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Articles 301 - 312 of 312
Full-Text Articles in Digital Humanities
Reject Modernity, Embrace Tradition: Unpacking Gender Roles In Social Media Performances Of "The Good Life", Lauren Mar
Reject Modernity, Embrace Tradition: Unpacking Gender Roles In Social Media Performances Of "The Good Life", Lauren Mar
Scripps Senior Theses
What do JD Vance, tradwife influencers, and the “sprinkle sprinkle” movement have in common? They all have something to do with the increasing popularity of an apparent return to traditional gender roles. This thesis is an intersectional investigation of women’s gender roles in relation to class and race as they appear in different performances of “the good life” on social media. Through a series of personal essays, this thesis explores how these media examples represent a deeper political unhappiness with present conditions. This thesis takes the time to unpack the different sides of discourse surrounding each subject, and counters the …
Finding Futures: Refusing Canva And The Homogenization Of The D.I.Y. Political Post(Er), Cassidy Bensko
Finding Futures: Refusing Canva And The Homogenization Of The D.I.Y. Political Post(Er), Cassidy Bensko
Scripps Senior Theses
The convergence of corporate technology and subversive political expression is not new. Canva, like Xerox, is but another made-for-the-office technological innovation employed to political ends. Its ease-of-use has made it a staple tool for students, office workers, event planners, and political organizers alike. However, it is easy to use because it eliminates the need for creative decision-making, empowering users to quickly and easily produce designs that all look the same. This paper asks: Is the homogenization of D.I.Y. political posters, a medium that has historically been characterized by design elements that are as subversive as the politics they represent, indicative …
The Kids Aren't Alright: "Indie Sleaze Revival" And The Commodification Of Subcultures On Social Media, Lauren Mar
The Kids Aren't Alright: "Indie Sleaze Revival" And The Commodification Of Subcultures On Social Media, Lauren Mar
Scripps Senior Theses
In 2012, the “indie sleaze” subculture is accepted to have “died” — the same year Facebook bought Instagram. Named retroactively by social media in 2021, the “indie sleaze” subculture and its “revival” online provides a rich ground for investigating how and why social media converts subculture into aesthetics. Drawing on Dick Hebdige’s 1979 theory of subculture, this project considers new understandings of the political, aesthetic, and affective relationships between digital media and subcultures. In examining the evolution of “indie sleaze” from its origins and manifestations in an escapist party scene of the aughts to its online simulations from 2021 to …
Beyond Catharsis: The Evolution Of Popular Tragedy In Video Game Narratives, Nicole E. Chancey
Beyond Catharsis: The Evolution Of Popular Tragedy In Video Game Narratives, Nicole E. Chancey
Master’s Theses
“Beyond Catharsis: The Evolution of Popular Tragedy in Video Game Narratives,” establishes a connection between traditions of Tragedy and video game narratives, arguing that the ways in which tragedy manifests within interactive media is an extension and development of previous, more formal understandings of Tragedy. Using Oxenfree (2016), Elden Ring (2022), and Baldur’s Gate 3 (2023), this thesis claims video games feature adaptations of traditional tragedy and catharsis that expand the genre. Through players directly instigating the action of the game, the allowances and limitations of the player’s agency, and the instances of misfortunate fates, interactive narratives translate tragic concepts—outlined …
Exploratory Study Of Selected Paintings Of Jesus Christ, Sarah O'Brien Laverone
Exploratory Study Of Selected Paintings Of Jesus Christ, Sarah O'Brien Laverone
Theses and Dissertations
This qualitative study employs digital artifacts to explore paintings of Jesus through iconography, semiotic analysis, visual culture/visual studies, ancient Christian history, the importance of digital pedagogy, and digital preservation of the artwork of Jesus, thereby digitally preserving culture and the religious culture of Jesus as a transformational leader. Paintings, frescoes, and other art media such as sculpture or ancient books are the educational tools and the elements of exceptional, invaluable, and immeasurable historical legacy. Cultural heritage preservation is a growing demand; digital technology reduces costs and allows for a broader application of techniques (Stanco et al., 2011). Paintings of Jesus …
Lilly Reich: La Mente Detrás Del Mobiliario Moderno Que La Historia Olvidó, Noa Llanas Angrill
Lilly Reich: La Mente Detrás Del Mobiliario Moderno Que La Historia Olvidó, Noa Llanas Angrill
GDI. Revista de investigación de Género, Diseño e Innovación
La historia ha sido escrita desde una perspectiva que se ha invisibilizado las contribuciones femeninas en su desarrollo. Este artículo se centra en Lilly Reich (1885-1947), figura clave del diseño moderno, cuya autoría ha sido eclipsada por la de su colaborador Ludwig Mies van der Rohe. La investigación evidencia que la diseñadora no solo contribuyó al diseño de mobiliario moderno y de espacios expositivos, sino que lideró proyectos clave y que su trabajo ha impactado en el diseño expositivo, textil y mobiliario moderno.
Ultrasonic Sensor-Based Sound Synthesis Using Raspberry Pi Pico W, Niraj Jaishwal
Ultrasonic Sensor-Based Sound Synthesis Using Raspberry Pi Pico W, Niraj Jaishwal
Williams Honors College, Honors Research Projects
At the intersection of Human Computer Interaction and digital art, this project transforms simple motion into musical expression. It explores an interactive real-time sound synthesis system using ultrasonic sensors to generate continuous audio. The objective is to design a system that maps physical distances into musical parameters such as pitch and amplitude, which will create a responsive audio environment. Two ultrasonic sensors are used in combination with the Raspberry Pi Pico W microcontroller running CircuitPython and Adafruit Audio Hat for real-time sound output. One sensor controls the pitch of the generated tone, while the other controls volume. This enables expressive …
Barbie Vlogger As Teen Influencer For Little Girls, Brilynn A. Janckila
Barbie Vlogger As Teen Influencer For Little Girls, Brilynn A. Janckila
Dissertations, Master's Theses and Master's Reports
Mattel’s YouTube Barbie Vlogs series (2015-2022) targets 6–11-year-old girls with short narratives and prosocial messages addressing their prevalent interests and everyday experiences. While the vlog is clearly an attempt by Mattel to appeal to a market sector that includes both little girls and their Millennial parents, this analysis examines Barbie Vlogger as a social media influencer in order to explore how little girls learn to become older girls through the performance of teenage girlhood as enacted in the Barbie Vlogs. What is Barbie doing in the vlogs to show little girls who a teen girl is and what she …
The Swiping Desire: Intimacy, Libidinal Capitalism, And The Digital Subject In The Tinder Swindler, Chanif Ainun Naim
The Swiping Desire: Intimacy, Libidinal Capitalism, And The Digital Subject In The Tinder Swindler, Chanif Ainun Naim
Masyarakat: Jurnal Sosiologi
This article examines how dating applications operate as libidinal infrastructures that restructure and commodify intimacy within platform capitalism, using The Tinder Swindler as a cultural case study. Employing a visual-narrative approach within the framework of Critical Discourse Analysis, the film is analyzed to reveal the structural exploitation of user affect and desire. Grounded in Lacanian psychoanalysis and Baudrillard’s simulation theory, the study argues that these platforms capitalize on the subject’s ontological lack (manque) which fuels desire as the desire for the Other’s desire. This psychic lack sustains a perpetual pursuit of recognition that can never be fulfilled. The swindler’s hyper-curated …
“Regression To The Mean”: The Confluence Of Eugenics And Statistics In The 19th And 20th Centuries, Emrys G. King
“Regression To The Mean”: The Confluence Of Eugenics And Statistics In The 19th And 20th Centuries, Emrys G. King
Pomona Senior Theses
The work of this thesis is twofold — first, qualitatively characterizing the confluence between the British eugenics and statistics movements in the late 19th and early 20th centuries, and second, quantitatively analyzing the effect of this foundation on pedagogical materials in the growing field of statistics between 1880 and 1970. Towards the first goal, the history of the method of least squares, state statistics, and positive and negative eugenics are outlined, followed by a close reading of the foundational texts authored by Francis Galton and Karl Pearson that introduced linear regression. Towards the latter goal, English-language statistics textbooks published between …
Rhythm Against Poethics, Jayvyn Dacas
Rhythm Against Poethics, Jayvyn Dacas
Honors Undergraduate Theses
This thesis stages an auto-poetic ethnography that listens to, and moves with, the anterior spaces of Black life. Those murmurs, hums, musical hesitations, and infrastructural vibrations that refuse capture by dominant epistemic regimes. Drawing from Ramon Amaro’s reading of Sylvia Wynter, Katherine McKittrick and Alexander Weheliye’s reflections on sound, Fred Moten’s insights on displacement, and Tendayi Sithole’s attention to the phonographic, the project situates music production as method and unworlding. Through engagements with the 808, sampling, sound systems, and embodied listening across Florida. Spaces like the warehouse, the party, record stores, and community become the work of Black voices, and …
The Progressive Potential Of The Horror Arg: A Digital Ethnographic Analysis Of Instagram Account Sabrinamiller230, Matthew N. Wiebe
The Progressive Potential Of The Horror Arg: A Digital Ethnographic Analysis Of Instagram Account Sabrinamiller230, Matthew N. Wiebe
Theses and Dissertations (Comprehensive)
Alternate reality games (ARGs) are transmedia games that exist and operate utilizing a number of digital communication platforms. These games see players employing their digital literacy skills in order to solve narrative puzzles and craft theories with other ARG players – through engaging with the alternate reality fiction presented to them. sabrinamiller230 is a horror themed ARG that takes the appearance of an Instagram profile and presents players with a speculative alternate reality world featuring an alien who critiques humanity’s many injustices. This research paper seeks to address a key problem regarding the lack of digital ethnographic studies of ARG …