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Articles 121 - 150 of 173
Full-Text Articles in Educational Methods
Tech Edge Student Rubric Grades 4-5, Laurie A. Friedrich, Guy Trainin
Tech Edge Student Rubric Grades 4-5, Laurie A. Friedrich, Guy Trainin
Research and Evaluation in Education, Technology, Art, and Design
This rubric can be used to evaluate formative and summative assessments of technology integrated products across the curriculum for grades 4-5.
Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb
Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb
Articles
How can an experiential approach to education, in combination with a games-based orientation, help us reach often-elusive educational goals? In many ways the study of games and game design bring us back to tenets of education that we have long known, including the benefits of self-directed learning and project-based work. Games-based design and learning may provide a way to shift the discussion from “What should an educated Jew know?” to “How does a learner develop a taste for Jewish learning and living?”
Problem-Based Learning (Pbl) In The College Chemistry Laboratory: Students’ Perceptions Of Pbi And Its Relationship With Attitude And Self-Efficacy Beliefs, Lloyd Madalitso P. Mataka
Problem-Based Learning (Pbl) In The College Chemistry Laboratory: Students’ Perceptions Of Pbi And Its Relationship With Attitude And Self-Efficacy Beliefs, Lloyd Madalitso P. Mataka
Dissertations
A convergent mixed methods research study was used to investigate whether or not students who participated in the problem based learning (PBL) environment improved their self-efficacy beliefs (SEBs) in and attitudes toward chemistry. The study also investigated the students’ views of the PBL environment. The Chemistry Attitude and Experience Questionnaire (CAEQ) was used as a pre- and post-test to determine changes in students’ attitudes and SEBs. The PBL Environment Inventory (PBLEI) was used to investigate students’ views of the PBL environment. Confirmatory factor analysis was used to re-validate both instruments with the study group: students in general chemistry laboratories at …
Gamification Of Education: A Review Of Literature, Fiona Fui-Hoon Nah, Qing Zeng, Venkata R. Telaprolu, Abhishek Padmanabhuni Ayyappa, Brenda Eschenbrenner
Gamification Of Education: A Review Of Literature, Fiona Fui-Hoon Nah, Qing Zeng, Venkata R. Telaprolu, Abhishek Padmanabhuni Ayyappa, Brenda Eschenbrenner
Research Collection School Of Computing and Information Systems
We synthesized the literature on gamification of education by conducting a review of the literature on gamification in the educational and learning context. Based on our review, we identified several game design elements that are used in education. These game design elements include points, levels/stages, badges, leaderboards, prizes, progress bars, storyline, and feedback. We provided examples from the literature to illustrate the application of gamification in the educational context.
Slow Edtech: Pedagogical Principles, Collaborative Explorations, And Persistent Challenges, Peter Taylor, Felicia Sullivan, Jeremy Szteiter
Slow Edtech: Pedagogical Principles, Collaborative Explorations, And Persistent Challenges, Peter Taylor, Felicia Sullivan, Jeremy Szteiter
Working Papers in Critical, Creative and Reflective Practice
This article describes two “Slow EdTech” initiatives, using this label to denote a focus on learning and the development of capacities for learning along with a mindful approach to the uptake of new digital tools that become available. One initiative, dating from 2001, is a set of guidelines about specific situations and specific ways in which specific educational technologies are of significant pedagogical benefit. The other, dating from 2013, is online Collaborative Explorations (CEs) for moderate-sized open online collaborative learning. The tools and processes used in CEs for inquiry, dialogue, reflection, and collaboration are designed to be readily learned by …
Students’ Perceptions Of Academic Self-Efficacy And Self-Regulation While Learning In A 1:1 Laptop Environment, Joan M. Carraher
Students’ Perceptions Of Academic Self-Efficacy And Self-Regulation While Learning In A 1:1 Laptop Environment, Joan M. Carraher
Department of Teaching, Learning, and Teacher Education: Theses and Other Student Research
1:1 Laptop initiatives continue to grow throughout Nebraska schools. There are many questions regarding their effectiveness in improving student learning, justifications for expenses, and the process to guide such an initiative.
The purpose of this case study was to explore students’ perceptions of academic self-efficacy and self-regulation while learning in a 1:1 district where students in grades 7 through 12 have 24/7 access to a school-issued laptop. Students in their first (8th grade) and third-year (10th grade) of learning in a 1:1 environment at a Nebraska school district participated in this study. Data was collected from an online …
From ‘Sage On The Stage’ To ‘Guide On The Side’: A Good Start, Charles D. Morrison
From ‘Sage On The Stage’ To ‘Guide On The Side’: A Good Start, Charles D. Morrison
Music Faculty Publications
While the now-clichéd shift from ‘sage on the stage’ to ‘guide on the side’ that characterizes the changing role of teachers is a good start, it is just that – a start. In this paper, I argue for a detailed look at the concomitant shift in the role of students, as they leave the world of passive recipients and join the ranks of active participants in the teaching-learning nexus. The paper discusses the problematic conflation of the terms ‘information’ and ‘knowledge’ that surfaces in consideration of the shifting roles of teachers and students, and argues that, in addition to defining …
The Use Of Apps To Prime Learning For A Verbal Task, Christina Frederick, Devin Liskey, Daniel Brown
The Use Of Apps To Prime Learning For A Verbal Task, Christina Frederick, Devin Liskey, Daniel Brown
Publications
This study tested whether or not children’s memory performance would be affected by stimulating brain activity by completing a verbal puzzle task or a non-verbal puzzle task prior to a verbal learning task.
Teaching Laboratory Courses Using Distance Learning Technologies, Steve C. Hsiung, John Ritz
Teaching Laboratory Courses Using Distance Learning Technologies, Steve C. Hsiung, John Ritz
Engineering Technology Faculty Publications
Conducting laboratory activities is essential for teaching and learning in engineering and technology subjects. This article discusses explorations made by a research team to find solutions to enable the distance-learning delivery of laboratory courses on embedded microcontroller technology topics. In addition, this article includes a review of videoconferencing and course management tools, uniquely designed laboratory equipment and supporting curriculum materials, and statistical evidence showing students can learn technical laboratory content in distance-learning environments.
Inclusion: Problems And Potential Solutions In Mathematics Instruction, Lynnea Marie Salscheider
Inclusion: Problems And Potential Solutions In Mathematics Instruction, Lynnea Marie Salscheider
Mathematics Graduate Theses
The purpose of this study was (1) to identify and describe the attitudes and beliefs of general and special education teachers about inclusion and (2) to identify significant recommendations based on teacher attitudes for improving the teaching of mathematics to special needs students using inclusion.
Assessment In Simulations, Chad Raymond, Simon Usherwood
Assessment In Simulations, Chad Raymond, Simon Usherwood
Faculty and Staff - Articles & Papers
Simulations are employed widely as teaching tools in political science, yet evidence of their pedagogical effectiveness, in comparison to other methods of instruction, is mixed. The assessment of learning outcomes is often a secondary concern in simulation design, and the qualitative and quantitative methods used to evaluate outcomes are frequently based on faulty paradigms of the learning process and inappropriate indicators. Correctly incorporating assessment into simulation design requires that an instructor identify whether a simulation should produce positive changes in students' substantive knowledge, skills, and/or affective characteristics. The simulation must then be assessed in ways that accurately measure whether these …
Gamification Of Education Using Computer Games, Fiona Fui-Hoon Nah, Venkata Telaprolu, Shashank Rallapalli, Pavani R. Venkata
Gamification Of Education Using Computer Games, Fiona Fui-Hoon Nah, Venkata Telaprolu, Shashank Rallapalli, Pavani R. Venkata
Research Collection School Of Computing and Information Systems
We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement.
Common Misconceptions And Instructional Best Practices For Teaching Fractions To Students In Grades Three, Four, And Five, Dan Fairchild
Common Misconceptions And Instructional Best Practices For Teaching Fractions To Students In Grades Three, Four, And Five, Dan Fairchild
Mathematics Graduate Theses
This research paper will identify common misconceptions related to the teaching and learning fractions for students in grades three, four, and five. Different fraction subconstructs will be identified and instructional best practices will be identified for the teaching and learning of comparing fractions, ordering fractions, adding fractions, and subtracting fractions.
Improving Student Achievement Through Feedback, Jennifer L. Mchlachlan
Improving Student Achievement Through Feedback, Jennifer L. Mchlachlan
Mathematics Graduate Theses
This paper reviews the current research that exists on feedback given to students in an educational setting. Questions examined were what characteristics make feedback effective, what are the effects on student achievement if feedback is available to students in a math classroom and does timing of the feedback given play a role in its effectiveness. Results showed that feedback is effective if it is descriptive, including both strengths and weaknesses. Feedback given in small doses throughout the learning process, so as not to overwhelm students, has also proven effective. The research shows that the effect of feedback on student achievement …
Changing Their Idea Of “Studying ” Into Our Idea Of “Learning ” - The Efficacy Of Interactive Online Programs, Leslie S. Jones
Changing Their Idea Of “Studying ” Into Our Idea Of “Learning ” - The Efficacy Of Interactive Online Programs, Leslie S. Jones
Interdisciplinary STEM Teaching & Learning Conference (2012-2019) (Archived)
One of the most frustrating aspects of college teaching is facing a lecture hall full of students who sit in class trying to figure out the easiest ways to pass rather than the best way to actually learn. New online platforms provided by publishers are an effective way to beat these passive learners at their own game. Picture the joy of walking into your class knowing that students have read the text before your lecture. Imagine how you can teach if you do not have to assume you start with one big tabula rasa. Building assignments into course requirements will …
Movement In Learning: Revitalizing The Classroom, Marcus Van
Movement In Learning: Revitalizing The Classroom, Marcus Van
MA TESOL Collection
Movement is a vital part of our every day lives, and it is also important for a healthy brain. The following paper examines the shift from movement based learning to a more restrictive rote format, which often has adverse effects on learning. This work discusses the ways in which teachers are under pressure to “teach to the test” instead of creating student-centered classrooms. Some of the side effects of a test-centered approach are low self-esteem (from not meeting strict academic requirements) and behavioral problems in students.
Adding more movement to lessons can provide variation and relief from the rote-only system. …
The Perceptions Of Elementary Principals About Their Role In The Establishment Of Collaborative Workplaces In Their School Buildings, Bradley Sullivan
The Perceptions Of Elementary Principals About Their Role In The Establishment Of Collaborative Workplaces In Their School Buildings, Bradley Sullivan
Department of Educational Administration: Dissertations, Theses, and Student Research
The purpose of this case study was to develop an understanding of the elementary principal’s perceived role in creating and sustaining a collaborative workplace environment within their school. Collaboration among education professionals, when used effectively, is one strategy that has demonstrated improvement of instruction and student learning. As such, in this context the role of the principal becomes more complex and challenging. This study examined the perception of the elementary principal’s role regarding the establishment and perpetuation of a collaborative workplace environment for teachers that is focused on improving student learning within their buildings.
In-depth interviews were conducted with 12 …
Role-Playing And Simulation Based Learning In Higher Education: Case Study In Model United Nations, Jason Fortin
Role-Playing And Simulation Based Learning In Higher Education: Case Study In Model United Nations, Jason Fortin
Honors Projects in History and Social Sciences
It is currently estimated that more than 200,000 high school and university students participate in model United Nations each year. With over 400 annual conferences in thirty-five countries, this fifty-year-old tradition has redefined how students engage international relations in an academic setting (Educational Outreach 1). Active learning has been heralded for decades as a superior technique to teach various disciplines, including international relations. It allows students to experience deep learning and develop skills unattainable through conventional pedagogical methods. This paper explores the specific impact of a model United Nations simulation on the academic experience and student performance through a controlled …
An Investigation Into The Practicality And Applicability Of The Pendandragogic Framework: A Case Study Of Faculty Attitude Toward A Learner-Centered Model Of Teaching And Learning At A University In The Southern United States, Selwyn Samaroo
Masters Theses and Doctoral Dissertations
This study defines and explores pedandragogy as a teaching and learning model using a southern university in the United States of America as a case study. It examines its applicability to a multiplicity of academic disciplines, testing the attitudes of faculty towards the implementation of the learner-centered approach in higher education. Pedandragogy focuses on the concept of self-engagement and the independence of learners through the creation of a learning environment conducive to a learner-centered approach. This study seeks to answer the question: Can the pedandragogic framework be practically applied to a multiplicity of academic disciples in higher education? And, among …
Interactive Effects Of Working Memory Self-Regulatory Ability And Relevance Instructions On Text Processing, Nancy Jo Hamilton
Interactive Effects Of Working Memory Self-Regulatory Ability And Relevance Instructions On Text Processing, Nancy Jo Hamilton
UNLV Theses, Dissertations, Professional Papers, and Capstones
Reading is a process that requires the enactment of many cognitive processes. Each of these processes uses a certain amount of working memory resources, which are severely constrained by biology. More efficiency in the function of working memory may mediate the biological limits of same. Reading relevancy instructions may be one such method to assist readers in utilizing working memory resources more efficiently.
This study examines the relationship between perspective relevance instructions and participants' ability to regulate their working memory resources. In a 3 x 2 x 2 design the study extended the literature by utilizing a measure of fluid …
How To Reach All Types Of Learners Through The Use Of Manupulatives In Grades Three, Four, And Five, Cadie Fairchild
How To Reach All Types Of Learners Through The Use Of Manupulatives In Grades Three, Four, And Five, Cadie Fairchild
Mathematics Graduate Theses
This paper is an examination of research concerning the use of manipulatives with third, fourth, and fifth grade mathematics instruction. The research discusses the power of child discovery, stages of representation, using manipulatives to support learning, eliminating manipulatives prematurely, and eliminating negative stereotypes linked to manipulative use. A major concern of teaching with manipulatives is the knowledge of the teacher. An educator’s role is to provide the best learning opportunities for students. Research reviewed for this paper indicates frequent hands on activities using manipulatives. They need to be aware of the many learning stages and how to address each individual …
The Power Of Music: Song Serves As An Effective Recall Cue In Children, Tanisha Dews
The Power Of Music: Song Serves As An Effective Recall Cue In Children, Tanisha Dews
McCabe Thesis Collection
Song, in some cases, can facilitate learning and recall. The experiments in this thesis demonstrate that information is better recalled when it is heard as a song rather than as speech or through lecture. This study further proves that when a combination of song and speech are taught to children, the retrieval of information is even greater. When the group of the second condition was tested, they were more successful in recalling the information learned. This study also recognizes that song can infuse difficulty due to music's rich structure and makeup of rhythm, tempo, and stress patterns. The overall paper …
The Effects Of Brain Compatible Instruction, Social Emotional Development And Classroom Community Structures On Students, Elizabeth Anne Glick
The Effects Of Brain Compatible Instruction, Social Emotional Development And Classroom Community Structures On Students, Elizabeth Anne Glick
Theses Digitization Project
The purpose of this study was designed to gather data on the impact of several classroom structures/strategies on adolescent students. The objective of the study was to identify if an impact from these structures is positive or negative and the extent to which it exists, positively or negatively. The research aimed to answer the following question: to what extent do the practices of compatible teaching, social emotional education, and classroom community building have an impact on student behavior, achievement, and attendance?
Using Blogs To Promote Literary Response During Professional Development, Jaime Colwell, Amy Hutchison, David Reinking
Using Blogs To Promote Literary Response During Professional Development, Jaime Colwell, Amy Hutchison, David Reinking
Teaching & Learning Faculty Publications
(First paragraph) The blogging has, I don’t want to say forced, but kind of made me read books that I haven’t necessarily read before, and I don’t think I would have. I’ve read lots of children’s books just through student teaching and everything, but it makes me look outside the box and maybe at other genres that I wouldn’t look at necessarily. (Sam, a pre-service teacher, blogging in a children’s literature course)
Interactive Multimedia Learning On Health Care Among Lebanese Women: An Exploratory Study, Joanna R. Kassem, Zeinab H. Houssein, Leila Halawi
Interactive Multimedia Learning On Health Care Among Lebanese Women: An Exploratory Study, Joanna R. Kassem, Zeinab H. Houssein, Leila Halawi
Publications
Multimedia learning greatly enhanced the learning outcome and experience of learners exposed to it. The proposed study will explore the usefulness of multimedia learning software devised to educate Lebanese pregnant women who have a low level of formal education about pregnancy and early infant care. The study will be based on the media richness theory. It is expected that through media rich programs, communication of information is facilitated, promoting the resolving of indecisiveness and ambiguity that stems out of the lack of knowledge or information about a given a subject and the inability to convey a meaning of what is …
Writing To Learn: Can Reflection Journals Be Used To Promote Self-Reflection And Learning?, Duan Ning, Magdeleine Lew, Henk G. Schmidt
Writing To Learn: Can Reflection Journals Be Used To Promote Self-Reflection And Learning?, Duan Ning, Magdeleine Lew, Henk G. Schmidt
Research Collection Lee Kong Chian School Of Business
The purpose of the present study was to evaluate whether there is evidence of reflection in student-written journals and to investigate whether students show improvements in their reflective skills through journal keeping. To that end, the reflection journals of 3460 first-year students enrolled in a polytechnic were studied by means of an automated coding procedure. Data used in the analyses were students' journals for an entire week, collected once at the beginning and again at the end of an academic year. Outcomes of the content analyses suggest that there is evidence of reflection in students' journals and that students reflected …
Come Si Fa?: Can Virtual Worlds Help Us Promote Intercultural Awareness, Susanna Nocchi
Come Si Fa?: Can Virtual Worlds Help Us Promote Intercultural Awareness, Susanna Nocchi
Conference Papers
This paper describes the author’s experience with a pilot course of Italian in SL®2. The course is part of a PhD research on Exploring the potential of virtual worlds to promote Intercultural Awareness in students learning Italian as a Foreign Language. In the paper the author will justify her choice of virtual worlds for the development of language competence and Intercultural Awareness and will present some results of her activity theoretical analysis of the data. Problematic areas and potential moments for the development of Intercultural Awareness were highlighted during the analysis.
The Development Of A P-20 Educational Campus: A Case Study On Innovation, Richard R. Patterson
The Development Of A P-20 Educational Campus: A Case Study On Innovation, Richard R. Patterson
Electronic Theses and Dissertations
Tyack & Tobin (1994, p. 454) describe that the “grammar of schooling,” like the shape of classrooms, has remained remarkably stable over the decades. This has frustrated generations of reformers who have fought to change standardized organizational traditions. Typically school reform has taken the form of innovations in education. Unfortunately, educational innovations don't usually last long or they were never truly innovations in the first place but rather a repackaging or reintroduction of age-old customary practices.
The “Eos Public Schools” set out on a mission to integrate P-20 educational reform into its overall school system as a way to confront …
Will Second Life Help Me Survive In Italy, Carmela Dell'aria, Susanna Nocchi
Will Second Life Help Me Survive In Italy, Carmela Dell'aria, Susanna Nocchi
Conference Papers
This paper aims at sharing the experience we had in the design and implementation of a short pilot course of Italian in Second Life® (SL). The paper will provide a description of the course mentioning preliminary findings, discussed in relation to the theories adopted by the two researchers. The paper is the result of the course, La Lingua in gioco: dire, fare e giocare in SL, that had a strong focus on the development of Intercultural Communicative Competence (ICC) and Oral Language Proficiency and was aimed at a group of third-level Irish students of Italian in the Technological University Dublin …
Teaching Research: Encouraging Discoveries, Francis E. Su
Teaching Research: Encouraging Discoveries, Francis E. Su
All HMC Faculty Publications and Research
What does it take to turn a learner into a discoverer? Or to turn a teacher into a co-adventurer? A handful of experiences—from teaching a middle-school math class to doing research with undergraduates—have changed the way that I would answer these questions. Some of the lessons I’ve learned have surprised me.