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Articles 241 - 270 of 528
Full-Text Articles in Digital Humanities
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Frameless
The territory of locative media, coupled with augmented reality, offers unique opportunities to excavate and unpack rich historic events, in immersive storytelling. In September of 1943, during World War II, approximately 5,200 Italian soldiers were massacred on the Greek island of Kefalonia by Nazi troops. This massacre is credited as one of the largest ever prisoner-of-war massacres in recent history (Lamb, 1996) and left an indelible mark on the island of Kefalonia. In 2019, Configuring Kommos: Narrative, Event, Place and Memory, an interdisciplinary research project, began an investigation into the triangulation of narrative within the complexity of this tragic …
Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, Sophie Burgess
Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, Sophie Burgess
Frameless
EmbodiMap is a creative research and therapeutic tool that enables users to connect with and explore how thoughts, sensationsand emotions are experienced in the body. It extends existing body-mapping research and protocols by facilitating a tangible immersive experience.
Using Big Data To Facilitate A Lyrical Analysis Of Poetry And Rap, Remington Yve Giller
Using Big Data To Facilitate A Lyrical Analysis Of Poetry And Rap, Remington Yve Giller
English Undergraduate Distinction Projects
Poetry and rap are dissected using text mining techniques in order to determine overall trends in the words used by both. With this data, the way in which ideas and concepts are expressed can be compared and contrasted as a way of showing the legitimacy of rap as a form of literary expression. Other topics within the paper are: a background of the history of rap and the digital humanities, and an example of a close reading featuring a medieval poem and a rap by Eminem. This demonstrates how even in a traditional way of handling texts, both poetry and …
Improving Access And Health Outcomes Through Carepartners And Medaccess Programs, Elora Way, Becky Wurwarg
Improving Access And Health Outcomes Through Carepartners And Medaccess Programs, Elora Way, Becky Wurwarg
Publications
Access to Care, a division of MaineHealth, works to ensure that Maine residents have access to comprehensive and affordable healthcare that improves community wellbeing. In 2020, as part of its ongoing commitment to evaluating the effectiveness of its programs, Access to Care partnered with the University of Southern Maine’s Data Innovation Project to conduct a multi-year retrospective evaluation of its two longest-running initiatives, CarePartners and MedAccess. Established in 2001, CarePartners coordinates donated healthcare services for low-income, uninsured residents across six Maine counties by connecting participants with case managers, primary care providers, and pharmacy benefits. Between 2016 and 2019, 4,426 individuals …
Looking While Reading I, Ii, Iii, Sarah Minor
Looking While Reading I, Ii, Iii, Sarah Minor
Journal of Creative Writing Studies
This article introduces the term “visual essay” by tracing the genre’s history through the concrete poetry movement and the rise of the lyric essay. In describing the aims of visual essays, Minor distinguishes between “illustrative” and “non-illustrative” shaped texts, and suggests connections between “non-illustrative” examples and the aims of “Intersectional Form,” a term coined by scholar Jen Soriano.
Aspirations Incubator: 2017–2023 Interim Evaluation Report, Sarah Goan, Elora Way, Alexa Plotkin
Aspirations Incubator: 2017–2023 Interim Evaluation Report, Sarah Goan, Elora Way, Alexa Plotkin
Publications
The Emanuel & Pauline A. Lerner Foundation’s Aspirations Incubator (AI) is a six-year pilot initiative invested in strategic capacity building for six youth development organizations in rural Maine. Grounded in the Trekkers Youth Programming Principles, the Aspirations Incubator invests targeted resources to provide long-term, comprehensive relationship-based programming to youth. This structured yet flexible program model aims to increase resiliency and introduce new opportunities to cohorts of young people starting in 7th grade and continuing through high school graduation. To document the potential impact and effectiveness of this unique model, the Lerner Foundation contracted with the Data Innovation Project to conduct …
The London Game, Geremy Carnes, Betsy Aldrich, Brielle Amick, Luke Anderson, Cheyenne Burns, Benjamin Burr, Hannah Marie Chisnell, Caitlin Dollins, Jackson Ederer, Julia Fotiadis, Ethan Mathias, Marqueveosha Patton, Kai Ross, Caroline Smith, Jessica Spivey, Andrea Stanford, Lana Kay Tutterow, Castle Wagoner-Smith
The London Game, Geremy Carnes, Betsy Aldrich, Brielle Amick, Luke Anderson, Cheyenne Burns, Benjamin Burr, Hannah Marie Chisnell, Caitlin Dollins, Jackson Ederer, Julia Fotiadis, Ethan Mathias, Marqueveosha Patton, Kai Ross, Caroline Smith, Jessica Spivey, Andrea Stanford, Lana Kay Tutterow, Castle Wagoner-Smith
OER Student Projects
The London Game is an interactive narrative developed by students and their instructor at Lindenwood University using the Twine tool. Players take the role of a time traveler who can experience any of three scenarios based on aspects of London history and culture of the seventeenth and eighteenth centuries: the Great Fire, the theatrical scene, and the struggles of poverty.
The Impact Of Covid-19 On Volunteering:Results Of A Survey Of Maine Non-Profits, Sarah Goan
The Impact Of Covid-19 On Volunteering:Results Of A Survey Of Maine Non-Profits, Sarah Goan
Publications
In response to the disruptions caused by the COVID-19 pandemic, particularly within the nonprofit sector that relies heavily on volunteers, Volunteer Maine sought to assess how volunteer capacity had been affected and what types of support organizations needed to rebuild. To accomplish this, the organization partnered with DIP and SRC to design and administer a statewide survey of nonprofit organizations. The purpose of the study was to understand the pandemic’s impact on the volunteer base, document organizational adjustments to changing conditions, identify innovative responses, and determine how Volunteer Maine and its affiliates could best assist in community recovery efforts. The …
Reanimator/Reflection: Creating Mirrors Through Time With Ai, Sound, Video And Live-Generated Art In The Dark Age Of The Covid-19 Pandemic, Eric Millikin
Theses and Dissertations
For my MFA thesis exhibition entitled Reanimator/Reflection, I used artificial intelligence to create three new works of sound and live-generated video art, each based on mirror reflections and 100-year-old racist post-pandemic horror literature by early 20th century American author H. P. Lovecraft. The themes of these writings mirror the issues of our current time. The primary works of Lovecraft that I referenced in the exhibition are “Herbert West: Reanimator,” (1922) a serialized tale about graduate school experiments which attempted to return the dead to life during a plague, and “Nyarlathotep,” (1920) a prose poem that suggests even our dreams …
Wetland To Wasteland, Plantation To Plant: The Visual Legacy Of Plantations In The South Louisiana Landscape Of Environmental Justice, Ella Mcintire
Wetland To Wasteland, Plantation To Plant: The Visual Legacy Of Plantations In The South Louisiana Landscape Of Environmental Justice, Ella Mcintire
LSU New Orleans Theses and Dissertations
The Southeast Louisiana landscape sits at the intersection of a number of environmental and humanitarian crises. Violence against man and land endemic to the Plantation Era development of the Lower Mississippi laid the foundation for modern issues of coastal land loss, habitat destruction, pollution, environmental racism, and displacement. Land-use patterns of the Plantation economy made the region optimal for petrochemical processing, turning wetland to wasteland, and plantation to plant. The exhibit Climates of Inequality: Standing Up On River Road uses photography, cinematography, 360-video, and soundscapes to explore the dialogic relationship between fragile natural spaces in southern Louisiana and the historically …
Making Data Playable: A Game Co-Creation Method To Promote Creative Data Literacy, Stefan Werning
Making Data Playable: A Game Co-Creation Method To Promote Creative Data Literacy, Stefan Werning
Journal of Media Literacy Education
This article explores how making data playable, i.e. developing exploratory co-creation techniques that use elements of play and games to interpret small to mid-sized datasets beyond the current focus on visual evidence, can help a) promote creative data literacy in higher education, and b) expand existing definitions of data literacy. The article briefly investigates playful characteristics in existing data practices, and discusses how this perspective compares to existing frameworks that define data literacy. In a second step, we present a Discursive Game Design technique to promote creative data literacy. The article reports on findings from a sample workshop, during which …
Cvc's Plans For Spring 2021
St. Norbert Times
News
- CVC’s Plans for Spring 2021
- Coffee, Crafts and Conversation
- Managing Difficult Talks at Home
Opinion
- Is Good Enough Good?
- My Prediction for 2021
Features
- Circle K Club
- A Published Alum: Jasmine Babineaux
Entertainment
- Student Spotlight: Kodee Zarnkee
- Music Review: My Chemical Romance
- Higurashi When They Cry
- Coming Soon to Netflix
- Most Anticipated December Book Releases
- Junk Drawer: Most Looking Forward to Over Break
Sports
- Delayed: College Hockey
- The Olympics Are Still On
- Common Ice Skating Injuries
- Implications of College Sports Cancellations
Mental Health During Winter
St. Norbert Times
News
- Mental Health During Winter
- A Conversation with Heather Bruegl
- The Girl Child Art Foundation
- Maria Sherman Talks Feminism, Boy Bands
Opinion
- The Lasting Effects of the Trump Presidency
- Learning In School
- Being Thankful in 2020 is Possible
- Issue With Modern-Day Feminism
Features
- Knight Theatre Goes Virtual
- New Club: Green Knight Donations
- Tribute for Dr. Ray Zurawaski
Entertainment
- Student Spotlight
- Weekly Review of “The Bachelorette:” Episode 3
- Four of the Most Anticipated November Book Releases
- Weeb Corner: Jujutsu Kaisen
- Coming Soon to Netflix
- Junk Drawer: The Last Show We Binge-Watched
Sports
- College Football and COVID
- NFL Proposes New Affirmative Action …
Spontaneity And The Supernatural: Simulating Improv On Twine, Angelica Zadak
Spontaneity And The Supernatural: Simulating Improv On Twine, Angelica Zadak
All HCAS Student Capstones, Theses, and Dissertations
This thesis is an improv-based digital role-playing game (RPG) created on Twine titled Spontaneity and the Supernatural. The game synthesizes Dustin Edward’s scholarship on remix and digital rhetoric, Kathleen Blake Yancy and Stephen J. McElroy’s application of assemblage theory in composition, and Viola Spolin’s improv theory and practices to take improv from the stage to a digital space. This game uses Twine as a development tool to deliver improv concepts, such as Spolin’s ensemble, environment, and intuition, procedurally. To incorporate these elements into the game, the thesis engages potential players with a narrative that suggests all players can practice improv …
Student Wins Valley Pitch Contest
Student Wins Valley Pitch Contest
St. Norbert Times
News
- Student Wins Valley Pitch Contest
- Our Fragile Democracy: A Conversation
- Music, Movements and Manhood
- Fr. Gregory Boyle Talks Love, Tenderness
Opinion
- The Road to Voting Rights For All
- When Does a Coach Cross the Line
- Why Are You Here?
- In-Person vs. Online College
- The Internal Struggle of Politics
- Top Mental Health Apps of 2020
Features
- SNC Goes Green with Eco Club
- A Fond Farewell to Hessica Horton
Entertainment
- Student Spotlight
- Book Review: “180 Seconds” by Jessica Park
- Three Music Artists For Late Fall and Early Winter
- Hypnosis Mic - Division Rap Battle - Rhyme Anime
- Weekly Review of “The …
Nalo Zidan Discusses Masculiminality
Nalo Zidan Discusses Masculiminality
St. Norbert Times
News
- Nalo Zidan Discusses Masculiminality
- Reviewing the 2020 SGA Elections
- Safer at SNC: Student Perspective
- Spreading Anti-Racism Awareness
- Arno Michaelis: Embrace Diversity
Opinion
- Political Discourse
- The Switch in Conversation
- Digital Age Calls for New Course Offerings
- A Day Off
Features
- Zambia Project
- New Faculty at SNC: Toni Morgan
- Yoga on the Lawn with Lisa Burke
Entertainment
- Student Spotlight
- Book Review: “Under the Rainbow” by Celia Laskey
- Weeb Corner
- Top 3 Favorite “Peaky Blinders” Episodes
- Show Review: “Anne With An E”
- Coming Soon to Netflix
- Upcoming Events
- Junk Drawer: Favorite Children’s Book
Sports
- Packers Claw the Falcons
- Varsity Blues
- Greyhound Racing: …
Plastic Goes Concrete: "Plasticnic" And "Plasticpoems", Two Animated Poetry Videos About Plastic Pollution, Fiona Tinwei Lam, Nhat Truong, Tisha Deb Pillai
Plastic Goes Concrete: "Plasticnic" And "Plasticpoems", Two Animated Poetry Videos About Plastic Pollution, Fiona Tinwei Lam, Nhat Truong, Tisha Deb Pillai
The Goose
The author describes the creation of two short animated video poems about plastic pollution that originated in concrete/visual poems. "Plasticnic" is a humorous and colourful narrated video based on a shaped poem depicting how we enjoy nature while simultaneously harming it through plastic consumption. "Plasticpoems" is a text-based, unnarrated animated video poem about plastic pollution based on two shaped/visual/concrete poems.
Legacy Of Ruth Bader Ginsburg
St. Norbert Times
News
- Legacy of Ruth Bader Ginsburg
- Presidential Madness as Election Looms
- Lovelee Talks Art and Community
- Fall Sorority Recruitment
- CAUGHT: COVID Cash
- Beto O’Rourke Calls on Gen Z
Opinion
- Reality TV is the New Reality
- The Mystery of Multitasking
- Goodbye, RBG
- Impending Apocalypse and Puppeteering
- A Screaming Good Time in Wisconsin
Features
- Green Bay Farmers’ Market
- Kayaking on the Fox
- Career and Internship Fair Goes Virtual
- New Faculty: Elizabeth Danka (Biology)
Entertainment
- Student Spotlight
- Weeb Corner: What’s New in Anime?
- Review of “Avatar: The Last Airbender”
- Four of the Most Anticipated October Book Releases
- Junk Drawer: Favorite Fall Beverage
Sports …
Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb
Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb
Articles
In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a …
Visualizing Tedx Events: Ten Years Of “Ideas Worth Spreading”, Antonios Liamis
Visualizing Tedx Events: Ten Years Of “Ideas Worth Spreading”, Antonios Liamis
Dissertations, Theses, and Capstone Projects
I have always been fascinated by how ideas are spread. Often, ideas are chosen to serve an immediate purpose, and there is an expectation that the choice will matter only insofar as it serves to achieve the desired goal. However, once an idea takes off, it becomes sufficient in itself to disseminate its message. When I first heard about the rubric “Ideas Worth Spreading” in connection with Technology, Entertainment, and Design (TED) conferences, I had an emotional response because I was always trying to get involved in those three categories. My fascination with the question of what makes some ideas …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
The International Conference On Creative Mathematical Sciences Communication: Online Event (Cmsc'20) And Cmsc'21, Frances Rosamond
The International Conference On Creative Mathematical Sciences Communication: Online Event (Cmsc'20) And Cmsc'21, Frances Rosamond
Journal of Humanistic Mathematics
You are warmly invited to register now for the 5th International Conference on Creative Mathematical Sciences Communication (CMSC’21) which will be held at Adam Mickiewicz University in Poznań, Poland, 2–6 July, 2021.
The International Conference on Creative Mathematical Sciences Communication (CMSC) is a unique gathering of computer scientists and mathematicians, teachers, musicians, dancers, dramatists, game designers, educators and communicators of all sorts.
Due to the pandemic, the in-person event scheduled for 2020 has been post- poned and a short CMSC Online Event was organized as a “teaser” or trailer in order to feel the spirit of the full 5th CMSC …
Landscapes Of Light And Text And Layer: A Projection Poetry Performance, Jason Nelson Dr.
Landscapes Of Light And Text And Layer: A Projection Poetry Performance, Jason Nelson Dr.
Electronic Literature Organization Conference 2020
A digital poetry performance in seven locations. This online performance mixes pre-recorded video of projection poetry in seven places/landscapes around SE Queensland, Australia with a live digital poetry reading.
The theme of this performance is landscapes of change, exploring places in SE Queensland impacted by bushfires, deviated by floods, altered by drought, damaged by weapon testing, trees thousands of years old, home of non-human creatures and the revealed geology that roads carve.
Using pico/portable projectors, digital poet Jason Nelson, will add a poetic light-based skin to these landscapes, recording the results, replaying them during the performance. As the projection videos …
Tweet Your Shared Adventure: An (Un)Continuous E-Lit Jam, Sarah Whitcomb Laiola
Tweet Your Shared Adventure: An (Un)Continuous E-Lit Jam, Sarah Whitcomb Laiola
Electronic Literature Organization Conference 2020
ABOUT:
For this virtual engagement session of ELOrlando, participants will create and play a collaborative work of e-lit on Twitter, modeled after Choose Your Own Adventure-style hypertext fiction. This e-lit jam will run the course of the conference, from Thursday July 16-July 19, on the hashtag #TYSA (T[weet] Y[our] S[hared] A[dventure]). All Twitter users in the ELO community are invited to join.
HOW THIS JAM WILL JAM:
On the first day of the conference, the session’s organizer (Sarah Whitcomb Laiola, @DrSarathena192 on both Twitter and Discord) will tweet out on #ELOrlando and #TYSA the beginning of an adventure story. …
Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado
Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado
Electronic Literature Organization Conference 2020
Since the first decades of the twentieth century, Peruvian poetic tradition has been characterized by experimental uses of language. Among these possibilities, some records tensioned this medium from the link with the plastic arts, as in the case of the poetry of José María Eguren, while others opted for the playing with the spatiality and visuality of the blank sheet, such as in the case of the work of Carlos Oquendo de Amat. However, it is not until the appearance of the poetry of César Vallejo, specifically with a poems like Trilce in 1922, that these breakages force us to …
Falproject, Mohsen Hazrati
Falproject, Mohsen Hazrati
Electronic Literature Organization Conference 2020
"A fāl or Bibliomancy is good or bad, the profit or the loss whose occurrence is predicted by hearing a word or a voice, seeing the movement or the expression, opening or reading a book, or observing a specific motif or image." Mohammad Vojdani
FAL Project is a VR-AR Prediction Machine based on an Old Iranian Bibliomancy tradition.
This project is about generating a virtual environment of a prediction using unlimited online data based on the Persian Mysticism and tradition into a VR artwork. As there are so many people who get matched results based on their niyats(Intent of prediction) …
Glitch Reading: [Re]Mediation And The Protocols Of Reading, Jacob Reber
Glitch Reading: [Re]Mediation And The Protocols Of Reading, Jacob Reber
Electronic Literature Organization Conference 2020
In this paper, I outline a methodology for reading poetic works that operate between media environments, noting the subtle shifts and failures that mark the material changes. The space between mediums and processes of remediation produce residue from the various material substrates and protocols of reading that adhere to works moving through networks. The attention to the residue can be understood as glitches, which proliferate the possibilities of reading and reveal the construction of imbricated reading environments. This is a practice I want to consider through the framework of glitch reading. Drawing on Rosa Menkman's theorization of glitches and Tan …
Electronic Writing As Hypermaterial Playground, Michael B. Heidt
Electronic Writing As Hypermaterial Playground, Michael B. Heidt
Electronic Literature Organization Conference 2020
The text examines e-lit’s potentials for reframing the question of digital materiality through playful poetic practice. To this end, the discussion reconstructs the genealogy between concrete poetry and electronic writing:
Digital structures, such as source code, programmable logic devices, neural networks, databases, and sensor readouts, accompany us continuously, yet remain annoyingly hard to fathom. Although we ceaselessly interact with them, it is hard for humans to relate to these materials, to shape or see them. However, as long as we allow the material reality of these structures to slip through the cracks of the collective imaginary, it remains easy for …
Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, Malthe Stavning Erslev
Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, Malthe Stavning Erslev
Electronic Literature Organization Conference 2020
Danish public libraries have since 2010 exhibited, disseminated, and taught digital literature. This paper lays out the general trajectory of their work, and introduces the notion of a post-digital literacy: a theoretical lens through which to conceptualize and articulate the importance of teaching digital literature in K-12.
In fruitful dialogue with a variety of other parties and institutions, including Aarhus University and the ELO, a handful of public libraries have developed considerable and impressive expertise, grounded in practice-based experimentation. Their efforts, which have taken place in the course of six projects, are the case into which this paper inquires. …
The Borders Between Linear Narrative And Interactive Forms, Eric S. Miller
The Borders Between Linear Narrative And Interactive Forms, Eric S. Miller
Electronic Literature Organization Conference 2020
This paper traces the boundaries between linear narrative forms and interactive forms. The paper starts with a glossary of relevant terms and then attempts to untangle issues that tie these forms together and separate them. It attempts to answer questions such as:
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Where are there major overlaps between these forms?
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What are the specific affordances of interactive forms?
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What are the specific affordances of linear forms?
The paper draws from multiple sources, such as Computers as Theatre by Brenda Laurel, Narrative as Virtual Reality by Marie-Laure Ryan and Half-Real by Jesper Juul. Agency is the core attribute of interaction, though …