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Digital Humanities

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Full-Text Articles in Other Rhetoric and Composition

Oliver, Sarah Rush Mar 2026

Oliver, Sarah Rush

James Madison Undergraduate Research Journal (JMURJ)

In my audio piece, Oliver, I wanted to tell the story of adopting my dog in a way that felt personal but still relatable. Soundwriting is an approach to writing that treats audio as a form of research, storytelling, and communication. It encourages writers to think about how sound shapes narrative, how voice carries meaning, and how small production choices affect the way listeners engage with a piece. This approach let me do something writing alone can’t always achieve: create a more immersive experience, where tone, pacing, and the natural qualities of voice help listeners feel present in the story.


Reawakening Waⁿdat: Community Research & Reclamation, Darcy Allred Jan 2026

Reawakening Waⁿdat: Community Research & Reclamation, Darcy Allred

Theses and Dissertations

The Wyandot(te) have undergone language dormancy due to settler colonial impacts of warfare, refugee relocation, forced removals, and U.S. assimilation projects. One of the most pressing priorities among our people today is reawakening our ancestral language, Waⁿdat. The common follow-up question is: how? Through the conduit of Waⁿdat language reclamation, this project grapples with the above question in collaboration with the Wyandot(te) community, and in adherence to the tribal sovereignty of the Wyandotte Nation. The project engages with diasporic perspectives, community-based pedagogy design, and tribally specific research protocols and policies. The living collective knowledgebase with which I engage in this …


Documenting Sustainable Social Media Workflows: Supporting Student Professionalization In Faculty-Student Teams, Jenny Rissen Jan 2026

Documenting Sustainable Social Media Workflows: Supporting Student Professionalization In Faculty-Student Teams, Jenny Rissen

Master's Projects

This capstone project, Documenting Sustainable Social Media Workflows: Supporting Student Professionalization in Faculty-Student Teams, examines how departmental social media teams serve as informal training grounds where students build professional identities through collaborative, often undocumented communication work (Buck; Leon & Pigg). Addressing writing studies concerns about experiential learning gaps (McNabb; Carr et al.), the project creates a handbook offering practical guidance for onboarding, workflow continuity, accessibility, and ethical social media practices. It shows how mentorship and structured documentation turn everyday digital work into meaningful professional development. Situated in technical communication and rhetoric, the project demonstrates how social media teams help …


Duae Cypriani Soarez Praefationes Ad Opus De Arte Rhetorica Libri Tres Commentariis Rhetoricis Instructae, Marcus Porto Jan 2025

Duae Cypriani Soarez Praefationes Ad Opus De Arte Rhetorica Libri Tres Commentariis Rhetoricis Instructae, Marcus Porto

Theses and Dissertations--Modern and Classical Languages, Literature and Cultures

De Arte Rhetorica Libri Tres (1562) written by Cyprian Soarez (1524-1593), priest and teacher of the Society of Jesus, was the standard rhetorical manual in the Ratio Studiorum and thus was used for over two centuries in Jesuit colleges throughout the world. Concerned that young students of Latin were not yet ready for the major rhetorical texts of antiquity, such as Cicero’s and Quintilian’s, Soarez wrote this manual as a digest of ancient rhetoric to the beginner. This thesis uses the rhetorical precepts found in Cyprian’s work to analyze the work’s own two prefaces. Thus, it aims at providing …


On Counter-Memes: A Rhetorical Study Of Allyship In Social Media Memetics From 2015-2024, Kaitlyn Samons Aug 2024

On Counter-Memes: A Rhetorical Study Of Allyship In Social Media Memetics From 2015-2024, Kaitlyn Samons

All Dissertations

This dissertation examines the importance of Online allyship through a newly coined term in Memetics and Mis- and Disinformation: “Counter-Memeship.” This work combines previous contributing works on “memes,” “counter-memes,” “counter-stories,” and “allyship” through the lens of feminist, white, and communication theories. Internet memes and studies are explored by looking at how Online participants in internet spaces interact with each other in modern-day protests in memetic ways. The researcher utilizes descriptive and exploratory methods to articulate better how internet memes work between 2015 and 2024. The primary purpose of this research is to see whether Online protests can be considered non-performative …


La Descortesía En Los Comentarios Digitales De La Prensa Deportiva. El Tenis, Mucho Más Que Un Juego, David Sánchez-Jiménez Jan 2023

La Descortesía En Los Comentarios Digitales De La Prensa Deportiva. El Tenis, Mucho Más Que Un Juego, David Sánchez-Jiménez

Publications and Research

Comments on sports news published on the digital platforms of newspapers have turned these spaces into forums for debate in which homogeneous social communities are established. The aim of this research is to find out how the participants of these platforms interact in the sports press and what impoliteness strategies they use when evaluating the text of the news and the comments of other users. For this purpose, a qualitative textual analysis of a corpus of 1,000 digital comments produced on the Australian Open 2022 final in four of the most widely distributed Spanish newspapers with the highest national circulation, …


Multimodal Expertise Training For Writing Center Tutors, Erin E. A. O'Day Dec 2021

Multimodal Expertise Training For Writing Center Tutors, Erin E. A. O'Day

English Department Theses

As digital technology becomes more common on college campuses and multimodal compositions are assigned by more instructors, writing centers must incorporate support for multimodal projects into their tutoring. However, no method for training writing center tutors to understand the basic principles of multimodal compositions is currently available. This thesis, therefore, proposes a method for training multimodal expert tutors in writing centers which focuses on both the importance of rhetorical choices in communicating a message in different media and on the basic principles of design for four primary areas: visual, audio, video, and web design. Example tutor training handouts for these …


Pedagogies Of E-Literary Practice For (Un)Continuous Times: Lightning Talks, Caleb Andrew Milligan, Sarah Whitcomb Laiola, Erin Kathleen Bahl, Élika Ortega Jul 2020

Pedagogies Of E-Literary Practice For (Un)Continuous Times: Lightning Talks, Caleb Andrew Milligan, Sarah Whitcomb Laiola, Erin Kathleen Bahl, Élika Ortega

Electronic Literature Organization Conference 2020

In response to Debbie Chacra’s charge to “celebrate and foster education, maintenance, analysis, critique, and, above all, caregiving” in maker cultures, this roundtable imagines pedagogies of e-literary practice that combine creation and caregiving in ways restorative to the ongoing tradition(s) of e-lit (“Beyond Making”). E-lit regularly confronts theoretical, cultural, and material challenges endemic to the field, as genres of previously accessible work are being lost to technological obsolescence and new developments are moving increasingly off the screen and out of practical reach. One way to counter such challenges of these "(un)continuous" times is through an integrated, applied, practice-based model of …


Through The Scholastic Looking Glass: The Pedagogical Potential Of Textual Deformation For Poetic Studies, Taylor Dietrich Feb 2020

Through The Scholastic Looking Glass: The Pedagogical Potential Of Textual Deformation For Poetic Studies, Taylor Dietrich

Dissertations, Theses, and Capstone Projects

This thesis examines the pedagogical usefulness of the antithetical reading model of textual deformation for the study of poetic works. No formal pedagogical plan exists for the education of students in poetic studies through textual deformance. This thesis does not go as far as structuring one in its entirety. Rather, it surveys the digital humanities landscape, showing a collective affinity within a number of textual studies approaches that advocate for textual deformance as useful for interrogating texts, and aligns the overlapping symmetries within those working methodologies with pedagogical imperatives like those embedded in Ryan Cordell’s Kaleidoscopic Pedagogy Laboratory—the intent being …


Rhetoric And Race - Background And Assignment - Shu Mlk Symposium 2020, Jon Radwan Jan 2020

Rhetoric And Race - Background And Assignment - Shu Mlk Symposium 2020, Jon Radwan

CHDCM Publications

Provides an overview of Rhetoric and describes the historical development of Race as a rhetorical construct. Offers two associated assignment options: a digital audio interview plus video debrief on contemporary racism, and/or an essay on 21st century abolitionist rhetoric. - Jon Radwan and Angela Kariotis


Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze Sep 2019

Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze

Journal of Creative Writing Studies

Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG

Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms while focusing in particular on the subset of …


Basho & Friends Literacy Game For Tablet, Joshua Korenblat Sep 2019

Basho & Friends Literacy Game For Tablet, Joshua Korenblat

Journal of Creative Writing Studies

Basho & Friends is an in-progress prototype for an interactive children’s book. Here, children ages 8-13 collaborate with young Basho, the legendary founder of haiku poetry, to become poets themselves. This project exemplifies a “convivial tool,” defined by philosopher Ivan Illich as a platform designed to promote creative expression. Here, we imagine new possibilities for reading, sensemaking, and creative writing based on past forms and ideas. Through poetry, Basho promotes meaningful principles of literacy and sustainability today. Children can engage with Basho’s story in an historical context and practice haiku to see themselves as authors of their life stories.


Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed Sep 2019

Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed

Journal of Creative Writing Studies

Fanfiction anatomizes a text and in this textual nakedness fanfiction writers recognize gaps in their chosen source texts and seek to supplement these deficiencies through literary disruption. This essay focuses on the kind of fanfiction that critically disrupts through artistic cultural production—a practice that I am labeling performative criticism. I look at Racebending fanfiction that intervenes in the gaps of the Harry Potter series—specifically the gaps related to race. Using fanfiction produced by Harry Potter fans, I will show that by reading and writing fanfiction these writers are blurring demarcation between creative writing and literary criticism.


This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette Sep 2019

This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette

Journal of Creative Writing Studies

How can a never-ending running 8-bit game be a piece of protest art? In examining her own experience in a related netprov protesting the treatment of adjuncts, the artist explores issues of agency, exploitation, and the very nature of games and playing in her artist’s statement on her game, Adjunct Run: https://adjunctrun.readywriting.org/.


Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker Sep 2019

Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker

Journal of Creative Writing Studies

This paper argues that machine translation and a symbiotic ecosystem of authorship are central to the poetic works of Aaron Tucker and reveal larger ethical paths for machine-human relationships. In particular, the elements of chance alongside the intersemiotic translative acts that are the nature of human-computer relationships give space to a potential futurity that challenges a human-centric understanding of “reading” and “writing” and generates a type of literature that encourages a reader to better understand their own interactions within their daily digital environments.


The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen Sep 2019

The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen

Journal of Creative Writing Studies

The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex is a computer-generated children’s book of 53,651 words and 350 unique illustrations arranged over 800 pages. The text is a cumulative poem in the style of the nursery rhyme “This is the House that Jack Built,” but with a house for each of the eponymous seven individuals, and with each of their houses containing many more types of things. These houses, these things, and these words were chosen by a Python script that I wrote, and the resulting novel--which can be viewed on my Github repository--is …


Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki Sep 2019

Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki

Journal of Creative Writing Studies

In 1989, Janusz Pelc wrote the game Robbo on an 8-bit Atari, one of the first personal computers, which enjoyed a cult-like status in Poland before the fall of the Berlin Wall in 1989. Robbo, a small robot, collects screws and has to get through 56 planets. The game has achieved cult status, spawning hundreds of remixes and modifications. Beginning in the 1980s, fans (once mainly young boys, today adult men) played this game, collecting screws and running away from enemies such as bats, flying eyes, devils etc., while drinking beer, smoking cigarettes, eating crisps and telling jokes. One …


Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver Sep 2019

Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver

Journal of Creative Writing Studies

This article explores the ways a team-taught course, “Public Poetry in a Digital World,” supported community-building through participatory action and digital creative making. Using digital texts responding to current events, this course fostered students’ civic imagination and invited them to make connections among their own lives, their communities and poetic civic media. This class facilitated critical community engagement through digital pedagogy and final projects in which students performed public scholarship. Ultimately, this course serves as a case study of how teaching born-digital texts with digital tools can expand the capacity of the creative writing classroom.


Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark Sep 2019

Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark

Journal of Creative Writing Studies

Given the multimodal and collaborative nature of digital literature along with the ways it often embodies the theories informing its artistic production, approaches to exploring both the creation and study of the form must abandon legacy pedagogies in favor of disruptive, student-driven course experiences. This work must further include explorations of digital culture, means of production, multimodal literacies, and connections with various definitions of literature ranging from print to auditory to visual forms. To accomplish this, instructors must move from more traditional hierarchical roles to those of facilitator and participant, committing consistently to returning decision-making work to the students.


Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond Phd Sep 2019

Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond Phd

Journal of Creative Writing Studies

This is a creative practice (pedagogy) paper outlining the current formulation of my multimodal introduction to creative writing course. In this paper, I describe the course in detail, address the tensions, tradeoffs, and workarounds inherent in abandoning the traditional workshop model, describe instances of student engagement and success to illuminate this process, and endeavor to explain why high amounts of engagement and enthusiasm I get from my students concerning the content of my course is justified. My multimodal course is a generative course where my students are required to produce work in different creative modes on a near weekly basis. …


Introduction: What Is “Creative Making As Creative Writing”?, Kathi Berens Sep 2019

Introduction: What Is “Creative Making As Creative Writing”?, Kathi Berens

Journal of Creative Writing Studies

This special issue of the Journal of Creative Writing Studies centers on how creative writing changes when writers actively engage computers as nonhuman collaborators in “creative making.” Using examples from McGurl’s The Program Era, Emily Dickinson, and the crowdsourced “translation” of Melville’s classic into Emoji Dick, Berens suggests that creative writing methods have long been procedural and technologic.

There are many forms of creative making. This special issue features creative writers that

  • Write code to output novels
  • Redefine how we think of writing’s “container”
  • Demonstrate aspects of the digital-first, multimodal writing classroom
  • Modify or remix existing artworks

Berens supplies three …


Wiki Glossary Challenge - Nca Online Course Assignments, Jon Radwan Jan 2019

Wiki Glossary Challenge - Nca Online Course Assignments, Jon Radwan

CHDCM Publications

National Communication Association - Academic Resources - Teaching and Learning


Toward A Working Theory Of Queer Hypermedia: An Analysis Of Queer Textual Structures In Gone Home And What Remains Of Edith Finch, Cat Boers Jan 2019

Toward A Working Theory Of Queer Hypermedia: An Analysis Of Queer Textual Structures In Gone Home And What Remains Of Edith Finch, Cat Boers

Cal Poly Humboldt theses and projects

In this project, I analyze two video games, Gone Home (Fullbright Company 2013) and What Remains of Edith Finch (Giant Sparrow 2017), through a queer theoretical framework, focusing on three specific features of the games: 1) their status as open world games, 2) the agency given to players in interactions with objects, and 3) how ambiguous player-character identity is used to create a sense of estrangement in the player. I use these features to argue for a specifically queer theoretical approach to hypermedia, which is attentive to the process of how players create an identity for themselves within the game …


Designing For Human-Machine Collaboration: Smart Hearing Aids As Wearable Technologies, Krista Kennedy Dec 2017

Designing For Human-Machine Collaboration: Smart Hearing Aids As Wearable Technologies, Krista Kennedy

Writing Studies, Rhetoric, and Composition - All Scholarship

This study examines design aspects that shape human/machine collaboration between wearers of smart hearing aids and their networked aids. The Starkey Halo hearing aid and the TruLink iPhone app that facilitates real-time adjustments by the wearer offer a case study in designing for this sort of collaboration and for the wearer’s rhetorical management of disability disclosure in social contexts. Through close textual analysis of the company’s promotional materials for patient and professional audiences as well as interface analysis and autoethnography, I examine the ways that close integration between the wearer, onboard algorithms and hardware, and geolocative telemetry shape everyday interactions …


Reimagining The Stacks: Classroom Technology And Library Collaboration For Writing In The Disciplines, Jossalyn Larson, Daniel C. Reardon Jan 2017

Reimagining The Stacks: Classroom Technology And Library Collaboration For Writing In The Disciplines, Jossalyn Larson, Daniel C. Reardon

Journal of Student Success in Writing (Archived)

This article details the process by which one university redesigned a first year writing course to better promote discipline-specific and best-practice research techniques. The program offers experiential learning activities through scholarly collaboration, using library staff as mentors, producing an open-access peer-reviewed student journal, and emphasizing face-to-face interaction of peer research communities. It has the potential to establish for students in high school, community colleges and universities that research writing is fundamentally about joining and contributing to a conversation.


Embodied Narratives In Video Games: The Stories We Write As We Play, Patrick John Harrington Sichter Jun 2016

Embodied Narratives In Video Games: The Stories We Write As We Play, Patrick John Harrington Sichter

Electronic Theses, Projects, and Dissertations

ABSTRACT

This article explores the nature of narrative in video games, and how it can be applied to the contemporary classroom to help teach literature and composition. Specifically, it is concerned with the idea of embodiment in video games. First proposed by theorist James Gee, embodiment is a word describing the phenomenon wherein a player inhabits the character that s/he plays. This article takes the idea of embodiment a step further, by introducing the idea of the embodied narrative, the idea that players do not only embody their characters, but those characters’ stories as well, and are composing unique, personal …


The Digital Badge Initiative And Its Implications For First-Year Writing, Rena Tillinghast May 2016

The Digital Badge Initiative And Its Implications For First-Year Writing, Rena Tillinghast

LSU New Orleans Theses and Dissertations

College students seek degrees to obtain employment in their field of interest, however, as the 21st century progresses, employers are often requiring specific skills in addition to degrees and transcripts. As students graduate with their Associates, Bachelors, and Graduate degrees, they plan to present these degrees as sufficient evidence of their qualifications. However, there is recent criticism of college degrees as evidence of qualifications. A beneficial alternative for students would be digital badges. A digital badge is a visual representation that signifies a specific achievement with detailed metadata attached. Digital badges in first-year writing courses would benefit students as they …


Magic At The Crossroads: The Rise Of The Video Essay, Morganne Tinsley August Jan 2016

Magic At The Crossroads: The Rise Of The Video Essay, Morganne Tinsley August

Theses and Dissertations

This thesis examines the birth, rise in popularity, and evolution of the video essay, a subgenre of the essay found recently in online literary journals. Chapter one provides a brief history of the alphabetic essay as it expands to include photo essays, audio essays, and essay-films. The second chapter outlines the history of the online literary journal and John Bresland’s role in the introduction of the video essay as it appears in online journals. Chapter three contains an examination of the way image, text, and sound function in video essays and the tools and strategies essayists are using to create …