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Full-Text Articles in Other Film and Media Studies

"The Politics Of Literature In Michel Foucault: Veridiction, Fiction And Desire", Azucena G. Blanco Dec 2018

"The Politics Of Literature In Michel Foucault: Veridiction, Fiction And Desire", Azucena G. Blanco

CLCWeb: Comparative Literature and Culture

This article is based on two hypotheses. The first is that in the later Foucault we would find a reformulation of the status that literature had occupied in his work and the development of a politics of literature (already developed in Sujetos irregulares: ficción y política en el Sade de Michel Foucault”). The second considers that fiction and desire are inseparably joined, which leads me to analyse the logic of Sade as logic of desire in the lectures that Foucault gave on the author at the University of Buffalo (1970). A reading of both aspects together needs to be …


A Sinful Reaction To Capitalist Ethics In No Quiero Quedarme Sola Y Vacía (2006), Celina Bortolotto Dec 2018

A Sinful Reaction To Capitalist Ethics In No Quiero Quedarme Sola Y Vacía (2006), Celina Bortolotto

CLCWeb: Comparative Literature and Culture

In her article “A Sinful Reaction to Capitalist Ethics in No quiero quedarme sola y vacía (2006)” Celina Bortolotto analyzes how Lozada’s characterization of the main character, La Loca, questions the ideals of free agency offered by consumerist capitalism and the urban gay male ideal under the promise of a liberating gay lifestyle in a social context defined by identity politics. The novel is a fictionalized autobiographical account of Puerto Rican author Angel Lozada’s misadventures in the early 2000s gay scene in New York. This essay plays with the punitive sense of the word “capital” in the seven capital sins …


Player-Response: On The Nature Of Interactive Narratives As Literature, Lee Feldman May 2018

Player-Response: On The Nature Of Interactive Narratives As Literature, Lee Feldman

English (MA) Theses

In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze video games alongside other narrative forms, such as novels and films. Video games now involve rich stories that require input and interaction on behalf of the player. This level of agency likens video games to a kind of modern hypertext, networking and weaving various narrative threads together, something which traditional modes of media lack. When examined from the lens of reader-response criticism, this interaction deepens even further, acknowledging the player’s experience as a valid interpretation of a video game’s plot. The wide freedom of choice …