of a GenCyber camp curriculum on teachers’ technology, pedagogy, and content knowledge (TPACK). The camp was designed to engage participants in developing the knowledge and skills to incorporate GenCyber Cybersecurity First Principles and GenCyber Cybersecurity Concepts (GenCyber, 2019) into their curriculums. Participants (37 middle and high school teachers from a variety of disciplines) attended one of two weeklong camps held at a Midwestern liberal arts university. Using the TPACK Self-Reflection and TPACK Self-Assessment Surveys, pre- and post-camp data were collected from participants. Findings indicate that participants demonstrated an increase in …


Toward A Student-Ready Cybersecurity Program: Findings From A Survey Of Stem-Students, Lora Pitman, Brian K. Payne, Tancy Vandecar-Burdin, Lenora Thorbjornsen Jan 2022

Toward A Student-Ready Cybersecurity Program: Findings From A Survey Of Stem-Students, Lora Pitman, Brian K. Payne, Tancy Vandecar-Burdin, Lenora Thorbjornsen

Journal of Cybersecurity Education, Research and Practice

As the number of available cybersecurity jobs continues to grow, colleges strive to offer to their cybersecurity students an environment which will make them sufficiently prepared to enter the workforce after graduation. This paper explores the academic and professional needs of STEM-students in various higher education institutions across Virginia and how cybersecurity programs can cater to these needs. It also seeks to propose an evidence-based approach for improving the existing cybersecurity programs so that they can become more inclusive and student-ready. A survey of 251 college students in four higher-education institutions in Virginia showed that while there are common patterns …


Predicting Pair Success In A Pair Programming Eye Tracking Experiment Using Cross-Recurrence Quantification Analysis, Maureen M. Villamor, Maria Mercedes T. Rodrigo Jan 2022

Predicting Pair Success In A Pair Programming Eye Tracking Experiment Using Cross-Recurrence Quantification Analysis, Maureen M. Villamor, Maria Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

Pair programming is a model of collaborative learning. It has become a well-known pedagogical practice in teaching introductory programming courses because of its potential benefits to students. This study aims to investigate pair patterns in the context of pair program tracing and debugging to determine what characterizes collaboration and how these patterns relate to success, where success is measured in terms of performance task scores. This research used eye-tracking methodologies and techniques such as cross-recurrence quantification analysis. The potential indicators for pair success were used to create a model for predicting pair success. Findings suggest that it is possible to …


Engagement Detection Using Prosodic Cues: An Approach For Measuring Child Emotional Engagement Level In Child-Robot Interaction Scenario, Mustafa Oztoprak Jan 2022

Engagement Detection Using Prosodic Cues: An Approach For Measuring Child Emotional Engagement Level In Child-Robot Interaction Scenario, Mustafa Oztoprak

Graduate Research Theses & Dissertations

The ultimate goal of advanced child-robot interaction is to develop a high-level intelligencecommunication channel in a closed-loop configuration with the child as the focal point of the instructional scenario. This goal can be met by establishing efficient sensing mechanisms on the robot’s side, such as automatic engagement measuring, which will allow the robot to alter its behavior or even the instructional scenario’s execution.Recent researches, regarding engagement recognition systems mostly based on facial or multi-modal features.We would like to investigate this topic using prosodic cues only. We believe speech characteristics are more likely to be related to child speaker engagement level.This …


Utilization Of Virtual Reality For General Education Purposes, Amit Lal Jan 2022

Utilization Of Virtual Reality For General Education Purposes, Amit Lal

University of the Pacific Theses and Dissertations

The use of Virtual Reality (VR) in a variety of professional, military, governmental, and educational fields has continued to expand over the past several decades, and the recent Covid-19 pandemic has brought attention to this field. This study surveys 154 college students over 23 questions that include various demographics that can be used to look for discriminators, multiple-choice VR-related questions, as well as a few free-form questions about use of VR in learning environments. The students’ experience with, interest in, and thoughts on how to best use VR vary considerably. The Covid-19 pandemic is found to have limited impact thus …


Jited: A Framework For Jit Education In The Classroom, Caleb Watts Dec 2021

Jited: A Framework For Jit Education In The Classroom, Caleb Watts

Master's Theses

The study of programming languages is a rich field within computer science, incorporating both the abstract theoretical portions of computer science and the platform specific details. Topics studied in programming languages, chiefly compilers or interpreters, are permanent fixtures in programming that students will interact with throughout their career. These systems are, however, considerably complicated, as they must cover a wide range of functionality in order to enable languages to be created and run. The process of educating students thus requires that the demanding workload of creating one of the systems be balanced against the time and resources present in a …


Integration Of Blockchain Technology Into Automobiles To Prevent And Study The Causes Of Accidents, John Kim Dec 2021

Integration Of Blockchain Technology Into Automobiles To Prevent And Study The Causes Of Accidents, John Kim

Electronic Theses, Projects, and Dissertations

Automobile collisions occur daily. We now live in an information-driven world, one where technology is quickly evolving. Blockchain technology can change the automotive industry, the safety of the motoring public and its surrounding environment by incorporating this vast array of information. It can place safety and efficiency at the forefront to pedestrians, public establishments, and provide public agencies with pertinent information securely and efficiently. Other industries where Blockchain technology has been effective in are as follows: supply chain management, logistics, and banking. This paper reviews some statistical information regarding automobile collisions, Blockchain technology, Smart Contracts, Smart Cities; assesses the feasibility …


Participatory Learning: Measuring Learning And Educational Technology Acceptance, Erick Sanchez Suasnabar Aug 2021

Participatory Learning: Measuring Learning And Educational Technology Acceptance, Erick Sanchez Suasnabar

Dissertations

Participatory Learning (PL) integrates several learning approaches, engaging students throughout the entire assignment process for both online and face-to-face courses. Beyond simply providing a solution, students also craft a problem (problem-based learning), grade each other (peer assessment and feedback), evaluate themselves (self-assessment), and can view others’ work (learning by example). This dissertation research explores the resulting learning effects. Contributions to both educational and Information Systems research include extending an early PL model and experiments that applied the PL approach to examinations, by validating and testing new constructs based on user activity and critical thinking. In addition, the study explores a …


Teaching Students How To Code Qualitative Data: An Experiential Activity Sequence For Training Novice Educational Researchers, Jennifer E. Lineback Aug 2021

Teaching Students How To Code Qualitative Data: An Experiential Activity Sequence For Training Novice Educational Researchers, Jennifer E. Lineback

University of South Florida (USF) M3 Publishing

Coursework on qualitative research methods is common in many collegiate departments, including psychology, nursing, sociology, and education. Instructors for these courses must identify meaningful activities to support their students’ learning of the domain. This paper presents the components of an experiential activity sequence centered on coding and coding scheme development. Each of the three component activities of this sequence is elaborated, as are the students’ experiences during their participation in the activities. Additionally, the issues concerning coding and coding scheme development that typically emerge from students’ participation in these activities are discussed. Results from implementations of both in-person (face-to-face) and …


Teaching Coding In A Virtual Environment: Overcoming Challenges, Marion S. Smith Jun 2021

Teaching Coding In A Virtual Environment: Overcoming Challenges, Marion S. Smith

Southwestern Business Administration Journal

Educational research suggests that teaching techniques are subject matter specific. Teaching techniques in introductory programming classes are centered around two approaches used by students in learning. One approach is where students develop a thorough understanding of what they are learning. This is referred to as “deep learning”. Other students use a “surface approach” where they perform the tasks required from them. The persona of the instructor and the choice of instructional materials used within a class determines which approach the student will adopt. Active teaching techniques fosters “deep learning”. With the need to adapt active teaching techniques to a virtual …


Pandemic Pivot: Designing A Participatory Simulation To Support Social Distancing And Remote Learning, K. K. Lamberty, Paul Friederichsen, Audrey Le Meur, Joseph Moonan Walbran Jun 2021

Pandemic Pivot: Designing A Participatory Simulation To Support Social Distancing And Remote Learning, K. K. Lamberty, Paul Friederichsen, Audrey Le Meur, Joseph Moonan Walbran

Computer Science Publications

Participatory simulations usually aim to bring simulations off screen into a shared physical space with people acting as agents in the simulation. In this paper, we describe considerations and design decisions related to creating a participatory simulation for use in learning settings with restrictions imposed due to the COVID-19 pandemic where typical classroom interactions were no longer allowed. We describe how our design decisions might help children both “dive in” and “step out” to understand more about pollinators and the prairie in spite of various restrictions on how exactly they can interact with each other. Our simulation, Buzz About, uses …