Open Access. Powered by Scholars. Published by Universities.®
- Institution
-
- Singapore Management University (11)
- Selected Works (7)
- Chapman University (5)
- Technological University Dublin (3)
- Ateneo de Manila University (2)
-
- California Polytechnic State University, San Luis Obispo (2)
- Embry-Riddle Aeronautical University (2)
- Loyola University Chicago (2)
- Nova Southeastern University (2)
- Old Dominion University (2)
- SelectedWorks (2)
- University of Nebraska - Lincoln (2)
- California State University, San Bernardino (1)
- City University of New York (CUNY) (1)
- Claremont Colleges (1)
- Kennesaw State University (1)
- La Salle University (1)
- Louisiana State University (1)
- Olivet Nazarene University (1)
- Pepperdine University (1)
- Purdue University (1)
- Sacred Heart University (1)
- San Jose State University (1)
- Southern Cross University (1)
- Texas Southern University (1)
- United Arab Emirates University (1)
- University of Dayton (1)
- University of Massachusetts Amherst (1)
- University of Montana (1)
- University of San Diego (1)
- Keyword
-
- Programming (10)
- Active learning (7)
- Computer science education (6)
- Computer programming (4)
- Computer science (4)
-
- Concurrency (4)
- Education (4)
- Programming languages (4)
- Python (4)
- Algorithms (3)
- CS1 (3)
- Cloud computing (3)
- Coding (3)
- Cs1 (3)
- Cs2 (3)
- Flipped classroom (3)
- Functional programming (3)
- Java (3)
- Learning (3)
- Mobile computing (3)
- Parallel and distributed computing (3)
- Programming methodology (3)
- Scala (3)
- Scientific computing (3)
- Simulator (3)
- Software architecture (3)
- Software engineering education (3)
- Access (2)
- Air Traffic Control (2)
- Blended learning (2)
- Publication Year
- Publication
-
- Research Collection School Of Computing and Information Systems (10)
- Mathematics, Physics, and Computer Science Faculty Articles and Research (4)
- Abhay B Joshi (2)
- Articles (2)
- CCE Theses and Dissertations (2)
-
- Department of Information Systems & Computer Science Faculty Publications (2)
- George K. Thiruvathukal (2)
- Konstantin Läufer (2)
- Master's Theses (2)
- All Assignment Prompts (1)
- All Oral Histories (1)
- CGU Faculty Publications and Research (1)
- Chris BOESCH (1)
- Computer Science: Faculty Publications and Other Works (1)
- Conference papers (1)
- Department of Agricultural Leadership, Education and Communication: Dissertations, Theses, and Student Scholarship (1)
- Digital Initiatives Symposium (1)
- ELAIA (1)
- Emerging Technologies Laboratory (1)
- Faculty and Research Publications (1)
- Graduate Student Theses, Dissertations, & Professional Papers (1)
- Graduate Theses and Dissertations (1)
- Heng Ngee MOK (1)
- Honors Expanded Learning Clubs (1)
- IMPACT Presentations (1)
- International Journal for Research in Education (1)
- Journal of Aviation/Aerospace Education & Research (1)
- LSU Doctoral Dissertations (1)
- Mathematics, Physics, and Computer Science Faculty Books and Book Chapters (1)
- Pedro J. Llanos (www.AstronauticsLlanos.com) (1)
- Publication Type
- File Type
Articles 1 - 30 of 61
Full-Text Articles in Education
Improving Educational Delivery And Content In Juvenile Detention Centers, Yomna Elmousalami
Improving Educational Delivery And Content In Juvenile Detention Centers, Yomna Elmousalami
Undergraduate Research Symposium
Students in juvenile detention centers have the greatest need to receive improvements in educational delivery and content; however, they are one of the “truly disadvantaged” populations in terms of receiving those improvements. This work presents a qualitative data analysis based on a focus group meeting with stakeholders at a local Juvenile Detention Center. The current educational system in juvenile detention centers is based on paper worksheets, single-room style teaching methods, outdated technology, and a shortage of textbooks and teachers. In addition, detained students typically have behavioral challenges that are deemed "undesired" in society. As a result, many students miss classes …
Preprocessing Of Astronomical Images From The Neowise Survey For Near-Earth Asteroid Detection With Machine Learning, Rachel Meyer
Preprocessing Of Astronomical Images From The Neowise Survey For Near-Earth Asteroid Detection With Machine Learning, Rachel Meyer
ELAIA
Asteroid detection is a common field in astronomy for planetary defense, requiring observations from survey telescopes to detect and classify different objects. The amount of data collected each night is continually increasing as new and better-designed telescopes begin collecting information each year. This amount of data is quickly becoming unmanageable, and researchers are looking for ways to better process this data. The most feasible current solution is to implement computer algorithms to automatically detect these sources and then use machine learning to create a more efficient and accurate method of classification. Implementation of such methods has previously focused on larger …
The Effectiveness Of Using Python Programming Approach In Teaching Ffnancial Analytics, Clarence Goh, Yuanto Kusnadi, Gary Pan
The Effectiveness Of Using Python Programming Approach In Teaching Ffnancial Analytics, Clarence Goh, Yuanto Kusnadi, Gary Pan
Research Collection School Of Accountancy
This study presents a learning method and challenges regarding implementing a Python programming approach in teaching financial analytics to graduate accounting students. The advent of Big Data, as well as related applications and technologies, has significantly changed the process and practice of accounting. This has led to essential changes in the construction and teaching content of accounting education. While there have been several studies examining how data analytics is embedded in the accounting curriculum, the majority of the teaching cases in accounting focus on analysis and communication with Excel as the principal tool, with very few covering the necessary steps …
Investigating Bloom's Cognitive Skills In Foundation And Advanced Programming Courses From Students' Discussions, Joel Jer Wei Lim, Gottipati Swapna, Kyong Jin Shim
Investigating Bloom's Cognitive Skills In Foundation And Advanced Programming Courses From Students' Discussions, Joel Jer Wei Lim, Gottipati Swapna, Kyong Jin Shim
Research Collection School Of Computing and Information Systems
Programming courses provide students with the skills to develop complex business applications. Teaching and learning programming is challenging, and collaborative learning is proposed to help with this challenge. Online discussion forums promote networking with other learners such that they can build knowledge collaboratively. It aids students open their horizons of thought processes to acquire cognitive skills. Cognitive analysis of discussion is critical to understand students' learning process. In this paper, we propose Bloom's taxonomy based cognitive model for programming discussion forums. We present machine learning (ML) based solution to extract students' cognitive skills. Our evaluations on compupting courses show that …
Designing Flipped Learning Activities For Beginner Programming Course, Benjamin Gan, Eng Lieh Ouh
Designing Flipped Learning Activities For Beginner Programming Course, Benjamin Gan, Eng Lieh Ouh
Research Collection School Of Computing and Information Systems
This study focuses on designing flipped classroom learning activities across pre-class problem-based exercises; with in-class active discussions and practical problem-solving sessions; and follow up with postclass problem-based labs and assessments. We evaluate the effectiveness of our learning activities based on student surveys, course feedback, grades, and teacher feedback for a beginner programming course with non-IS students. We describe detail programming learning activities with comparisons to existing practices based on related work. Our findings are that majority of students (86%) agreed with flipped classroom, but teachers should be aware of the 14% who disagreed and cater for them. Teachers should avoid …
Itss: Interactive Web-Based Authoring And Playback Integrated Environment For Programming Tutorials, Eng Lieh Ouh, Benjamin Gan, David Lo
Itss: Interactive Web-Based Authoring And Playback Integrated Environment For Programming Tutorials, Eng Lieh Ouh, Benjamin Gan, David Lo
Research Collection School Of Computing and Information Systems
Video-based programming tutorials are a popular form of tutorial used by authors to guide learners to code. Still, the interactivity of these videos is limited primarily to control video flow. There are existing works with increased interactivity that are shown to improve the learning experience. Still, these solutions require setting up a custom recording environment and are not well-integrated with the playback environment. This paper describes our integrated ITSS environment and evaluates the ease of authoring and playback of our interactive programming tutorials. Our environment is designed to run within the browser sandbox and is less intrusive to record interactivity …
The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad
The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad
International Journal for Research in Education
Abstract
This study aimed to identify the effect of using the gamification strategy on academic achievement and motivation towards learning problem-solving skills in computer and information technology course. A quasi-experimental method was adopted. The study population included tenth-grade female students in Al-Badi’ah schools in Riyadh. The sample consisted of 54 students divided into two equal groups: control group and experimental group. The study tools comprised an achievement test and the motivation scale. The results showed that there were statistically significant differences between the two groups in the academic achievement test in favor of the experimental group, with a large effect …
Steps Before Syntax: Helping Novice Programmers Solve Problems Using The Pcdit Framework, Oka Kurniawan, Cyrille Jegourel, Norman Tiong Seng Lee, Matthieu De Mari, Christopher M. Poskitt
Steps Before Syntax: Helping Novice Programmers Solve Problems Using The Pcdit Framework, Oka Kurniawan, Cyrille Jegourel, Norman Tiong Seng Lee, Matthieu De Mari, Christopher M. Poskitt
Research Collection School Of Computing and Information Systems
Novice programmers often struggle with problem solving due to the high cognitive loads they face. Furthermore, many introductory programming courses do not explicitly teach it, assuming that problem solving skills are acquired along the way. In this paper, we present 'PCDIT', a non-linear problem solving framework that provides scaffolding to guide novice programmers through the process of transforming a problem specification into an implemented and tested solution for an imperative programming language. A key distinction of PCDIT is its focus on developing concrete cases for the problem early without actually writing test code: students are instead encouraged to think about …
Evaluating A Peer Assisted Learning Programme For Mature Access Foundation Students Undertaking Computer Programming At An Irish University, Nevan Bermingham, Frances Boylan, Barry J. Ryan
Evaluating A Peer Assisted Learning Programme For Mature Access Foundation Students Undertaking Computer Programming At An Irish University, Nevan Bermingham, Frances Boylan, Barry J. Ryan
Articles
Access Foundation Programmes are a widening-participation initiative designed to encourage engagement in higher education among under-represented groups. This includes socioeconomic and educational disadvantage. Mature students in particular enrolled on these programmes experience greater difficulties making the transition to tertiary education, especially when they opt to study disciplines traditionally considered difficult. Computer programming is perceived as a traditionally difficult subject with lower pass rates and progression rates typically than other subjects.
This paper describes the first of a three-cycle action research study examining the perceived effects of a structured Peer Assisted Learning (PAL) Programme for mature students enrolled on a computer …
The 4c’S Of Pal – An Evidence-Based Model For Implementing Peer Assisted Learning For Mature Students, Nevan Bermingham, Frances Boylan, Barry J. Ryan
The 4c’S Of Pal – An Evidence-Based Model For Implementing Peer Assisted Learning For Mature Students, Nevan Bermingham, Frances Boylan, Barry J. Ryan
Articles
Peer Assisted Leaning (PAL) programmes have been shown to enhance learner confidence and have an overall positive effect on learner comprehension, particularly in subjects traditionally perceived as difficult. This research describes the findings of a three-cycle Action Research study into the perceived benefits of implementing such a programme for mature students enrolled on a computer science programming module on an Access Foundation Programme in an Irish University. The findings from this study suggest that peer learning programmes offer students a valued support structure that aids transition and acculturation into tertiary education whilst simultaneously improving their subject-matter comprehension and confidence. An …
Jited: A Framework For Jit Education In The Classroom, Caleb Watts
Jited: A Framework For Jit Education In The Classroom, Caleb Watts
Master's Theses
The study of programming languages is a rich field within computer science, incorporating both the abstract theoretical portions of computer science and the platform specific details. Topics studied in programming languages, chiefly compilers or interpreters, are permanent fixtures in programming that students will interact with throughout their career. These systems are, however, considerably complicated, as they must cover a wide range of functionality in order to enable languages to be created and run. The process of educating students thus requires that the demanding workload of creating one of the systems be balanced against the time and resources present in a …
Design And Supervision Model Of Group Projects For Active Learning, Yi Meng Lau, Kyong Jin Shim, Swapna Gottipati
Design And Supervision Model Of Group Projects For Active Learning, Yi Meng Lau, Kyong Jin Shim, Swapna Gottipati
Research Collection School Of Computing and Information Systems
This research paper presents a group project framework for a second-year programming course, which was conducted during the COVID-19 pandemic. The framework offers well defined stages of the group project which allow students to work on their choice of a real-world problem, integrate their learnings from previous courses, and present a working solution. In the group project, students actively participate, reflect, and contribute to achieving the goals set in the learning objectives of the course. Our framework incorporates key features from Kolb’s Experiential Learning Theory (1984) and principles of active learning from Barnes (1989) to achieve active and experiential learning …
Teaching Students How To Code Qualitative Data: An Experiential Activity Sequence For Training Novice Educational Researchers, Jennifer E. Lineback
Teaching Students How To Code Qualitative Data: An Experiential Activity Sequence For Training Novice Educational Researchers, Jennifer E. Lineback
University of South Florida (USF) M3 Publishing
Coursework on qualitative research methods is common in many collegiate departments, including psychology, nursing, sociology, and education. Instructors for these courses must identify meaningful activities to support their students’ learning of the domain. This paper presents the components of an experiential activity sequence centered on coding and coding scheme development. Each of the three component activities of this sequence is elaborated, as are the students’ experiences during their participation in the activities. Additionally, the issues concerning coding and coding scheme development that typically emerge from students’ participation in these activities are discussed. Results from implementations of both in-person (face-to-face) and …
Teaching Coding In A Virtual Environment: Overcoming Challenges, Marion S. Smith
Teaching Coding In A Virtual Environment: Overcoming Challenges, Marion S. Smith
Southwestern Business Administration Journal
Educational research suggests that teaching techniques are subject matter specific. Teaching techniques in introductory programming classes are centered around two approaches used by students in learning. One approach is where students develop a thorough understanding of what they are learning. This is referred to as “deep learning”. Other students use a “surface approach” where they perform the tasks required from them. The persona of the instructor and the choice of instructional materials used within a class determines which approach the student will adopt. Active teaching techniques fosters “deep learning”. With the need to adapt active teaching techniques to a virtual …
Mapping Renewal: How An Unexpected Interdisciplinary Collaboration Transformed A Digital Humanities Project, Elise Tanner, Geoffrey Joseph
Mapping Renewal: How An Unexpected Interdisciplinary Collaboration Transformed A Digital Humanities Project, Elise Tanner, Geoffrey Joseph
Digital Initiatives Symposium
Funded by a National Endowment for Humanities (NEH) Humanities Collections and Reference Resources Foundations Grant, the UA Little Rock Center for Arkansas History and Culture’s “Mapping Renewal” pilot project focused on creating access to and providing spatial context to archival materials related to racial segregation and urban renewal in the city of Little Rock, Arkansas, from 1954-1989. An unplanned interdisciplinary collaboration with the UA Little Rock Arkansas Economic Development Institute (AEDI) has proven to be an invaluable partnership. One team member from each department will demonstrate the Mapping Renewal website and discuss how the collaborative process has changed and shaped …
Art 175 Website V1.0 Using Html5 And Css3, Gary Craig Hobbs
Art 175 Website V1.0 Using Html5 And Css3, Gary Craig Hobbs
All Assignment Prompts
No abstract provided.
Evolution Of Computational Thinking Contextualized In A Teacher-Student Collaborative Learning Environment., John Arthur Underwood
Evolution Of Computational Thinking Contextualized In A Teacher-Student Collaborative Learning Environment., John Arthur Underwood
LSU Doctoral Dissertations
The discussion of Computational Thinking as a pedagogical concept is now essential as it has found itself integrated into the core science disciplines with its inclusion in all of the Next Generation Science Standards (NGSS, 2018). The need for a practical and functional definition for teacher practitioners is a driving point for many recent research endeavors. Across the United States school systems are currently seeking new methods for expanding their students’ ability to analytically think and to employee real-world problem-solving strategies (Hopson, Simms, and Knezek, 2001). The need for STEM trained individuals crosses both the vocational certified and college degreed …
Incorporating Digital Ethics Throughout The Software Development Process, Michael Collins, Damian Gordon, Anna Becevel, William O'Mahony
Incorporating Digital Ethics Throughout The Software Development Process, Michael Collins, Damian Gordon, Anna Becevel, William O'Mahony
Conference papers
The media is reporting scandals associated with computer companies with increasing regularity; whether it is the misuse of user data, breach of privacy concerns, the use of biased artificial intelligence, or the problems of automated vehicles. Because of these complex issues, there is a growing need to equip computer science students with a deep appreciation of ethics, and to ensure that in the future they will develop computer systems that are ethically-based. One particularly useful strand of their education to incorporate ethics into is when teaching them about the formal approaches to developing computer systems.
There are a number of …
Arduino Microcontrollers In The Classroom: Teaching How To Phrase Effective Science Questions And How To Answer Them With Original Data, Tony Dinsmore
Arduino Microcontrollers In The Classroom: Teaching How To Phrase Effective Science Questions And How To Answer Them With Original Data, Tony Dinsmore
Science and Engineering Saturday Seminars
Arduino microcontrollers in the classroom: teaching how to phrase effective science questions and how to answer them with original data. Prof. Tony Dinsmore, UMass Physics This workshop will develop course modules that address a challenge in the science curriculum: how do we teach basic problem-solving and curiosity-based research skills in a classroom setting? The standard science curriculum teaches concepts and theory quite well but leaves rather little opportunity for students to take the lead in designing and implementing their own investigations. The workshop will use the Arduino, an inexpensive microcontroller that is simple to set up. A huge range of …
Interaction, Collaboration And Content Creation In Informal Online Learning Environments: Multidimensional Analyses Of Longitudinal Data From The Scratch Coding Community, Seung B. Lee
Theses and Dissertations
Despite rising levels of participation by children and adolescents in large, informal online learning communities, there has been limited research examining the role that social dynamics play on the online behavior of young users. In this context, this mixed-methods longitudinal study aimed to investigate the relationship between interaction, collaboration and content creation through the analysis of user-generated comments and log-data from the Scratch platform. The research focused on more than 45,000 comments associated with the online activity of 200 randomly selected participants over a period of three months in early 2012. A combination of methodological techniques was applied in the …
Effectiveness Of Physical Robot Versus Robot Simulator In Teaching Introductory Programming, Oka Kurniawan, Norman Tiong Seng Lee, Subhajit Datta, Nachamma Sockalingam, Pey Lin Leong
Effectiveness Of Physical Robot Versus Robot Simulator In Teaching Introductory Programming, Oka Kurniawan, Norman Tiong Seng Lee, Subhajit Datta, Nachamma Sockalingam, Pey Lin Leong
Research Collection School Of Computing and Information Systems
This study reports the use of a physical robot and robot simulator in an introductory programming course in a university and measures students' programming background conceptual learning gain and learning experience. One group used physical robots in their lessons to complete programming assignments, while the other group used robot simulators. We are interested in finding out if there is any difference in the learning gain and experiences between those that use physical robots as compared to robot simulators. Our results suggest that there is no significant difference in terms of students' learning between the two approaches. However, the control group …
An Architectural Design And Evaluation Of An Affective Tutoring System For Novice Programmers, Hua Leong Fwa
An Architectural Design And Evaluation Of An Affective Tutoring System For Novice Programmers, Hua Leong Fwa
Research Collection School Of Computing and Information Systems
Affect is prevalent in learning and it influences students’ learning achievement. This paper details the design and evaluation of an Affective Tutoring System (ATS) that tutors student in computer programming. Although most ATSs are purpose built for a specific domain, making adaptation to another domain difficult, this ATS is architected for adaptability and extensibility. This study also addresses a lack of research exploring the theories and methods of integrating affect and learning within the learning process by proposing methods of regulating the negative affect of students. Both quantitative and qualitative techniques were used for evaluation of the effectiveness of the …
Vt-Revolution: Interactive Programming Tutorials Made Possible, Lingfeng Bao, Zhenchang Xing, Xin Xia, David Lo, Shanping Li
Vt-Revolution: Interactive Programming Tutorials Made Possible, Lingfeng Bao, Zhenchang Xing, Xin Xia, David Lo, Shanping Li
Research Collection School Of Computing and Information Systems
Programming video tutorials showcase programming tasks and associated workflows. Although video tutorials are easy to create, it isoften difficult to explore the captured workflows and interact withthe programs in the videos. In this work, we propose a tool named VTRevolution – an interactive programming video tutorial authoring system. VTRevolution has two components: 1) a tutorial authoring system leverages operating system level instrumentation to log workflow history while tutorial authors are creating programming video tutorials; 2) a tutorial watching system enhances the learning experience of video tutorials by providing operation history and timeline-based browsing interactions. Our tutorial authoring system does not …
Teaching Tip: The Flipped Classroom, Heng Ngee Mok
Teaching Tip: The Flipped Classroom, Heng Ngee Mok
Heng Ngee MOK
The flipped classroom has been gaining popularity in recent years. In theory, flipping the classroom appears sound: passive learning activities such as unidirectional lectures are pushed to outside class hours in the form of videos, and precious class time is spent on active learning activities. Yet the courses for information systems (IS) undergraduates at the university that the author is teaching at are still conducted in the traditional lecture-in-class, homework-after-class style. In order to increase students’ engagement with the course content and to improve their experience with the course, the author implemented a trial of the flipped classroom model for …
Girls Who Code 3rd-5th, Khristina Polivanov
Girls Who Code 3rd-5th, Khristina Polivanov
Honors Expanded Learning Clubs
The goal of the club is to encourage girls to be confident in themselves and their abilities while teaching them basic concepts used in computer science.
Teaching Basic Programming To Pre-University Students Through Blended Learning Pedagogy: A Descriptive Study, Vandana Ramachandra Rao, Ngee Mok Heng
Teaching Basic Programming To Pre-University Students Through Blended Learning Pedagogy: A Descriptive Study, Vandana Ramachandra Rao, Ngee Mok Heng
Research Collection School Of Computing and Information Systems
Students enrolling for undergraduate programmes in Singapore would have either finished their polytechnic diploma or completed Junior College (JC) studies. Most pre-university students coming through the JC pathway are not exposed to programming as computing is offered as a subject in a very few JCs. The authors of this paper conducted four runs of an introductory programing course between 2016 and 2017 for a research project funded by the Ministry of Education, Singapore. The project named “Let’s Code!” was intended to introduce fundamental programming concepts to students and guide them to consider taking a computer-science related degree for their university …
Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers Ph.D., Erik Seedhouse, Robert Davidson
Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers Ph.D., Erik Seedhouse, Robert Davidson
Pedro J. Llanos (www.AstronauticsLlanos.com)
This study was conducted to better understand the performance of the XCOR Lynx vehicle. Because the Lynx development was halted, the best knowledge of vehicle dynamics can only be found through simulator flights. X-Plane 10 was chosen for its robust applications and accurate portrayal of dynamics on a vehicle in flight. The Suborbital Space Flight Simulator (SSFS) and Mission Control Center (MCC) were brought to the Applied Aviation Sciences department in fall 2015 at Embry-Riddle Aeronautical University, Daytona Beach campus. This academic and research tool is a department asset capable of providing multiple fields of data about suborbital simulated flights. …
On The Use Of Semantic-Based Aig To Automatically Generate Programming Exercises, Laura Zavala, Benito Mendoza
On The Use Of Semantic-Based Aig To Automatically Generate Programming Exercises, Laura Zavala, Benito Mendoza
Publications and Research
In introductory programming courses, proficiency is typically achieved through substantial practice in the form of relatively small assignments and quizzes. Unfortunately, creating programming assignments and quizzes is both, time-consuming and error-prone. We use Automatic Item Generation (AIG) in order to address the problem of creating numerous programming exercises that can be used for assignments or quizzes in introductory programming courses. AIG is based on the use of test-item templates with embedded variables and formulas which are resolved by a computer program with actual values to generate test-items. Thus, hundreds or even thousands of test-items can be generated with a single …
Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers Ph.D., Erik Seedhouse, Robert Davidson
Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers Ph.D., Erik Seedhouse, Robert Davidson
Journal of Aviation/Aerospace Education & Research
This study was conducted to better understand the performance of the XCOR Lynx vehicle. Because the Lynx development was halted, the best knowledge of vehicle dynamics can only be found through simulator flights. X-Plane 10 was chosen for its robust applications and accurate portrayal of dynamics on a vehicle in flight. The Suborbital Space Flight Simulator (SSFS) and Mission Control Center (MCC) were brought to the Applied Aviation Sciences department in fall 2015 at Embry-Riddle Aeronautical University, Daytona Beach campus. This academic and research tool is a department asset capable of providing multiple fields of data about suborbital simulated flights. …
Experiences With Scala Across The College-Level Curriculum, Konstantin Läufer, George K. Thiruvathukal, Mark C. Lewis
Experiences With Scala Across The College-Level Curriculum, Konstantin Läufer, George K. Thiruvathukal, Mark C. Lewis
Konstantin Läufer
Various hybrid-functional languages, designed to balance compile-time error detection, conciseness, and performance, have emerged. Scala, e.g., is interoperable with Java and has become an early leader in adoption, especially in the start-up and open-source spaces. As educators, we have recognized Scala’s value as a teaching language across the CS curriculum. In CS1, the read-eval-print loop and simple, uniform syntax aid programming in the small. In CS2, higher-order methods allow concise, efficient manipulation of collections. In a programming languages course, advanced constructs facilitate the separation of concerns, program representation and interpretation, and concurrent programming. In advanced applied courses, language mechanisms and …