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Articles 1 - 9 of 9
Full-Text Articles in Education
Inst7150 - Introduction To Open Education, Fall 2007, David Wiley
Inst7150 - Introduction To Open Education, Fall 2007, David Wiley
Instructional Technology & Learning Sciences - OCW
The goals of the course are (1) to give you a firm grounding in the current state of the field of open education, including related topics like copyright, licensing, and sustainability, (2) to help you locate open education in the context of mainstream instructional technologies like learning objects, and (3) to get you thinking, writing, and dialoguing creatively and critically about current practices and possible alternative practices in open education.
The Design And Use Of Simulation Computer Games In Education, Brett E. Shelton, David A. Wiley
The Design And Use Of Simulation Computer Games In Education, Brett E. Shelton, David A. Wiley
Instructional Technology and Learning Sciences Faculty Publications
This book, edited by Brett Shelton and David Wiley, is a view of models and simulations for education and research.
Table of Contents
1. In Praise of Epistemology - David Shaffer
2. Six Ideas in Search of a Discipline - Richard Van Eck
3. Building Bridges Between Serious Game Design and Instructional Design - Jamie Kirkley, Sonny Kirkley and Jerry Heneghan
4. Layered Design in an Instructional Simulation - Andrew S. Gibbons and Stefan Sommer
5. Designing Educational Games for Activity-Goal Alignment - Brett E. Shelton
6. "The Peripatos Could Not have Looked Like That," and Other Educational Outcomes From …
The Underutilization Of Internet And Communication Technology-Assisted Collaborative Project-Based Learning Among International Educators: A Delphi Study, Barry S. Kramer, Andrew Walker, Jennifer M. Brill
The Underutilization Of Internet And Communication Technology-Assisted Collaborative Project-Based Learning Among International Educators: A Delphi Study, Barry S. Kramer, Andrew Walker, Jennifer M. Brill
Instructional Technology and Learning Sciences Faculty Publications
This study explores the barriers associated with teachers implementing Internet and Communication Technology-assisted Collaborative Project-based Learning (ICTCPrjBL) as a classroom teaching methodology with students. We used a Web-based Delphi method to engage experienced educators in anonymous consensus building consisting of three rounds of surveys. The Round 1 analysis yielded 51 barriers. The Round 2 analysis produced descriptive statistics (range, mean, and standard deviation) on the importance of each barrier. The Round 3 analysis confirmed 16 of the 51 (31.4%) barriers as “moderately significant” to “very significant” to implementing ICTCPrjBL. Important contributions of this study include: (a) identification of barriers to …
Pedagogical Agents As Learning Companions: The Impact Of Agent Emotion And Gender, Yanghee Kim, A. L. Baylor, E. Shen
Pedagogical Agents As Learning Companions: The Impact Of Agent Emotion And Gender, Yanghee Kim, A. L. Baylor, E. Shen
Yanghee Kim
The potential of emotional interaction between human and computer has recently interested researchers in human–computer interaction. The instructional impact of this interaction in learning environments has not been established, however. This study examined the impact of emotion and gender of a pedagogical agent as a learning companion (PAL) on social judgements, interest, self-efficacy, and learning. Two experiments investigated separately the effects of a PAL's emotional expression and empathetic response. Experiment 1 focused on emotional expression (positive vs. negative vs. neutral) and gender (male vs. female) with a sample of 142 male and female college students in a computer literacy course. …
Mathgirls: Toward Developing Girls’ Positive Attitude And Self-Efficacy Through Pedagogical Agents, Yanghee Kim, Q Wei, B Xu, Y Ko, V Ilieva
Mathgirls: Toward Developing Girls’ Positive Attitude And Self-Efficacy Through Pedagogical Agents, Yanghee Kim, Q Wei, B Xu, Y Ko, V Ilieva
Yanghee Kim
MathGirls is a pedagogical-agent-based environment designed for high-school girls learning introductory algebra. Since females are in general more interested in interactive computing and more positive about the social presence of pedagogical agents, the environment provides a girl-friendly social learning environment, where pedagogical agents encourage the girls to build constructive views of learning math. This study investigated the impact of agent presence on changes in the girls’ math attitude, their math self-efficacy, and their learning; on the girls’ choice of their agents; and, on their perceptions of agent affability. The results revealed that the girls with an agent developed a more …
Text Categorization For Aligning Educational Standards, O. Yilmazel, N. Balasubramanian, S. C. Harwell, J. Bailey, Anne R. Diekama, E. D. Liddy
Text Categorization For Aligning Educational Standards, O. Yilmazel, N. Balasubramanian, S. C. Harwell, J. Bailey, Anne R. Diekama, E. D. Liddy
Instructional Technology and Learning Sciences Faculty Publications
Standard alignment (where standards describing similar concepts are correlated) is a necessary task in providing full access to educational resources. Manual alignment is time consuming and expensive. We propose an automatic alignment system, using machine learning techniques utilizing natural language processing. In this paper we discuss our experiments on text categorization for automatic alignment. We explore the role of relevant vocabulary sets in automatic alignment.
Designing Educational Games For Activity-Goal Alignment, Brett E. Shelton
Designing Educational Games For Activity-Goal Alignment, Brett E. Shelton
Instructional Technology and Learning Sciences Faculty Publications
What indeed, can we expect from our newest trend in education, implementing moving pictures and conversations with instruction through simulation games? Lewis Carroll's familiar narratives Alice's Adventures in Wonderland and Alice Through the Looking Glass provide helpful imagery for many of the queries, explorations and assumptions we currently make about this latest Wonderland of academia. So what are the goals for the designers and researchers of educational games, or perhaps more importantly, what should be the goals?
Pedagogical Agents As Social Models To Influence Learner Attitudes, Yanghee Kim, A. Baylor
Pedagogical Agents As Social Models To Influence Learner Attitudes, Yanghee Kim, A. Baylor
Instructional Technology and Learning Sciences Faculty Publications
Based on social-cognitive theory, we describe the role of pedagogical agents as “social models.” In several experimental studies we have found that pedagogical agents as social models can effectively persuade and motivate learners. We briefly describe two on-going projects where agents as social models are employed to enhance young women’s motivation and attitudes toward math and engineering.
Desirable Characteristics Of Learning Companions, Yanghee Kim
Desirable Characteristics Of Learning Companions, Yanghee Kim
Instructional Technology and Learning Sciences Faculty Publications
This study investigated the desirable characteristics of anthropomorphized learning-companion agents for college students. First, interviews with six undergraduates explored their concepts of desirable learning companions. The interviews yielded agent competency, agent personality, and interaction control. Next, a controlled experiment examined whether learner competency (strong vs. weak) would relate directly to agent competency (high vs. low) and to interaction control (agent-control vs. learner-control). The dependent measures included learners' perceptions of agent functionality, their self-efficacy beliefs in the task, and their learning. The results indicated that academically strong students perceived the high-competent agent higher than the lowcompetent agent and showed higher self-efficacy …