Open Access. Powered by Scholars. Published by Universities.®
- Institution
- Keyword
-
- Coding (2)
- Academic achievement (1)
- Active learning (1)
- Air Traffic Control (1)
- Albania (1)
-
- Asteroid detection (1)
- Astronomy (1)
- Computer (1)
- Computer programming (1)
- E-learning (1)
- Education (1)
- Experiential learning (1)
- Flight Transition Corridor (1)
- Gamification (1)
- Graduate education (1)
- Introductory programming education (1)
- Machine learning (1)
- Mission Control Center (1)
- Motivation (1)
- National Air Space (1)
- Near-earth object (1)
- Online learning (1)
- Problem-solving skills (1)
- Programming (1)
- Public schools (1)
- Qualitative research methods (1)
- Simulator (1)
- Space Operations (1)
- Suborbital (1)
- Vehicle Dynamics (1)
Articles 1 - 6 of 6
Full-Text Articles in Education
Preprocessing Of Astronomical Images From The Neowise Survey For Near-Earth Asteroid Detection With Machine Learning, Rachel Meyer
Preprocessing Of Astronomical Images From The Neowise Survey For Near-Earth Asteroid Detection With Machine Learning, Rachel Meyer
ELAIA
Asteroid detection is a common field in astronomy for planetary defense, requiring observations from survey telescopes to detect and classify different objects. The amount of data collected each night is continually increasing as new and better-designed telescopes begin collecting information each year. This amount of data is quickly becoming unmanageable, and researchers are looking for ways to better process this data. The most feasible current solution is to implement computer algorithms to automatically detect these sources and then use machine learning to create a more efficient and accurate method of classification. Implementation of such methods has previously focused on larger …
The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad
The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad
International Journal for Research in Education
Abstract
This study aimed to identify the effect of using the gamification strategy on academic achievement and motivation towards learning problem-solving skills in computer and information technology course. A quasi-experimental method was adopted. The study population included tenth-grade female students in Al-Badi’ah schools in Riyadh. The sample consisted of 54 students divided into two equal groups: control group and experimental group. The study tools comprised an achievement test and the motivation scale. The results showed that there were statistically significant differences between the two groups in the academic achievement test in favor of the experimental group, with a large effect …
Teaching Students How To Code Qualitative Data: An Experiential Activity Sequence For Training Novice Educational Researchers, Jennifer E. Lineback
Teaching Students How To Code Qualitative Data: An Experiential Activity Sequence For Training Novice Educational Researchers, Jennifer E. Lineback
University of South Florida (USF) M3 Publishing
Coursework on qualitative research methods is common in many collegiate departments, including psychology, nursing, sociology, and education. Instructors for these courses must identify meaningful activities to support their students’ learning of the domain. This paper presents the components of an experiential activity sequence centered on coding and coding scheme development. Each of the three component activities of this sequence is elaborated, as are the students’ experiences during their participation in the activities. Additionally, the issues concerning coding and coding scheme development that typically emerge from students’ participation in these activities are discussed. Results from implementations of both in-person (face-to-face) and …
Teaching Coding In A Virtual Environment: Overcoming Challenges, Marion S. Smith
Teaching Coding In A Virtual Environment: Overcoming Challenges, Marion S. Smith
Southwestern Business Administration Journal
Educational research suggests that teaching techniques are subject matter specific. Teaching techniques in introductory programming classes are centered around two approaches used by students in learning. One approach is where students develop a thorough understanding of what they are learning. This is referred to as “deep learning”. Other students use a “surface approach” where they perform the tasks required from them. The persona of the instructor and the choice of instructional materials used within a class determines which approach the student will adopt. Active teaching techniques fosters “deep learning”. With the need to adapt active teaching techniques to a virtual …
Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers Ph.D., Erik Seedhouse, Robert Davidson
Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers Ph.D., Erik Seedhouse, Robert Davidson
Journal of Aviation/Aerospace Education & Research
This study was conducted to better understand the performance of the XCOR Lynx vehicle. Because the Lynx development was halted, the best knowledge of vehicle dynamics can only be found through simulator flights. X-Plane 10 was chosen for its robust applications and accurate portrayal of dynamics on a vehicle in flight. The Suborbital Space Flight Simulator (SSFS) and Mission Control Center (MCC) were brought to the Applied Aviation Sciences department in fall 2015 at Embry-Riddle Aeronautical University, Daytona Beach campus. This academic and research tool is a department asset capable of providing multiple fields of data about suborbital simulated flights. …
Effective Computer Programming Instruction For Pre-University Albanian Students, Robert Mccloud, Ardiana Sula
Effective Computer Programming Instruction For Pre-University Albanian Students, Robert Mccloud, Ardiana Sula
School of Computer Science & Engineering Faculty Publications
The relationship between pre-university students and technology is frequently overrated. While we receive glowing reports about how young people are knowledgeable about computers, the truth is that their knowledge is typically about computer content and the manipulation of applications. Young students too often treat the actual programming and understanding of computers as a sort of magical mystery.
In this paper we look at a new Albanian initiative to identify and nurture the most talented of our pre-university students. In particular we look at contributions to the goal of making Albanians the most talented programmers in this area of Europe.
The …