Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 5 of 5

Full-Text Articles in Education

Supporting And Sustaining Equitable Steam Activities In High School Classrooms: Understanding Computer Science Teachers’ Needs And Practices When Implementing An E-Textiles Curriculum To Forge Connections Across Communities, Deborah A. Fields, Yasmin B. Kafai May 2023

Supporting And Sustaining Equitable Steam Activities In High School Classrooms: Understanding Computer Science Teachers’ Needs And Practices When Implementing An E-Textiles Curriculum To Forge Connections Across Communities, Deborah A. Fields, Yasmin B. Kafai

Instructional Technology and Learning Sciences Faculty Publications

While the last two decades have seen an increased interest in STEAM (science, technology, engineering, arts, and mathematics) in K-12 schools, few efforts have focused on the teachers and teaching practices necessary to support these interventions. Even fewer have considered the important work that teachers carry out not just inside classrooms but beyond the classroom walls to sustain such STEAM implementation efforts, from interacting with administrators to recruiting students and persuading parents about the importance of arts and computer science. In order to understand teachers’ needs and practices regarding STEAM implementation, in this paper, we focus on eight experienced computer …


Culturally Disruptive Research: A Critical (Re)Engagement With Research Processes And Teaching Practices, Breanne K. Litts, Melissa Tehee, Jennifer Jenkins, Stuart Baggaley, Devon Isaacs, Megan Hamilton, Lili Yan Nov 2020

Culturally Disruptive Research: A Critical (Re)Engagement With Research Processes And Teaching Practices, Breanne K. Litts, Melissa Tehee, Jennifer Jenkins, Stuart Baggaley, Devon Isaacs, Megan Hamilton, Lili Yan

Instructional Technology and Learning Sciences Student Research

Purpose

As scholars, educators and policymakers recognize the impact of partnership-based research, there is a growing need for more in-depth understanding of how to conduct this work, especially with and in diverse project teams. The purpose of this paper is to provide a critical examination of adopting a culturally disruptive approach in a research–practice partnership (RPP) that includes Indigenous and non-Indigenous researchers, designers and educators who worked together to collaboratively design culturally situated experiences for sixth graders.

Design/methodology/approach

Following a design-based implementation research methodology, data from design and implementation are presented as two case studies to illustrate key findings.

Findings …


Leveraging Local Resources And Contexts For Inclusive Computer Science Classrooms: Reflections From Experienced High School Teachers Implementing Electronic Textiles, Mia S. Shaw, Deborah A. Fields, Yasmin B. Kafai Sep 2020

Leveraging Local Resources And Contexts For Inclusive Computer Science Classrooms: Reflections From Experienced High School Teachers Implementing Electronic Textiles, Mia S. Shaw, Deborah A. Fields, Yasmin B. Kafai

Instructional Technology and Learning Sciences Faculty Publications

Background and context

Promoting open-ended projects presents new opportunities and challenges for inclusive teaching in CS classrooms. While efforts have been made to develop inclusive curricula, little research has focused on ways teachers apply curricula in their classrooms to promote inclusion.

Objective

To understand the challenges faced in facilitating an open-ended unit and the pedagogical strategies enacted to address those challenges, we analyze the self-reported teaching practices that experienced teachers developed in their implementation of a constructionist electronic textiles unit in Exploring Computer Science.

Method

We inductively analyzed and coded 17 experienced teachers’ weekly surveys and post-interviews.

Findings

Teachers …


Putting Making Into High School Computer Science Classrooms: Promoting Equity In Teaching And Learning With Electronic Textiles In Exploring Computer Science, Deborah A. Fields, Yasmin B. Kafai, Tomoko Nakajima, Joanna Goode, Jane Margolis May 2018

Putting Making Into High School Computer Science Classrooms: Promoting Equity In Teaching And Learning With Electronic Textiles In Exploring Computer Science, Deborah A. Fields, Yasmin B. Kafai, Tomoko Nakajima, Joanna Goode, Jane Margolis

Instructional Technology and Learning Sciences Faculty Publications

Recent discussions of making have focused on developing out-of-school makerspaces and activities to provide more equitable and enriching learning opportunities for youth. Yet school classrooms present a unique opportunity to help broaden access, diversify representation, and deepen participation in making. In turning to classrooms, we want to understand the crucial practices that teachers employ in broadening and deepening access to making. In this paper, we investigate two high school teachers’ approaches in implementing a novel eight-week, electronic textiles unit within the Exploring Computer Science curriculum, where students designed wearable electronic textile projects with microcontrollers, sensors, and LEDs. We share teachers’ …


Toward Creating Computer-Based Math Learning Favoring High-School Females, Yanghee Kim Jun 2009

Toward Creating Computer-Based Math Learning Favoring High-School Females, Yanghee Kim

Yanghee Kim

Research indicates that teenage females prefer to work and perform better at the learning environment that supports frequent interactions and allows them to build relationships with others. This paper will introduce a computer-based algebra-learning environment MathGirls equipped with pedagogical agents (digital life-like characters) that simulate real-world social interactions and relations. The goal of MathGirls is to help young women of high-school age build positive attitudes toward and self-efficacy in math learning through this simulated social context. To investigate the efficacy of MathGirls, a classroom experiment was conducted with 83 high-school females. The experiment examined the effects of agent attributes (female …