Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Programming Languages and Compilers

Series

Institution
Keyword
Publication Year
Publication
File Type

Articles 1 - 30 of 31

Full-Text Articles in Education

The Effectiveness Of Using Python Programming Approach In Teaching Ffnancial Analytics, Clarence Goh, Yuanto Kusnadi, Gary Pan Dec 2022

The Effectiveness Of Using Python Programming Approach In Teaching Ffnancial Analytics, Clarence Goh, Yuanto Kusnadi, Gary Pan

Research Collection School Of Accountancy

This study presents a learning method and challenges regarding implementing a Python programming approach in teaching financial analytics to graduate accounting students. The advent of Big Data, as well as related applications and technologies, has significantly changed the process and practice of accounting. This has led to essential changes in the construction and teaching content of accounting education. While there have been several studies examining how data analytics is embedded in the accounting curriculum, the majority of the teaching cases in accounting focus on analysis and communication with Excel as the principal tool, with very few covering the necessary steps …


Investigating Bloom's Cognitive Skills In Foundation And Advanced Programming Courses From Students' Discussions, Joel Jer Wei Lim, Gottipati Swapna, Kyong Jin Shim Nov 2022

Investigating Bloom's Cognitive Skills In Foundation And Advanced Programming Courses From Students' Discussions, Joel Jer Wei Lim, Gottipati Swapna, Kyong Jin Shim

Research Collection School Of Computing and Information Systems

Programming courses provide students with the skills to develop complex business applications. Teaching and learning programming is challenging, and collaborative learning is proposed to help with this challenge. Online discussion forums promote networking with other learners such that they can build knowledge collaboratively. It aids students open their horizons of thought processes to acquire cognitive skills. Cognitive analysis of discussion is critical to understand students' learning process. In this paper, we propose Bloom's taxonomy based cognitive model for programming discussion forums. We present machine learning (ML) based solution to extract students' cognitive skills. Our evaluations on compupting courses show that …


Designing Flipped Learning Activities For Beginner Programming Course, Benjamin Gan, Eng Lieh Ouh Jul 2022

Designing Flipped Learning Activities For Beginner Programming Course, Benjamin Gan, Eng Lieh Ouh

Research Collection School Of Computing and Information Systems

This study focuses on designing flipped classroom learning activities across pre-class problem-based exercises; with in-class active discussions and practical problem-solving sessions; and follow up with postclass problem-based labs and assessments. We evaluate the effectiveness of our learning activities based on student surveys, course feedback, grades, and teacher feedback for a beginner programming course with non-IS students. We describe detail programming learning activities with comparisons to existing practices based on related work. Our findings are that majority of students (86%) agreed with flipped classroom, but teachers should be aware of the 14% who disagreed and cater for them. Teachers should avoid …


Itss: Interactive Web-Based Authoring And Playback Integrated Environment For Programming Tutorials, Eng Lieh Ouh, Benjamin Gan, David Lo May 2022

Itss: Interactive Web-Based Authoring And Playback Integrated Environment For Programming Tutorials, Eng Lieh Ouh, Benjamin Gan, David Lo

Research Collection School Of Computing and Information Systems

Video-based programming tutorials are a popular form of tutorial used by authors to guide learners to code. Still, the interactivity of these videos is limited primarily to control video flow. There are existing works with increased interactivity that are shown to improve the learning experience. Still, these solutions require setting up a custom recording environment and are not well-integrated with the playback environment. This paper describes our integrated ITSS environment and evaluates the ease of authoring and playback of our interactive programming tutorials. Our environment is designed to run within the browser sandbox and is less intrusive to record interactivity …


Evaluating A Peer Assisted Learning Programme For Mature Access Foundation Students Undertaking Computer Programming At An Irish University, Nevan Bermingham, Frances Boylan, Barry J. Ryan Jan 2022

Evaluating A Peer Assisted Learning Programme For Mature Access Foundation Students Undertaking Computer Programming At An Irish University, Nevan Bermingham, Frances Boylan, Barry J. Ryan

Articles

Access Foundation Programmes are a widening-participation initiative designed to encourage engagement in higher education among under-represented groups. This includes socioeconomic and educational disadvantage. Mature students in particular enrolled on these programmes experience greater difficulties making the transition to tertiary education, especially when they opt to study disciplines traditionally considered difficult. Computer programming is perceived as a traditionally difficult subject with lower pass rates and progression rates typically than other subjects.

This paper describes the first of a three-cycle action research study examining the perceived effects of a structured Peer Assisted Learning (PAL) Programme for mature students enrolled on a computer …


The 4c’S Of Pal – An Evidence-Based Model For Implementing Peer Assisted Learning For Mature Students, Nevan Bermingham, Frances Boylan, Barry J. Ryan Jan 2022

The 4c’S Of Pal – An Evidence-Based Model For Implementing Peer Assisted Learning For Mature Students, Nevan Bermingham, Frances Boylan, Barry J. Ryan

Articles

Peer Assisted Leaning (PAL) programmes have been shown to enhance learner confidence and have an overall positive effect on learner comprehension, particularly in subjects traditionally perceived as difficult. This research describes the findings of a three-cycle Action Research study into the perceived benefits of implementing such a programme for mature students enrolled on a computer science programming module on an Access Foundation Programme in an Irish University. The findings from this study suggest that peer learning programmes offer students a valued support structure that aids transition and acculturation into tertiary education whilst simultaneously improving their subject-matter comprehension and confidence. An …


Steps Before Syntax: Helping Novice Programmers Solve Problems Using The Pcdit Framework, Oka Kurniawan, Cyrille Jegourel, Norman Tiong Seng Lee, Matthieu De Mari, Christopher M. Poskitt Jan 2022

Steps Before Syntax: Helping Novice Programmers Solve Problems Using The Pcdit Framework, Oka Kurniawan, Cyrille Jegourel, Norman Tiong Seng Lee, Matthieu De Mari, Christopher M. Poskitt

Research Collection School Of Computing and Information Systems

Novice programmers often struggle with problem solving due to the high cognitive loads they face. Furthermore, many introductory programming courses do not explicitly teach it, assuming that problem solving skills are acquired along the way. In this paper, we present 'PCDIT', a non-linear problem solving framework that provides scaffolding to guide novice programmers through the process of transforming a problem specification into an implemented and tested solution for an imperative programming language. A key distinction of PCDIT is its focus on developing concrete cases for the problem early without actually writing test code: students are instead encouraged to think about …


Design And Supervision Model Of Group Projects For Active Learning, Yi Meng Lau, Kyong Jin Shim, Swapna Gottipati Oct 2021

Design And Supervision Model Of Group Projects For Active Learning, Yi Meng Lau, Kyong Jin Shim, Swapna Gottipati

Research Collection School Of Computing and Information Systems

This research paper presents a group project framework for a second-year programming course, which was conducted during the COVID-19 pandemic. The framework offers well defined stages of the group project which allow students to work on their choice of a real-world problem, integrate their learnings from previous courses, and present a working solution. In the group project, students actively participate, reflect, and contribute to achieving the goals set in the learning objectives of the course. Our framework incorporates key features from Kolb’s Experiential Learning Theory (1984) and principles of active learning from Barnes (1989) to achieve active and experiential learning …


Incorporating Digital Ethics Throughout The Software Development Process, Michael Collins, Damian Gordon, Anna Becevel, William O'Mahony Mar 2020

Incorporating Digital Ethics Throughout The Software Development Process, Michael Collins, Damian Gordon, Anna Becevel, William O'Mahony

Conference papers

The media is reporting scandals associated with computer companies with increasing regularity; whether it is the misuse of user data, breach of privacy concerns, the use of biased artificial intelligence, or the problems of automated vehicles. Because of these complex issues, there is a growing need to equip computer science students with a deep appreciation of ethics, and to ensure that in the future they will develop computer systems that are ethically-based. One particularly useful strand of their education to incorporate ethics into is when teaching them about the formal approaches to developing computer systems.

There are a number of …


Arduino Microcontrollers In The Classroom: Teaching How To Phrase Effective Science Questions And How To Answer Them With Original Data, Tony Dinsmore Jan 2020

Arduino Microcontrollers In The Classroom: Teaching How To Phrase Effective Science Questions And How To Answer Them With Original Data, Tony Dinsmore

Science and Engineering Saturday Seminars

Arduino microcontrollers in the classroom: teaching how to phrase effective science questions and how to answer them with original data. Prof. Tony Dinsmore, UMass Physics This workshop will develop course modules that address a challenge in the science curriculum: how do we teach basic problem-solving and curiosity-based research skills in a classroom setting? The standard science curriculum teaches concepts and theory quite well but leaves rather little opportunity for students to take the lead in designing and implementing their own investigations. The workshop will use the Arduino, an inexpensive microcontroller that is simple to set up. A huge range of …


An Architectural Design And Evaluation Of An Affective Tutoring System For Novice Programmers, Hua Leong Fwa Dec 2018

An Architectural Design And Evaluation Of An Affective Tutoring System For Novice Programmers, Hua Leong Fwa

Research Collection School Of Computing and Information Systems

Affect is prevalent in learning and it influences students’ learning achievement. This paper details the design and evaluation of an Affective Tutoring System (ATS) that tutors student in computer programming. Although most ATSs are purpose built for a specific domain, making adaptation to another domain difficult, this ATS is architected for adaptability and extensibility. This study also addresses a lack of research exploring the theories and methods of integrating affect and learning within the learning process by proposing methods of regulating the negative affect of students. Both quantitative and qualitative techniques were used for evaluation of the effectiveness of the …


Effectiveness Of Physical Robot Versus Robot Simulator In Teaching Introductory Programming, Oka Kurniawan, Norman Tiong Seng Lee, Subhajit Datta, Nachamma Sockalingam, Pey Lin Leong Dec 2018

Effectiveness Of Physical Robot Versus Robot Simulator In Teaching Introductory Programming, Oka Kurniawan, Norman Tiong Seng Lee, Subhajit Datta, Nachamma Sockalingam, Pey Lin Leong

Research Collection School Of Computing and Information Systems

This study reports the use of a physical robot and robot simulator in an introductory programming course in a university and measures students' programming background conceptual learning gain and learning experience. One group used physical robots in their lessons to complete programming assignments, while the other group used robot simulators. We are interested in finding out if there is any difference in the learning gain and experiences between those that use physical robots as compared to robot simulators. Our results suggest that there is no significant difference in terms of students' learning between the two approaches. However, the control group …


Vt-Revolution: Interactive Programming Tutorials Made Possible, Lingfeng Bao, Zhenchang Xing, Xin Xia, David Lo, Shanping Li Nov 2018

Vt-Revolution: Interactive Programming Tutorials Made Possible, Lingfeng Bao, Zhenchang Xing, Xin Xia, David Lo, Shanping Li

Research Collection School Of Computing and Information Systems

Programming video tutorials showcase programming tasks and associated workflows. Although video tutorials are easy to create, it isoften difficult to explore the captured workflows and interact withthe programs in the videos. In this work, we propose a tool named VTRevolution – an interactive programming video tutorial authoring system. VTRevolution has two components: 1) a tutorial authoring system leverages operating system level instrumentation to log workflow history while tutorial authors are creating programming video tutorials; 2) a tutorial watching system enhances the learning experience of video tutorials by providing operation history and timeline-based browsing interactions. Our tutorial authoring system does not …


Girls Who Code 3rd-5th, Khristina Polivanov Oct 2018

Girls Who Code 3rd-5th, Khristina Polivanov

Honors Expanded Learning Clubs

The goal of the club is to encourage girls to be confident in themselves and their abilities while teaching them basic concepts used in computer science.


Teaching Basic Programming To Pre-University Students Through Blended Learning Pedagogy: A Descriptive Study, Vandana Ramachandra Rao, Ngee Mok Heng Sep 2018

Teaching Basic Programming To Pre-University Students Through Blended Learning Pedagogy: A Descriptive Study, Vandana Ramachandra Rao, Ngee Mok Heng

Research Collection School Of Computing and Information Systems

Students enrolling for undergraduate programmes in Singapore would have either finished their polytechnic diploma or completed Junior College (JC) studies. Most pre-university students coming through the JC pathway are not exposed to programming as computing is offered as a subject in a very few JCs. The authors of this paper conducted four runs of an introductory programing course between 2016 and 2017 for a research project funded by the Ministry of Education, Singapore. The project named “Let’s Code!” was intended to introduce fundamental programming concepts to students and guide them to consider taking a computer-science related degree for their university …


On The Use Of Semantic-Based Aig To Automatically Generate Programming Exercises, Laura Zavala, Benito Mendoza Feb 2018

On The Use Of Semantic-Based Aig To Automatically Generate Programming Exercises, Laura Zavala, Benito Mendoza

Publications and Research

In introductory programming courses, proficiency is typically achieved through substantial practice in the form of relatively small assignments and quizzes. Unfortunately, creating programming assignments and quizzes is both, time-consuming and error-prone. We use Automatic Item Generation (AIG) in order to address the problem of creating numerous programming exercises that can be used for assignments or quizzes in introductory programming courses. AIG is based on the use of test-item templates with embedded variables and formulas which are resolved by a computer program with actual values to generate test-items. Thus, hundreds or even thousands of test-items can be generated with a single …


Evaluating Student Perceptions And Learning Outcomes: Differences Between Sla-Able And Non-Sla-Able Introductory Programming Courses, Christina M. Frederick, Matthew B. Pierce, Andrew Griggs, Lulu Sun Sep 2017

Evaluating Student Perceptions And Learning Outcomes: Differences Between Sla-Able And Non-Sla-Able Introductory Programming Courses, Christina M. Frederick, Matthew B. Pierce, Andrew Griggs, Lulu Sun

Publications

Engineering, computer science and subsequently knowledge of programming language is an increasingly vital skill in today’s workforce. First year engineering students are introduced to programming in addition to rigorous course loads in their first year. Second Language Acquisition (SLA) has been applied to programming course content delivery and has shown promise as an effective means of better educating new students. Results will be presented from a NSF funded study conducted over the past two years. SLA was applied to an introductory engineering course that teaches basic programming skills in a Blended learning environment (SLA-aBLe). This study examined four semesters worth …


The Introduction Of Informal Cooperative Learning Into Our Programming Laboratories, Guity Ravai, Ludmila Nunes, Ronald Erdei Jun 2017

The Introduction Of Informal Cooperative Learning Into Our Programming Laboratories, Guity Ravai, Ludmila Nunes, Ronald Erdei

IMPACT Presentations

Presented at the Women in Engineering ProActive Network (WEPAN) Change Leader Forum: Creating a Mindset for Action in Westminster, CO, USA


Experiences With Scala Across The College-Level Curriculum, Konstantin Läufer, George K. Thiruvathukal, Mark C. Lewis Apr 2017

Experiences With Scala Across The College-Level Curriculum, Konstantin Läufer, George K. Thiruvathukal, Mark C. Lewis

Emerging Technologies Laboratory

Various hybrid-functional languages, designed to balance compile-time error detection, conciseness, and performance, have emerged. Scala, e.g., is interoperable with Java and has become an early leader in adoption, especially in the start-up and open-source spaces.

As educators, we have recognized Scala’s value as a teaching language across the CS curriculum. In CS1, the read-eval-print loop and simple, uniform syntax aid programming in the small. In CS2, higher-order methods allow concise, efficient manipulation of collections. In a programming languages course, advanced constructs facilitate the separation of concerns, program representation and interpretation, and concurrent programming. In advanced applied courses, language mechanisms and …


Designing An Intervention For Novice Programmers Based On Meaningful Gamification: An Expert Evaluation, Jenilyn L. Agapito, Ma. Mercedes T. Rodrigo Jan 2017

Designing An Intervention For Novice Programmers Based On Meaningful Gamification: An Expert Evaluation, Jenilyn L. Agapito, Ma. Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

Gamification is defined as the addition of game-like elements and mechanics to non-game contexts to encourage certain desired behaviors. It is becoming a popular classroom intervention used in computer science instruction, including CS1, the first course computer science students take. It is being operationalized to enhance students' learning experience and achievement. However, existing studies have mostly implemented reward-based game elements which have resulted to contrasting behaviors among the students. Meaningful gamification, characterized as the use of game design elements to encourage users build internal motivation to behave in a certain way, is contended to be a more effective approach. The …


Exploratory Analysis Of Discourses Between Students Engaged In A Debugging Task, Ma. Mercedes T. Rodrigo Jan 2017

Exploratory Analysis Of Discourses Between Students Engaged In A Debugging Task, Ma. Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

This paper determined if and how high-performing and low-performing students differed in the language that they used as they collaborated on a debugging task. 180 students worked in pairs to debug 12 small programs with known errors. Students were segregated into high and low achievement levels based on the number of bugs they found. Chat transcripts from the pairs were analyzed using the Linguistic Inquiry and Word Count (LIWC) software. We found that high- and low-performing students only varied in terms of their use of words that implied discrepancy and sadness.


Examining Bridges Between Informal And Formal Learning Environments: A Sequential Mixed Method Design, Dagen L. Valentine Jul 2016

Examining Bridges Between Informal And Formal Learning Environments: A Sequential Mixed Method Design, Dagen L. Valentine

Department of Agricultural Leadership, Education and Communication: Dissertations, Theses, and Student Scholarship

The purpose of this sequential mixed method study was to identify schools implementing a technology-based engineering design intervention in a way that connects or bridges formal learning environments of the school-day to informal learning environments such as afterschool programs. Further, this study investigated educators’ decisions that enabled or facilitated bridging between formal and informal learning environments. This cooperation and/or linking between informal and formal learning time is bridging. Participants included public schools (n=16) in Eastern Nebraska that incorporated the Nebraska Wearables Technology (WearTec) program at their school, club or Out-of-School-Time program during the 2015-2016 school year. Three of the schools …


Interview Of Margaret Mccoey, M.S., Margaret M. Mccoey, Matthew Riffe Apr 2015

Interview Of Margaret Mccoey, M.S., Margaret M. Mccoey, Matthew Riffe

All Oral Histories

Margaret “Peggy” McCoey is the Director of Graduate Programs in Computer Information Science, Information Technology, and Economic Crime Forensics at La Salle University. Born in the Oxford Circle section of Philadelphia in 1957, Peggy grew up in St. Martin of Tours parish attending their grade school before going to Little Flower High School. After graduation in 1975, Peggy entered La Salle University an undergraduate where she received a bachelor’s degree in Computer Science. Peggy received a master’s degree from Villanova in 1984. Beginning in 1982, Peggy McCoey has taught at La Salle University in some capacity. Throughout the 1990’s, Peggy …


Teaching Tip: The Flipped Classroom, Heng Ngee Mok Mar 2014

Teaching Tip: The Flipped Classroom, Heng Ngee Mok

Research Collection School Of Computing and Information Systems

The flipped classroom has been gaining popularity in recent years. In theory, flipping the classroom appears sound: passive learning activities such as unidirectional lectures are pushed to outside class hours in the form of videos, and precious class time is spent on active learning activities. Yet the courses for information systems (IS) undergraduates at the university that the author is teaching at are still conducted in the traditional lecture-in-class, homework-after-class style. In order to increase students’ engagement with the course content and to improve their experience with the course, the author implemented a trial of the flipped classroom model for …


Spring­11: Pdc In Cs1/2 And A Mobile/Cloud Intermediate Mobile/Cloud Intermediate Software Design Course, Joseph P. Kaylor, Konstantin Läufer, Chandra N. Sekharan, George K. Thiruvathukal May 2013

Spring­11: Pdc In Cs1/2 And A Mobile/Cloud Intermediate Mobile/Cloud Intermediate Software Design Course, Joseph P. Kaylor, Konstantin Läufer, Chandra N. Sekharan, George K. Thiruvathukal

Computer Science: Faculty Publications and Other Works

Recent changes in the environment of Loyola University Chicago’s Department of Computer Science include a better differentiation of our four undergraduate majors, growing interest in computing among science majors, and an increased demand for graduates with mobile and cloud skills. In our continued effort to incorporate parallel and distributed computing topics into the undergraduate curriculum, we are focusing on these three existing courses:

CS1: In response to a request from the physics department, we started to offer a CS1 section aimed at majors in physics and other hard sciences this spring semester. This section includes some material on numerical methods …


Two-Language, Two-Paradigm Introductory Computing Curriculum Model And Its Implementation, Vladimir Zanev, Atanas Radenski Jan 2011

Two-Language, Two-Paradigm Introductory Computing Curriculum Model And Its Implementation, Vladimir Zanev, Atanas Radenski

Mathematics, Physics, and Computer Science Faculty Articles and Research

This paper analyzes difficulties with the introduction of object-oriented concepts in introductory computing education and then proposes a two-language, two-paradigm curriculum model that alleviates such difficulties. Our two-language, two-paradigm curriculum model begins with teaching imperative programming using Python programming language, continues with teaching object-oriented computing using Java, and concludes with teaching object-oriented data structures with Java.


Freedom Of Choice As A Motivational Factor In Active Learning, Atanas Radenski Jul 2009

Freedom Of Choice As A Motivational Factor In Active Learning, Atanas Radenski

Mathematics, Physics, and Computer Science Faculty Articles and Research

Freedom to choose what, when, and how to contribute in a learning process can motivate students to actively engage and achieve more in their studies. However, freedom of choice complicates course management and may deter instructors from allowing such freedom. Our approach is to utilize existing functionality of course management systems such as Moodle to automatically facilitate and coordinate free student choices and provide much needed relief for instructors at the same time. Using Moodle we have developed novel digital study packs that blend freedom of choice with guidance and control. Our survey shows that assisted freedom of choice is …


Digital Support For Abductive Learning In Introductory Computing Courses, Atanas Radenski Mar 2007

Digital Support For Abductive Learning In Introductory Computing Courses, Atanas Radenski

Mathematics, Physics, and Computer Science Faculty Articles and Research

Students who grew up browsing the Web are skilled in what is usually referred to as abduction, a reasoning process that starts with a set of specific observations and then generates the best possible explanation of those observations. In order to exploit the abduction skills of contemporary students, we have developed digital CS1/2 study packs that promote and support active learning through abduction, i.e., abductive learning. The study packs integrate a variety of digital resources: online self-guided labs, e-texts, tutorial links, sample programs, quizzes, and slides. These online packs stimulate students to learn abductively by browsing, searching, and performing self-guided …


Python First: A Lab-Based Digital Introduction To Computer Science, Atanas Radenski Jun 2006

Python First: A Lab-Based Digital Introduction To Computer Science, Atanas Radenski

Mathematics, Physics, and Computer Science Faculty Articles and Research

The emphasis on Java and other commercial languages in CS1 has established the perception of computer science as a dry and technically difficult discipline among undecided students who are still seeking careers. This may not be a big problem during an enrolment boom, but in times of decreased enrolment such negative perception may have a devastating effect on computer science programs and therefore should not be ignored. We have made our CS1 course offerings more attractive to students (1) by introducing an easy to learn yet effective scripting language - Python, (2) by making all course resources available in a …


Move To Component Based Architectures: Introducing Microsoft's .Net Platform Into The College Classroom, Meg C. Murray Jan 2004

Move To Component Based Architectures: Introducing Microsoft's .Net Platform Into The College Classroom, Meg C. Murray

Faculty and Research Publications

A transformation has been occurring in the architectural model for computer-based application intense software systems. This new model, software-as-a-service, will have a profound impact on the design and development of software for many years to come and as such college level computing curriculums will need to incorporate the concepts and methodologies associated with this new architecture. The platform is built upon a view of interrelated, distributed peer-level software modules and components that work in tandem to achieve specified functional goals. From Microsoft's viewpoint, migration to the new platform requires a radical shift in the software development lifecycle. It is becoming …