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Instructional Media Design

Utah State University

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Articles 151 - 180 of 218

Full-Text Articles in Education

Linking Opencoursewares And Open Education Resources: Creating An Effective Search And Recommendation System, Brett E. Shelton, J. Duffin, Y. Wang, J. Ball Jan 2010

Linking Opencoursewares And Open Education Resources: Creating An Effective Search And Recommendation System, Brett E. Shelton, J. Duffin, Y. Wang, J. Ball

Instructional Technology and Learning Sciences Faculty Publications

With a growing number of digital libraries and other open education repositories being made available throughout the world, effective search and retrieval tools are necessary to access the desired materials that surpass the effectiveness of traditional, all inclusive search engines. This paper discusses the design and use of Folksemantic, a platform that integrates OpenCourseWare search, Open Educational Resource recommendations, and social network functionality into a single open source project. The paper describes how the system was originally envisioned, its goals for users, and data that provides insight into how it is actually being used. Data sources include website click-through data, …


Stealing From Grandma Or Generating Knowledge? Constestations And Effects Of Cheating In Whyville, Deborah A. Fields, Y. B. Kafai Jan 2010

Stealing From Grandma Or Generating Knowledge? Constestations And Effects Of Cheating In Whyville, Deborah A. Fields, Y. B. Kafai

Instructional Technology and Learning Sciences Faculty Publications

Much research has described the various practices needed of gaining access and participation in multi-user game communities. Cheat sites are a continuation of game communities where players engage in knowledge building about game related challenges. In this paper we analyze the cheat sites created by players for a tween virtual world called Whyville.net, which encourages youth to participate in a range of social activities and play casual science games. Through analysis we created typologies for both the cheats and sites related to science content. Further, a case study of an exemplary cheat site elaborates on how some player generated sites …


Your Second Selves: Avatar Designs And Identity Play, Y. B. Kafai, Deborah A. Fields, M. S. Cook Jan 2010

Your Second Selves: Avatar Designs And Identity Play, Y. B. Kafai, Deborah A. Fields, M. S. Cook

Instructional Technology and Learning Sciences Faculty Publications

Avatars in online games and worlds are seen as players’ key representations in interactions with each other. In this article, we investigate the avatar design and identity play within a large-scale tween virtual world called Whyville.net, with more than 1.5 million registered players of ages 816. One unique feature of Whyville is the players’ ability to customize their avatars with various face parts and accessories, all designed and sold by other players in Whyville. Our findings report on the expressive resources available for avatar construction, individual tween players’ choices and rationales in creating their avatars, and online postings about avatar …


Knowing And Throwing Mudballs, Hearts, Pies, And Flowers: A Connective Ethnography Of Gaming Practices, Deborah A. Fields, Y. B. Kafai Jan 2010

Knowing And Throwing Mudballs, Hearts, Pies, And Flowers: A Connective Ethnography Of Gaming Practices, Deborah A. Fields, Y. B. Kafai

Instructional Technology and Learning Sciences Faculty Publications

Little is known concerning how young players learn to participate in various activities in virtual worlds. We use a new integrative approach called connective ethnography that focuses on how a gaming practice spread across a network of youth at an after school club that simultaneously participated in a virtual world, Whyville.net. To trace youth participation in online and offline social contexts, we draw on multiple sources of information: observations, interviews, videos, online tracking and chat data, and hundreds of hours of play in Whyville ourselves. One gaming practice – the throwing of projectiles and its social uses and nuances – …


Educational Data Mining Approaches For Digital Libraries, Mimi Recker, Sherry Hsi, Beijie Xu, Rob Rothfarb Nov 2009

Educational Data Mining Approaches For Digital Libraries, Mimi Recker, Sherry Hsi, Beijie Xu, Rob Rothfarb

Instructional Technology and Learning Sciences Faculty Publications

This collaborative research project between the Exploratorium and Utah State's Department of Instructional Technology and Learning Sciences investigates online evaluation approaches and the application of educational data mining to educational digital libraries and services. Much work over the past decades has focused on developing algorithms and methods for discovering patterns in large datasets, known as Knowledge Discovery from Data (KDD). Webmetrics, the application of KDD to web usage mining, is growing rapidly in areas such as e-commerce. Educational Data Mining (EDM) is just beginning to emerge as a tool to analyze the massive, longitudinal user data that are captured in …


Beyond Research: Opencourseware In The Institutional Repository, Heather Leary, Brett E. Shelton, Marion Jensen Oct 2009

Beyond Research: Opencourseware In The Institutional Repository, Heather Leary, Brett E. Shelton, Marion Jensen

Library Faculty & Staff Presentations

Presentation given at the 2009 LITA National Forum in Salt Lake City, Utah on archiving OpenCourseWare in the Institutional Repository.

The main function of OpenCourseWare is to provide open access to collections of educational materials used in formal courses. The main function of an Institutional Repository is to collect, preserve, and disseminate intellectual output of an institution. Since OCW is a significant portion of the intellectual output of a university, archiving OCW in an institutions repository seems a perfect marriage of means and opportunity.


Changing Higher Education Learning With Web 2.0 And Open Education Citation, Annotation, And Thematic Coding Appendices, Heather Leary, M. Harrison Fitt, David Wiley Oct 2009

Changing Higher Education Learning With Web 2.0 And Open Education Citation, Annotation, And Thematic Coding Appendices, Heather Leary, M. Harrison Fitt, David Wiley

Instructional Technology and Learning Sciences Research

Appendices of citations, annotations and themes for research conducted on four websites: Delicious, Wikipedia, YouTube, and Facebook.


Toward Creating Computer-Based Math Learning Favoring High-School Females, Yanghee Kim Jun 2009

Toward Creating Computer-Based Math Learning Favoring High-School Females, Yanghee Kim

Yanghee Kim

Research indicates that teenage females prefer to work and perform better at the learning environment that supports frequent interactions and allows them to build relationships with others. This paper will introduce a computer-based algebra-learning environment MathGirls equipped with pedagogical agents (digital life-like characters) that simulate real-world social interactions and relations. The goal of MathGirls is to help young women of high-school age build positive attitudes toward and self-efficacy in math learning through this simulated social context. To investigate the efficacy of MathGirls, a classroom experiment was conducted with 83 high-school females. The experiment examined the effects of agent attributes (female …


Instructional Architect Teacher Professional Development Handouts, Mimi Recker, Andrew Walker, M. Brooke Robertshaw, Linda Sellers, Heather M. Leary Apr 2009

Instructional Architect Teacher Professional Development Handouts, Mimi Recker, Andrew Walker, M. Brooke Robertshaw, Linda Sellers, Heather M. Leary

Instructional Technology and Learning Sciences Research

Three handouts for the teacher professional development workshops on the Instructional Architect (IA). Starting spring 2009 the face-to-face workshop was changed to be three different days of learning about how to use the IA, inquiry based and problem based learning, evaluation of IA projects with a rubric, and creating IA projects.


Expert Versus Novice Tutors: Impacts On Student Outcomes In Problem-Based Learning, Heather Leary, Andrew Walker, Melynda Harrison Fitt, Brett E. Shelton Apr 2009

Expert Versus Novice Tutors: Impacts On Student Outcomes In Problem-Based Learning, Heather Leary, Andrew Walker, Melynda Harrison Fitt, Brett E. Shelton

Instructional Technology and Learning Sciences Faculty Publications

The tutor is an essential part of problem based learning (PBL). However, tutor characteristics and role are inconsistent. Meta-analysis was used to investigate both the role and training of PBL tutors as moderators of student learning. Weighted effect sizes were calculated on student outcomes with a modest favorable overall effect size for PBL; a vote count shows favorable results as well. Results indicate a mixture of peers and instructors do best when compared to peers and instructors alone. Tutor training appears to make a difference by itself, but when considered with tutor background, tutor training does not appear to moderate …


Assessing The Quality Of Doctoral Dissertation Literature Reviews In Instructional Technology, Melynda Harrison Fitt, Andrew Walker, Heather Leary Apr 2009

Assessing The Quality Of Doctoral Dissertation Literature Reviews In Instructional Technology, Melynda Harrison Fitt, Andrew Walker, Heather Leary

Instructional Technology and Learning Sciences Faculty Publications

Assessment of the doctoral dissertation literature review provides insight into a student’s preparation for future work as a researcher. In 2004, efforts to assess the quality of literature reviews in doctoral dissertations were pioneered by Boote & Beile. Their work represents an important response to the call for improved research skills among emerging scholars. The purpose of this study is to replicate their work in a focused area of educational research, specifically Instructional Technology, and to examine the inter-rater reliability of the rubric. The findings suggest that dissertation literature reviews in Instructional Technology show the same need for improvement as …


The Role Of Learner Attributes And Affect Determining The Impact Of Agent Presence, Yanghee Kim Jan 2009

The Role Of Learner Attributes And Affect Determining The Impact Of Agent Presence, Yanghee Kim

Yanghee Kim

This paper introduces two experimental studies that examined the potential of animated virtual peers (VP) to build social relations with learners in online learning environments. VP emotions and learner characteristics were foci of interest. Study I investigated the impact of VP emotional expressions (positive vs. negative vs. neutral) and gender and learner gender on college students’ perceptions of agent persona, motivation, and learning. Study II investigated the interaction effects of VP presence and learner gender and learner sociability on high-school students’ task-related attitudes, self-efficacy beliefs, and learning. Overall, the results revealed the interaction effects of VP/learner attributes on the learners’ …


A Problem Based Learning Meta Analysis: Differences Across Problem Types, Implementation Types, Disciplines, And Assessment Levels, Andrew Walker, Heather Leary Jan 2009

A Problem Based Learning Meta Analysis: Differences Across Problem Types, Implementation Types, Disciplines, And Assessment Levels, Andrew Walker, Heather Leary

Instructional Technology and Learning Sciences Faculty Publications

Problem based learning (PBL) in its most current form originated in Medical Education but has since been used in a variety of disciplines (Savery & Duffy, 1995) at a variety of educational levels (Savery, 2006). Although recent meta analyses have been conducted (Dochy, Segers, Van den Bossche, & Gijbels, 2003; Gijbels, Dochy, Van den Bossche, & Segers, 2005) that attempted to go beyond medical education, they found only one study in economics and were unable to explain large portions of the variance across results. This work builds upon their efforts as a meta-analysis that crosses disciplines as well as categorizes …


Developing A Review Rubric For Learning Resources In Digital Libraries, Heather Leary, Sarah Giersch, Andrew Walker, Mimi Recker Jan 2009

Developing A Review Rubric For Learning Resources In Digital Libraries, Heather Leary, Sarah Giersch, Andrew Walker, Mimi Recker

Instructional Technology and Learning Sciences Faculty Publications

This paper describes the development of a review rubric for learning resources in the context of the Instructional Architect (IA), a web-based authoring tool. We describe the motivation for developing a review rubric, the process for creating it by synthesizing the rubrics of other education-related digital libraries, and the results of testing the rubric with teachers. Analysis of usability and reliability indicates that the review rubric influences how teachers design online learning resources.


Validity And Problem-Based Learning Research: A Review Of Instruments Used To Assess Intended Learning Outcomes, Brian Robert Belland, Brian F. French, Peggy A. Ertmer Jan 2009

Validity And Problem-Based Learning Research: A Review Of Instruments Used To Assess Intended Learning Outcomes, Brian Robert Belland, Brian F. French, Peggy A. Ertmer

Instructional Technology and Learning Sciences Faculty Publications

Problem-based learning (PBL) spread from the medical school to other university and K-12 contexts due, in part, to the stated promise that PBL produces the target outcomes of deep content learning, increased problem-solving ability, and increased self-directed learning (Hmelo-Silver, 2004). However, research results have been unclear. This paper examines how the three target outcomes of PBL were measured in 33 empirical studies. Results indicate that few studies included 1) theoretical frameworks for the assessed variables and constructs, 2) rationales for how chosen assessments matched the constructs measured, or 3) other information required for readers to assess the validity of authors’ …


A Connective Ethnography Of Peer Knowledge Sharing And Diffusion In A Tween Virtual World, Deborah A. Fields, Y. B. Kafai Jan 2009

A Connective Ethnography Of Peer Knowledge Sharing And Diffusion In A Tween Virtual World, Deborah A. Fields, Y. B. Kafai

Instructional Technology and Learning Sciences Faculty Publications

Prior studies have shown how knowledge diffusion occurs in classrooms and structured small groups around assigned tasks yet have not begun to account for widespread knowledge sharing in more native, unstructured group settings found in online games and virtual worlds. In this paper, we describe and analyze how an insider gaming practice spread across a group of tween players ages 9–12 years in an after-school gaming club that simultaneously participated in a virtual world called Whyville.net. In order to understand how this practice proliferated, we followed the club members as they interacted with each other and members of the virtual …


What Do Students Gain From A Week At Science Camp? Youth Perceptions And The Design Of An Immersive Research-Oriented Astronomy Camp, Deborah A. Fields Jan 2009

What Do Students Gain From A Week At Science Camp? Youth Perceptions And The Design Of An Immersive Research-Oriented Astronomy Camp, Deborah A. Fields

Instructional Technology and Learning Sciences Faculty Publications

This study explored American high school students’ perceptions of the benefits of a summer astronomy camp, emphasizing a full cycle of the research process and how the organization of the camp contributed to those perceptions. Semi-structured interviews with students and staff were used to elicit the specific benefits that campers perceived from their experiences and examine them in relation to the stated goals and strategies of camp staff. Among the perceived benefits that students described were peer relationships, personal autonomy, positive relationships with staff, and deepened science knowledge. These perceived benefits appear to influence the kinds of identities students constructed …


Effective Practices Of Project Lead The Way Partnership Teams, Cody J. Reutzel Dec 2008

Effective Practices Of Project Lead The Way Partnership Teams, Cody J. Reutzel

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

The purpose of this study was to gather information from Project Lead The Way (PLTW) partnership team experts. This project follows the methodology of a modified Delphi study. A review of literature in the areas of curriculum development, pre-college engineering, and the Delphi research technique provided the background for the structure utilized. Top programs from across the country were questioned to identify and come to a consensus on top components essential to developing and utilizing a successful PLTW partnership team. The components were categorized into two lists: effective practices utilized to make a program successful and effective practices employed by …


Problem-Based Educational Games: Connections, Prescriptions, And Assessment, Andrew Walker, Brett E. Shelton Oct 2008

Problem-Based Educational Games: Connections, Prescriptions, And Assessment, Andrew Walker, Brett E. Shelton

Instructional Technology and Learning Sciences Faculty Publications

The overwhelming success of the commercial game market has brought increased attention to emerging work in educational game design. Much of the existing work in educational games a strong similarity to the field of Problem-Based Learning (PBL), which has a rich history of conceptual literature as well as empirical investigations. Despite apparent similarities between the two fields, there has been no formal effort to explore the connections between them. This conceptual paper examines the basic tenants of PBL with an eye toward making prescriptive recommendations for the design and use of problem-based educational games. Examples within existing educational games are …


Inst5245 - Interactive Multimedia Production, Summer, 2008, Andrew Walker May 2008

Inst5245 - Interactive Multimedia Production, Summer, 2008, Andrew Walker

Instructional Technology & Learning Sciences - OCW

This course uses Flash CS3 (Flash 9)/Actionscript 3.0. You may also be interested in INST 5270, which uses Flash 8/Actionscript 2.0.

This course familiarizes students with Macromedia Flash. Topics to be covered include fundamental programming concepts (variables, variable types, code re-use, commenting code, and basic control structures) in addition to the fundamentals of the flash environment (animation or “tweening”, vector graphics, use of sound and video). Students finishing this course will have at least one completed fully functional Flash project for their portfolios demonstrating a strong knowledge of the tool and a good foundation in the ActionScript language as the …


Creating Pedagogical Agents As Social Models In An Online Learning Environment Mathgirls, Yanghee Kim, B. Xu, A. Sharif Jan 2008

Creating Pedagogical Agents As Social Models In An Online Learning Environment Mathgirls, Yanghee Kim, B. Xu, A. Sharif

Yanghee Kim

This paper introduces the learning environment MathGirls for high school girls learning fundamentals of algebra. Grounded in social cognitive theories of learning, MathGirls utilizes pedagogical agents to create a girl-friendly virtual learning environment. The design constituents of pedagogical agents are reviewed. These constituents are likely to influence building agent/learner relations. The agent design and system architecture of the MathGirls environment are developed to integrate some of the design constituents. Empirical findings from MathGirls deployment in classrooms support the efficacy of the presence of pedagogical agents in shaping affective and cognitive characteristics of the learner. The paper concludes with the discussions …


Unleashing The Usefulness Of Educational Resources Through Mining Of Educational Metadata, Anne R. Diekama, Jennifer A. Bailey, Blythe A. Bennett, Holly Devaul Jan 2008

Unleashing The Usefulness Of Educational Resources Through Mining Of Educational Metadata, Anne R. Diekama, Jennifer A. Bailey, Blythe A. Bennett, Holly Devaul

Instructional Technology and Learning Sciences Faculty Publications

While there is a strong movement to develop new educational resources to bring students to the competencies represented by educational content standards, it is recognized that there are vast repositories of educational resources already developed that are suitable to address those competencies. However, these resources need to be indexed by national and state standards to make them accessible for teachers who are increasingly required to teach to certain educational standards (Diekema and Chen, 2005). In the early 1980s, a perceived a crisis in the American education system encouraged the creation of national standards by professional subject-area organizations such as the …


Inst4010 - Principles And Practices Of Technology, Spring 2008, Kurt Johnson Jan 2008

Inst4010 - Principles And Practices Of Technology, Spring 2008, Kurt Johnson

Instructional Technology & Learning Sciences - OCW

This course is designed to provide pre-service teachers with a working knowledge of instructional technology and the application of technology to the teaching/learning process.


Inst7150 - Introduction To Open Education, Fall 2007, David Wiley Aug 2007

Inst7150 - Introduction To Open Education, Fall 2007, David Wiley

Instructional Technology & Learning Sciences - OCW

The goals of the course are (1) to give you a firm grounding in the current state of the field of open education, including related topics like copyright, licensing, and sustainability, (2) to help you locate open education in the context of mainstream instructional technologies like learning objects, and (3) to get you thinking, writing, and dialoguing creatively and critically about current practices and possible alternative practices in open education.


The Design And Use Of Simulation Computer Games In Education, Brett E. Shelton, David A. Wiley Jul 2007

The Design And Use Of Simulation Computer Games In Education, Brett E. Shelton, David A. Wiley

Instructional Technology and Learning Sciences Faculty Publications

This book, edited by Brett Shelton and David Wiley, is a view of models and simulations for education and research.

Table of Contents

1. In Praise of Epistemology - David Shaffer

2. Six Ideas in Search of a Discipline - Richard Van Eck

3. Building Bridges Between Serious Game Design and Instructional Design - Jamie Kirkley, Sonny Kirkley and Jerry Heneghan

4. Layered Design in an Instructional Simulation - Andrew S. Gibbons and Stefan Sommer

5. Designing Educational Games for Activity-Goal Alignment - Brett E. Shelton

6. "The Peripatos Could Not have Looked Like That," and Other Educational Outcomes From …


The Underutilization Of Internet And Communication Technology-Assisted Collaborative Project-Based Learning Among International Educators: A Delphi Study, Barry S. Kramer, Andrew Walker, Jennifer M. Brill Jul 2007

The Underutilization Of Internet And Communication Technology-Assisted Collaborative Project-Based Learning Among International Educators: A Delphi Study, Barry S. Kramer, Andrew Walker, Jennifer M. Brill

Instructional Technology and Learning Sciences Faculty Publications

This study explores the barriers associated with teachers implementing Internet and Communication Technology-assisted Collaborative Project-based Learning (ICTCPrjBL) as a classroom teaching methodology with students. We used a Web-based Delphi method to engage experienced educators in anonymous consensus building consisting of three rounds of surveys. The Round 1 analysis yielded 51 barriers. The Round 2 analysis produced descriptive statistics (range, mean, and standard deviation) on the importance of each barrier. The Round 3 analysis confirmed 16 of the 51 (31.4%) barriers as “moderately significant” to “very significant” to implementing ICTCPrjBL. Important contributions of this study include: (a) identification of barriers to …


Pedagogical Agents As Learning Companions: The Impact Of Agent Emotion And Gender, Yanghee Kim, A. L. Baylor, E. Shen Jan 2007

Pedagogical Agents As Learning Companions: The Impact Of Agent Emotion And Gender, Yanghee Kim, A. L. Baylor, E. Shen

Yanghee Kim

The potential of emotional interaction between human and computer has recently interested researchers in human–computer interaction. The instructional impact of this interaction in learning environments has not been established, however. This study examined the impact of emotion and gender of a pedagogical agent as a learning companion (PAL) on social judgements, interest, self-efficacy, and learning. Two experiments investigated separately the effects of a PAL's emotional expression and empathetic response. Experiment 1 focused on emotional expression (positive vs. negative vs. neutral) and gender (male vs. female) with a sample of 142 male and female college students in a computer literacy course. …


Mathgirls: Toward Developing Girls’ Positive Attitude And Self-Efficacy Through Pedagogical Agents, Yanghee Kim, Q Wei, B Xu, Y Ko, V Ilieva Jan 2007

Mathgirls: Toward Developing Girls’ Positive Attitude And Self-Efficacy Through Pedagogical Agents, Yanghee Kim, Q Wei, B Xu, Y Ko, V Ilieva

Yanghee Kim

MathGirls is a pedagogical-agent-based environment designed for high-school girls learning introductory algebra. Since females are in general more interested in interactive computing and more positive about the social presence of pedagogical agents, the environment provides a girl-friendly social learning environment, where pedagogical agents encourage the girls to build constructive views of learning math. This study investigated the impact of agent presence on changes in the girls’ math attitude, their math self-efficacy, and their learning; on the girls’ choice of their agents; and, on their perceptions of agent affability. The results revealed that the girls with an agent developed a more …


Pedagogical Agents As Social Models To Influence Learner Attitudes, Yanghee Kim, A. Baylor Jan 2007

Pedagogical Agents As Social Models To Influence Learner Attitudes, Yanghee Kim, A. Baylor

Instructional Technology and Learning Sciences Faculty Publications

Based on social-cognitive theory, we describe the role of pedagogical agents as “social models.” In several experimental studies we have found that pedagogical agents as social models can effectively persuade and motivate learners. We briefly describe two on-going projects where agents as social models are employed to enhance young women’s motivation and attitudes toward math and engineering.


Desirable Characteristics Of Learning Companions, Yanghee Kim Jan 2007

Desirable Characteristics Of Learning Companions, Yanghee Kim

Instructional Technology and Learning Sciences Faculty Publications

This study investigated the desirable characteristics of anthropomorphized learning-companion agents for college students. First, interviews with six undergraduates explored their concepts of desirable learning companions. The interviews yielded agent competency, agent personality, and interaction control. Next, a controlled experiment examined whether learner competency (strong vs. weak) would relate directly to agent competency (high vs. low) and to interaction control (agent-control vs. learner-control). The dependent measures included learners' perceptions of agent functionality, their self-efficacy beliefs in the task, and their learning. The results indicated that academically strong students perceived the high-competent agent higher than the lowcompetent agent and showed higher self-efficacy …