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Audio Arts and Acoustics Commons

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Full-Text Articles in Audio Arts and Acoustics

The Resonance Of Desire: A Sonic Exploration And Guide To Recreating Disney’S Signature ‘I Want’ Songs, Aiyanna E. Riley Nov 2025

The Resonance Of Desire: A Sonic Exploration And Guide To Recreating Disney’S Signature ‘I Want’ Songs, Aiyanna E. Riley

Electronic Theses and Dissertations

This thesis explores the sonic architecture of Disney’s Renaissance-era “I Want” songs and develops a framework for recreating their signature production style. This study analyzes how vocal timbre, microphone choices, layering, stereo placement, and mixing strategies contribute to the immersive qualities that define the Disney sound. Drawing from historical accounts, interviews with industry professionals, and technical literature, the thesis documents production practices unexamined in scholarly work. Inspired by David Gibson’s The Art of Mixing, my analyses prioritize spatial and textural qualities in Disney mixes, highlighting how sound design shapes narrative impact. The study culminates in two original compositions modeled …


Aud214.2 Mixing Methodologies Example 1, Sae University College Aug 2024

Aud214.2 Mixing Methodologies Example 1, Sae University College

Exemplars

Mixing 2 songs using scholary practices to inform methodology and practices. Analysis of AI mastering.


Recording Arts Senior Portfolio, Dylan Rivers May 2022

Recording Arts Senior Portfolio, Dylan Rivers

Honors Thesis

No abstract provided.


Digital Versus Analog: How Well Do Audio Plugins Compare To Their Analog Counterparts, Aidan C. Mckernan Apr 2022

Digital Versus Analog: How Well Do Audio Plugins Compare To Their Analog Counterparts, Aidan C. Mckernan

Honors Scholars Collaborative Projects

In the modern era, anyone can be an audio engineer. Recording equipment and microphones have never been more accessible to the consumer thanks to the rise of computers and digital signal processing. With the introduction of USB-powered audio interfaces, amateur artists can go from unknown to internationally viral overnight from the comfort of their own bedroom. With the introduction of audio plugins that model real analog recording equipment, professional audio engineers can take their work with them wherever they go. The ubiquity of computers has allowed such hardware and software to be priced competitively while retaining the precision required in …


Memory Management For Game Audio Development, Rahmin Tehrani May 2020

Memory Management For Game Audio Development, Rahmin Tehrani

Capstone Projects and Master's Theses

Research in managing memory for video game audio development. Interactive music and audio implementation are explored with a strong focus on how to manage data while developing game sound. Some concepts that are important include the multi-use of one sound, file conversion, and randomization in music and audio using technology. Additionally, audio middleware such as Wwise is referenced and strongly used to showcase the previously described concepts. The end of this research project explores the future in video game audio with information relative to the next generation of consoles, video game streaming, physical memory limitations and expansions, and the future …


Trippy Sounds: Recording Studio Effects Of Psychedelic Rock, 1960s And Present, Theo Farnum May 2020

Trippy Sounds: Recording Studio Effects Of Psychedelic Rock, 1960s And Present, Theo Farnum

Capstone Projects and Master's Theses

The psychedelic rock movement of the 1960s dominated popular music and culture of the decade. The movement was heavily shaped by the consumption of LSD, a mind-altering hallucinogenic drug. Songwriting and lyrics often reflected the drug and the states of mind that it induced, and unique cutting-edge production techniques were used to imitate the effects of LSD use. Artists such as The Beatles used new effects, such as phasing, artificial double tracking, tape loops, and reverse recording.

In the 21st century, music has again been described as psychedelic rock, though the music under that term is much more diverse. Bands …


An Analysis Of Perceptual Masking Between Stems In Manually-Mixed Multitrack Audio Using A Cross-Analytic Loudness Model, Brian H. Cofer Aug 2019

An Analysis Of Perceptual Masking Between Stems In Manually-Mixed Multitrack Audio Using A Cross-Analytic Loudness Model, Brian H. Cofer

Student Theses

In music production, there are many tools available to an audio engineer throughout the mixing process to bring a song to completion. Among the most common are level balancing, equalization (EQ), and compression. However, these tools still require the subjective judgments of human engineers to create the desired listening experience. While automated mixing algorithms have been increasingly studied, they have yet to match the skills of even an amateur mixing engineer, in major part, because the subjective mixing decisions of an engineer are difficult to replicate by automated systems. The following research was developed with the primary goal of objectively …


Listener Evaluation Of Common Drum Recording And Mixing Techniques, Tucker W. Arbuthnot May 2019

Listener Evaluation Of Common Drum Recording And Mixing Techniques, Tucker W. Arbuthnot

Student Theses

This thesis explored whether listeners could perceive the differences between samples recorded and mixed according to methods reported by the so-called popular audio press and samples that did not utilize those methods. The three recording methods were: aligning multiple tracks to achieve a coherent phase relationship, microphone selection, and the style of recording. The three mixing methods were: inverting the bottom snare drum microphone to match the top snare drum microphone, having a pre-delay time on a reverb that matched the tempo of the sample, and routing the room microphones to the drummer’s perspective. ABX listening tests, preference surveys, and …


Physical Controllers Vs. Hand-And-Gesture Tracking: Evaluation Of Control Schemes For Vr Audio Mixing, Justin Bennington May 2019

Physical Controllers Vs. Hand-And-Gesture Tracking: Evaluation Of Control Schemes For Vr Audio Mixing, Justin Bennington

Student Theses

Alternative control schemes for affecting the characteristics of audio signals have been designed and evaluated within the audio research community. The medium of virtual reality (VR) presents a unique method of sound source visualization using a headset which displays a virtual environment to the user, allowing users to directly control sound sources with minimal intermediary interference with a variety of different controllers. In order to provide insight into the design and evaluation of VR systems for audio mixing, the differences in subject preference between physical controllers and hand-and-gesture detection controls were investigated. A VR audio mixing interface was iteratively developed …