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2018

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Articles 121 - 138 of 138

Full-Text Articles in Other Film and Media Studies

Identity Crisis In Gaslight, Savannah Weishaar Jan 2018

Identity Crisis In Gaslight, Savannah Weishaar

A with Honors Projects

In the film Gaslight (1944), the main character Paula (portrayed by Ingrid Berman) struggles with her sense of self after adolescence. After her aunt – who is also her guardian – is murdered, Paula is sent to Italy to learn to become a famous opera singer like her aunt. Paula spends several years in Italy where she meets a man named Gregory. She falls in love quickly and agrees to marry him after two weeks together. After their marriage, Gregory convinces Paula to move back to London to live in the townhouse her aunt had left her. During their time …


Democracy At Stake In The Digital Age: Engaging In The Net Neutrality Debate For The Preservation Of Free Speech And The Redemption Of Public Interest, Christina (Sung Min) Yoh Jan 2018

Democracy At Stake In The Digital Age: Engaging In The Net Neutrality Debate For The Preservation Of Free Speech And The Redemption Of Public Interest, Christina (Sung Min) Yoh

CMC Senior Theses

Net neutrality is currently one of the most topical government policies up for debate. In the following paper, I will examine three cases in which net neutrality has been threatened by internet service providers and the Federal Communications Commission and reinforced by public interest groups, major website companies, and the public. The online regime has been a critical instrument in the outcome of all three cases, highlighting the role and influence of internet users in the virtual and physical public spheres.

Some say that the battle is already lost. FCC Chairman Ajit Pai and his Republican majority in the agency …


A To Z Of Superhero Movies, Jiyeon Kim Jan 2018

A To Z Of Superhero Movies, Jiyeon Kim

CMC Senior Theses

This project explores the question of originality and appropriation in the creative world by using mashup video as a medium. How can old repetitive stories be deconstructed and transformed into something new? I have created alphabetically ordered montages of shots/scenes containing words/letters from superhero films. By doing so, I do not provide a concrete answer to what is really original in today’s world, but rather encourage the audience to actively participate in the viewing experience of the carefully structured ontology and see the infinite possibility of the modern-day mashup culture.


Jocks For Justice: How Sports Media Reflects And Propagates Societal Narratives, Laura Kathryn Reifsnyder Jan 2018

Jocks For Justice: How Sports Media Reflects And Propagates Societal Narratives, Laura Kathryn Reifsnyder

CMC Senior Theses

Sports presents one of the most popular forms of entertainment in society, and sports media continues to expand its billion-dollar influence through new television deal and broadcasting rights. But with a population of journalists who are overwhelmingly white, straight, and male, sports media is promoting the hegemony of said image by reproducing stereotypes in its broadcasts to audiences around the country. Mainstream media regurgitates these stereotypes in their coverage of minority athlete by portraying black players as unintelligent or “thug”-ish, women as “butch”, and gay athletes as effeminate. These representations allow for the perpetuation of the white, heterosexual male narrative …


I Am An Author: Performing Authorship In Literary Culture, Justin R. Greene Jan 2018

I Am An Author: Performing Authorship In Literary Culture, Justin R. Greene

Theses and Dissertations

Authorship is not merely an act of putting pen to paper or fingers to keyboard; it is a social identity performance that includes the use of multiple media. Authors must be hyper- visible to cut through the dearth of information, entertainment options, and personae vying for attention in our supersaturated media environment. As they enter the literary world, writers consciously create characters and narratives around themselves, and through the consistent and believable enactment of these features, authors are born. In this dissertation, I analyze the performance of authorship in U.S. literary culture through an interdisciplinary framework. My work pulls from …


Good Game, Greyory Blake Jan 2018

Good Game, Greyory Blake

Theses and Dissertations

This thesis and its corresponding art installation, Lessons from Ziggy, attempts to deconstruct the variables prevalent within several complex systems, analyze their transformations, and propose a methodology for reasserting the soap box within the display pedestal. In this text, there are several key and specific examples of the transformation of various signifiers (i.e. media-bred fear’s transformation into a political tactic of surveillance, contemporary freneticism’s transformation into complacency, and community’s transformation into nationalism as a state weapon). In this essay, all of these concepts are contextualized within the exponential growth of new technologies. That is to say, all of these semiotic …


Work/Death, Of Each In Their Own, Micah H. Weber Jan 2018

Work/Death, Of Each In Their Own, Micah H. Weber

Theses and Dissertations

Writings in support of my visual thesis, including some background, and bibliographic information: Oregon/Death/Animation/Vocation and the artist as an agent of potential.


The Player’S Journey: Ludology And Narratology In Modern Gaming, Angelica Fuchs Jan 2018

The Player’S Journey: Ludology And Narratology In Modern Gaming, Angelica Fuchs

Theses and Dissertations

This thesis examines the evolution of gaming criticism (specifically ludology and narratology) and games as a medium of expression through the use of case studies. These case studies look at some of the core aspects of four major titles (The Last of Us, Horizon Zero Dawn, various BioWare games and Journey) and survey how these games work to effectively employ a narrative while maintaining an immersive, intuitive system for the player to interact with. Through these titles, the thesis suggests that in order to gain a full scope of a game’s intentions, studies should analyze more than …


Laminated Paint, Travis R. Austin Jan 2018

Laminated Paint, Travis R. Austin

Theses and Dissertations

Though we may not perceive it, we are surrounded by material-in-flux. Inert materials degrade and the events that comprise our natural and social environments causally thread into a duration that unifies us in our incomprehension. Sounds reveal ever-present vibrations of the landscape: expressions of the flexuous ground on which we stand.


"It Came In Little Waves": Feminist Imagery In Chantal Akerman's Je, Tu, Il, Elle +, Staci C. Dubow Jan 2018

"It Came In Little Waves": Feminist Imagery In Chantal Akerman's Je, Tu, Il, Elle +, Staci C. Dubow

Honors Theses

Chantal Akerman writes, “she who seeks shall find, find all too well, and end up clouding her vision with her own preconceptions.”[1] This thesis addresses the films of Chantal Akerman from a theoretical feminist film perspective. There are many lenses through which Akerman’s rich body of work can be viewed, and I would argue that she herself never intended for it to be understood in just one way. I wish to situate Akerman’s films, in particular her 1974 Je, Tu, Il, Elle (1h 30m), within a discourse of other feminist film theorists and makers that were further rooted in …


The Power Of Queer Representation In The Media, Jack Harris Jan 2018

The Power Of Queer Representation In The Media, Jack Harris

Audre Lorde Prize

This paper examines the lack of representation of the queer community in today's film and television productions. Recent work such as The CW's The 100 and Nickelodeon's The Legend of Korra are used to create an intersectional analysis of the tropes associated with queer characters and the effect that queer representation has on viewers. The intersectionality of queer rights and feminism is mapped out in an effort to understand the root of the issue and, in that discovery, find solutions for the future.


Pacing Your Fears: Narrative Adaptation In The Age Of Binge Culture, Samantha Richards Jan 2018

Pacing Your Fears: Narrative Adaptation In The Age Of Binge Culture, Samantha Richards

Scripps Senior Theses

Entertainment is an ever-changing medium, and television specifically has gone through many technological innovations since its bright beginnings. These innovations have consistently changed the way stories are told. Stylistic shifts in key elements ranging from shot format to the way shows are constructed can be seen especially clearly in horror which does not have the same narrative constraints as many other genres, and therefore more room to experiment. By tracking changes in the narrative formats of serialized and anthology horror shows, I define a new era of television brought about by the prevalence of streaming, and the rise of binge …


Like Me: Generation Z, Instagram, And Self-Branding Practices, Emily Longley Jan 2018

Like Me: Generation Z, Instagram, And Self-Branding Practices, Emily Longley

Scripps Senior Theses

The newest generation, raised and immersed in today's hyper-consumer culture, has learned to define the self within a neoliberal and capitalist framework in which self-branding and ascribing to hegemonic principles appears imperative to one’s personal success.


Photography And Mourning: Excavating Memories Of My Great-Grandmother, Eva Weiner Jan 2018

Photography And Mourning: Excavating Memories Of My Great-Grandmother, Eva Weiner

Scripps Senior Theses

This paper explores how photographs have affected mourning processes in the past and how photo-technology may be able to change the way in which we mourn in the future. It includes an overview of the history of post-mortem photography and discusses the perspectives of well-known media theorists such as Roland Barthes and Susan Sontag. It engages with psychologists by including their perspectives on the effect that photographs have on the mourning process. A project was created to investigate how photo-technology can affect the bereaved. The project places photographs of a mother into pictures of her children taken after she had …


Rape Culture In Disney Animated Princess Movies, Patricia Paulson Jan 2018

Rape Culture In Disney Animated Princess Movies, Patricia Paulson

All Graduate Theses, Dissertations, and Other Capstone Projects

Gender stereotypes, rape myths, and rape culture are perpetuated in U.S. media, including media aimed at young people. Previous research in the areas of gender, gender stereotypes, portrayals of gender in movies, Disney movies, rape myths, and rape culture are all examined. Prior to this research, no study had been conducted to determine if the characteristics of rape culture are portrayed in Disney animated princess movies. For this research, an ethnographic content analysis is conducted on all thirteen of the Disney animated princess movies to determine if the characteristics associated with rape culture are portrayed in these movies. The findings …


My Eyes Due See, Johannes J. Barfield Jan 2018

My Eyes Due See, Johannes J. Barfield

Theses and Dissertations

My Eyes Due See is a multidimensional examination of the “black experience” in America. The installation is composed of a single-channel video, a music composition that utilizes music samples and live instrumentation, and sculptures made up of car parts and broomsedge grass. Each of these elements arranged in space share a nuanced and complicated view of blackness through the lens of a black man decoding personal history and American history simultaneously. Autonomy is the overarching theme throughout the work as it pertains to race, identity, urban and rural environments, and the relationship between generational trauma and nostalgia.


The First But Hopefully Not The Last: How The Last Of Us Redefines The Survival Horror Video Game Genre, Joseph T. Gonzales Jan 2018

The First But Hopefully Not The Last: How The Last Of Us Redefines The Survival Horror Video Game Genre, Joseph T. Gonzales

Senior Independent Study Theses

For this study, I applied generic criticism, which looks at how a text subverts and adheres to patterns and formats in its respective genre, to analyze how The Last of Us redefined the survival horror video game genre through its narrative. Although some tropes are present in the game and are necessary to stay tonally consistent to the genre, I argued that much of the focus of the game is shifted from the typical situational horror of the monsters and violence to the overall narrative, effective dialogue, strategic use of cinematic elements, and character development throughout the course of the …


Wonder Woman: A Case Study For Critical Media Literacy, Adriana N. Fehrs Jan 2018

Wonder Woman: A Case Study For Critical Media Literacy, Adriana N. Fehrs

Graduate Student Theses, Dissertations, & Professional Papers

To better grasp the messages Wonder Woman is sending to its audience, a Critical Media Literacy (CML), ideological, and feminist framework is used to examine whether, and if so how, Wonder Woman succumbs to stereotypes that are often portrayed in the media. These theories will be used in the ensuing project to build a curriculum aimed at high school students.The curriculum positions students to examine the hegemonic ideologies that are represented in pop culture, specifically Wonder Woman.